Skeletal Sniper
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Minion Info
Additional Effects From Quality:
(0–10)% reduced Reservation
Command
Cost: (9–97) Mana
Impact
Cooldown Time: 8.00 s
Attack Speed: 120% of base
Attack Damage: 70% of base
Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
Poison Cloud
Cloud radius is 1.4 metres
Cloud duration is 8 seconds
Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.4 metres
Skills can be managed in the Skills Panel.


Version 0.1.0
Skeletal Sniper
Tier: 1
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Additional Effects From Quality:
(0–10)% reduced Reservation
Cost: (9–97) Mana
Cooldown Time: 8.00 s
Attack Speed: 120% of base
Attack Damage: 70% of base
Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
Cloud radius is 1.4 metres
Cloud duration is 8 seconds
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.4 metres
Skills can be managed in the Skills Panel.


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Support Gems /3
Level Effect /40
Level | Requires Level | Int | Reservation | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 1 | 90 | 100%, 100%, 100% | 2 |
2 | 3 | 9 | 65 | 100%, 100%, 100% | 4 |
3 | 6 | 16 | 50 | 100%, 100%, 100% | 6 |
4 | 10 | 25 | 41 | 100%, 100%, 100% | 8 |
5 | 14 | 34 | 37 | 100%, 100%, 100% | 10 |
6 | 18 | 43 | 37 | 100%, 100%, 100% | 12 |
7 | 22 | 52 | 35 | 100%, 100%, 100% | 14 |
8 | 26 | 61 | 35 | 100%, 100%, 100% | 16 |
9 | 31 | 72 | 35 | 100%, 100%, 100% | 18 |
10 | 36 | 83 | 33 | 100%, 100%, 100% | 20 |
11 | 41 | 95 | 33 | 100%, 100%, 100% | 22 |
12 | 46 | 106 | 33 | 100%, 100%, 100% | 24 |
13 | 52 | 119 | 31 | 100%, 100%, 100% | 26 |
14 | 58 | 133 | 31 | 100%, 100%, 100% | 28 |
15 | 64 | 146 | 31 | 100%, 100%, 100% | 30 |
16 | 66 | 151 | 31 | 100%, 100%, 100% | 32 |
17 | 72 | 164 | 30 | 100%, 100%, 100% | 34 |
18 | 78 | 178 | 30 | 100%, 100%, 100% | 36 |
19 | 84 | 191 | 30 | 100%, 100%, 100% | 38 |
20 | 90 | 205 | 30 | 100%, 100%, 100% | 40 |
21 | 29 | 100%, 100%, 100% | 42 | ||
22 | 29 | 100%, 100%, 100% | 44 | ||
23 | 29 | 100%, 100%, 100% | 46 | ||
24 | 29 | 100%, 100%, 100% | 48 | ||
25 | 29 | 100%, 100%, 100% | 50 | ||
26 | 28 | 100%, 100%, 100% | 52 | ||
27 | 28 | 100%, 100%, 100% | 54 | ||
28 | 28 | 100%, 100%, 100% | 56 | ||
29 | 28 | 100%, 100%, 100% | 58 | ||
30 | 28 | 100%, 100%, 100% | 60 | ||
31 | 27 | 100%, 100%, 100% | 62 | ||
32 | 27 | 100%, 100%, 100% | 64 | ||
33 | 27 | 100%, 100%, 100% | 66 | ||
34 | 27 | 100%, 100%, 100% | 68 | ||
35 | 27 | 100%, 100%, 100% | 70 | ||
36 | 26 | 100%, 100%, 100% | 72 | ||
37 | 26 | 100%, 100%, 100% | 74 | ||
38 | 26 | 100%, 100%, 100% | 76 | ||
39 | 26 | 100%, 100%, 100% | 78 | ||
40 | 26 | 100%, 100%, 100% | 80 |
Attribute /6
Skeletal Sniper
Key | Value |
---|---|
BaseType | Skeletal Sniper |
Class | Skill Gems |
TargetTypes | Any |
Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical, Chaos, Fire, CommandableMinion |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarrior |
ActiveSkillsCode | summon_skeleton_archer |
Skeletal Sniper
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
Additional Effects From Quality:
(0–10)% reduced Reservation
Command
Cost: (9–97) Mana
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
Impact
Cooldown Time: 8.00 s
Attack Speed: 120% of base
Attack Damage: 70% of base
Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Impact radius is 1.4 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Poison Cloud
Cloud radius is 1.4 metres
Cloud duration is 8 seconds
active skill base secondary area of effect radius [20]
active skill ground effect area of effect +% final per second [20]
active skill ground effect area of effect +% final per second max [80]
base is projectile [1]
command minion marker additional time ms [300]
display fake attack hit poison [1]
display skill poisons without hit [1]
display statset hide usage stats [1]
display statset no hit damage [1]
is area damage [1]
is commandable skill [1]
quality display active skill ground effect area of effect +% final per second max is gem [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.4 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
Skills can be managed in the Skills Panel.


Supported By /20
Magnified Effect
Supports any skill with an area of effect, making it larger.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Meat Shield
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Infernal Legion
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Fire Mastery
Supports Fire skills, granting them an additional level.
Chaos Mastery
Supports Chaos skills, granting them an additional level.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Sacrificial Lamb
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Bidding
Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
Commandment
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Deathmarch
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Muster
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
Enormity
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Skeletal Sniper

monster no drops or experience [1]
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Life
55%
Resistance




Damage
115%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 80
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonArcherPlayerSummoned
Metadata
SkeletonArcherPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
4,266
Armour
2,413
Evasion Rating
477
Damage
268
Spell Damage
268
Accuracy
2,180
Attack Time
1.5
Experience
28,634
Minion Life
3,812
Minion Damage
1,114
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 188–349
Critical Hit Chance: 5%
Attack Time: 1.5 sec
arrow projectile variation [1002]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GasShotSkeletonSniperMinion
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Rain, DamageOverTime, Cooldown, Duration, GroundTargetedProjectile, CreatesGroundEffect
Gas Arrow
Base Damage: 188–349
Critical Hit Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Deals 30% less Attack Damage
Impact radius is 1.4 metres
active skill base secondary area of effect radius [20]
base is projectile [1]
command minion marker additional time ms [300]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = false set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArcherPlayerSummoned"] = { name = "Skeletal Sniper", life = 0.55, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.3, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MinionMeleeBow", "GasShotSkeletonSniperMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GasShotSkeletonSniperMinion"] = { name = "Gas Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Rain an arrow down from above, creating a cloud of flammable [Poison|poisonous] gas where it lands. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Rain] = true, [SkillType.DamageOverTime] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "sniper_gas_shot/statset_0", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "command_minion_marker_additional_time_ms", "is_commandable_skill", "base_is_projectile", "is_area_damage", "visual_hit_effect_chaos_is_green", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem", }, levels = { [1] = {14, 20, 300, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.