Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Lightless Stalker
CategoryDemonDemon
ignore actor scale from stats [1]
Spectre
Tagsabyssal, demon, medium_movement, Unarmed_onhit_audio
Life
100%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Accuracy
100%
5%
Attack Distance
5 ~ 12
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
LightlessStalker
Metadata
LightlessStalker
IsSummoned
Y
Reservation
50
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
30%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Level
68
Life
8,257
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
1
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
LightlessStalkerGazePlayerMinion
Spell, Area, Channel, AttackInPlace
[DNT] Dark Visions
Critical Hit Chance: 11%
Cast Time: 1 sec
Cooldown Time: 10 sec
[DNT] It looks at you menacingly
Deals 14.56 to 21.84 Physical Damage
active skill base area of effect radius [55]
active skill base secondary area of effect radius [10]
apply lightless stalker gaze on hit [1]
is area damage [1]
lightless stalker gaze angle deg [50]
spell maximum action distance +% [-55]
WatcherintheDark1
LightlessStalkerArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, AttackInPlace
[DNT] Haunting Chain
Critical Hit Chance: 11%
Cast Time: 2 sec
Deals 248.7 to 373.1 Physical Damage
Chains 4 times
apply lightless stalker gaze on hit [1]
arc chain distance [80]
arc enhanced behaviour [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
iconarc
LightlessStalkerEyeBlast
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 11%
Cast Time: 1 sec
Deals 72.81 to 109.2 Physical Damage
100% increased chance to Blind
apply lightless stalker gaze on hit [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Positioned
{
	collision_hull_type = "walk"
}

Functions
{
	fix_height = "LockHeight(arg1);"
}


Stats
{
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_base_maximum_life_is_one = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_cannot_be_splashed_from = 1
	immune_to_auras_from_other_teams = 1
	hide_buff_visuals = 1
	hide_mini_life_bar = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Soulwrest/LightlessStalker"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Lightless Stalker",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "LightlessStalkerGazePlayerMinion",
        "LightlessStalkerArc",
        "LightlessStalkerEyeBlast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LightlessStalkerGazePlayerMinion"] = {
    name = "[DNT] Dark Visions",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] It looks at you menacingly",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_area_of_effect_radius",
        "lightless_stalker_gaze_angle_deg",
        "spell_maximum_action_distance_+%",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_area_damage",
        "apply_lightless_stalker_gaze_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 55, 50, -55, 10, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightlessStalkerArc"] = {
    name = "[DNT] Haunting Chain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_chains",
        "arc_chain_distance",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "disable_visual_hit_effect",
        "arc_enhanced_behaviour",
        "apply_lightless_stalker_gaze_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 80, -40, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightlessStalkerEyeBlast"] = {
    name = "LightlessStalkerEyeBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "blind_chance_+%",
        "is_area_damage",
        "apply_lightless_stalker_gaze_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
ignore actor scale from stats [1]
FamilyMonsterIgnoreActorScaleFromStats
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • ignore actor scale from stats 1 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.untargetable_by_monster_ai1
    Stats.base_cannot_be_damaged1
    Stats.cannot_be_chained_from1
    Stats.base_maximum_life_is_one1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Stats.cannot_be_splashed_from1
    Stats.immune_to_auras_from_other_teams1
    Stats.hide_buff_visuals1
    Stats.hide_mini_life_bar1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.collision_hull_typewalk
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive
    Actor.slow_animations_go_to_idlefalse, false
    Life.on_death{ SetCorpseUsable( false ); }
    Functions.fix_heightLockHeight(arg1);
    Lightless Stalker
    Level: (140)
    Summon an untargetable Lightless Stalker Minion which blasts enemies with malefic visions, Hindering their movement. Enemies that die while affected by the visions, or Rare and Unique enemies hit by you or your Minions, spawn Foul Eye Minions which last for a duration or until killed.
    is resummoning minion [1]
    maximum phantasmal eye allowed [12]
    skill desired amount override [1]
    Level Effect /40
    LevelRequires LevelBase Damage
    1100%, 100%, 100%, 100%
    2100%, 100%, 100%, 100%
    3100%, 100%, 100%, 100%
    4100%, 100%, 100%, 100%
    5100%, 100%, 100%, 100%
    6100%, 100%, 100%, 100%
    7100%, 100%, 100%, 100%
    8100%, 100%, 100%, 100%
    9100%, 100%, 100%, 100%
    10100%, 100%, 100%, 100%
    11100%, 100%, 100%, 100%
    12100%, 100%, 100%, 100%
    13100%, 100%, 100%, 100%
    14100%, 100%, 100%, 100%
    15100%, 100%, 100%, 100%
    16100%, 100%, 100%, 100%
    17100%, 100%, 100%, 100%
    18100%, 100%, 100%, 100%
    19100%, 100%, 100%, 100%
    20100%, 100%, 100%, 100%
    21100%, 100%, 100%, 100%
    22100%, 100%, 100%, 100%
    23100%, 100%, 100%, 100%
    24100%, 100%, 100%, 100%
    25100%, 100%, 100%, 100%
    26100%, 100%, 100%, 100%
    27100%, 100%, 100%, 100%
    28100%, 100%, 100%, 100%
    29100%, 100%, 100%, 100%
    30100%, 100%, 100%, 100%
    31100%, 100%, 100%, 100%
    32100%, 100%, 100%, 100%
    33100%, 100%, 100%, 100%
    34100%, 100%, 100%, 100%
    35100%, 100%, 100%, 100%
    36100%, 100%, 100%, 100%
    37100%, 100%, 100%, 100%
    38100%, 100%, 100%, 100%
    39100%, 100%, 100%, 100%
    40100%, 100%, 100%, 100%
    Attribute /5

    Lightless Stalker

    NameShow Full Descriptions
    BaseType Lightless Stalker
    TargetTypesAny
    TypeMinion, CreatesMinion, Persistent, HasReservation, AttackInPlace
    MinionTypeSpell, Physical, Area, Projectile
    ActiveSkillsCodelightless_stalker
    Supported By /79
  • Active Type: Minion, CreatesMinion, Persistent, HasReservation, AttackInPlace
  • Minion Type: Spell, Physical, Area, Projectile
  • Inspiration
    Efficiency I
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    Inspiration
    Efficiency II
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    MeatShield
    Meat Shield I
    Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
    MeatShield
    Meat Shield II
    Supports skills which create Minions, granting them less damage taken but making them deal less damage.
    LineageMeatshield
    Brutus' Brain
    Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
    InfernalLegionSupport
    Infernal Legion I
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    InfernalLegionSupport
    Infernal Legion II
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    InfernalLegionSupport
    Infernal Legion III
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    BloodMagicSupport
    Lifetap
    Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
    LineageLifetap
    Atalui's Bloodletting
    Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
    FlamepierceSupport
    Flamepierce
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    LineageUhtredLesser
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    LineageUhtredStandard
    Uhtred's Omen
    Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    LineageUhtredGreater
    Uhtred's Augury
    Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    LineageAmanamu
    Amanamu's Tithe
    Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
    MultipleProjectilesSupport
    Multishot I
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    MultipleProjectilesSupport
    Multishot II
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    NovaProjectilesSupport
    Nova Projectiles I
    Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
    FasterProjectilesSupport
    Projectile Acceleration I
    Supports Projectile skills, making those Projectiles travel faster.
    FasterProjectilesSupport
    Projectile Acceleration II
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    FasterProjectilesSupport
    Projectile Acceleration III
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    PierceSupport
    Pierce I
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    PierceSupport
    Pierce II
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    PierceSupport
    Pierce III
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    ChainSupport
    Chain I
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    ChainSupport
    Chain II
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    ChainSupport
    Chain III
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    ForkSupport
    Fork
    Supports Projectile skills, making their Projectiles Fork.
    SlowerProjectilesSupport
    Projectile Deceleration I
    Supports Projectile skills, making those Projectiles travel more slowly.
    SlowerProjectilesSupport
    Projectile Deceleration II
    Supports Projectile skills, making those Projectiles travel more slowly.
    EncumberanceSupport
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    TerrainChainSupport
    Ricochet I
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    TerrainChainSupport
    Ricochet II
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    TerrainChainSupport
    Ricochet III
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    StormchainSupport
    Stormchain
    Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
    RetreatingAssaultSupport
    Retreat I
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    RetreatingAssaultSupport
    Retreat II
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    RetreatingAssaultSupport
    Retreat III
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    InhibitorSupport
    Inhibitor
    Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    LineageMercy
    Dominus' Grasp
    Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
    NovaProjectilesSupport
    Nova Projectiles II
    Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
    IncreasedAreaOfEffectSupport
    Magnified Area I
    Supports any skill with an area of effect, making it larger.
    IncreasedAreaOfEffectSupport
    Magnified Area II
    Supports any skill with an area of effect, making it larger.
    WalkeroftheWilds
    Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    FasterCastSupport
    Rapid Casting I
    Supports Spells, causing them to cast faster.
    FasterCastSupport
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    FasterCastSupport
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.
    ConcentratedEffectSupport
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    ElementalArmySupport
    Elemental Army
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
    LineageVilenta
    Vilenta's Propulsion
    Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
    ArcaneSurgeSupport
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    ExpandSupport
    Expand
    Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
    FeedingFrenzySupport
    Feeding Frenzy I
    Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
    EssenceHarvestSupport
    Essence Harvest
    Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
    MinionInstabilitySupport
    Minion Instability
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    LastGaspSupport
    Last Gasp
    Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.
    LineageTecrod
    Tecrod's Revenge
    Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
    PhysicalMasterySupport
    Physical Mastery
    Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    PhysicalMasterySupport
    Minion Mastery
    Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
    SacrificalLambSupport
    Sacrificial Lamb I
    Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible.
    SacrificalLambSupport
    Sacrificial Lamb II
    Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.
    StripAwaySupport
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    ConsideredCastingSupport
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    WildshardsSupport
    Wildshards I
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    WildshardsSupport
    Wildshards II
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    Wildshards
    Sione's Temper
    Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
    ExecrateSupport
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    ProfanitySupport
    Profanity I
    Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
    ProfanitySupport
    Profanity II
    Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
    FreezeforkSupport
    Freezefork
    Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
    CrazedMinionsSupport
    Crazed Minions
    Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
    CleansingSupport
    Deathmarch
    Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
    VariedTroopsSupport
    Muster
    Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
    EnormitySupport
    Hulking Minions
    Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
    CleanseSupport
    Catharsis
    Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
    GambleshotSupport
    Gambleshot
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    BlankBlueSupport
    Atziri's Call
    [DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
    TrickstersShard
    Trickster's Shard
    Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.
    Edit

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