Version 0.2.0
Herald of Ice
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
需求: Level (1–90), (3–112) Dex, (3–112) Int
需求: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff
Explosion
Skills can be managed in the Skills Panel.


来自 /1
未切割的增益技能宝石 等阶 4
Level Effect /40
Implicit |
---|
保留: 30 你击碎的敌人产生爆炸 |
等级 | 需求等级 | Int | Dex | Base Damage |
---|---|---|---|---|
1 | 0 | 4 | 4 | 100%, 100%, 70% |
2 | 3 | 7 | 7 | 100%, 100%, 77% |
3 | 6 | 9 | 9 | 100%, 100%, 85% |
4 | 10 | 13 | 13 | 100%, 100%, 93% |
5 | 14 | 17 | 17 | 100%, 100%, 102% |
6 | 18 | 20 | 20 | 100%, 100%, 110% |
7 | 22 | 24 | 24 | 100%, 100%, 119% |
8 | 26 | 28 | 28 | 100%, 100%, 127% |
9 | 31 | 32 | 32 | 100%, 100%, 135% |
10 | 36 | 37 | 37 | 100%, 100%, 144% |
11 | 41 | 41 | 41 | 100%, 100%, 153% |
12 | 46 | 46 | 46 | 100%, 100%, 163% |
13 | 52 | 51 | 51 | 100%, 100%, 174% |
14 | 58 | 57 | 57 | 100%, 100%, 186% |
15 | 64 | 62 | 62 | 100%, 100%, 199% |
16 | 66 | 64 | 64 | 100%, 100%, 214% |
17 | 72 | 70 | 70 | 100%, 100%, 229% |
18 | 78 | 75 | 75 | 100%, 100%, 247% |
19 | 84 | 80 | 80 | 100%, 100%, 265% |
20 | 90 | 86 | 86 | 100%, 100%, 286% |
21 | 100%, 100%, 308% | |||
22 | 100%, 100%, 332% | |||
23 | 100%, 100%, 357% | |||
24 | 100%, 100%, 385% | |||
25 | 100%, 100%, 415% | |||
26 | 100%, 100%, 447% | |||
27 | 100%, 100%, 481% | |||
28 | 100%, 100%, 518% | |||
29 | 100%, 100%, 559% | |||
30 | 100%, 100%, 602% | |||
31 | 100%, 100%, 648% | |||
32 | 100%, 100%, 698% | |||
33 | 100%, 100%, 752% | |||
34 | 100%, 100%, 810% | |||
35 | 100%, 100%, 873% | |||
36 | 100%, 100%, 941% | |||
37 | 100%, 100%, 1013% | |||
38 | 100%, 100%, 1092% | |||
39 | 100%, 100%, 1176% | |||
40 | 100%, 100%, 1267% |
Attribute /8
寒冰之捷
寒冰之捷
等阶: 4
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (4–86) Dex, (4–86) Int
需求: 任何攻击武器
增益
爆炸
攻击伤害: (70–286)%
无法被闪避
无法被冰冻
爆炸范围为 1.6 米
attack is not melee override [1]
base skill show average damage instead of dps [1]
is area damage [1]
skill can add multiple charges per action [1]
Skills can be managed in the Skills Panel.
Herald of Ice


Version 0.2.0
Herald of Ice
Level: (1–20)
需求: Level (1–90), (3–112) Dex, (3–112) Int
需求: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff
Enemies you Shatter explode
Explosion
Skills can be managed in the Skills Panel.


Level Effect /40
Implicit |
---|
你击碎的敌人产生爆炸 |
等级 | 需求等级 | Int | Dex | Base Damage | |
---|---|---|---|---|---|
1 | 0 | 4 | 4 | 0 | 100%, 100%, 70% |
2 | 3 | 7 | 7 | 0 | 100%, 100%, 77% |
3 | 6 | 9 | 9 | 0 | 100%, 100%, 85% |
4 | 10 | 13 | 13 | 0 | 100%, 100%, 93% |
5 | 14 | 17 | 17 | 0 | 100%, 100%, 102% |
6 | 18 | 20 | 20 | 0 | 100%, 100%, 110% |
7 | 22 | 24 | 24 | 0 | 100%, 100%, 119% |
8 | 26 | 28 | 28 | 0 | 100%, 100%, 127% |
9 | 31 | 32 | 32 | 0 | 100%, 100%, 135% |
10 | 36 | 37 | 37 | 0 | 100%, 100%, 144% |
11 | 41 | 41 | 41 | 0 | 100%, 100%, 153% |
12 | 46 | 46 | 46 | 0 | 100%, 100%, 163% |
13 | 52 | 51 | 51 | 0 | 100%, 100%, 174% |
14 | 58 | 57 | 57 | 0 | 100%, 100%, 186% |
15 | 64 | 62 | 62 | 0 | 100%, 100%, 199% |
16 | 66 | 64 | 64 | 0 | 100%, 100%, 214% |
17 | 72 | 70 | 70 | 0 | 100%, 100%, 229% |
18 | 78 | 75 | 75 | 0 | 100%, 100%, 247% |
19 | 84 | 80 | 80 | 0 | 100%, 100%, 265% |
20 | 90 | 86 | 86 | 0 | 100%, 100%, 286% |
21 | 0 | 100%, 100%, 308% | |||
22 | 0 | 100%, 100%, 332% | |||
23 | 0 | 100%, 100%, 357% | |||
24 | 0 | 100%, 100%, 385% | |||
25 | 0 | 100%, 100%, 415% | |||
26 | 0 | 100%, 100%, 447% | |||
27 | 0 | 100%, 100%, 481% | |||
28 | 0 | 100%, 100%, 518% | |||
29 | 0 | 100%, 100%, 559% | |||
30 | 0 | 100%, 100%, 602% | |||
31 | 0 | 100%, 100%, 648% | |||
32 | 0 | 100%, 100%, 698% | |||
33 | 0 | 100%, 100%, 752% | |||
34 | 0 | 100%, 100%, 810% | |||
35 | 0 | 100%, 100%, 873% | |||
36 | 0 | 100%, 100%, 941% | |||
37 | 0 | 100%, 100%, 1013% | |||
38 | 0 | 100%, 100%, 1092% | |||
39 | 0 | 100%, 100%, 1176% | |||
40 | 0 | 100%, 100%, 1267% |
Attribute /8
寒冰之捷
Herald of Ice
等级: (1–20)
需求: 等级 (1–90), (4–86) Dex, (4–86) Int
需求: 任何攻击武器
增益
爆炸
攻击伤害: (70–286)%
无法被闪避
无法被冰冻
爆炸范围为 1.6 米
attack is not melee override [1]
base skill show average damage instead of dps [1]
is area damage [1]
skill can add multiple charges per action [1]
skill desired amount override [1]
Skills can be managed in the Skills Panel.


商城 /20
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Gloom Herald Effect
Your Herald of Ash, Thunder or Ice becomes a dark effect.
Divine Herald Effect
Your Herald of Ash, Thunder or Ice becomes a divine effect.
Purple Herald Effect
Your Herald of Ash, Thunder or Ice becomes a purple effect.
Gore Herald Effect
Your Herald of Ash, Thunder or Ice becomes a gory effect.
Innocence Herald Effect
Your Herald of Ash, Thunder or Ice becomes an innocence effect.
Sin Herald Effect
Your Herald of Ash, Thunder or Ice becomes a sin effect.
Wasteland Herald Effect
Your Herald of Ash, Thunder or Ice becomes a Wasteland Effect.
Automaton Herald Effect
Your Herald of Ash, Thunder or Ice becomes an Automaton Effect.
Celestial Herald Effect
Your Herald becomes a Celestial Effect.
Blood Guard Herald Effect
Your Herald becomes a Blood Guard Effect.
Faith Guard Herald Effect
Your Herald becomes a Faith Guard Effect.
Demonic Herald Effect
Your Herald becomes a Demonic Effect.
Sunprism Herald Effect
Your Herald becomes a Sunprism Effect.
White Herald Effect
Your Herald becomes a White Effect.
Stygian Herald Effect
Your Herald becomes a Stygian Effect.
Dragon Hunter Herald Effect
Your Herald becomes a Dragon Hunter Effect.
Transcendence Herald Effect
Your Herald becomes a Transcendence Effect.
Darkwood Herald Effect
Your Herald becomes a Darkwood Effect.
Despair Herald Effect
Your Herald becomes a Despair Effect.
Supported By /156
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Close Combat II
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
精准暴击
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Frozen Spite
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.