Herald of Ice
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (1–109) Dex, (1–109) Int
Requires: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff
Enemies you Shatter explode
Additional Effects From Quality:
Explosion radius is (0–0.4) metres
Explosion
Attack Damage: (70–286)%
Can't be Evaded
Cannot Freeze
Explosion radius is 1.6 metres
100% of Explosion Physical Damage
Converted to Cold Damage
Converted to Cold Damage
Skills can be managed in the Skills Panel.


Version 0.1.0
Herald of Ice
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (1–109) Dex, (1–109) Int
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Enemies you Shatter explode
Additional Effects From Quality:
Explosion radius is (0–0.4) metres
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage
Converted to Cold Damage
Skills can be managed in the Skills Panel.

Support Gems /3
From /1
Uncut Spirit Gem Tier 4
Level Effect /40
Implicit |
---|
Reservation: 30 |
Level | Requires Level | Int | Dex | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 1 | 100%, 100%, 70% |
2 | 3 | 1 | 1 | 100%, 100%, 77% |
3 | 6 | 10 | 10 | 100%, 100%, 85% |
4 | 10 | 15 | 15 | 100%, 100%, 93% |
5 | 14 | 20 | 20 | 100%, 100%, 102% |
6 | 18 | 25 | 25 | 100%, 100%, 110% |
7 | 22 | 30 | 30 | 100%, 100%, 119% |
8 | 26 | 34 | 34 | 100%, 100%, 127% |
9 | 31 | 40 | 40 | 100%, 100%, 135% |
10 | 36 | 46 | 46 | 100%, 100%, 144% |
11 | 41 | 52 | 52 | 100%, 100%, 153% |
12 | 46 | 59 | 59 | 100%, 100%, 163% |
13 | 52 | 66 | 66 | 100%, 100%, 174% |
14 | 58 | 73 | 73 | 100%, 100%, 186% |
15 | 64 | 80 | 80 | 100%, 100%, 199% |
16 | 66 | 83 | 83 | 100%, 100%, 214% |
17 | 72 | 90 | 90 | 100%, 100%, 229% |
18 | 78 | 97 | 97 | 100%, 100%, 247% |
19 | 84 | 104 | 104 | 100%, 100%, 265% |
20 | 90 | 109 | 109 | 100%, 100%, 286% |
21 | 100%, 100%, 308% | |||
22 | 100%, 100%, 332% | |||
23 | 100%, 100%, 357% | |||
24 | 100%, 100%, 385% | |||
25 | 100%, 100%, 415% | |||
26 | 100%, 100%, 447% | |||
27 | 100%, 100%, 481% | |||
28 | 100%, 100%, 518% | |||
29 | 100%, 100%, 559% | |||
30 | 100%, 100%, 602% | |||
31 | 100%, 100%, 648% | |||
32 | 100%, 100%, 698% | |||
33 | 100%, 100%, 752% | |||
34 | 100%, 100%, 810% | |||
35 | 100%, 100%, 873% | |||
36 | 100%, 100%, 941% | |||
37 | 100%, 100%, 1013% | |||
38 | 100%, 100%, 1092% | |||
39 | 100%, 100%, 1176% | |||
40 | 100%, 100%, 1267% |
Attribute /8
Herald of Ice
Key | Value |
---|---|
Acronym | Shatter |
BaseType | Herald of Ice |
Class | Skill Gems |
TargetTypes | Any |
Type | Buff, HasReservation, Area, Cold, Attack, Herald, OngoingSkill, Persistent, NoAttackOrCastTime |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gems/SkillGemHeraldOfIce |
ActiveSkillsCode | herald_of_ice |
Herald of Ice
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (1–109) Dex, (1–109) Int
Requires: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff
Enemies you Shatter explode
base deal no damage [1]
display statset no hit damage [1]
Additional Effects From Quality:
Explosion radius is (0–0.4) metres
Explosion
Attack Damage: (70–286)%
Can't be Evaded
Cannot Freeze
Explosion radius is 1.6 metres
100% of Explosion Physical Damage
Converted to Cold Damage
Converted to Cold Damage
attack is not melee override [1]
base skill show average damage instead of dps [1]
is area damage [1]
skill can add multiple charges per action [1]
Skills can be managed in the Skills Panel.


Herald of Ice
Level: (1–20)
Requires: Level (1–90), (1–109) Dex, (1–109) Int
Requires: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff
Enemies you Shatter explode
Explosion
Attack Damage: (70–286)%
Can't be Evaded
Cannot Freeze
Explosion radius is 1.6 metres
100% of Explosion Physical Damage
Converted to Cold Damage
Converted to Cold Damage
Skills can be managed in the Skills Panel.


Level Effect /40
Level | Requires Level | Int | Dex | Base Damage | |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 0 | 100%, 100%, 70% |
2 | 3 | 1 | 1 | 0 | 100%, 100%, 77% |
3 | 6 | 10 | 10 | 0 | 100%, 100%, 85% |
4 | 10 | 15 | 15 | 0 | 100%, 100%, 93% |
5 | 14 | 20 | 20 | 0 | 100%, 100%, 102% |
6 | 18 | 25 | 25 | 0 | 100%, 100%, 110% |
7 | 22 | 30 | 30 | 0 | 100%, 100%, 119% |
8 | 26 | 34 | 34 | 0 | 100%, 100%, 127% |
9 | 31 | 40 | 40 | 0 | 100%, 100%, 135% |
10 | 36 | 46 | 46 | 0 | 100%, 100%, 144% |
11 | 41 | 52 | 52 | 0 | 100%, 100%, 153% |
12 | 46 | 59 | 59 | 0 | 100%, 100%, 163% |
13 | 52 | 66 | 66 | 0 | 100%, 100%, 174% |
14 | 58 | 73 | 73 | 0 | 100%, 100%, 186% |
15 | 64 | 80 | 80 | 0 | 100%, 100%, 199% |
16 | 66 | 83 | 83 | 0 | 100%, 100%, 214% |
17 | 72 | 90 | 90 | 0 | 100%, 100%, 229% |
18 | 78 | 97 | 97 | 0 | 100%, 100%, 247% |
19 | 84 | 104 | 104 | 0 | 100%, 100%, 265% |
20 | 90 | 109 | 109 | 0 | 100%, 100%, 286% |
21 | 0 | 100%, 100%, 308% | |||
22 | 0 | 100%, 100%, 332% | |||
23 | 0 | 100%, 100%, 357% | |||
24 | 0 | 100%, 100%, 385% | |||
25 | 0 | 100%, 100%, 415% | |||
26 | 0 | 100%, 100%, 447% | |||
27 | 0 | 100%, 100%, 481% | |||
28 | 0 | 100%, 100%, 518% | |||
29 | 0 | 100%, 100%, 559% | |||
30 | 0 | 100%, 100%, 602% | |||
31 | 0 | 100%, 100%, 648% | |||
32 | 0 | 100%, 100%, 698% | |||
33 | 0 | 100%, 100%, 752% | |||
34 | 0 | 100%, 100%, 810% | |||
35 | 0 | 100%, 100%, 873% | |||
36 | 0 | 100%, 100%, 941% | |||
37 | 0 | 100%, 100%, 1013% | |||
38 | 0 | 100%, 100%, 1092% | |||
39 | 0 | 100%, 100%, 1176% | |||
40 | 0 | 100%, 100%, 1267% |
Attribute /8
Herald of Ice
Key | Value |
---|---|
Acronym | Shatter |
BaseType | Herald of Ice |
Class | Skill Gems |
TargetTypes | Any |
Type | Buff, HasReservation, Area, Cold, Attack, Herald, OngoingSkill, Persistent, NoAttackOrCastTime |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gems/UniqueSkillGemHeraldOfIce |
ActiveSkillsCode | herald_of_ice |
Herald of Ice
Level: (1–20)
Requires: Level (1–90), (1–109) Dex, (1–109) Int
Requires: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff
Enemies you Shatter explode
base deal no damage [1]
display statset no hit damage [1]
skill desired amount override [1]
Explosion
Attack Damage: (70–286)%
Can't be Evaded
Cannot Freeze
Explosion radius is 1.6 metres
100% of Explosion Physical Damage
Converted to Cold Damage
Converted to Cold Damage
attack is not melee override [1]
base skill show average damage instead of dps [1]
is area damage [1]
skill can add multiple charges per action [1]
skill desired amount override [1]
Skills can be managed in the Skills Panel.


Microtransactions /20
Yaksha Shield
Changes the appearance of any equipped shield to the Yaksha Shield.
Legacy Gloves
Changes the appearance of any equipped gloves to the Legacy gloves.
Legacy Body Armour
Changes the appearance of any equipped body armour to the Legacy body armour.
Harbinger Challenge Eyes
Adds a pair of Harbinger Eyes to any equipped headdress.
Sin Portal Effect
This character's portals use the Sin Portal Effect.
Arcane Portal
This character's portals use the Arcane Portal.
Conquest Helmet
Changes the appearance of any equipped helmet to the Conquest Helmet.
Wasteland Portal Effect
This character's portals use the Wasteland Portal Effect.
Madman Boots
Changes the appearance of any equipped boots to the Madman Boots.
Oriath Body Armour
Changes the appearance of any equipped body armour to the Oriath Body Armour.
Blood Guard Wings
Adds the Blood Guard Wings Back Attachment to any equipped body armour.
Celestial Soulrend Effect
Your Soulrend becomes a Celestial Effect.
Wrangler Character Effect
Attaches the Wrangler Character Effect to your belt.
Black Aura Effect
Your Aura becomes a Black Effect.
Coldsnap Quiver
Changes the appearance of any equipped Quiver to the Coldsnap Quiver.
Stygian Weapon Effect
Adds the Stygian Weapon Effect to any equipped weapon.
Harvest Footprints Effect
Adds Harvest Footprints to any equipped pair of boots.
Temple Portal Effect
This character's portals use the Temple Portal Effect.
Misery Weapon
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, One Hand Mace, One Hand Axe, Bow or Quiver to the Misery Weapon.
Supported By /126
Fire Infusion
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Cold Infusion
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Bullseye
Supports Attacks, causing them to gain Accuracy.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Lightning Infusion
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Life Thief
Supports Attacks, causing their Physical damage to Leech Life.
Soul Thief
Supports Attacks, causing their Physical damage to Leech Mana.
Chaos Infusion
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Blind
Supports any skill that Hits enemies, causing them to Blind on Hit.
Fire Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Ice Bite
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Glaciation
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Conduction
Supports any skill that Hits enemies, making it more likely to Shock.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Maim
Supports Attacks, causing them to Maim enemies.
Immolate
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Execute
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Ruthless
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Searing Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Eternal Flame
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Stormfire
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Biting Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Deadly Herald
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Overpower
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Pin
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Innervate
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when Igniting.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Cold Mastery
Supports Cold skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Culling Strike
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Bone Shrapnel
Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Embitter
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Rusted Spikes
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Concoct
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Ambrosia
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Malady
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Dazzle
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Reach
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Commiserate
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Haemocrystals
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Arms Length
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Charm Bounty
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
Thornskin
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
First Blood
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Retort
Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Incision
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Unerring Power
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
Impale
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
See Red
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Inhibitor
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.