Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
Minion Info

Additional Effects From Quality:
Minions have (0–20)% increased effect of Rage
Command
Cost: (9–95) Mana
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Lose 1% of maximum Life per second
20% more Life loss each second
Skills can be managed in the Skills Panel.
Version 0.1.0
Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.

Additional Effects From Quality:
Minions have (0–20)% increased effect of Rage
Cost: (9–95) Mana
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
Skills can be managed in the Skills Panel.
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      Level Effect /40
      LevelRequires LevelIntReservationBase DamageMinion Level
      10190100%, 100%, 100%2
      23965100%, 100%, 100%4
      361650100%, 100%, 100%6
      4102541100%, 100%, 100%8
      5143437100%, 100%, 100%10
      6184337100%, 100%, 100%12
      7225235100%, 100%, 100%14
      8266135100%, 100%, 100%16
      9317235100%, 100%, 100%18
      10368333100%, 100%, 100%20
      11419533100%, 100%, 100%22
      124610633100%, 100%, 100%24
      135211931100%, 100%, 100%26
      145813331100%, 100%, 100%28
      156414631100%, 100%, 100%30
      166615131100%, 100%, 100%32
      177216430100%, 100%, 100%34
      187817830100%, 100%, 100%36
      198419130100%, 100%, 100%38
      209020530100%, 100%, 100%40
      2129100%, 100%, 100%42
      2229100%, 100%, 100%44
      2329100%, 100%, 100%46
      2429100%, 100%, 100%48
      2529100%, 100%, 100%50
      2628100%, 100%, 100%52
      2728100%, 100%, 100%54
      2828100%, 100%, 100%56
      2928100%, 100%, 100%58
      3028100%, 100%, 100%60
      3127100%, 100%, 100%62
      3227100%, 100%, 100%64
      3327100%, 100%, 100%66
      3427100%, 100%, 100%68
      3527100%, 100%, 100%70
      3626100%, 100%, 100%72
      3726100%, 100%, 100%74
      3826100%, 100%, 100%76
      3926100%, 100%, 100%78
      4026100%, 100%, 100%80
      Attribute /6

      Skeletal Reaver

      KeyValue
      BaseType Skeletal Reaver
      Class Skill Gems
      TargetTypesAny
      TypeMinion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical, CommandableMinion
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalReaver
      ActiveSkillsCodesummon_skeleton_reaver
      Skeletal Reaver
      Tier: 9
      Level: (1–20)
      Reservation: (90–30) Spirit
      Requires: Level (1–90), (1–205) Int
      Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
      Minion Info
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      Additional Effects From Quality:
      Minions have (0–20)% increased effect of Rage
      Command
      Cost: (9–95) Mana
      base deal no damage [1]
      can perform skill while moving [1]
      minions do not move to skill target [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      skill is command [1]
      Cooldown Time: 4.00 s
      Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
      Lose 1% of maximum Life per second
      20% more Life loss each second
      base deal no damage [1]
      gain x rage on attack hit [2]
      infinite skill effect duration [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]
      Skills can be managed in the Skills Panel.
      Supported By /18
    • Active Type: Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical, CommandableMinion
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Elemental Army
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      Feeding Frenzy
      Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
      Meat Shield
      Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
      Infernal Legion
      Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      Essence Harvest
      Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
      Minion Instability
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      Last Gasp
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Physical Mastery
      Supports Physical skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Sacrificial Lamb
      Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
      Bidding
      Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
      Commandment
      Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
      Crazed Minions
      Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
      Deathmarch
      Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
      Muster
      Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
      Enormity
      Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
      Skeletal Reaver
      Undead
      monster no drops or experience [1]
      SpectreN
      Tags1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
      Life
      70%
      Armour
      +20%
      Resistance
      0 0 0 0
      Damage
      46%
      Accuracy
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 14
      Attack Time
      0.83 Second
      Damage Spread
      ±30%
      Experience
      100%
      Model Size
      100%
      Type
      SkeletonReaverPlayerSummoned
      Metadata
      SkeletonReaverPlayerSummoned
      IsSummoned
      Y
      Level
      68
      Life
      5,430
      Armour
      2,896
      Evasion Rating
      477
      Damage
      107
      Spell Damage
      107
      Accuracy
      2,180
      Attack Time
      0.83
      Experience
      28,634
      Minion Life
      4,851
      Minion Damage
      446
      Minion Armour
      3,861
      MinionMeleeStep
      Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
      Basic Attack
      Base Damage: 75–139
      Critical Hit Chance: 5%
      Attack Time: 0.83 sec
      melee conditional step distance [10]
      projectile uses contact position [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]
      EnrageSkeletonReaverMinion
      Buff, Cooldown
      Enrage
      Cooldown Time: 4 sec
      Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
      Lose 1% of maximum Life per second
      20% more Life loss each second
      base deal no damage [1]
      gain x rage on attack hit [2]
      infinite skill effect duration [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      Stats
      {
          maximum_rage = 30
      	rage_loss_delay_ms = 2000
          attack_damage_final_permyriad_per_rage = 100
          attack_speed_+%_per_2_rage = 6
      }
      
      BaseEvents
      {
          set_minion_formation_frontline = true
          set_minion_formation_order = 1
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonReaverPlayerSummoned"] = {
          name = "Skeletal Reaver",
          life = 0.7,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.46,
          damageSpread = 0.3,
          attackTime = 0.83,
          attackRange = 14,
          accuracy = 1,
          weaponType1 = "One Hand Axe",
          weaponType2 = "One Hand Axe",
          skillList = {
              "MinionMeleeStep",
              "EnrageSkeletonReaverMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MinionMeleeStep"] = {
          name = "Basic Attack",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_conditional_step_distance",
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
          },
          levels = {
              [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["EnrageSkeletonReaverMinion"] = {
          name = "Enrage",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Enrage all Skeletal Reavers, causing them to lose life over time and gain [Rage|Rage] on hit. Skeletal Reavers do more [Attack] Damage and gain increased [Attack] speed based on their [Rage].",
          skillTypes = {
              [SkillType.Buff] = true,
              [SkillType.Cooldown] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "reaver_enrage_decay_rate_increase_+%_final",
              "reaver_enrage_base_life_%_degen_per_minute",
              "gain_x_rage_on_attack_hit",
              "is_commandable_skill",
              "infinite_skill_effect_duration",
              "skill_cannot_be_frozen",
              "skill_cannot_be_electrocuted",
              "skill_cannot_be_knocked_back",
              "skill_cannot_be_stunned",
              "base_deal_no_damage",
          },
          levels = {
              [1] = {20, 60, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      DomainsMonster (3)
      GenerationTypeUnique (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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