Reservation Skill Gems Summary /62
Magma Barrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
30 Spirit
Scavenged Plating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
30 Spirit
Time of Need
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
30 Spirit
Overwhelming Presence
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
30 Spirit
Plague Bearer
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
30 Spirit
Rhoa Mount
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
100 Spirit
Wind Dancer
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
30 Spirit
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
30 Spirit
Herald of Plague
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
30 Spirit
Mirage Archer
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
60 Spirit
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
30 Spirit
Arctic Armour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
30 Spirit
Skeletal Brute
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
(165—48) Spirit
Skeletal Sniper
(90—30) Spirit
Skeletal Frost Mage
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
(120—39) Spirit
Skeletal Storm Mage
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
(120—39) Spirit
Skeletal Arsonist
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
(90—39) Spirit
Skeletal Cleric
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
(60—20) Spirit
Cast on Shock
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
60 Spirit
Cast on Freeze
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
60 Spirit
Cast on Ignite
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
60 Spirit
Cast on Critical
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
100 Spirit
Mana Remnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
30 Spirit
Raging Spirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
30 Spirit
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
60 Spirit
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
100 Spirit
Withering Presence
30 Spirit
Ravenous Swarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
30 Spirit
Convalescence
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
30 Spirit
Herald of Ice
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
30 Spirit
Wolf Pack
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
60 Spirit
Barrier Invocation
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
30 Spirit
Cast on Dodge
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
100 Spirit
Lingering Illusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
30 Spirit
Ghost Dance
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
30 Spirit
Dread Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
30 Spirit
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
30 Spirit
Charge Regulation
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
30 Spirit
Herald of Blood
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
30 Spirit
Trinity
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
100 Spirit
Briarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
30 Spirit
Savage Fury
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
30 Spirit
Barkskin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
30 Spirit
Feral Invocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
60 Spirit
Reservation Ref /23
Reservation
Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
+(100—150) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Life Leech effects are not removed when Unreserved Life is Filled
Your Minions are Gigantic
Requires The Unseen Path
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Blood Mage
Character: Witch
Targets Cursed by you have 100% reduced Life Regeneration Rate
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level
Ascendancy: Pathfinder
Character: Ranger
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Reservation
Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.
Skill Gem /1
Activate to summon Reviving Skeletal Warriors.
Skill Gem Quality /8
(0—10)% increased Reservation Efficiency
(0—10)% increased Reservation Efficiency
(0—10)% increased Reservation Efficiency
(0—20)% increased Reservation Efficiency
(0—10)% increased Reservation Efficiency
(0—10)% increased Reservation Efficiency
(0—10)% increased Reservation Efficiency
(0—20)% increased Reservation Efficiency
Support Gem /1
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Misc mods /16
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Abyss | Unique | (8—16)% increased Mana Cost Efficiency Mana | heart_unique_jewel_prefix 1 default 0 | |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant (2—3)% increased Mana Cost Efficiency | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| of Kurgal | 65 | Abyss | Suffix | (6—10)% increased Mana Cost Efficiency kurgal Mana | helmet 1 gloves 1 focus 1 quiver 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (8—12)% increased Life Cost Efficiency ulaman Life | helmet 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (4—8)% increased Spirit Reservation Efficiency of Skills amanamu | helmet 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (8—12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently kurgal Mana | boots 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (12—18)% increased Reservation Efficiency of Companion Skills ulaman | str_armour 0 int_armour 0 str_int_armour 0 body_armour 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (6—12)% increased Spirit Reservation Efficiency of Skills amanamu | body_armour 1 default 0 amanamu_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (10—20)% increased Reservation Efficiency of Herald Skills ulaman | amulet 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (5—10)% increased Cost Efficiency (15—25)% of Spell Mana Cost Converted to Life Cost amanamu Life Caster | wand 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (5—10)% increased Spirit Reservation Efficiency of Skills amanamu | weapon 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (8—15)% increased Cost Efficiency of Attacks kurgal Attack | weapon 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (8—15)% increased Cost Efficiency of Attacks kurgal Attack | mace 1 default 0 kurgal_mod 1 |
| 1 | Abyss | Suffix | (12—16)% increased Spirit Reservation Efficiency of Skills | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Suffix | (12—16)% increased Mana Cost Efficiency Mana | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Prefix | +(40—60) to Spirit (6—10)% increased Spirit Reservation Efficiency of Skills | kulemak_abyss_special_prefix 1 default 0 |
Item /5
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Idol of Eeshta
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Tecrod's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Regenerate 1.5% of maximum Life per second
Kurgal's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Unique /3
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Passive /17
Life Leech effects are not removed when Unreserved Life is Filled
8% increased Attack Speed
15% increased Cost Efficiency
Your Minions are Gigantic
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
18% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
15% increased Mana Regeneration Rate
20% increased Mana Cost Efficiency
18% of Skill Mana Costs Converted to Life Costs
10% increased Mana Cost Efficiency
Requires The Unseen Path
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Ascendancy Passive /9
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Blood Mage
Character: Witch
Targets Cursed by you have 100% reduced Life Regeneration Rate
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level
Timeless Jewel Passive /2
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