Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Minion Info

Additional Effects From Quality:
Minions have (0–20)% increased effect of Rage
Command
Cost: (9–95) Mana
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
Skills can be managed in the Skills Panel.
Level Effect /40
LevelRequires LevelIntReservationBase Damage
10190100%, 100%, 100%
23965100%, 100%, 100%
361650100%, 100%, 100%
4102541100%, 100%, 100%
5143437100%, 100%, 100%
6184337100%, 100%, 100%
7225235100%, 100%, 100%
8266135100%, 100%, 100%
9317235100%, 100%, 100%
10368333100%, 100%, 100%
11419533100%, 100%, 100%
124610633100%, 100%, 100%
135211931100%, 100%, 100%
145813331100%, 100%, 100%
156414631100%, 100%, 100%
166615131100%, 100%, 100%
177216430100%, 100%, 100%
187817830100%, 100%, 100%
198419130100%, 100%, 100%
209020530100%, 100%, 100%
2129100%, 100%, 100%
2229100%, 100%, 100%
2329100%, 100%, 100%
2429100%, 100%, 100%
2529100%, 100%, 100%
2628100%, 100%, 100%
2728100%, 100%, 100%
2828100%, 100%, 100%
2928100%, 100%, 100%
3028100%, 100%, 100%
3127100%, 100%, 100%
3227100%, 100%, 100%
3327100%, 100%, 100%
3427100%, 100%, 100%
3527100%, 100%, 100%
3626100%, 100%, 100%
3726100%, 100%, 100%
3826100%, 100%, 100%
3926100%, 100%, 100%
4026100%, 100%, 100%
Attribute /6

Skeletal Reaver

KeyValue
BaseType Skeletal Reaver
Class Skill Gems
TargetTypesAny
TypeMinion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical, CommandableMinion
ItemTypeMetadata/Items/Gems/SkillGemSkeletalReaver
ActiveSkillsCodesummon_skeleton_reaver
Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]

Additional Effects From Quality:
Minions have (0–20)% increased effect of Rage
Command
Cost: (9–95) Mana
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Skills can be managed in the Skills Panel.
Supported By /13
  • Active Type: Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical, CommandableMinion
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Elemental Army
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    Feeding Frenzy
    Supports skills which create Minions, making them deal and take more damage.
    Meat Shield
    Supports skills which create Minions, granting them more life but making them deal less damage.
    Infernal Legion
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Minion Instability
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    Last Gasp
    Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Bidding
    Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
    Skeletal Reaver
    monster no drops or experience [1]
    SpectreN
    Tags1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    70%
    Armour
    +20%
    Ailment Threshold
    %
    Resistance
    0 0 0 0
    Damage
    54%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    8 ~ 14
    Attack Time
    0.83 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonReaverPlayerSummoned
    Metadata
    SkeletonReaverPlayerSummoned
    IsSummoned
    Y
    Level
    68
    Life
    5,430
    Armour
    3,451
    Evasion
    477
    Energy Shield
    0
    Damage
    126
    Spell Damage
    126
    Accuracy
    0
    Attack Time
    0.83
    Experience
    28,634
    MinionMeleeStep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 88–164
    Critical Hit Chance: 5%
    Attack Time: 0.83 sec
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EnrageSkeletonReaverMinion
    Buff, Cooldown
    Enrage
    Cooldown Time: 4 sec
    Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
    Gain 2 Rage on Hit
    Lose 1% of Life per second
    20% more Life loss each second
    base deal no damage [1]
    infinite skill effect duration [1]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    Stats
    {
        maximum_rage = 30
        base_rage_decay_interval_ms = 100
    	base_rage_decay_delay_ms = 2000
        attack_damage_final_permyriad_per_rage = 100
        attack_speed_+%_per_2_rage = 6
    }
    
    BaseEvents
    {
        set_minion_formation_frontline = true
        set_minion_formation_order = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonReaverPlayerSummoned"] = {
        name = "Skeletal Reaver",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.3,
        attackTime = 0.83,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MinionMeleeStep",
            "EnrageSkeletonReaverMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnrageSkeletonReaverMinion"] = {
        name = "Enrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enrage all Skeletal Reavers, causing them to lose life over time and gain [Rage|Rage] on hit. Skeletal Reavers do more [Attack] Damage and gain increased [Attack] speed based on their [Rage].",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "reaver_enrage_decay_rate_increase_+%_final",
            "reaver_enrage_base_life_%_degen_per_minute",
            "gain_rage_on_hit",
            "is_commandable_skill",
            "infinite_skill_effect_duration",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 60, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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