Shockwave Totem
Tier: 3
Level: (1—20)
Cost: (15—103) Mana
Requires: Level (1—90), (4—157) Str
Requires: Any Martial Weapon
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Totem
Totem duration is 12 seconds
Totem gains +(0—75)% to all Elemental Resistances
Totem gains +(0—35)% to Chaos Resistance

Additional Effects From Quality:
+(0—4) seconds to Totem duration
Slam
Attack Speed: 50% of base
Attack Damage: (25—66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Shockwave radius is 3 metres
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Totem duration is 12 seconds
Limit 1 Totem
LevelRequires LevelStrManaBase DamageTotem gains {0:+d}% to all Elemental ResistancesTotem gains +{0}% to Chaos Resistance
10415100%, 100%, 90%, 25%0
23917100%, 100%, 99%, 27%0
361420100%, 100%, 108%, 30%0
4102123100%, 100%, 118%, 33%0
5142825100%, 100%, 127%, 35%0
6183529100%, 100%, 136%, 38%0
7224132100%, 100%, 144%, 40%0
8264836100%, 100%, 152%, 42%0
9315739100%, 100%, 158%, 44%0
10366544100%, 100%, 165%, 46%0
11417448100%, 100%, 172%, 48%0
12468253100%, 100%, 179%, 50%0
13529258100%, 100%, 186%, 52%5
145810363100%, 100%, 193%, 54%155
156411369100%, 100%, 200%, 56%2510
166611675100%, 100%, 207%, 58%3515
177212681100%, 100%, 215%, 60%4520
187813788100%, 100%, 222%, 62%5525
198414795100%, 100%, 230%, 64%6530
2090157103100%, 100%, 237%, 66%7535
21111100%, 100%, 245%, 68%7535
22120100%, 100%, 253%, 70%7535
23129100%, 100%, 262%, 73%7535
24139100%, 100%, 270%, 75%7535
25149100%, 100%, 279%, 78%7535
26160100%, 100%, 289%, 80%7535
27172100%, 100%, 298%, 83%7535
28184100%, 100%, 308%, 86%7535
29197100%, 100%, 318%, 88%7535
30211100%, 100%, 329%, 91%7535
31225100%, 100%, 340%, 94%7535
32241100%, 100%, 351%, 98%7535
33257100%, 100%, 363%, 101%7535
34275100%, 100%, 375%, 104%7535
35293100%, 100%, 387%, 108%7535
36312100%, 100%, 400%, 111%7535
37333100%, 100%, 413%, 115%7535
38355100%, 100%, 427%, 119%7535
39378100%, 100%, 441%, 123%7535
40402100%, 100%, 456%, 127%7535
Attribute /7

Shockwave Totem

NameShow Full Descriptions
AcronymTotem, Resistance, Limit
BaseType Shockwave Totem
Class Skill Gems
TargetTypesAny, ,
TypeSummonsTotem, SummonsAttackTotem, Trappable, Mineable, Limit, Duration, CannotCreateJaggedGround, UsableWhileShapeshifted
ItemTypeMetadata/Items/Gems/SkillGemShockwaveTotem
ActiveSkillsCodeshockwave_totem
Version history /4
VersionChanges
Version_0.3.0
  • Shockwave Totem grants 30% increased Area of Effect.
  • Shockwave Totem, Ancestral Warrior Totem, Artillery Ballista and Siege Ballista now use your equipped weapon(s). They no longer have their own flat damage, base critical hit chance, or base attack time.
  • Shockwave Totem: Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.
  • Version_0.2.0f
    * Reduced the amount of particle effects created by Shockwave Totem's slams.
    * Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
    * Fixed a bug where Volcanic Fissures did not cause an aftershock when Shockwave Totem's Slam was used on it.
    Version_0.2.0
  • Artillery Ballista base Physical Damage scaling now matches that of other totems like Shockwave Totem and Ripwire Ballista. The Artillery Explosion now converts 100% of Physical Damage to Fire Damage (previously 90%). Quality now provides 0 to -0.4 seconds to Totem base Attack Time (previously increased Attack Speed).
  • Fixed a bug where Shockwave Totem supported by Astral Projection would prioritise targets in a specific direction from the totem.
  • Version_0.1.1
    * Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
    * Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".
    Shockwave Totem
    Tier: 3
    Level: (1—20)
    Cost: (15—103) Mana
    Requires: Level (1—90), (4—157) Str
    Requires: Any Martial Weapon
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
    Totem
    Totem duration is 12 seconds
    Totem gains +(0—75)% to all Elemental Resistances
    Totem gains +(0—35)% to Chaos Resistance
    base totem range [80]
    cannot create jagged ground [1]
    cascade aftershock additional offset distance [-5]
    cascade aftershock angle offset override [35]
    console cast on self custom range [15]
    is melee attack totem [1]
    is totem [1]
    skill is deploy skill [1]
    totem targets ignoring action distance [1]

    Additional Effects From Quality:
    +(0—4) seconds to Totem duration
    Slam
    Attack Speed: 50% of base
    Attack Damage: (25—66)% of base
    Shockwave radius is 3 metres
    attack is melee override [1]
    base skill is totemified [1]
    cannot create jagged ground [1]
    is area damage [1]
    skill disabled unless cloned [2]
    Jagged Ground Eruption
    Shockwave radius is 3 metres
    attack is melee override [1]
    base skill is totemified [1]
    cannot create jagged ground [1]
    is area damage [1]
    skill disabled unless cloned [2]
    Skills can be managed in the Skills Panel.
    Microtransactions /10
    Tiki Totem Skin
    Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
    Olmec Totem Skin
    Your Spell or Ballista totem becomes a carved stone totem with two faces.
    Eagle Guardian Totem Skin
    Your Spell or Ballista totem becomes an eagle guardian.
    Ziggurat Totem Skin
    Your Spell or Ballista totem becomes an ancient ziggurat.
    Dragon Totem Skin
    Your Spell or Ballista totem becomes a golden dragon.
    Arcane Tome Totem Skin
    Your Spell or Ballista totem becomes an Arcane Tome.
    Pylon of Pain Totem Skin
    Your Spell or Ballista totem becomes a Pylon of Pain.
    Twisted Skull Totem Skin
    Your Spell or Ballista totem becomes a twisted skull totem.
    Darkshard Totem Skin
    Your Spell or Ballista totem becomes a darkshard totem.
    Ghastly Mariner's Totem Skin
    Your Spell or Ballista totem becomes a Ghastly Mariner's totem.
    Supported By /20
  • Active Type: SummonsTotem, SummonsAttackTotem, Trappable, Mineable, Limit, Duration, CannotCreateJaggedGround, UsableWhileShapeshifted
  • Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Font of Blood
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
    Font of Mana
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
    Urgent Totems I
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Urgent Totems II
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Urgent Totems III
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
    Reinforced Totems I
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Reinforced Totems II
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Cirel's Cultivation
    Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
    Splinter Totem I
    Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
    Splinter Totem II
    Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
    Hardy Totems I
    Supports Skills which create Totems, causing those Totems to have more Life.
    Hardy Totems II
    Supports Skills which create Totems, causing those Totems to have more Life.
    Tawhoa's Tending
    Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
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