Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Minion Info
Additional Effects From Quality:
Minions have (0–20)% increased effect of Rage
Command
Cost: (9–95) Mana
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
20% more Life loss each second
Skills can be managed in the Skills Panel.
Support Gems /3
From /1
Uncut Skill Gem Tier 9
Level Effect /40
Level | Requires Level | Int | Reservation | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 90 | 100%, 100%, 100% |
2 | 3 | 9 | 65 | 100%, 100%, 100% |
3 | 6 | 16 | 50 | 100%, 100%, 100% |
4 | 10 | 25 | 41 | 100%, 100%, 100% |
5 | 14 | 34 | 37 | 100%, 100%, 100% |
6 | 18 | 43 | 37 | 100%, 100%, 100% |
7 | 22 | 52 | 35 | 100%, 100%, 100% |
8 | 26 | 61 | 35 | 100%, 100%, 100% |
9 | 31 | 72 | 35 | 100%, 100%, 100% |
10 | 36 | 83 | 33 | 100%, 100%, 100% |
11 | 41 | 95 | 33 | 100%, 100%, 100% |
12 | 46 | 106 | 33 | 100%, 100%, 100% |
13 | 52 | 119 | 31 | 100%, 100%, 100% |
14 | 58 | 133 | 31 | 100%, 100%, 100% |
15 | 64 | 146 | 31 | 100%, 100%, 100% |
16 | 66 | 151 | 31 | 100%, 100%, 100% |
17 | 72 | 164 | 30 | 100%, 100%, 100% |
18 | 78 | 178 | 30 | 100%, 100%, 100% |
19 | 84 | 191 | 30 | 100%, 100%, 100% |
20 | 90 | 205 | 30 | 100%, 100%, 100% |
21 | 29 | 100%, 100%, 100% | ||
22 | 29 | 100%, 100%, 100% | ||
23 | 29 | 100%, 100%, 100% | ||
24 | 29 | 100%, 100%, 100% | ||
25 | 29 | 100%, 100%, 100% | ||
26 | 28 | 100%, 100%, 100% | ||
27 | 28 | 100%, 100%, 100% | ||
28 | 28 | 100%, 100%, 100% | ||
29 | 28 | 100%, 100%, 100% | ||
30 | 28 | 100%, 100%, 100% | ||
31 | 27 | 100%, 100%, 100% | ||
32 | 27 | 100%, 100%, 100% | ||
33 | 27 | 100%, 100%, 100% | ||
34 | 27 | 100%, 100%, 100% | ||
35 | 27 | 100%, 100%, 100% | ||
36 | 26 | 100%, 100%, 100% | ||
37 | 26 | 100%, 100%, 100% | ||
38 | 26 | 100%, 100%, 100% | ||
39 | 26 | 100%, 100%, 100% | ||
40 | 26 | 100%, 100%, 100% |
Attribute /6
Skeletal Reaver
Key | Value |
---|---|
BaseType | Skeletal Reaver |
Class | Skill Gems |
TargetTypes | Any |
Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical, CommandableMinion |
ItemType | Metadata/Items/Gems/SkillGemSkeletalReaver |
ActiveSkillsCode | summon_skeleton_reaver |
Skeletal Reaver
Tier: 9
Level: (1–20)
Reservation: (90–30) Spirit
Requires: Level (1–90), (1–205) Int
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
Additional Effects From Quality:
Minions have (0–20)% increased effect of Rage
Command
Cost: (9–95) Mana
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
Cooldown Time: 4.00 s
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
20% more Life loss each second
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Skills can be managed in the Skills Panel.
Supported By /13
Magnified Effect
Supports any skill with an area of effect, making it larger.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage.
Meat Shield
Supports skills which create Minions, granting them more life but making them deal less damage.
Infernal Legion
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Bidding
Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
Skeletal Reaver
monster no drops or experience [1]
Spectre | N |
---|---|
Tags | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Life
70%
Armour
+20%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
54%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 14
Attack Time
0.83 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonReaverPlayerSummoned
Metadata
SkeletonReaverPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
5,430
Armour
3,451
Evasion
477
Energy Shield
0
Damage
126
Spell Damage
126
Accuracy
0
Attack Time
0.83
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 88–164
Critical Hit Chance: 5%
Attack Time: 0.83 sec
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EnrageSkeletonReaverMinion
Buff, Cooldown
Enrage
Cooldown Time: 4 sec
Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Lose 1% of Life per second
20% more Life loss each second
base deal no damage [1]
infinite skill effect duration [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" Stats { maximum_rage = 30 base_rage_decay_interval_ms = 100 base_rage_decay_delay_ms = 2000 attack_damage_final_permyriad_per_rage = 100 attack_speed_+%_per_2_rage = 6 } BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonReaverPlayerSummoned"] = { name = "Skeletal Reaver", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.54, damageSpread = 0.3, attackTime = 0.83, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MinionMeleeStep", "EnrageSkeletonReaverMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnrageSkeletonReaverMinion"] = { name = "Enrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enrage all Skeletal Reavers, causing them to lose life over time and gain [Rage|Rage] on hit. Skeletal Reavers do more [Attack] Damage and gain increased [Attack] speed based on their [Rage].", skillTypes = { [SkillType.Buff] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "reaver_enrage_decay_rate_increase_+%_final", "reaver_enrage_base_life_%_degen_per_minute", "gain_rage_on_hit", "is_commandable_skill", "infinite_skill_effect_duration", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "base_deal_no_damage", }, levels = { [1] = {20, 60, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.