Blink
Level: (1—20)
Cooldown Time: (4.50—3.50) s (3 Times)
Cast Time: 0.70 sec
Requires: Level (1—90)
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Teleports (4—4.9) metres
Skills can be managed in the Skills Panel.
From /1
Level Effect /40
LevelRequires LevelCooldownTimeBase DamageTeleports 4 metres
104500100%, 100%4
234400100%, 100%4
364400100%, 100%4.1
4104300100%, 100%4.1
5144300100%, 100%4.2
6184200100%, 100%4.2
7224200100%, 100%4.3
8264100100%, 100%4.3
9314100100%, 100%4.4
10364000100%, 100%4.4
11414000100%, 100%4.5
12463900100%, 100%4.5
13523900100%, 100%4.6
14583800100%, 100%4.6
15643800100%, 100%4.7
16663700100%, 100%4.7
17723700100%, 100%4.8
18783600100%, 100%4.8
19843600100%, 100%4.9
20903500100%, 100%4.9
213500100%, 100%5
223400100%, 100%5
233400100%, 100%5
243300100%, 100%5.1
253300100%, 100%5.1
263200100%, 100%5.1
273200100%, 100%5.2
283100100%, 100%5.2
293100100%, 100%5.2
303000100%, 100%5.3
313000100%, 100%5.3
322900100%, 100%5.3
332900100%, 100%5.3
342800100%, 100%5.4
352800100%, 100%5.4
362700100%, 100%5.4
372700100%, 100%5.4
382600100%, 100%5.5
392600100%, 100%5.5
402500100%, 100%5.5
Attribute /6

Blink

NameShow Full Descriptions
BaseType Blink
Class Skill Gems
TargetTypesGround
TypeUsableWhileMoving, Spell, Cooldown, Travel, CanCancelActions, UsableWhileShapeshifted
ItemTypeMetadata/Items/Gem/SkillGemBlinkSandPlayer
ActiveSkillsCodeblink
Version history /6
VersionChanges
Version_0.4.0
  • Sands of Silk's Blink skill now has 3 Cooldown Uses (previously 1).
  • Sands of Silk's Blink skill now has 3 Cooldown Uses (previously 1).
  • Version_0.3.0
  • Blink, Convalescence and Sacrifice can no longer be activated in specific weapon sets. They are now required to be active in both weapon sets, and will fail to activate if this is not possible.
  • Blink: Using Blink no longer counts as dodge rolling. Now has a minimum Gem level of 8 (previously 14).
  • Fixed a bug where Cooldown Recovery (formerly Ingenuity) was unable to support Blink.
  • Version_0.2.1
    * Fixed a bug where Blink couldn't be used to dismount a Rhoa Mount.
    Version_0.2.0g
    * Most Skills that have no mana cost which you don't cast yourself are now also granted a hidden no skill cost stat preventing them from gaining additional costs, such as from Lich's Eldritch Empowerment Notable Passive Skill. Examples include Elemental Discharge, Impending Doom's Doom Blast and Blink. Spells you cast yourself granted from Wands and Staves will still be able to get additional costs.
    Version_0.2.0
  • Using Blink while in Demon Form now plays an appropriate animation instead of landing to Blink.
  • Blink is now a Travel Skill.
  • Fixed a bug where Blink could be used to travel through walls.
  • Version_0.1.1
    * Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment without traversing through the Time Portal.
    Blink
    Level: (1—20)
    Cooldown Time: (4.50—3.50) s (3 Times)
    Cast Time: 0.70 sec
    Requires: Level (1—90)
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
    Teleports (4—4.9) metres
    active skill override turn duration ms [150]
    base deal no damage [1]
    base skill enabled while mounted [1]
    blink valid placement search radius [15]
    skill desired amount override [1]
    skill is not considered a skill [1]
    usable with talisman [1]
    Skills can be managed in the Skills Panel.
    Microtransactions /1
    Vaal Chrono Seer Blink Effect
    Your Blink becomes a Vaal Chrono Seer Effect
    Supported By /19
  • Active Type: UsableWhileMoving, Spell, Cooldown, Travel, CanCancelActions, UsableWhileShapeshifted
  • Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Second Wind I
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind II
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind III
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Stomping Ground
    Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Atziri's Call
    [DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
    Atziri's Impatience
    Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
    Edit

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