骷髏狙擊手
召喚物資訊
來自品質的額外效果:
召喚物造成 (0–20)% 更多傷害
命令
消耗: (8–85) 魔力
衝擊
冷卻時間: 6.00 秒
攻擊速度: 基礎的 120%
攻擊傷害: 基礎的 80%
投射物速度: 75 Units per Second
衝擊範圍為 1.4 公尺
劇毒雲霧
爆炸
可以在技能面板管理技能。
Skeletal Sniper
Version 0.2.0
Skeletal Sniper
Level: (1–20)
Reservation: (90–30) Spirit
需求: Level (1–90), (2–205) Int
Minion Info
來自品質的額外效果:
(0–10)% reduced Reservation
Command
Cost: (9–97) Mana
Impact
Cooldown Time: 8.00 s
Attack Speed: 120% of base
Attack Damage: 70% of base
Projectile Speed: 75 Units per Second
Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
Poison Cloud
Cloud radius is 1.4 metres
Cloud duration is 8 seconds
Explosion
Skills can be managed in the Skills Panel.
Level Effect /40
| 等級 | 需要等級 | 智慧 | 魔力 | Base Damage | Minion Level |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 90 | 100%, 100%, 100% | 2 |
| 2 | 3 | 9 | 65 | 100%, 100%, 100% | 4 |
| 3 | 6 | 14 | 50 | 100%, 100%, 100% | 6 |
| 4 | 10 | 21 | 41 | 100%, 100%, 100% | 8 |
| 5 | 14 | 28 | 37 | 100%, 100%, 100% | 10 |
| 6 | 18 | 35 | 37 | 100%, 100%, 100% | 12 |
| 7 | 22 | 41 | 35 | 100%, 100%, 100% | 14 |
| 8 | 26 | 48 | 35 | 100%, 100%, 100% | 16 |
| 9 | 31 | 57 | 35 | 100%, 100%, 100% | 18 |
| 10 | 36 | 65 | 33 | 100%, 100%, 100% | 20 |
| 11 | 41 | 74 | 33 | 100%, 100%, 100% | 22 |
| 12 | 46 | 82 | 33 | 100%, 100%, 100% | 24 |
| 13 | 52 | 92 | 31 | 100%, 100%, 100% | 26 |
| 14 | 58 | 103 | 31 | 100%, 100%, 100% | 28 |
| 15 | 64 | 113 | 31 | 100%, 100%, 100% | 30 |
| 16 | 66 | 116 | 31 | 100%, 100%, 100% | 32 |
| 17 | 72 | 126 | 30 | 100%, 100%, 100% | 34 |
| 18 | 78 | 137 | 30 | 100%, 100%, 100% | 36 |
| 19 | 84 | 147 | 30 | 100%, 100%, 100% | 38 |
| 20 | 90 | 157 | 30 | 100%, 100%, 100% | 40 |
| 21 | 29 | 100%, 100%, 100% | 42 | ||
| 22 | 29 | 100%, 100%, 100% | 44 | ||
| 23 | 29 | 100%, 100%, 100% | 46 | ||
| 24 | 29 | 100%, 100%, 100% | 48 | ||
| 25 | 29 | 100%, 100%, 100% | 50 | ||
| 26 | 28 | 100%, 100%, 100% | 52 | ||
| 27 | 28 | 100%, 100%, 100% | 54 | ||
| 28 | 28 | 100%, 100%, 100% | 56 | ||
| 29 | 28 | 100%, 100%, 100% | 58 | ||
| 30 | 28 | 100%, 100%, 100% | 60 | ||
| 31 | 27 | 100%, 100%, 100% | 62 | ||
| 32 | 27 | 100%, 100%, 100% | 64 | ||
| 33 | 27 | 100%, 100%, 100% | 66 | ||
| 34 | 27 | 100%, 100%, 100% | 68 | ||
| 35 | 27 | 100%, 100%, 100% | 70 | ||
| 36 | 26 | 100%, 100%, 100% | 72 | ||
| 37 | 26 | 100%, 100%, 100% | 74 | ||
| 38 | 26 | 100%, 100%, 100% | 76 | ||
| 39 | 26 | 100%, 100%, 100% | 78 | ||
| 40 | 26 | 100%, 100%, 100% | 80 |
屬性 /6
骷髏狙擊手
| 名稱 | 顯示物品素質 |
|---|---|
| BaseType | 骷髏狙擊手 |
| Class | 技能寶石 |
| TargetTypes | 任何, |
| Type | 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, 混沌, 火焰, CommandableMinion, NoAttackInPlace |
| ItemType | Metadata/Items/Gems/SkillGemSkeletalWarrior |
| ActiveSkillsCode | summon_skeleton_archer |
骷髏狙擊手
召喚物資訊
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [15]
來自品質的額外效果:
召喚物造成 (0–20)% 更多傷害
命令
消耗: (8–85) 魔力
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
衝擊
冷卻時間: 6.00 秒
攻擊速度: 基礎的 120%
攻擊傷害: 基礎的 80%
投射物速度: 75 Units per Second
衝擊範圍為 1.4 公尺
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
劇毒雲霧
每秒獲得 20% 更多範圍,上限為 80%
雲霧範圍為 1.4 公尺
雲霧持續時間為 8 秒
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
display skill poisons without hit [1]
display statset hide usage stats [1]
display statset no hit damage [1]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
爆炸
衝擊範圍為 1.4 公尺
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
可以在技能面板管理技能。
Skeletal Sniper
骷髏狙擊手
不死族monster no drops or experience [1]
Skeletal Sniper
| Spectre | N |
|---|---|
| Tags | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
生命
55%
抗性
傷害
115%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
8 ~ 80
攻擊時間
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonArcherPlayerSummoned
Metadata
SkeletonArcherPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMeleeBow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 188–349
暴擊率: 5%
攻擊時間: 1.5 秒
arrow projectile variation [1002]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GasShotSkeletonSniperMinion
攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, 雨, DoT, 冷卻, 持續時間, GroundTargetedProjectile, CreatesGroundEffect, NoAttackInPlace
毒氣箭矢
Base Damage: 188–349
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.5 秒
冷卻時間: 6 秒
造成 20% 更少攻擊傷害
衝擊範圍為 1.4 公尺
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
BaseEvents
{
set_minion_formation_frontline = false
set_minion_formation_order = 2
}Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArcherPlayerSummoned"] = {
name = "Skeletal Sniper",
life = 0.55,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MinionMeleeBow",
"GasShotSkeletonSniperMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MinionMeleeBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {1002, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GasShotSkeletonSniperMinion"] = {
name = "Gas Arrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Rain an arrow down from above, creating a cloud of flammable [Poison|poisonous] gas where it lands. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Rain] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "sniper_gas_shot/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"command_minion_marker_additional_time_ms",
"is_commandable_skill",
"base_is_projectile",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
"skill_cannot_be_frozen",
"skill_cannot_be_electrocuted",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
"quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem",
},
levels = {
[1] = {14, 20, 300, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.