骷髏狙擊手
等級: (1–20)
保留: (90–30) 精魂
需求: 等級 (1–90), (1–205) 智慧
啟動以召喚遠距離攻擊的復甦骷髏狙擊手,可經由指令命其發射毒氣箭矢。
召喚物資訊

來自品質的額外效果:
減少 (0–10)% 保留
命令
消耗: (9–97) 魔力
衝擊
冷卻時間: 8.00 秒
攻擊速度: 基礎的 120%
攻擊傷害: 基礎的 70%
從上方向下射出一支箭矢,在擊中處創造出一片可燃霧。被任何引爆器技能擊中或被點燃的敵人觸碰時都會引爆毒霧,造成猛烈的爆炸。
衝擊範圍為 1.4 公尺
劇毒雲霧
雲霧範圍為 1.4 公尺
雲霧持續時間為 8
爆炸
100% 的物理傷害轉換火焰傷害
衝擊範圍為 1.4 公尺
可以在技能面板管理技能。
Skeletal Sniper
Version 0.1.0
Skeletal Sniper
Tier: 1
Level: (1–20)
Reservation: (90–30) Spirit
需求: Level (1–90), (1–205) Int
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Minion Info

來自品質的額外效果:
(0–10)% reduced Reservation
Command
Cost: (9–97) Mana
Impact
Cooldown Time: 8.00 s
Attack Speed: 120% of base
Attack Damage: 70% of base
Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
Poison Cloud
Cloud radius is 1.4 metres
Cloud duration is 8 seconds
Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.4 metres
Skills can be managed in the Skills Panel.
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      Level Effect /40
      等級需要等級Int保留Base DamageMinion Level
      10190100%, 100%, 100%2
      23965100%, 100%, 100%4
      361650100%, 100%, 100%6
      4102541100%, 100%, 100%8
      5143437100%, 100%, 100%10
      6184337100%, 100%, 100%12
      7225235100%, 100%, 100%14
      8266135100%, 100%, 100%16
      9317235100%, 100%, 100%18
      10368333100%, 100%, 100%20
      11419533100%, 100%, 100%22
      124610633100%, 100%, 100%24
      135211931100%, 100%, 100%26
      145813331100%, 100%, 100%28
      156414631100%, 100%, 100%30
      166615131100%, 100%, 100%32
      177216430100%, 100%, 100%34
      187817830100%, 100%, 100%36
      198419130100%, 100%, 100%38
      209020530100%, 100%, 100%40
      2129100%, 100%, 100%42
      2229100%, 100%, 100%44
      2329100%, 100%, 100%46
      2429100%, 100%, 100%48
      2529100%, 100%, 100%50
      2628100%, 100%, 100%52
      2728100%, 100%, 100%54
      2828100%, 100%, 100%56
      2928100%, 100%, 100%58
      3028100%, 100%, 100%60
      3127100%, 100%, 100%62
      3227100%, 100%, 100%64
      3327100%, 100%, 100%66
      3427100%, 100%, 100%68
      3527100%, 100%, 100%70
      3626100%, 100%, 100%72
      3726100%, 100%, 100%74
      3826100%, 100%, 100%76
      3926100%, 100%, 100%78
      4026100%, 100%, 100%80
      屬性 /6

      骷髏狙擊手

      KeyValue
      BaseType 骷髏狙擊手
      Class 技能寶石
      TargetTypes任何
      Type召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, 混沌, 火焰, CommandableMinion
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalWarrior
      ActiveSkillsCodesummon_skeleton_archer
      骷髏狙擊手
      等級: (1–20)
      保留: (90–30) 精魂
      需求: 等級 (1–90), (1–205) 智慧
      啟動以召喚遠距離攻擊的復甦骷髏狙擊手,可經由指令命其發射毒氣箭矢。
      召喚物資訊
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      來自品質的額外效果:
      減少 (0–10)% 保留
      命令
      消耗: (9–97) 魔力
      base deal no damage [1]
      can perform skill while moving [1]
      minions do not move to skill target [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      skill is command [1]
      衝擊
      冷卻時間: 8.00 秒
      攻擊速度: 基礎的 120%
      攻擊傷害: 基礎的 70%
      從上方向下射出一支箭矢,在擊中處創造出一片可燃霧。被任何引爆器技能擊中或被點燃的敵人觸碰時都會引爆毒霧,造成猛烈的爆炸。
      衝擊範圍為 1.4 公尺
      active skill base secondary area of effect radius [20]
      base is projectile [1]
      command minion marker additional time ms [300]
      is area damage [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]
      visual hit effect chaos is green [1]
      劇毒雲霧
      雲霧範圍為 1.4 公尺
      雲霧持續時間為 8
      active skill base secondary area of effect radius [20]
      active skill ground effect area of effect +% final per second [20]
      active skill ground effect area of effect +% final per second max [80]
      base is projectile [1]
      command minion marker additional time ms [300]
      display fake attack hit poison [1]
      display skill poisons without hit [1]
      display statset hide usage stats [1]
      display statset no hit damage [1]
      is area damage [1]
      is commandable skill [1]
      quality display active skill ground effect area of effect +% final per second max is gem [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]
      visual hit effect chaos is green [1]
      爆炸
      100% 的物理傷害轉換火焰傷害
      衝擊範圍為 1.4 公尺
      active skill base secondary area of effect radius [20]
      base is projectile [1]
      command minion marker additional time ms [300]
      is area damage [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]
      visual hit effect chaos is green [1]
      可以在技能面板管理技能。
      Skeletal Sniper
      Supported By /20
    • Active Type: 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, 混沌, 火焰, CommandableMinion
    • 增幅效果
      輔助任何有範圍效果的技能,使其範圍擴大。
      集中效應
      輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
      元素軍隊
      輔助創造召喚物的技能,提高這些召喚物的元素抗性
      豢養狂熱
      輔助創造召喚物的技能,提升其造成及承受的傷害。無法輔助創造出無法被傷害的召喚物的技能。
      肉盾
      輔助創造召喚物的技能,賦予其更少承受傷害,但使其造成更少傷害。無法輔助創造出無法被傷害的召喚物的技能。
      煉獄軍團
      輔助創造可受到傷害之召喚物的技能,使召喚物及其周圍敵人燃燒燃燒造成的傷害依被輔助的召喚物的生命決定。
      精髓收割
      輔助生成復甦持續召喚物的技能。當那些召喚物陣亡時,你會恢復最大魔力一定百分比的魔力。
      復仇之靈
      輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
      臨終恐息
      輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
      火焰專精
      輔助火焰技能,使其獲得 1 額外等級。
      混沌專精
      輔助混沌技能,使其獲得 1 額外等級。
      物理專精
      輔助物理技能,使其獲得 1 額外等級。
      召喚物專精
      輔助召喚物技能,使其獲得 1 額外等級。
      獻祭羔羊
      輔助能製造召喚物的技能,讓能夠以召喚物為目標的技能優先以被輔助的技能所產生的召喚物為目標。
      出價
      輔助召喚物技能。被輔助的召喚物的命令技能會顯著造成更多傷害。
      誡命
      輔助帶有命令技能的召喚物。被輔助的召喚物使用的命令技能有大幅提高的冷卻恢復速度,但非命令技能不會造成傷害。
      發狂召喚物
      輔助會召喚復甦召喚物Minions技能。被輔助的召喚物近期復甦,造成的傷害則會大幅提高。
      死亡行進
      輔助可生成持續召喚物的技能。被輔助的召喚物在死亡時,會為附近的友方召喚物恢復生命,並為這些召喚物移除異常狀態
      召集
      輔助會召喚召喚物的技能。你召喚越多不同種類的持續召喚物,被輔助的召喚物便會造成更多傷害。
      巨大
      輔助會召喚持續召喚物的技能。被輔助的召喚物更加龐大、具有更多生命,且會造成更多傷害,但消耗的精魂大幅增加。
      骷髏狙擊手
      不死族
      monster no drops or experience [1]
      Skeletal Sniper
      SpectreN
      Tagsbone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
      生命
      55%
      抗性
      0 0 0 0
      傷害
      115%
      命中
      100%
      暴擊 Chance
      5%
      暴擊傷害加成
      +30%
      Attack Distance
      8 ~ 80
      攻擊時間
      1.5 Second
      Damage Spread
      ±30%
      經驗值
      100%
      Model Size
      100%
      Type
      SkeletonArcherPlayerSummoned
      Metadata
      SkeletonArcherPlayerSummoned
      IsSummoned
      Y
      等級
      68
      生命
      4,266
      護甲值
      2,413
      閃避值
      477
      傷害
      268
      法術傷害
      268
      命中
      2,180
      攻擊時間
      1.5
      經驗值
      28,634
      Minion Life
      3,812
      Minion Damage
      1,114
      Minion Armour
      2,413
      MinionMeleeBow
      攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
      基礎攻擊
      Base Damage: 188–349
      暴擊率: 5%
      攻擊時間: 1.5 秒
      arrow projectile variation [1002]
      check for targets between initiator and projectile source [1]
      maintain projectile direction when using contact position [1]
      projectile uses contact position [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]
      GasShotSkeletonSniperMinion
      攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, 雨, DoT, 冷卻, 持續時間, GroundTargetedProjectile, CreatesGroundEffect
      毒氣箭矢
      Base Damage: 188–349
      暴擊率: 5%
      攻擊傷害: 70%
      攻擊時間: 1.5 秒
      冷卻時間: 8 秒
      從上方向下射出一支箭矢,在擊中處創造出一片可燃霧。被任何引爆器技能擊中或被點燃的敵人觸碰時都會引爆毒霧,造成猛烈的爆炸。
      造成 30% 更少攻擊傷害
      衝擊範圍為 1.4 公尺
      active skill base secondary area of effect radius [20]
      base is projectile [1]
      command minion marker additional time ms [300]
      is area damage [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]
      visual hit effect chaos is green [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = false
      	set_minion_formation_order = 2
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArcherPlayerSummoned"] = {
          name = "Skeletal Sniper",
          life = 0.55,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 1.15,
          damageSpread = 0.3,
          attackTime = 1.5,
          attackRange = 80,
          accuracy = 1,
          weaponType1 = "Bow",
          skillList = {
              "MinionMeleeBow",
              "GasShotSkeletonSniperMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MinionMeleeBow"] = {
          name = "Basic Attack",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "arrow_projectile_variation",
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
              "maintain_projectile_direction_when_using_contact_position",
              "check_for_targets_between_initiator_and_projectile_source",
          },
          levels = {
              [1] = {1002, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["GasShotSkeletonSniperMinion"] = {
          name = "Gas Arrow",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Rain an arrow down from above, creating a cloud of flammable [Poison|poisonous] gas where it lands. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.",
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.Area] = true,
              [SkillType.ProjectileNumber] = true,
              [SkillType.ProjectileSpeed] = true,
              [SkillType.Rain] = true,
              [SkillType.DamageOverTime] = true,
              [SkillType.Cooldown] = true,
              [SkillType.Duration] = true,
              [SkillType.GroundTargetedProjectile] = true,
              [SkillType.CreatesGroundEffect] = true,
          },
          statDescriptionScope = "sniper_gas_shot/statset_0",
          castTime = 1,
          baseFlags = {
              attack = true,
              area = true,
              duration = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "active_skill_base_area_of_effect_radius",
              "active_skill_base_secondary_area_of_effect_radius",
              "command_minion_marker_additional_time_ms",
              "is_commandable_skill",
              "base_is_projectile",
              "is_area_damage",
              "visual_hit_effect_chaos_is_green",
              "skill_cannot_be_frozen",
              "skill_cannot_be_electrocuted",
              "skill_cannot_be_knocked_back",
              "skill_cannot_be_stunned",
              "quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem",
          },
          levels = {
              [1] = {14, 20, 300, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      Domains怪物 (3)
      GenerationType傳奇 (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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