Deadly Resolve
Category: Deadly Resolve
Tier: 3
Support Requirements: +5 Str
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve, which Triggers a deadly slash towards an enemy that Hits you, dealing more damage based on your Armour.
Support
Can Trigger Deadly Resolve once every 0.3 seconds
Stage duration is 10 seconds
Gain a stage every 1 second
3 maximum stages
Deadly Resolve
Critical Hit Chance: 5.00%
Attack Damage: 90% of base
Creates a deadly slash towards the target, dealing Attack damage.
1% more damage per 5 of your Armour, up to 200%
Slash radius is 3 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skill Gems /3
| Tier | Gems |
|---|---|
| 3 | Snipe |
| 5 | Perfect Strike, Resonating Shield, Fury of the Mountain |
| 11 | Rampage |
From /1
Uncut Support Gem Tier 3
Level Effect /1
| Level | Requires Level | Str |
|---|---|---|
| 1 | 0 | 0 |
Attribute /5
Deadly Resolve
| Name | Show Full Descriptions |
|---|---|
| Acronym | Trigger, Gain |
| BaseType | Deadly Resolve |
| Class | Support Gems |
| BuffIcon | |
| ItemType | Metadata/Items/Gem/SupportGemDeadlyResolve |
Deadly Resolve
Category: Deadly Resolve
Tier: 3
Support Requirements: +5 Str
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve, which Triggers a deadly slash towards an enemy that Hits you, dealing more damage based on your Armour.
Support
Can Trigger Deadly Resolve once every 0.3 seconds
Stage duration is 10 seconds
Gain a stage every 1 second
3 maximum stages
Deadly Resolve
Critical Hit Chance: 5.00%
Attack Damage: 90% of base
Creates a deadly slash towards the target, dealing Attack damage.
1% more damage per 5 of your Armour, up to 200%
Slash radius is 3 metres
active skill base secondary area of effect radius [0]
dangerous resolve cone angle [120]
dangerous resolve explosion on receive hit chance % [100]
ignore skill weapon restrictions [1]
ignore talisman inherent form restriction [1]
replace main hand unarmed attack stats with nothing type [1]
shapeshift ignore form check [1]
triggerable in any set [1]
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /21
Incinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Flameblast
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Supercharged Slam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Volcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Rampage
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Detonating Arrow
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Perfect Strike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Raise Shield
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Meditate
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Kelari's Judgment
command_minion_channelled
Gathering Storm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Parry
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Oil Barrage
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Flame Breath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Fury of the Mountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Deadly Resolve
Getting [HitDamage|Hit] by an enemy will [Trigger] Deadly Resolve, dealing [Physical] damage in an area towards that enemy.
dangerous_resolve_stack_count
Attribute /4
dangerous_resolve_tracker
| Name | Show Full Descriptions |
|---|---|
| IsCharged | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 1 |
| Code | dangerous resolve stack count |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Deadly Resolve
dangerous_resolve_has_exploded_recently
Attribute /4
dangerous_resolve_has_exploded_recently
| Name | Show Full Descriptions |
|---|---|
| IsInvisible | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.