スケルトンスナイパー
レベル: (1–20)
リザーブ: (90–30) スピリット
装備条件: レベル (1–90), (4–157) 知性
ミニオン情報
品質による追加の効果:
ミニオンのダメージが(0–20)%上昇する
コマンド
コスト: (8–85) マナ
衝突
クールダウン時間: 6.00 秒
アタックスピード: 基本の120%
アタックダメージ: 基本の80%
投射物スピード: 75 Units per Second
衝撃の半径は1.4m
毒の雲
爆発
スキルはスキルジェムパネルで管理できる。
Skeletal Sniper


Version 0.2.0
Skeletal Sniper
Level: (1–20)
Reservation: (90–30) Spirit
装備条件: Level (1–90), (2–205) Int
Minion Info
品質による追加の効果:
(0–10)% reduced Reservation
Command
Cost: (9–97) Mana
Impact
Cooldown Time: 8.00 s
Attack Speed: 120% of base
Attack Damage: 70% of base
Projectile Speed: 75 Units per Second
Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
Poison Cloud
Cloud radius is 1.4 metres
Cloud duration is 8 seconds
Explosion
Skills can be managed in the Skills Panel.


Level Effect /40
レベル | 要求レベル | 知性 | リザーブ | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 4 | 90 | 100%, 100%, 100% | 2 |
2 | 3 | 9 | 65 | 100%, 100%, 100% | 4 |
3 | 6 | 14 | 50 | 100%, 100%, 100% | 6 |
4 | 10 | 21 | 41 | 100%, 100%, 100% | 8 |
5 | 14 | 28 | 37 | 100%, 100%, 100% | 10 |
6 | 18 | 35 | 37 | 100%, 100%, 100% | 12 |
7 | 22 | 41 | 35 | 100%, 100%, 100% | 14 |
8 | 26 | 48 | 35 | 100%, 100%, 100% | 16 |
9 | 31 | 57 | 35 | 100%, 100%, 100% | 18 |
10 | 36 | 65 | 33 | 100%, 100%, 100% | 20 |
11 | 41 | 74 | 33 | 100%, 100%, 100% | 22 |
12 | 46 | 82 | 33 | 100%, 100%, 100% | 24 |
13 | 52 | 92 | 31 | 100%, 100%, 100% | 26 |
14 | 58 | 103 | 31 | 100%, 100%, 100% | 28 |
15 | 64 | 113 | 31 | 100%, 100%, 100% | 30 |
16 | 66 | 116 | 31 | 100%, 100%, 100% | 32 |
17 | 72 | 126 | 30 | 100%, 100%, 100% | 34 |
18 | 78 | 137 | 30 | 100%, 100%, 100% | 36 |
19 | 84 | 147 | 30 | 100%, 100%, 100% | 38 |
20 | 90 | 157 | 30 | 100%, 100%, 100% | 40 |
21 | 29 | 100%, 100%, 100% | 42 | ||
22 | 29 | 100%, 100%, 100% | 44 | ||
23 | 29 | 100%, 100%, 100% | 46 | ||
24 | 29 | 100%, 100%, 100% | 48 | ||
25 | 29 | 100%, 100%, 100% | 50 | ||
26 | 28 | 100%, 100%, 100% | 52 | ||
27 | 28 | 100%, 100%, 100% | 54 | ||
28 | 28 | 100%, 100%, 100% | 56 | ||
29 | 28 | 100%, 100%, 100% | 58 | ||
30 | 28 | 100%, 100%, 100% | 60 | ||
31 | 27 | 100%, 100%, 100% | 62 | ||
32 | 27 | 100%, 100%, 100% | 64 | ||
33 | 27 | 100%, 100%, 100% | 66 | ||
34 | 27 | 100%, 100%, 100% | 68 | ||
35 | 27 | 100%, 100%, 100% | 70 | ||
36 | 26 | 100%, 100%, 100% | 72 | ||
37 | 26 | 100%, 100%, 100% | 74 | ||
38 | 26 | 100%, 100%, 100% | 76 | ||
39 | 26 | 100%, 100%, 100% | 78 | ||
40 | 26 | 100%, 100%, 100% | 80 |
Attribute /6
スケルトンスナイパー
名前 | 全ての説明を表示 |
---|---|
BaseType | スケルトンスナイパー |
Class | スキルジェム |
TargetTypes | Any, |
Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical, Chaos, Fire, CommandableMinion, NoAttackInPlace |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarrior |
ActiveSkillsCode | summon_skeleton_archer |
スケルトンスナイパー
レベル: (1–20)
リザーブ: (90–30) スピリット
装備条件: レベル (1–90), (4–157) 知性
ミニオン情報
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [15]
品質による追加の効果:
ミニオンのダメージが(0–20)%上昇する
コマンド
コスト: (8–85) マナ
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
衝突
クールダウン時間: 6.00 秒
アタックスピード: 基本の120%
アタックダメージ: 基本の80%
投射物スピード: 75 Units per Second
衝撃の半径は1.4m
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
毒の雲
毎秒半径20%上昇を獲得し、最大80%になる
雲の半径は1.4m
雲の持続時間は8秒
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
display skill poisons without hit [1]
display statset hide usage stats [1]
display statset no hit damage [1]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
爆発
衝撃の半径は1.4m
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
スキルはスキルジェムパネルで管理できる。
Skeletal Sniper


Supported By /32
効果範囲拡大 I
効果範囲を持つスキルをサポートし、その効果範囲をより広くする。
効果範囲拡大 II
効果範囲を持つスキルをサポートし、ダメージを犠牲にしてその効果範囲をより広くする。
効果範囲集中
効果範囲を持つスキルをサポートし、そのスキルの効果範囲を狭くするが、与えるダメージを上げる。
ミートシールド II
ミニオンを生成するスキルをサポートし、そのミニオンが受けるダメージ低下を付与するが、与えるダメージも低下させてしまう。
スケルトンスナイパー

monster no drops or experience [1]
Skeletal Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
ライフ
55%
耐性




Damage
115%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
8 ~ 80
アタックタイム
1.5 Second
Damage Spread
±30%
経験値
100%
Model Size
100%
Type
SkeletonArcherPlayerSummoned
Metadata
SkeletonArcherPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
4,266
2,413
708
Damage
268
スペルダメージ
268
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
3,812
Minion Damage
1,114
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 188–349
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
arrow projectile variation [1002]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GasShotSkeletonSniperMinion
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Rain, DamageOverTime, Cooldown, Duration, GroundTargetedProjectile, CreatesGroundEffect, NoAttackInPlace
ガスアロー
Base Damage: 188–349
クリティカルヒット率: 5%
アタックダメージ: 80%
アタックタイム: 1.5 秒
クールダウン時間: 6 秒
アタックダメージが20%低下する
衝撃の半径は1.4m
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = false set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArcherPlayerSummoned"] = { name = "Skeletal Sniper", life = 0.55, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MinionMeleeBow", "GasShotSkeletonSniperMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasShotSkeletonSniperMinion"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Rain an arrow down from above, creating a cloud of flammable [Poison|poisonous] gas where it lands. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Rain] = true, [SkillType.DamageOverTime] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "sniper_gas_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "command_minion_marker_additional_time_ms", "is_commandable_skill", "base_is_projectile", "is_area_damage", "visual_hit_effect_chaos_is_green", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem", }, levels = { [1] = {14, 20, 300, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.