暗光潜行者
恶魔ignore actor scale from stats [1]
Lightless Stalker
| Spectre | |
|---|---|
| Tags | abyssal, demon, medium_movement, Unarmed_onhit_audio |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 12
攻击时间
1 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
LightlessStalker
Metadata
LightlessStalker
IsSummoned
Y
Spectre Reservation
50%
Companion Reservation
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LightlessStalkerGazePlayerMinion
法术, 范围, 引导, AttackInPlace
[DNT] Dark Visions
暴击率: 11%
施放时间: 1 秒
冷却时间: 10 秒
[DNT] It looks at you menacingly
active skill base area of effect radius [55]
active skill base secondary area of effect radius [10]
apply lightless stalker gaze on hit [1]
is area damage [1]
lightless stalker gaze angle deg [50]
spell maximum action distance +% [-55]
LightlessStalkerArc
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 物理, Unleashable, AttackInPlace
[DNT] Haunting Chain
暴击率: 11%
施放时间: 2 秒
连锁 4 次
apply lightless stalker gaze on hit [1]
arc chain distance [80]
arc enhanced behaviour [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Positioned
{
collision_hull_type = "walk"
}
Functions
{
fix_height = "LockHeight(arg1);"
}
Stats
{
untargetable_by_monster_ai = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
set_base_maximum_life_is_one = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_cannot_be_splashed_from = 1
immune_to_auras_from_other_teams = 1
hide_buff_visuals = 1
hide_mini_life_bar = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Soulwrest/LightlessStalker"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lightless Stalker",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1,
attackRange = 12,
accuracy = 1,
skillList = {
"LightlessStalkerGazePlayerMinion",
"LightlessStalkerArc",
"LightlessStalkerEyeBlast",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LightlessStalkerGazePlayerMinion"] = {
name = "[DNT] Dark Visions",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] It looks at you menacingly",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Channel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_area_of_effect_radius",
"lightless_stalker_gaze_angle_deg",
"spell_maximum_action_distance_+%",
"active_skill_base_secondary_area_of_effect_radius",
"is_area_damage",
"apply_lightless_stalker_gaze_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 55, 50, -55, 10, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightlessStalkerArc"] = {
name = "[DNT] Haunting Chain",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_chains",
"arc_chain_distance",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"disable_visual_hit_effect",
"arc_enhanced_behaviour",
"apply_lightless_stalker_gaze_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 80, -40, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightlessStalkerEyeBlast"] = {
name = "LightlessStalkerEyeBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"blind_chance_+%",
"is_area_damage",
"apply_lightless_stalker_gaze_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.untargetable_by_monster_ai | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.base_maximum_life_is_one | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.cannot_be_splashed_from | 1 |
| Stats.immune_to_auras_from_other_teams | 1 |
| Stats.hide_buff_visuals | 1 |
| Stats.hide_mini_life_bar | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.collision_hull_type | walk |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive |
| Actor.slow_animations_go_to_idle | false, false |
| Life.on_death | { SetCorpseUsable( false ); } |
| Functions.fix_height | LockHeight(arg1); |
暗光潜行者
Level Effect /40
| 等级 | 需求等级 | Base Damage |
|---|---|---|
| 1 | 100%, 100%, 100%, 100% | |
| 2 | 100%, 100%, 100%, 100% | |
| 3 | 100%, 100%, 100%, 100% | |
| 4 | 100%, 100%, 100%, 100% | |
| 5 | 100%, 100%, 100%, 100% | |
| 6 | 100%, 100%, 100%, 100% | |
| 7 | 100%, 100%, 100%, 100% | |
| 8 | 100%, 100%, 100%, 100% | |
| 9 | 100%, 100%, 100%, 100% | |
| 10 | 100%, 100%, 100%, 100% | |
| 11 | 100%, 100%, 100%, 100% | |
| 12 | 100%, 100%, 100%, 100% | |
| 13 | 100%, 100%, 100%, 100% | |
| 14 | 100%, 100%, 100%, 100% | |
| 15 | 100%, 100%, 100%, 100% | |
| 16 | 100%, 100%, 100%, 100% | |
| 17 | 100%, 100%, 100%, 100% | |
| 18 | 100%, 100%, 100%, 100% | |
| 19 | 100%, 100%, 100%, 100% | |
| 20 | 100%, 100%, 100%, 100% | |
| 21 | 100%, 100%, 100%, 100% | |
| 22 | 100%, 100%, 100%, 100% | |
| 23 | 100%, 100%, 100%, 100% | |
| 24 | 100%, 100%, 100%, 100% | |
| 25 | 100%, 100%, 100%, 100% | |
| 26 | 100%, 100%, 100%, 100% | |
| 27 | 100%, 100%, 100%, 100% | |
| 28 | 100%, 100%, 100%, 100% | |
| 29 | 100%, 100%, 100%, 100% | |
| 30 | 100%, 100%, 100%, 100% | |
| 31 | 100%, 100%, 100%, 100% | |
| 32 | 100%, 100%, 100%, 100% | |
| 33 | 100%, 100%, 100%, 100% | |
| 34 | 100%, 100%, 100%, 100% | |
| 35 | 100%, 100%, 100%, 100% | |
| 36 | 100%, 100%, 100%, 100% | |
| 37 | 100%, 100%, 100%, 100% | |
| 38 | 100%, 100%, 100%, 100% | |
| 39 | 100%, 100%, 100%, 100% | |
| 40 | 100%, 100%, 100%, 100% |
Attribute /5
Lightless Stalker
| 名称 | 显示物品素质 |
|---|---|
| BaseType | Lightless Stalker |
| TargetTypes | 任何 |
| Type | 召唤物, 创造召唤物, Persistent, 消耗保留, AttackInPlace |
| MinionType | 法术, 物理, 范围, 投射物 |
| ActiveSkillsCode | lightless_stalker |
Supported By /79
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























