Limit Ref /96
Limit
Certain skills can only have a limited number of effects active at once.
If a new effect is created while at the maximum number of effects, the oldest effect will dissapear.
Certain support gems and items can modify skill effect limits.
If a new effect is created while at the maximum number of effects, the oldest effect will dissapear.
Certain support gems and items can modify skill effect limits.
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (35—50)% further away
Body Armour: (35—50)% increased Presence Area of Effect
Helmet: (18—29)% increased Mana Cost Efficiency
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
Place a ballista totem which uses the socketed bow or wand attack skills.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
[DNT-UNUSED] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
20% increased Minion Duration
Archon of Undeath
Archon of Undeath is a type of Archon Buff. It grants:
• 25% more Minion Damage
• 200% more Cooldown Recovery Rate for Command Skills
• Temporary Minion Skills have 100% more Limit of Minions summoned
When you gain Archon of Undeath all of your Persistent Undead Minions are revived.
• 25% more Minion Damage
• 200% more Cooldown Recovery Rate for Command Skills
• Temporary Minion Skills have 100% more Limit of Minions summoned
When you gain Archon of Undeath all of your Persistent Undead Minions are revived.
Limit
Certain skills can only have a limited number of effects active at once.
If a new effect is created while at the maximum number of effects, the oldest effect will dissapear.
Certain support gems and items can modify skill effect limits.
If a new effect is created while at the maximum number of effects, the oldest effect will dissapear.
Certain support gems and items can modify skill effect limits.
Skill Gem /79
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
[DNT-UNUSED] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Skill Gem Quality /4
Support Gem /22
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
[DNT-UNUSED] Ezomyte Four
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | is rate limited daemon [1] |
Heist Area mods /272
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Antagonist's | 1 | Prefix | map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map extra content weighting [1] map number of rare packs +% [20,30] map rare monsters have nemesis mod [1] | default 1 |
| Chaining | 1 | Prefix | Monsters' skills Chain 1 additional times map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Chaining | 68 | Prefix | Monsters' skills Chain 2 additional times map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] | default 1 |
| Unstoppable | 46 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Speed | default 1 |
| Conflagrating | 46 | Prefix | All Monster Damage from Hits always Ignites map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Elemental Fire Ailment | default 1 |
| Hexproof | 46 | Prefix | Monsters are Hexproof map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Caster Curse | default 1 |
| Unwavering | 1 | Prefix | (5—9)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 46 | Prefix | (10—14)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 68 | Prefix | (15—19)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 73 | Prefix | (20—24)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Unwavering | 78 | Prefix | (25—30)% more Monster Life Monsters cannot be Stunned map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Physical | default 1 |
| Armoured | 46 | Prefix | +15% Monster Physical Damage Reduction map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Physical | default 1 |
| Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Physical | default 1 |
| Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Physical | default 1 |
| Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Physical | default 1 |
| Fecund | 1 | Prefix | (10—14)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 46 | Prefix | (15—19)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 68 | Prefix | (20—29)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 73 | Prefix | (30—39)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Fecund | 78 | Prefix | (40—49)% more Monster Life map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Life | default 1 |
| Savage | 1 | Prefix | (8—10)% increased Monster Damage map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Damage | default 1 |
| Savage | 46 | Prefix | (11—13)% increased Monster Damage map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Damage | default 1 |
| Savage | 68 | Prefix | (14—17)% increased Monster Damage map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Damage | default 1 |
| Savage | 73 | Prefix | (18—21)% increased Monster Damage map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Damage | default 1 |
| Savage | 78 | Prefix | (22—25)% increased Monster Damage map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Damage | default 1 |
| Burning | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Burning | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Burning | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Burning | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Burning | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Fire map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Fire | default 1 |
| Freezing | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Freezing | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Freezing | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Freezing | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Freezing | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Cold map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Cold | default 1 |
| Shocking | 1 | Prefix | Monsters deal (10—29)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Shocking | 46 | Prefix | Monsters deal (30—49)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Shocking | 68 | Prefix | Monsters deal (50—69)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Shocking | 73 | Prefix | Monsters deal (70—89)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Shocking | 78 | Prefix | Monsters deal (90—110)% of Physical Damage as Extra Lightning map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Physical Elemental Lightning | default 1 |
| Profane | 73 | Prefix | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Profane | 78 | Prefix | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Fleet | 1 | Prefix | (5—10)% increased Monster Movement Speed (10—15)% increased Monster Attack Speed (10—15)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Fleet | 46 | Prefix | (10—15)% increased Monster Movement Speed (15—20)% increased Monster Attack Speed (15—20)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Fleet | 68 | Prefix | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Fleet | 73 | Prefix | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Fleet | 78 | Prefix | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical | default 1 |
| Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical | default 1 |
| Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical | default 1 |
| Mirrored | 68 | Prefix | Monsters reflect 13% of Elemental Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Elemental | default 1 |
| Mirrored | 73 | Prefix | Monsters reflect 15% of Elemental Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Elemental | default 1 |
| Mirrored | 78 | Prefix | Monsters reflect 18% of Elemental Damage map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Elemental | default 1 |
| Hexwarded | 46 | Prefix | 15% less effect of Curses on Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| Hexwarded | 68 | Prefix | 25% less effect of Curses on Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| Hexwarded | 73 | Prefix | 40% less effect of Curses on Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| Hexwarded | 78 | Prefix | 60% less effect of Curses on Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| Empowered | 73 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Ailment | default 1 |
| Empowered | 78 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Ailment | default 1 |
| Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Elemental Chaos Resistance | default 1 |
| Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Elemental Chaos Resistance | default 1 |
| Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Elemental Chaos Resistance | default 1 |
| Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Elemental Chaos Resistance | default 1 |
| Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical Chaos Attack Ailment | default 1 |
| Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical Chaos Attack Ailment | default 1 |
| Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Physical Chaos Attack Ailment | default 1 |
| Impaling | 46 | Prefix | Monsters have 15% chance to Impale with Attacks map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Impaling | 68 | Prefix | Monsters have 25% chance to Impale with Attacks map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Impaling | 73 | Prefix | Monsters have 40% chance to Impale with Attacks map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Impaling | 78 | Prefix | Monsters have 60% chance to Impale with Attacks map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Oppressive | 46 | Prefix | map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Oppressive | 68 | Prefix | map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Oppressive | 73 | Prefix | map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Oppressive | 78 | Prefix | map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 1 | Prefix | Monsters gain (10—14)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Elite | 1 | Prefix | Patrol Packs have (10—12)% increased chance to be replaced by an Elite Patrol Pack map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] | default 1 |
| Elite | 46 | Prefix | Patrol Packs have (13—16)% increased chance to be replaced by an Elite Patrol Pack map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] | default 1 |
| Elite | 68 | Prefix | Patrol Packs have (17—20)% increased chance to be replaced by an Elite Patrol Pack map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] | default 1 |
| Elite | 73 | Prefix | Patrol Packs have (21—25)% increased chance to be replaced by an Elite Patrol Pack map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] | default 1 |
| Elite | 78 | Prefix | Patrol Packs have (26—30)% increased chance to be replaced by an Elite Patrol Pack map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] | default 1 |
| Secure | 1 | Prefix | Patrolling Monsters deal (13—15)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Secure | 46 | Prefix | Patrolling Monsters deal (16—18)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Secure | 68 | Prefix | Patrolling Monsters deal (19—22)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Secure | 73 | Prefix | Patrolling Monsters deal (23—26)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Secure | 78 | Prefix | Patrolling Monsters deal (27—30)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Dutiful | 1 | Prefix | Patrol Packs take (13—15)% reduced damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Dutiful | 46 | Prefix | Patrol Packs take (16—18)% reduced damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Dutiful | 68 | Prefix | Patrol Packs take (19—22)% reduced damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Dutiful | 73 | Prefix | Patrol Packs take (23—26)% reduced damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Dutiful | 78 | Prefix | Patrol Packs take (27—30)% reduced damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Tempting | 1 | Prefix | Reward Room Monsters deal (13—15)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Tempting | 46 | Prefix | Reward Room Monsters deal (16—18)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Tempting | 68 | Prefix | Reward Room Monsters deal (19—22)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Tempting | 73 | Prefix | Reward Room Monsters deal (23—26)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Tempting | 78 | Prefix | Reward Room Monsters deal (27—30)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Inimicable | 1 | Prefix | Reward Room Monsters take (13—15)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Inimicable | 46 | Prefix | Reward Room Monsters take (16—18)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Inimicable | 68 | Prefix | Reward Room Monsters take (19—22)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Inimicable | 73 | Prefix | Reward Room Monsters take (23—26)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Inimicable | 78 | Prefix | Reward Room Monsters take (27—30)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Indifferent | 1 | Prefix | Guards deal (13—15)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Indifferent | 46 | Prefix | Guards deal (16—18)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Indifferent | 68 | Prefix | Guards deal (19—22)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Indifferent | 73 | Prefix | Guards deal (23—26)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Indifferent | 78 | Prefix | Guards deal (27—30)% increased Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage | default 1 |
| Stoic | 1 | Prefix | Guards take (13—15)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Stoic | 46 | Prefix | Guards take (16—18)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Stoic | 68 | Prefix | Guards take (19—22)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Stoic | 73 | Prefix | Guards take (23—26)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Stoic | 78 | Prefix | Guards take (27—30)% reduced Damage map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Impeding | 1 | Prefix | (13—15)% reduced Job speed map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Impeding | 46 | Prefix | (16—18)% reduced Job speed map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Impeding | 68 | Prefix | (19—22)% reduced Job speed map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Impeding | 73 | Prefix | (23—26)% reduced Job speed map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Impeding | 78 | Prefix | (27—30)% reduced Job speed map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (13—15)% increased Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (16—18)% increased Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (19—22)% increased Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (23—26)% increased Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Deployed | 1 | Prefix | Reward Rooms have (27—30)% increased Monsters map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (10—15)% increased Attack Speed Reinforcements have (10—15)% increased Cast Speed Reinforcements have (5—10)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (15—20)% increased Attack Speed Reinforcements have (15—20)% increased Cast Speed Reinforcements have (10—15)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (20—25)% increased Attack Speed Reinforcements have (20—25)% increased Cast Speed Reinforcements have (15—20)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (25—35)% increased Attack Speed Reinforcements have (25—35)% increased Cast Speed Reinforcements have (20—25)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (35—45)% increased Attack Speed Reinforcements have (35—45)% increased Cast Speed Reinforcements have (25—30)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Instantaneous | 68 | Prefix | Lockdown occurs immediately when Alert Level is full map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-10] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [10] | default 1 |
| of Bloodlines | 1 | Suffix | map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map extra content weighting [1] map magic pack mod rules [1] map number of magic packs +% [20,30] | default 1 |
| of Venom | 1 | Suffix | Monsters Poison on Hit map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Chaos Ailment | default 1 |
| of Balance | 68 | Suffix | Players cannot inflict Exposure map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Elemental | default 1 |
| of Frenzy | 1 | Suffix | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Endurance | 1 | Suffix | Monsters have (30—60)% chance to gain an Endurance Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 1 | Suffix | Monsters have 20% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 46 | Suffix | Monsters have 30% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 68 | Suffix | Monsters have 45% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 73 | Suffix | Monsters have 70% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 78 | Suffix | Monsters have 100% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Deadliness | 1 | Suffix | Monsters have (100—125)% increased Critical Hit Chance Monsters have +(20—24)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Deadliness | 46 | Suffix | Monsters have (126—150)% increased Critical Hit Chance Monsters have +(25—29)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Deadliness | 68 | Suffix | Monsters have (160—200)% increased Critical Hit Chance Monsters have +(30—35)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Deadliness | 73 | Suffix | Monsters have (260—300)% increased Critical Hit Chance Monsters have +(36—40)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Deadliness | 78 | Suffix | Monsters have (360—400)% increased Critical Hit Chance Monsters have +(41—45)% Critical Damage Bonus map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Damage Critical | default 1 |
| of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Flames | 46 | Suffix | Area has patches of Ignited Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] Damage Elemental Fire | default 1 |
| of Flames | 68 | Suffix | Area has patches of Ignited Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] Damage Elemental Fire | default 1 |
| of Flames | 73 | Suffix | Area has patches of Ignited Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] Damage Elemental Fire | default 1 |
| of Flames | 78 | Suffix | Area has patches of Ignited Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] Damage Elemental Fire | default 1 |
| of Ice | 46 | Suffix | Area has patches of Chilled Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] Elemental Cold Ailment | default 1 |
| of Ice | 68 | Suffix | Area has patches of Chilled Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] Elemental Cold Ailment | default 1 |
| of Ice | 73 | Suffix | Area has patches of Chilled Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] Elemental Cold Ailment | default 1 |
| of Ice | 78 | Suffix | Area has patches of Chilled Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] Elemental Cold Ailment | default 1 |
| of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] Elemental Lightning Ailment | default 1 |
| of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] Elemental Lightning Ailment | default 1 |
| of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] Elemental Lightning Ailment | default 1 |
| of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] Elemental Lightning Ailment | default 1 |
| of Desecration | 46 | Suffix | Area has patches of desecrated ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] Damage Chaos | default 1 |
| of Desecration | 68 | Suffix | Area has patches of desecrated ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] Damage Chaos | default 1 |
| of Desecration | 73 | Suffix | Area has patches of desecrated ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] Damage Chaos | default 1 |
| of Desecration | 78 | Suffix | Area has patches of desecrated ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] Damage Chaos | default 1 |
| of Consecration | 46 | Suffix | Area has patches of Consecrated Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] | default 1 |
| of Consecration | 68 | Suffix | Area has patches of Consecrated Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] | default 1 |
| of Consecration | 73 | Suffix | Area has patches of Consecrated Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] | default 1 |
| of Consecration | 78 | Suffix | Area has patches of Consecrated Ground map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] | default 1 |
| of Elemental Weakness | 73 | Suffix | Players are Cursed with Elemental Weakness map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| of Elemental Weakness | 78 | Suffix | Players are Cursed with Elemental Weakness map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| of Vulnerability | 73 | Suffix | Players are Cursed with Vulnerability map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| of Vulnerability | 78 | Suffix | Players are Cursed with Vulnerability map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| of Enfeeblement | 73 | Suffix | Players are Cursed with Enfeeble map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| of Enfeeblement | 78 | Suffix | Players are Cursed with Enfeeble map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| of Temporal Chains | 73 | Suffix | Players are Cursed with Temporal Chains map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| of Temporal Chains | 78 | Suffix | Players are Cursed with Temporal Chains map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Caster Curse | default 1 |
| of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Mana Energy Shield | default 1 |
| of Exposure | 73 | Suffix | (-8—-5)% maximum Player Resistances map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Resistance | default 1 |
| of Exposure | 78 | Suffix | (-12—-9)% maximum Player Resistances map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Resistance | default 1 |
| of Congealment | 78 | Suffix | Cannot Leech from Monsters map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| of Insulation | 46 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Elemental Fire Cold Lightning Ailment | default 1 |
| of Insulation | 73 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Elemental Fire Cold Lightning Ailment | default 1 |
| of Insulation | 78 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Elemental Fire Cold Lightning Ailment | default 1 |
| of Toughness | 1 | Suffix | Monsters take (15—19)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Toughness | 46 | Suffix | Monsters take (20—24)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Toughness | 68 | Suffix | Monsters take (25—30)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Toughness | 73 | Suffix | Monsters take (31—35)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Toughness | 78 | Suffix | Monsters take (36—40)% reduced Extra Damage from Critical Hits map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Critical | default 1 |
| of Drought | 1 | Suffix | Players gain 15% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 46 | Suffix | Players gain 20% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 68 | Suffix | Players gain 30% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 73 | Suffix | Players gain 40% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 78 | Suffix | Players gain 50% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Armour | default 1 |
| of Miring | 46 | Suffix | Monsters have 20% increased Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Attack | default 1 |
| of Miring | 68 | Suffix | Monsters have 30% increased Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Attack | default 1 |
| of Miring | 73 | Suffix | Monsters have 40% increased Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Attack | default 1 |
| of Miring | 78 | Suffix | Monsters have 50% increased Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Attack | default 1 |
| of Impotence | 1 | Suffix | Players have 10% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Impotence | 68 | Suffix | Players have 15% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Impotence | 73 | Suffix | Players have 20% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Impotence | 78 | Suffix | Players have 25% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Blinding | 46 | Suffix | Monsters Blind on Hit map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Fatigue | 46 | Suffix | Players have 15% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Transience | 46 | Suffix | Buffs on Players expire 20% faster map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Transience | 68 | Suffix | Buffs on Players expire 30% faster map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Transience | 73 | Suffix | Buffs on Players expire 50% faster map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Transience | 78 | Suffix | Buffs on Players expire 70% faster map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Doubt | 46 | Suffix | Players have 15% reduced effect of Non-Curse Auras from Skills map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Doubt | 68 | Suffix | Players have 25% reduced effect of Non-Curse Auras from Skills map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Doubt | 73 | Suffix | Players have 40% reduced effect of Non-Curse Auras from Skills map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Doubt | 78 | Suffix | Players have 60% reduced effect of Non-Curse Auras from Skills map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Imprecision | 46 | Suffix | Players have 10% less Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Imprecision | 68 | Suffix | Players have 15% less Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Imprecision | 73 | Suffix | Players have 20% less Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Imprecision | 78 | Suffix | Players have 25% less Accuracy Rating map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Expense | 1 | Suffix | (13—15)% increased Total Heist Fee map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Expense | 46 | Suffix | (16—18)% increased Total Heist Fee map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Expense | 68 | Suffix | (19—22)% increased Total Heist Fee map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Expense | 73 | Suffix | (23—26)% increased Total Heist Fee map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Expense | 78 | Suffix | (27—30)% increased Total Heist Fee map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Selfishness | 68 | Suffix | The Ring takes no Cut map item drop quantity +% [0] map item drop rarity +% [0] heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] | default 1 |
| of Proximity | 68 | Suffix | No Travel Cost map item drop quantity +% [0] map item drop rarity +% [0] heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] | default 1 |
| of Paranoia | 68 | Suffix | Alert Level increases by 0.2% per second map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [0] heist contract lockdown timer +% [15] heist monster spawner alive limit +% [0] | default 1 |
| of Unravelling | 73 | Suffix | -3% maximum Player Resistances per 25% Alert Level map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Resistance | default 1 |
| of Unravelling | 78 | Suffix | -4% maximum Player Resistances per 25% Alert Level map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Resistance | default 1 |
| of Over-Heating | 68 | Suffix | -3% Player Fire Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Fire Resistance | default 1 |
| of Over-Heating | 73 | Suffix | -4% Player Fire Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Fire Resistance | default 1 |
| of Over-Heating | 78 | Suffix | -5% Player Fire Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Fire Resistance | default 1 |
| of Spine-Chilling | 68 | Suffix | -3% Player Cold Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Cold Resistance | default 1 |
| of Spine-Chilling | 73 | Suffix | -4% Player Cold Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Cold Resistance | default 1 |
| of Spine-Chilling | 78 | Suffix | -5% Player Cold Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Cold Resistance | default 1 |
| of Hair-Raising | 68 | Suffix | -3% Player Lightning Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Lightning Resistance | default 1 |
| of Hair-Raising | 73 | Suffix | -4% Player Lightning Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Lightning Resistance | default 1 |
| of Hair-Raising | 78 | Suffix | -5% Player Lightning Resistance per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Elemental Lightning Resistance | default 1 |
| of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Armour | default 1 |
| of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Armour | default 1 |
| of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Armour | default 1 |
| of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Armour | default 1 |
| of Apprehension | 46 | Suffix | Players have 5% less Evasion per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Evasion | default 1 |
| of Apprehension | 68 | Suffix | Players have 6% less Evasion per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Evasion | default 1 |
| of Apprehension | 73 | Suffix | Players have 7% less Evasion per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Evasion | default 1 |
| of Apprehension | 78 | Suffix | Players have 8% less Evasion per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Evasion | default 1 |
| of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Energy Shield | default 1 |
| of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Energy Shield | default 1 |
| of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Energy Shield | default 1 |
| of Anxiety | 46 | Suffix | Players have 6% less Life Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life | default 1 |
| of Anxiety | 73 | Suffix | Players have 12% less Life Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life | default 1 |
| of Anxiety | 78 | Suffix | Players have 16% less Life Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life | default 1 |
| of Clouded Judgement | 46 | Suffix | Players have 6% less Mana Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Mana | default 1 |
| of Clouded Judgement | 73 | Suffix | Players have 12% less Mana Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Mana | default 1 |
| of Clouded Judgement | 78 | Suffix | Players have 16% less Mana Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Mana | default 1 |
| of Dehydration | 1 | Suffix | Players gain 4% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 46 | Suffix | Players gain 6% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 68 | Suffix | Players gain 8% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 73 | Suffix | Players gain 10% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 78 | Suffix | Players gain 12% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
Misc mods /1
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Multitudes | 1 | Abyss | Suffix | Temporary Minion Skills have +1 to Limit of Minions summoned Minion | amulet 0 belt 0 breach_desecration 1 default 0 |
Item /2
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (35—50)% further away
Body Armour: (35—50)% increased Presence Area of Effect
Helmet: (18—29)% increased Mana Cost Efficiency
Unique /3
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 65, 114 Int
(71—113)% increased Spell Damage
(7—13)% increased Cast Speed
Magnitudes of Curses you inflict are zero
Passive /5
20% increased Minion Duration
Ascendancy Passive /2
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



















