Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Limit Ref /96
Limit
Certain skills can only have a limited number of effects active at once.
If a new effect is created while at the maximum number of effects, the oldest effect will dissapear.
Certain support gems and items can modify skill effect limits.
IdolOfUldurn
Requires: Level 24
(24) Life Regeneration per second
+(6080) to maximum Life
+(1020) to Dexterity
(2040)% reduced Presence Area of Effect
(1015)% increased Spirit
Skills have +1 to Limit
StandardVerisium
StandardVerisiumExpansive Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (3550)% further away
Body Armour: (3550)% increased Presence Area of Effect
Helmet: (1829)% increased Mana Cost Efficiency
Boots: Temporary Minion Skills have +(12) to Limit of Minions summoned
Alloy2
Alloy2The Runebinder's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: (2550)% chance to gain Nature's Archon when your Plants Overgrow
Wand: +1 to Limit for Elemental Skills
Sceptre: +(45) maximum stacks of Puppet Master
Crossbow: +2 to maximum number of Summoned Ballista Totems
Bow: (4050)% increased Effect of your Mark Skills
VesselofWrath
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
WitchRaiseZombie
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
WitchFirestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
BruteShockwaveTotem
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
WitchBoneOffering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
SorceressFrostBomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
SorceressOrbOfStorms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
BruteEarthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
BruteEarthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
DruidTornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
BruteVolcanicFissure
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
HuntressRapidAssault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
DruidVolcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
DruidWolfLeapAttack
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
LightningStormSkill
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
DruidSpellTotem
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
GrenadeBallistaSkillIcon
Place a ballista totem which uses the socketed bow or wand attack skills.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
WitchPainOffering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
MonkIceAmbush
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
WitchUnearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
RangerPoisonBloomSkill
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
SorceressSolarOrb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
RangerPoisonVineArrowSkill
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
increaselimitsupport
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
increaselimitsupport
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
increaselimitsupport
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
WitchProfaneRitual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
WitchPowerOffering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WitchDarkEffigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
LivingBombWeaponSkill
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
BruteShieldWall
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
cursedgroundsupport
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
cursedgroundsupport
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
RangerTornadoShotSkill
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
HuntressOverchargedSpear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
DruidEntangle
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
DruidFuryoftheMountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
IceStormSkillStaff
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
DruidAwakenedForest
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
livinglightningsupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
livinglightningsupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
shockingriftsupport
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
fissureonlandingsupport
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
blankbluesupport
Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
blankbluesupport
Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
GrenadeBallistaSkillIcon
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
DruidBriarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
AtzirisRule
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
blankbluesupport
Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
HimindrygrSkillIcon
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
TrickstersShard
Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
ExpeditionVerisiumComet
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
ExpeditionGrimPillars
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
ExpeditionRunewordManifest
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
ExpeditionWardboundMinions
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
ExpeditionFragmentsofthePast
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
ExpeditionRunewordHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Character: Sorceress
Grants Skill: Ruzhan's Trap
Ascendancy: Martial Artist
Character: Monk
Grants Skill: Hollow Focus
20% increased Minion Duration
Temporary Minion Skills have +2 to Limit of Minions summoned
Temporary Minion Skills have +2 to Limit of Minions summoned
Your Totem Limit is doubled
No Charge requirement for placing Totems
Totems reserve 75 Spirit each
Ascendancy: Stormweaver
Character: Sorceress
+2 to Limit for Elemental Skills
Ascendancy: Tactician
Character: Mercenary
Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
Ancestral Bond
Your Totem Limit is doubled
No cost or Charge requirement for placing Totems
Totems reserve 75 Spirit each
Nature's Archon
Nature's Archon is a type of Archon Buff. It grants:
• 25% more Damage with Plant Skills
Plants have a 100% chance to immediately Overgrow
• 200% more Skill Effect Duration of Plant Skills
Plant Skills have +2 to Limit
Archon of Undeath
Archon of Undeath is a type of Archon Buff. It grants:
• 25% more Minion Damage
• 200% more Cooldown Recovery Rate for Command Skills
Temporary Minion Skills have 100% more Limit of Minions summoned

When you gain Archon of Undeath all of your Persistent Undead Minions are revived.
Limit
Certain skills can only have a limited number of effects active at once.
If a new effect is created while at the maximum number of effects, the oldest effect will dissapear.
Certain support gems and items can modify skill effect limits.
Skill Gem /79
SorceressIceNova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
VesselofWrath
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
WitchRaiseZombie
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
WitchFirestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
BruteShockwaveTotem
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
WitchBoneOffering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
SorceressFrostBomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
SorceressOrbOfStorms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
BruteEarthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
BruteEarthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
DruidTornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
BruteVolcanicFissure
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
HuntressRapidAssault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
HuntressWhirlingSlash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
HuntressStormSpear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
MonkGaleStrikeSwing
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
AbsolutionBlast
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
MercRipwireBallista
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
DruidVolcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
DruidSummonWolf
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
HandoftheClanSkill
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
LightningStormSkill
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
WitchPainOffering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
MonkIceAmbush
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
WitchUnearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
RangerPoisonBloomSkill
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
SorceressSolarOrb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
RangerPoisonVineArrowSkill
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
WitchProfaneRitual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
WitchPowerOffering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WitchDarkEffigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
LivingBombWeaponSkill
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
BruteShieldWall
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
RapidShotPhysical
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
BurstShotStormblast
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
SiegeCascadeStormblast
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
RapidShotStormblast
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
RangerTornadoShotSkill
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
WildspeakerBearSkill
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
HuntressOverchargedSpear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
DruidEntangle
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
DruidFuryoftheMountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
IceStormSkillStaff
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
DruidDevourShock
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
DruidAwakenedForest
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
DruidBriarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
AtzirisRule
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
HimindrygrSkillIcon
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
ExpeditionVerisiumComet
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
ExpeditionGrimPillars
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
ExpeditionRunewordManifest
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
ExpeditionWardboundMinions
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
ExpeditionFragmentsofthePast
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
ExpeditionRunewordHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
ExpeditionCracklingBarrier
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Skill Gem Quality /4
RangerPoisonBloomSkill
Fires +(01) PustuleLimit +(01) pustule
BruteEarthquake
+(02) to Jagged Ground patch Limit
MonkVaultingImpact
broken stance hit limit [0,2]
WitchReservationRaginSpirits
Limit (02) Summoned Raging Spirits
Support Gem /22
knockbacksupport
Supports any skill that Hits enemies, causing it to Knock Back enemies.
piercesupport
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
increaselimitsupport
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
increaselimitsupport
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
increaselimitsupport
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
knockbackwavesupport
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
cursedgroundsupport
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
cursedgroundsupport
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
greatwoodsupport
[DNT] Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based how many allied Totems are near them. Does not support Skills used by Minions.
expandinggroundsupport
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
livinglightningsupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
livinglightningsupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
shockingriftsupport
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
fissureonlandingsupport
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
blankbluesupport
Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
blankgreensupport
[DNT-UNUSED] Ezomyte Four
blankbluesupport
Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills.
blankbluesupport
Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
TrickstersShard
Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniqueis rate limited daemon [1]
Heist Area mods /272
NameLevelPre/SufDescriptionWeight
Antagonist's1Prefixmap item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map extra content weighting [1]
map number of rare packs +% [20,30]
map rare monsters have nemesis mod [1]
default 1
Chaining1PrefixMonsters' skills Chain 1 additional times
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Chaining68PrefixMonsters' skills Chain 2 additional times
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Splitting1PrefixMonsters fire 2 additional Projectiles
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
default 1
Unstoppable46PrefixMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below base value
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Speed
default 1
Conflagrating46PrefixAll Monster Damage from Hits always Ignites
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Ailment
default 1
Hexproof46PrefixMonsters are Hexproof
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Caster Curse
default 1
Unwavering1Prefix(59)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Unwavering46Prefix(1014)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Unwavering68Prefix(1519)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Unwavering73Prefix(2024)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Unwavering78Prefix(2530)% more Monster Life
Monsters cannot be Stunned
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Armoured1Prefix+10% Monster Physical Damage Reduction
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Physical
default 1
Armoured46Prefix+15% Monster Physical Damage Reduction
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Physical
default 1
Armoured68Prefix+20% Monster Physical Damage Reduction
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Physical
default 1
Armoured73Prefix+30% Monster Physical Damage Reduction
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Physical
default 1
Armoured78Prefix+40% Monster Physical Damage Reduction
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Physical
default 1
Fecund1Prefix(1014)% more Monster Life
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Fecund46Prefix(1519)% more Monster Life
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Fecund68Prefix(2029)% more Monster Life
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Fecund73Prefix(3039)% more Monster Life
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Fecund78Prefix(4049)% more Monster Life
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Life
default 1
Savage1Prefix(810)% increased Monster Damage
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Damage
default 1
Savage46Prefix(1113)% increased Monster Damage
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Damage
default 1
Savage68Prefix(1417)% increased Monster Damage
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Damage
default 1
Savage73Prefix(1821)% increased Monster Damage
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Damage
default 1
Savage78Prefix(2225)% increased Monster Damage
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Damage
default 1
Burning1PrefixMonsters deal (1029)% of Physical Damage as Extra Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
default 1
Burning46PrefixMonsters deal (3049)% of Physical Damage as Extra Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
default 1
Burning68PrefixMonsters deal (5069)% of Physical Damage as Extra Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
default 1
Burning73PrefixMonsters deal (7089)% of Physical Damage as Extra Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
default 1
Burning78PrefixMonsters deal (90110)% of Physical Damage as Extra Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Fire
default 1
Freezing1PrefixMonsters deal (1029)% of Physical Damage as Extra Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
default 1
Freezing46PrefixMonsters deal (3049)% of Physical Damage as Extra Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
default 1
Freezing68PrefixMonsters deal (5069)% of Physical Damage as Extra Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
default 1
Freezing73PrefixMonsters deal (7089)% of Physical Damage as Extra Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
default 1
Freezing78PrefixMonsters deal (90110)% of Physical Damage as Extra Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Cold
default 1
Shocking1PrefixMonsters deal (1029)% of Physical Damage as Extra Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
default 1
Shocking46PrefixMonsters deal (3049)% of Physical Damage as Extra Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
default 1
Shocking68PrefixMonsters deal (5069)% of Physical Damage as Extra Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
default 1
Shocking73PrefixMonsters deal (7089)% of Physical Damage as Extra Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
default 1
Shocking78PrefixMonsters deal (90110)% of Physical Damage as Extra Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Physical Elemental Lightning
default 1
Profane73PrefixMonsters deal (2125)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Profane78PrefixMonsters deal (3135)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Fleet1Prefix(510)% increased Monster Movement Speed
(1015)% increased Monster Attack Speed
(1015)% increased Monster Cast Speed
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Attack Caster Speed
default 1
Fleet46Prefix(1015)% increased Monster Movement Speed
(1520)% increased Monster Attack Speed
(1520)% increased Monster Cast Speed
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Attack Caster Speed
default 1
Fleet68Prefix(1520)% increased Monster Movement Speed
(2025)% increased Monster Attack Speed
(2025)% increased Monster Cast Speed
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Attack Caster Speed
default 1
Fleet73Prefix(2025)% increased Monster Movement Speed
(2535)% increased Monster Attack Speed
(2535)% increased Monster Cast Speed
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Attack Caster Speed
default 1
Fleet78Prefix(2530)% increased Monster Movement Speed
(3545)% increased Monster Attack Speed
(3545)% increased Monster Cast Speed
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Attack Caster Speed
default 1
Punishing68PrefixMonsters reflect 13% of Physical Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical
default 1
Punishing73PrefixMonsters reflect 15% of Physical Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical
default 1
Punishing78PrefixMonsters reflect 18% of Physical Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical
default 1
Mirrored68PrefixMonsters reflect 13% of Elemental Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental
default 1
Mirrored73PrefixMonsters reflect 15% of Elemental Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental
default 1
Mirrored78PrefixMonsters reflect 18% of Elemental Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental
default 1
Hexwarded46Prefix15% less effect of Curses on Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
Hexwarded68Prefix25% less effect of Curses on Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
Hexwarded73Prefix40% less effect of Curses on Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
Hexwarded78Prefix60% less effect of Curses on Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Ailment
default 1
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Ailment
default 1
Resistant1Prefix+10% Monster Chaos Resistance
+15% Monster Elemental Resistances
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Elemental Chaos Resistance
default 1
Resistant68Prefix+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Elemental Chaos Resistance
default 1
Resistant73Prefix+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Elemental Chaos Resistance
default 1
Resistant78Prefix+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Elemental Chaos Resistance
default 1
Impervious46PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical Chaos Attack Ailment
default 1
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical Chaos Attack Ailment
default 1
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Physical Chaos Attack Ailment
default 1
Impaling46PrefixMonsters have 15% chance to Impale with Attacks
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Impaling68PrefixMonsters have 25% chance to Impale with Attacks
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Impaling73PrefixMonsters have 40% chance to Impale with Attacks
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Impaling78PrefixMonsters have 60% chance to Impale with Attacks
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Oppressive46Prefixmap item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Oppressive68Prefixmap item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Oppressive73Prefixmap item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Oppressive78Prefixmap item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered1PrefixMonsters gain (1014)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered46PrefixMonsters gain (1519)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered68PrefixMonsters gain (2029)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered73PrefixMonsters gain (3039)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered78PrefixMonsters gain (4049)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Elite1PrefixPatrol Packs have (1012)% increased chance to be replaced by an Elite Patrol Pack
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
default 1
Elite46PrefixPatrol Packs have (1316)% increased chance to be replaced by an Elite Patrol Pack
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
default 1
Elite68PrefixPatrol Packs have (1720)% increased chance to be replaced by an Elite Patrol Pack
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
default 1
Elite73PrefixPatrol Packs have (2125)% increased chance to be replaced by an Elite Patrol Pack
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
default 1
Elite78PrefixPatrol Packs have (2630)% increased chance to be replaced by an Elite Patrol Pack
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
default 1
Secure1PrefixPatrolling Monsters deal (1315)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Secure46PrefixPatrolling Monsters deal (1618)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Secure68PrefixPatrolling Monsters deal (1922)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Secure73PrefixPatrolling Monsters deal (2326)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Secure78PrefixPatrolling Monsters deal (2730)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Dutiful1PrefixPatrol Packs take (1315)% reduced damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Dutiful46PrefixPatrol Packs take (1618)% reduced damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Dutiful68PrefixPatrol Packs take (1922)% reduced damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Dutiful73PrefixPatrol Packs take (2326)% reduced damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Dutiful78PrefixPatrol Packs take (2730)% reduced damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Tempting1PrefixReward Room Monsters deal (1315)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Tempting46PrefixReward Room Monsters deal (1618)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Tempting68PrefixReward Room Monsters deal (1922)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Tempting73PrefixReward Room Monsters deal (2326)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Tempting78PrefixReward Room Monsters deal (2730)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Inimicable1PrefixReward Room Monsters take (1315)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Inimicable46PrefixReward Room Monsters take (1618)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Inimicable68PrefixReward Room Monsters take (1922)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Inimicable73PrefixReward Room Monsters take (2326)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Inimicable78PrefixReward Room Monsters take (2730)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Indifferent1PrefixGuards deal (1315)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Indifferent46PrefixGuards deal (1618)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Indifferent68PrefixGuards deal (1922)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Indifferent73PrefixGuards deal (2326)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Indifferent78PrefixGuards deal (2730)% increased Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage
default 1
Stoic1PrefixGuards take (1315)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Stoic46PrefixGuards take (1618)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Stoic68PrefixGuards take (1922)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Stoic73PrefixGuards take (2326)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Stoic78PrefixGuards take (2730)% reduced Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Impeding1Prefix(1315)% reduced Job speed
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Impeding46Prefix(1618)% reduced Job speed
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Impeding68Prefix(1922)% reduced Job speed
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Impeding73Prefix(2326)% reduced Job speed
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Impeding78Prefix(2730)% reduced Job speed
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Deployed1PrefixReward Rooms have (1315)% increased Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Deployed1PrefixReward Rooms have (1618)% increased Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Deployed1PrefixReward Rooms have (1922)% increased Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Deployed1PrefixReward Rooms have (2326)% increased Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Deployed1PrefixReward Rooms have (2730)% increased Monsters
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Supplemented1PrefixReinforcements have (1015)% increased Attack Speed
Reinforcements have (1015)% increased Cast Speed
Reinforcements have (510)% increased Movement Speed
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (1520)% increased Attack Speed
Reinforcements have (1520)% increased Cast Speed
Reinforcements have (1015)% increased Movement Speed
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (2025)% increased Attack Speed
Reinforcements have (2025)% increased Cast Speed
Reinforcements have (1520)% increased Movement Speed
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (2535)% increased Attack Speed
Reinforcements have (2535)% increased Cast Speed
Reinforcements have (2025)% increased Movement Speed
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (3545)% increased Attack Speed
Reinforcements have (3545)% increased Cast Speed
Reinforcements have (2530)% increased Movement Speed
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Attack Caster Speed
default 1
Instantaneous68PrefixLockdown occurs immediately when Alert Level is full
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-10]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [10]
default 1
of Bloodlines1Suffixmap item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map extra content weighting [1]
map magic pack mod rules [1]
map number of magic packs +% [20,30]
default 1
of Venom1SuffixMonsters Poison on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Chaos Ailment
default 1
of Balance68SuffixPlayers cannot inflict Exposure
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Elemental
default 1
of Frenzy1SuffixMonsters have (3060)% chance to gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Endurance1SuffixMonsters have (3060)% chance to gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Power1SuffixMonsters have (3060)% chance to gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Power68SuffixMonsters gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Giants1SuffixMonsters have 20% increased Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Giants46SuffixMonsters have 30% increased Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Giants68SuffixMonsters have 45% increased Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Giants73SuffixMonsters have 70% increased Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Giants78SuffixMonsters have 100% increased Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Deadliness1SuffixMonsters have (100125)% increased Critical Hit Chance
Monsters have +(2024)% Critical Damage Bonus
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Critical
default 1
of Deadliness46SuffixMonsters have (126150)% increased Critical Hit Chance
Monsters have +(2529)% Critical Damage Bonus
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Critical
default 1
of Deadliness68SuffixMonsters have (160200)% increased Critical Hit Chance
Monsters have +(3035)% Critical Damage Bonus
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Critical
default 1
of Deadliness73SuffixMonsters have (260300)% increased Critical Hit Chance
Monsters have +(3640)% Critical Damage Bonus
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Critical
default 1
of Deadliness78SuffixMonsters have (360400)% increased Critical Hit Chance
Monsters have +(4145)% Critical Damage Bonus
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Damage Critical
default 1
of Smothering1SuffixPlayers have 20% less Recovery Rate of Life and Energy Shield
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Energy Shield
default 1
of Smothering73SuffixPlayers have 40% less Recovery Rate of Life and Energy Shield
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Energy Shield
default 1
of Smothering78SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Energy Shield
default 1
of Flames46SuffixArea has patches of Ignited Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Damage Elemental Fire
default 1
of Flames68SuffixArea has patches of Ignited Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Damage Elemental Fire
default 1
of Flames73SuffixArea has patches of Ignited Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Damage Elemental Fire
default 1
of Flames78SuffixArea has patches of Ignited Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Damage Elemental Fire
default 1
of Ice46SuffixArea has patches of Chilled Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Elemental Cold Ailment
default 1
of Ice68SuffixArea has patches of Chilled Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Elemental Cold Ailment
default 1
of Ice73SuffixArea has patches of Chilled Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Elemental Cold Ailment
default 1
of Ice78SuffixArea has patches of Chilled Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Elemental Cold Ailment
default 1
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Elemental Lightning Ailment
default 1
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Elemental Lightning Ailment
default 1
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Elemental Lightning Ailment
default 1
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Elemental Lightning Ailment
default 1
of Desecration46SuffixArea has patches of desecrated ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Damage Chaos
default 1
of Desecration68SuffixArea has patches of desecrated ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Damage Chaos
default 1
of Desecration73SuffixArea has patches of desecrated ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Damage Chaos
default 1
of Desecration78SuffixArea has patches of desecrated ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Damage Chaos
default 1
of Consecration46SuffixArea has patches of Consecrated Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
default 1
of Consecration68SuffixArea has patches of Consecrated Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
default 1
of Consecration73SuffixArea has patches of Consecrated Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
default 1
of Consecration78SuffixArea has patches of Consecrated Ground
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
default 1
of Elemental Weakness73SuffixPlayers are Cursed with Elemental Weakness
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
of Elemental Weakness78SuffixPlayers are Cursed with Elemental Weakness
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
of Vulnerability73SuffixPlayers are Cursed with Vulnerability
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
of Vulnerability78SuffixPlayers are Cursed with Vulnerability
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
of Enfeeblement73SuffixPlayers are Cursed with Enfeeble
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
of Enfeeblement78SuffixPlayers are Cursed with Enfeeble
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
of Temporal Chains73SuffixPlayers are Cursed with Temporal Chains
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
of Temporal Chains78SuffixPlayers are Cursed with Temporal Chains
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Caster Curse
default 1
of Stasis73SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Mana Energy Shield
default 1
of Exposure73Suffix(-8-5)% maximum Player Resistances
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Resistance
default 1
of Exposure78Suffix(-12-9)% maximum Player Resistances
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Resistance
default 1
of Congealment78SuffixCannot Leech from Monsters
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
of Insulation46SuffixMonsters have 30% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Cold Lightning Ailment
default 1
of Insulation73SuffixMonsters have 50% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Cold Lightning Ailment
default 1
of Insulation78SuffixMonsters have 70% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Cold Lightning Ailment
default 1
of Toughness1SuffixMonsters take (1519)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Toughness46SuffixMonsters take (2024)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Toughness68SuffixMonsters take (2530)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Toughness73SuffixMonsters take (3135)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Toughness78SuffixMonsters take (3640)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Drought1SuffixPlayers gain 15% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought46SuffixPlayers gain 20% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought68SuffixPlayers gain 30% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought73SuffixPlayers gain 40% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought78SuffixPlayers gain 50% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Rust46SuffixPlayers have 15% less Armour
Players have 10% reduced Chance to Block
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Armour
default 1
of Rust68SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Armour
default 1
of Rust73SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Armour
default 1
of Rust78SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Armour
default 1
of Miring46SuffixMonsters have 20% increased Accuracy Rating
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Attack
default 1
of Miring68SuffixMonsters have 30% increased Accuracy Rating
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Attack
default 1
of Miring73SuffixMonsters have 40% increased Accuracy Rating
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Attack
default 1
of Miring78SuffixMonsters have 50% increased Accuracy Rating
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Attack
default 1
of Impotence1SuffixPlayers have 10% less Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Impotence68SuffixPlayers have 15% less Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Impotence73SuffixPlayers have 20% less Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Impotence78SuffixPlayers have 25% less Area of Effect
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Blinding46SuffixMonsters Blind on Hit
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Carnage46SuffixMonsters Maim on Hit with Attacks
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Impedance46SuffixMonsters Hinder on Hit with Spells
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Fatigue46SuffixPlayers have 15% less Cooldown Recovery Rate
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Fatigue68SuffixPlayers have 20% less Cooldown Recovery Rate
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Fatigue73SuffixPlayers have 30% less Cooldown Recovery Rate
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Fatigue78SuffixPlayers have 40% less Cooldown Recovery Rate
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Transience46SuffixBuffs on Players expire 20% faster
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Transience68SuffixBuffs on Players expire 30% faster
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Transience73SuffixBuffs on Players expire 50% faster
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Transience78SuffixBuffs on Players expire 70% faster
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Doubt46SuffixPlayers have 15% reduced effect of Non-Curse Auras from Skills
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Doubt68SuffixPlayers have 25% reduced effect of Non-Curse Auras from Skills
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Doubt73SuffixPlayers have 40% reduced effect of Non-Curse Auras from Skills
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Doubt78SuffixPlayers have 60% reduced effect of Non-Curse Auras from Skills
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Imprecision46SuffixPlayers have 10% less Accuracy Rating
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Imprecision68SuffixPlayers have 15% less Accuracy Rating
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Imprecision73SuffixPlayers have 20% less Accuracy Rating
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Imprecision78SuffixPlayers have 25% less Accuracy Rating
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Expense1Suffix(1315)% increased Total Heist Fee
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Expense46Suffix(1618)% increased Total Heist Fee
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Expense68Suffix(1922)% increased Total Heist Fee
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Expense73Suffix(2326)% increased Total Heist Fee
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Expense78Suffix(2730)% increased Total Heist Fee
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Selfishness68SuffixThe Ring takes no Cut
map item drop quantity +% [0]
map item drop rarity +% [0]
heist contract alert level +% final [0]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [0]
default 1
of Proximity68SuffixNo Travel Cost
map item drop quantity +% [0]
map item drop rarity +% [0]
heist contract alert level +% final [0]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [0]
default 1
of Paranoia68SuffixAlert Level increases by 0.2% per second
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [0]
heist contract lockdown timer +% [15]
heist monster spawner alive limit +% [0]
default 1
of Unravelling73Suffix-3% maximum Player Resistances per 25% Alert Level
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Resistance
default 1
of Unravelling78Suffix-4% maximum Player Resistances per 25% Alert Level
map item drop quantity +% [19]
map item drop rarity +% [11]
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
Resistance
default 1
of Over-Heating68Suffix-3% Player Fire Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Fire Resistance
default 1
of Over-Heating73Suffix-4% Player Fire Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Fire Resistance
default 1
of Over-Heating78Suffix-5% Player Fire Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Fire Resistance
default 1
of Spine-Chilling68Suffix-3% Player Cold Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Cold Resistance
default 1
of Spine-Chilling73Suffix-4% Player Cold Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Cold Resistance
default 1
of Spine-Chilling78Suffix-5% Player Cold Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Cold Resistance
default 1
of Hair-Raising68Suffix-3% Player Lightning Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Lightning Resistance
default 1
of Hair-Raising73Suffix-4% Player Lightning Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Lightning Resistance
default 1
of Hair-Raising78Suffix-5% Player Lightning Resistance per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Elemental Lightning Resistance
default 1
of Distress46SuffixPlayers have 5% less Armour per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Armour
default 1
of Distress68SuffixPlayers have 6% less Armour per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Armour
default 1
of Distress73SuffixPlayers have 7% less Armour per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Armour
default 1
of Distress78SuffixPlayers have 8% less Armour per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Armour
default 1
of Apprehension46SuffixPlayers have 5% less Evasion per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Evasion
default 1
of Apprehension68SuffixPlayers have 6% less Evasion per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Evasion
default 1
of Apprehension73SuffixPlayers have 7% less Evasion per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Evasion
default 1
of Apprehension78SuffixPlayers have 8% less Evasion per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Evasion
default 1
of Wavering Will46SuffixPlayers have 6% less Energy Shield Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Energy Shield
default 1
of Wavering Will73SuffixPlayers have 12% less Energy Shield Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Energy Shield
default 1
of Wavering Will78SuffixPlayers have 16% less Energy Shield Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Energy Shield
default 1
of Anxiety46SuffixPlayers have 6% less Life Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life
default 1
of Anxiety73SuffixPlayers have 12% less Life Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life
default 1
of Anxiety78SuffixPlayers have 16% less Life Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life
default 1
of Clouded Judgement46SuffixPlayers have 6% less Mana Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Mana
default 1
of Clouded Judgement73SuffixPlayers have 12% less Mana Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Mana
default 1
of Clouded Judgement78SuffixPlayers have 16% less Mana Recovery Rate per 25% Alert Level
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Mana
default 1
of Dehydration1SuffixPlayers gain 4% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration46SuffixPlayers gain 6% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration68SuffixPlayers gain 8% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration73SuffixPlayers gain 10% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration78SuffixPlayers gain 12% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
of Multitudes1AbyssSuffixTemporary Minion Skills have +1 to Limit of Minions summoned Minionamulet 0
belt 0
breach_desecration 1
default 0
Item /2
StandardVerisium
StandardVerisiumExpansive Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (3550)% further away
Body Armour: (3550)% increased Presence Area of Effect
Helmet: (1829)% increased Mana Cost Efficiency
Boots: Temporary Minion Skills have +(12) to Limit of Minions summoned
Alloy2
Alloy2The Runebinder's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: (2550)% chance to gain Nature's Archon when your Plants Overgrow
Wand: +1 to Limit for Elemental Skills
Sceptre: +(45) maximum stacks of Puppet Master
Crossbow: +2 to maximum number of Summoned Ballista Totems
Bow: (4050)% increased Effect of your Mark Skills
Unique /3
IdolOfUldurn
Requires: Level 24
(24) Life Regeneration per second
+(6080) to maximum Life
+(1020) to Dexterity
(2040)% reduced Presence Area of Effect
(1015)% increased Spirit
Skills have +1 to Limit
SoulMantle
Requires: Level 36, 33 Str, 33 Int
(80120)% increased Armour and Energy Shield
+75 to Spirit
+10 to Strength
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
CoilOfUndoing
Requires: Level 65, 114 Int
Grants Skill: Coiling Bolts
(71113)% increased Spell Damage
(713)% increased Cast Speed
Magnitudes of Curses you inflict are zero
Curses you inflict ignore Curse limit
Spell Hits Gain (2331)% of Damage as Extra Chaos Damage per Curse on target
Spell Hits Gain (2331)% of Damage as Extra Physical Damage per Curse on target
Passive /5
20% increased Minion Duration
Temporary Minion Skills have +2 to Limit of Minions summoned
Temporary Minion Skills have +2 to Limit of Minions summoned
Your Totem Limit is doubled
No Charge requirement for placing Totems
Totems reserve 75 Spirit each
Ascendancy Passive /2
Ascendancy: Stormweaver
Character: Sorceress
+2 to Limit for Elemental Skills
Ascendancy: Tactician
Character: Mercenary
Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
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