Spirit Gems 23/36

Arctic Armour
Buff
Spell, Persistent, Cold
Tier: 4
Level: 4
Reservation: 30 Spirit
Critical Strike Chance: 11.00%
Requires: Level 10, 25 Int
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Deals 18 to 28 Cold Damage per Stage
Gains a Stage every 1.42 seconds, up to a maximum of 3 Stages
Skills can be managed in the Skills Panel.
Grim Feast
Buff
Minion, Persistent
Tier: 4
Level: 7
Reservation: 30 Spirit
Requires: Level 22, 52 Int
Feeds on corpses to bolster your Energy Shield. While active, enemies and Minions that die in your Presence will drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield, and can Overflow your Energy Shield up to double its normal maximum.
Grim Remnants recover 24 Energy Shield
Skills can be managed in the Skills Panel.
Herald of Ash
Spell
AoE, Fire, Herald, Duration
Tier: 4
Level: 5
Reservation: 30 Spirit
Cooldown Time: 1.00 sec
Cast Time: Instant
Requires: Level 16, 31 Str
While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt.
Base duration is 4.00 seconds
Base radius is 1 metre
Base Burning Damage is 30.5% of Overkill Damage
Burn surrounding Enemies if Overkill Damage is at least 20% of Enemy's Maximum Life
Buff causes Attacks to gain 15% of Damage as Extra Fire Damage
Skills can be managed in the Skills Panel.
Herald of Ice
Buff
AoE, Attack, Herald, Persistent
Tier: 4
Level: 5
Reservation: 30 Spirit
Attack Damage: 100%
Requires: Level 16, 17 Str, 17 Int
Requires: Any Martial Weapon
While active, Shattering an enemy will cause an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Skills can be managed in the Skills Panel.
Herald of Thunder
Buff
AoE, Lightning, Persistent, Melee, Bow
Tier: 4
Level: 5
Reservation: 30 Spirit
Attack Damage: 100%
Requires: Level 16, 31 Dex
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Cannot inflict Shock
Converts 100% of Physical Damage to Lightning Damage
Base radius is 3.2 metres
Lightning Bolts strike the targets of your next 5 Attack Hits after Killing a Shocked Enemy with Attack Damage
Buff grants 1 to 10 added Attack Lightning Damage
Skills can be managed in the Skills Panel.
Mana Remnants
Buff
Persistent, Lightning
Tier: 4
Level: 4
Reservation: 30 Spirit
Requires: Level 10, 26 Int
Conjures surging lightning that causes Shocked Enemies you or your Minions kill to leave behind a Mana Remnant. Picking up a Mana Remnant grants you Mana, and can overcharge your Mana up to double its normal maximum.
Each Remnant grants 9 Mana
Skills can be managed in the Skills Panel.
Magma Barrier
Attack
Buff, Persistent, AoE, Trigger, Fire, Duration
Tier: 4
Level: 4
Reservation: 30 Spirit
Requires: Level 10, 26 Int
Requires: Shield
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Skills can be managed in the Skills Panel.
Plague Bearer
Buff
Persistent, AoE, Physical, Chaos, Nova
Tier: 4
Level: 6
Reservation: 30 Spirit
Requires: Level 18, 43 Dex
Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Stores 6% of Expected Poison Damage
Stores up to 240 Poison Damage
Skills can be managed in the Skills Panel.
Raging Spirits
Buff
Minion, Fire Duration, Persistent
Tier: 4
Level: 5
Reservation: 30 Spirit
Requires: Level 16, Int 31
Reserves Spirit. While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Minions from this skill convert 70% of Physical Damage to Fire Damage
Base duration is 4 seconds
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 5 Spirits summoned per Spell cast
Skills can be managed in the Skills Panel.
Scavenged Plating
Buff
Persistent, Physical, Duration
Tier: 4
Level: 4
Reservation: 30 Spirit
Requires: Level 10, 25 Str
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Scavenged Plating duration is 8 seconds
3% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
4 to 6 Thorns per Scavenged Plating
Skills can be managed in the Skills Panel.
Withering Presence
Buff
Persistent, Chaos
Tier: 4
Reservation: 30 Spirit
Requires: Level 22, 52 Int
While active, periodically Withers enemies in your Presence
Withered duration is 4 seconds
Withers enemies in your Presence every 2.55 seconds
Skills can be managed in the Skills Panel.
Blasphemy
Spell
Buff, Persistent, AoE, Aura
Tier: 8
Cost Time: Instant
Requires: Level 10, 26 Int
Combines all socketed Curse skills into a vile Aura, applying their effects to all nearby enemies.
Socketed Curse Skills apply in an Aura around you
Reserves 30 Spirit per socketed Curse
Skills can be managed in the Skills Panel.
Barrier Invocation
Buff
Persistent, Trigger, Meta
Tier: 8
Reservation: 60 Spirit
Requires: Level 26, 61 Int
Casting the skill once activates it, causing it to gain Energy when your Energy Shield is damaged by Hits. Casting again once sufficient Energy is gathered will consume the Energy to trigger socketed Spells.
When Hit, gain 1 Energy for each 5 Energy Shield lost to Damage Taken
Maximum Energy is 500
Skills can be managed in the Skills Panel.
Cast on Shock
Meta
Spell
Tier: 8
Reservation: 100 Spirit
Requires: Level 1
Grants a buff that causes you to gain energy when you shock enemies and trigger socketed spells on reaching maximum energy.
Gain 20 Energy when you Shock an Enemy with a Hit from a Skill, once per Skill use
10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
Trigger all Socketed Spells and lose all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.
Cast on Freeze
Buff
Persistent, Trigger, Meta
Tier: 8
Level: 14
Reservation: 60 Spirit
Requires: Level 58, 133 Int
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy
26% increased Energy Generated
Gain 100 Energy when you Freeze an Enemy with a Hit from a Skill, once per Skill use
Trigger all Socketed Spells and lose all Energy on reaching maximum Energy
Has 10 maximum Energy per 0.13 seconds of base cast time of Socketed Spells
Skills can be managed in the Skills Panel.
Cast on Ignite
Buff
Persistent, Trigger, Meta
Tier: 8
Level: 14
Reservation: 60 Spirit
Requires: Level 58, Int 133
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
26% increased Energy Generated
Gains 20 Energy when you Ignite an Enemy with a Hit from a Skill, once per Skill use
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Has 10 maximum Energy per 0.13 seconds of base cast time of Socketed Spells
Skills can be managed in the Skills Panel.
Cast on Minion Death
Spell
Minion, Buff, Persistent, Trigger, Meta
Tier: 8
Level: 4
Reservation: 30 Spirit
Cast Time: Instant
Requires: Level 10, 25 Int
While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.
Gains Energy when your Minions die, based on the defensive power of the Minion
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.
Combat Frenzy
Buff
Persistent
Tier: 8
Level: 8
Reservation: 30 Spirit
Requires: Level 26, 61 Dex
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.3 seconds
Skills can be managed in the Skills Panel.
Defiance Banner
Buff
Persistent, AoE, Duration
Tier: 8
Level: 8
Reservation: 30 Spirit
Requires: Level 26, 34 Str, 34 Dex
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Attack kills generates Valour equal to the Enemy's Power
Gains 1 Valour per second while a Unique enemy is in your Presence
5% more Aura effect per Valour
Banner Aura radius is 3 metres
Banner duration is 6.35 seconds, or until you leave the Aura
Aura grants 12% more Armour and Evasion
Aura grants 8% increased movement speed
Skills can be managed in the Skills Panel.
Elemental Invocation
Buff
Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 8
Level: 7
Reservation: 60 Spirit
Requires: Level 22, 30 Dex, 30 Int
While active, this Invocation gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
12% increased Energy Generated
Gains 125 Energy when you Freeze an Enemy
Gains 25 Energy when you Ignite an Enemy
Gains 25 Energy when you Shock an Enemy
Maximum Energy is 500
Socketed Spells consume 10 Energy per 0.11 seconds of base cast time when Triggered
Skills can be managed in the Skills Panel.
Herald of Plague
Buff
Persistent, Chaos, Herald
Tier: 8
Level: 8
Reservation: 30 Spirit
Requires: Level 26, 61 Dex
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Spreads the most Damaging Poison on enemies you kill in a 1.6 metre radius
17% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
Lingering Illusion
Buff
Persistent, Duration
Tier: 8
Reservation: 30 Spirit
Requires: Level 10, 15 Dex, Int 15
Creates a short-lived illusion copy yourself whenever you dodge roll. The copy can distract enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Base duration is 0.6 seconds
Illusions have 20% of your maximum Life
Skills can be managed in the Skills Panel.
Cast on Critical
Buff
Persistent, Trigger, Meta
Tier: 14
Reservation: 100 Spirit
Requires: Level 58, 73 Dex, 73 Int
While active, gains Energy when you Critically Hit enemies and triggers socketed spells on reaching maximum Energy.
Gains 10 Energy when you deal a Critical Strike with a Skill
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Skills can be managed in the Skills Panel.

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Spirit Gems

Using Uncut Spirit Gem to gem cut a buff skill.

IV

VIII

XIV

  • Attrition
  • Alchemist's Boon
  • Berserk
  • Cast on Critical
  • Cast on Dodge
  • Charge Infusion
  • Dread Banner
  • Elemental Conflux
  • Shard Scavenger


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