IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Herald of Ice
Tier: 4
Level: (1—20)
Reservation: 30 Spirit
Requires: Level (1—90), 5 Dex, 5 Int
Requires: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff
Enemies you Shatter explode
Explosion
Attack Damage: (70—286)%
Can't be Evaded
Cannot Freeze
Explosion radius is 1.6 metres
100% of Explosion Physical Damage
Converted to Cold Damage

Additional Effects From Quality:
Explosion radius is (0—0.4) metres
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 30
Enemies you Shatter explode
LevelRequires LevelIntDexBase Damage
1155100%, 100%, 100%, 70%
2155100%, 100%, 100%, 77%
3155100%, 100%, 100%, 85%
4155100%, 100%, 100%, 93%
5155100%, 100%, 100%, 102%
6155100%, 100%, 100%, 110%
7155100%, 100%, 100%, 119%
8155100%, 100%, 100%, 127%
9155100%, 100%, 100%, 135%
10155100%, 100%, 100%, 144%
11155100%, 100%, 100%, 153%
12155100%, 100%, 100%, 163%
13155100%, 100%, 100%, 174%
14155100%, 100%, 100%, 186%
15155100%, 100%, 100%, 199%
16155100%, 100%, 100%, 214%
17155100%, 100%, 100%, 229%
18155100%, 100%, 100%, 247%
19155100%, 100%, 100%, 265%
20155100%, 100%, 100%, 286%
211100%, 100%, 100%, 308%
221100%, 100%, 100%, 332%
231100%, 100%, 100%, 357%
241100%, 100%, 100%, 385%
251100%, 100%, 100%, 415%
261100%, 100%, 100%, 447%
271100%, 100%, 100%, 481%
281100%, 100%, 100%, 518%
291100%, 100%, 100%, 559%
301100%, 100%, 100%, 602%
311100%, 100%, 100%, 648%
321100%, 100%, 100%, 698%
331100%, 100%, 100%, 752%
341100%, 100%, 100%, 810%
351100%, 100%, 100%, 873%
361100%, 100%, 100%, 941%
371100%, 100%, 100%, 1013%
381100%, 100%, 100%, 1092%
391100%, 100%, 100%, 1176%
401100%, 100%, 100%, 1267%
Attribute /9

Herald of Ice

NameShow Full Descriptions
AcronymShatter
IdHeraldOfIce
BaseType Herald of Ice
Class Skill Gems
TargetTypesAny
TypeBuff, HasReservation, Area, Cold, Attack, Herald, OngoingSkill, Persistent, NoAttackOrCastTime, AttackInPlace
BuffIconHeraldOfIceSkill
ItemTypeMetadata/Items/Gems/SkillGemHeraldOfIce
ActiveSkillsCodeherald_of_ice
Version history /2
VersionChanges
0.2.0
  • Herald of Ice's Explosion Radius is now 1.6 metres (previously 1.8).
  • 0.1.1
    * Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set.
    Herald of Ice
    Tier: 4
    Level: (1—20)
    Reservation: 30 Spirit
    Requires: Level (1—90), 5 Dex, 5 Int
    Requires: Any Martial Weapon
    While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
    Buff
    Enemies you Shatter explode
    base deal no damage [1]
    display statset no hit damage [1]
    Explosion
    Attack Damage: (70—286)%
    Can't be Evaded
    Cannot Freeze
    Explosion radius is 1.6 metres
    100% of Explosion Physical Damage
    Converted to Cold Damage
    attack is not melee override [1]
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill can add multiple charges per action [1]

    Additional Effects From Quality:
    Explosion radius is (0—0.4) metres
    Skills can be managed in the Skills Panel.
    Supported By /166
  • Active Type: Buff, HasReservation, Area, Cold, Attack, Herald, OngoingSkill, Persistent, NoAttackOrCastTime, AttackInPlace
  • addedfiredamagesupport
    Fire Attunement
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    knockbacksupport
    Knockback
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    lifeleechsupport
    Life Leech I
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech II
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech III
    Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
    firepenetrationsupport
    Fire Penetration I
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    firepenetrationsupport
    Fire Penetration II
    Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
    chancetobleedsupport
    Bleed I
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed II
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed III
    Supports any skill that Hits enemies, causing it to inflict Bleeding.
    chancetobleedsupport
    Bleed IV
    Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
    immolationsupport
    Immolate
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    brutalitysupport
    Brutality I
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    executesupport
    Execute I
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute II
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute III
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    ignitionsupport
    Ignite I
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite II
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite III
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    searingflamesupport
    Searing Flame I
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    searingflamesupport
    Searing Flame II
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    eternalflamesupport
    Eternal Flame I
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    eternalflamesupport
    Eternal Flame II
    Supports any skill that Hits enemies, causing its Ignites to last longer.
    eternalflamesupport
    Eternal Flame III
    Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
    exploitweaknesssupport
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    overpowersupport
    Stun I
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun II
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun III
    Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    armourexplosionsupport
    Armour Explosion
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    fireexposuresupport
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
    deepcutssupport
    Deep Cuts I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    deepcutssupport
    Deep Cuts II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    vitalitysupport
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    vitalitysupport
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    herbalismsupport
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    herbalismsupport
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    cannibalismsupport
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    cannibalismsupport
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    rupturesupport
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    armourbreaksupport
    Armour Break I
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    armourbreaksupport
    Armour Break II
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    armourbreaksupport
    Armour Break III
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    weaponelementaldamagesupport
    Elemental Armament I
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament II
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament III
    Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
    heftsupport
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    rustedspikessupport
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    thornskinsupport
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    thornskinsupport
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    direstrikesupport
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    direstrikesupport
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    coolheadedsupport
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    incisionsupport
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    enduranceonheavystunsupport
    Enduring Impact I
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    enduranceonheavystunsupport
    Enduring Impact II
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    blankbluesupport
    Xoph's Pyre
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    blankbluesupport
    Uul-Netol's Embrace
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    blankredsupport
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Omen
    Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Augury
    Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    additionalaccuracy
    Heightened Accuracy I
    Supports Attacks, causing them to gain Accuracy.
    additionalaccuracy
    Heightened Accuracy II
    Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
    addedlightningdamagesupport
    Lightning Attunement
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    blindsupport
    Blind I
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    blindsupport
    Blind II
    Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
    lightningpenetrationsupport
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    conductionsupport
    Shock
    Supports any skill that Hits enemies, making it more likely to Shock.
    chancetopoisonsupport
    Poison I
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison II
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison III
    Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
    maimsupport
    Maim
    Supports Attacks, causing them to Maim enemies.
    lastingshocksupport
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    closecombatsupport
    Close Combat I
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    closecombatsupport
    Close Combat II
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    overchargesupport
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    neuraloverloadsupport
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    corrosionsupport
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    burstingplaguesupport
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    electrocutesupport
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    blankgreensupport
    Eonyr's Thunder
    [DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
    deadlyheraldssupport
    Deadly Herald
    Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
    lockdownsupport
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    pinsupport
    Pin I
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    pinsupport
    Pin II
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
    pinsupport
    Pin III
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
    lifeflasksupport
    Bounty I
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    lifeflasksupport
    Bounty II
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    manaflasksupport
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    lifeflasksupport
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    lifeoncull
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    manaoncull
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    multiplepoisonsupport
    Escalating Poison
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    lightningexposuresupport
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
    deadlypoisonsupport
    Deadly Poison I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    deadlypoisonsupport
    Deadly Poison II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    swiftafflictionsupport
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    encumberancesupport
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    precisionsupport
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    precisionsupport
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    cullingstrikesupport
    Culling Strike I
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    cullingstrikesupport
    Culling Strike II
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    farcombatsupport
    Longshot I
    Supports Attacks, causing them to deal more damage from farther away.
    farcombatsupport
    Longshot II
    Supports Attacks, causing them to deal more damage from farther away.
    maladysupport
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    reachsupport
    Overreach
    Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
    blindsidesupport
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    warmbloodedsupport
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    impalesupport
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    mixedmaladiessupport
    Admixture
    Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
    frozenspitesupport
    Frozen Spite
    Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
    blankbluesupport
    Tul's Stillness
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    blankgreensupport
    Rakiata's Flow
    Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
    blankgreensupport
    Tacati's Ire
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    blankgreensupport
    Arakaali's Lust
    Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
    addedcolddamagesupport
    Cold Attunement
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    increasedareaofeffectsupport
    Magnified Area I
    Supports any skill with an area of effect, making it larger.
    increasedareaofeffectsupport
    Magnified Area II
    Supports any skill with an area of effect, making it larger.
    increasedcritdamagesupport
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    manaleechsupport
    Mana Leech
    Supports Attacks, causing their Physical damage to Leech Mana.
    WalkeroftheWilds
    Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    addedchaosdamagesupport
    Chaos Attunement
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    concentratedeffectsupport
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    coldpenetrationsupport
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    hypothermiasupport
    Freeze
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    elementalfocussupport
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    igniteproliferationsupport
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    witheringtouchsupport
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    frozennexussupport
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    shocksiphonsupport
    Shock Siphon
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    shockingproliferationsupport
    Shock Conduction I
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    shockingproliferationsupport
    Shock Conduction II
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
    deepfreezesupport
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    pinpointcriticalsupport
    Pinpoint Critical
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    frostfiresupport
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    stormfiresupport
    Stormfire
    Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
    bitingfrostsupport
    Biting Frost I
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    bitingfrostsupport
    Biting Frost II
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
    fierydeathsupport
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    ambushsupport
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    coldexposuresupport
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
    coldmasterysupport
    Cold Mastery
    Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
    claritysupport
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    claritysupport
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    stripawaysupport
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    boneshrapnelsupport
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    embittersupport
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    mysticismsupport
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    mysticismsupport
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    upwellingsupport
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    upwellingsupport
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    strongheartedsupport
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    GroundingShocksSupport
    Static Shocks
    Supports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
    livinglightningsupport
    Living Lightning
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    livinglightningsupport
    Living Lightning II
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    shockingriftsupport
    Electromagnetism
    Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
    blankbluesupport
    Esh's Radiance
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
    blankbluesupport
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    blankbluesupport
    Varashta's Blessing
    Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
    Coursing Current
    Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
    Brittle Armour
    Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
    Practical Magic I
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Practical Magic II
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Herald of Ice
    Level: (1—20)
    Requires: Level (1—90), 5 Dex, 5 Int
    Requires: Any Martial Weapon
    While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
    Buff
    Enemies you Shatter explode
    Explosion
    Attack Damage: (70—286)%
    Can't be Evaded
    Cannot Freeze
    Explosion radius is 1.6 metres
    100% of Explosion Physical Damage
    Converted to Cold Damage
    Skills can be managed in the Skills Panel.
    Level Effect /40
    Implicit
    Enemies you Shatter explode
    LevelRequires LevelIntDexBase Damage
    1155100%, 100%, 100%, 70%
    2155100%, 100%, 100%, 77%
    3155100%, 100%, 100%, 85%
    4155100%, 100%, 100%, 93%
    5155100%, 100%, 100%, 102%
    6155100%, 100%, 100%, 110%
    7155100%, 100%, 100%, 119%
    8155100%, 100%, 100%, 127%
    9155100%, 100%, 100%, 135%
    10155100%, 100%, 100%, 144%
    11155100%, 100%, 100%, 153%
    12155100%, 100%, 100%, 163%
    13155100%, 100%, 100%, 174%
    14155100%, 100%, 100%, 186%
    15155100%, 100%, 100%, 199%
    16155100%, 100%, 100%, 214%
    17155100%, 100%, 100%, 229%
    18155100%, 100%, 100%, 247%
    19155100%, 100%, 100%, 265%
    20155100%, 100%, 100%, 286%
    211100%, 100%, 100%, 308%
    221100%, 100%, 100%, 332%
    231100%, 100%, 100%, 357%
    241100%, 100%, 100%, 385%
    251100%, 100%, 100%, 415%
    261100%, 100%, 100%, 447%
    271100%, 100%, 100%, 481%
    281100%, 100%, 100%, 518%
    291100%, 100%, 100%, 559%
    301100%, 100%, 100%, 602%
    311100%, 100%, 100%, 648%
    321100%, 100%, 100%, 698%
    331100%, 100%, 100%, 752%
    341100%, 100%, 100%, 810%
    351100%, 100%, 100%, 873%
    361100%, 100%, 100%, 941%
    371100%, 100%, 100%, 1013%
    381100%, 100%, 100%, 1092%
    391100%, 100%, 100%, 1176%
    401100%, 100%, 100%, 1267%
    Attribute /9

    Herald of Ice

    NameShow Full Descriptions
    AcronymShatter
    IdUniqueHeraldOfIce
    BaseType Herald of Ice
    Class Skill Gems
    TargetTypesAny
    TypeBuff, HasReservation, Area, Cold, Attack, Herald, OngoingSkill, Persistent, NoAttackOrCastTime, AttackInPlace
    BuffIconHeraldOfIceSkill
    ItemTypeMetadata/Items/Gems/UniqueSkillGemHeraldOfIce
    ActiveSkillsCodeherald_of_ice
    Version history /2
    VersionChanges
    0.2.0
  • Herald of Ice's Explosion Radius is now 1.6 metres (previously 1.8).
  • 0.1.1
    * Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set.
    Herald of Ice
    Level: (1—20)
    Requires: Level (1—90), 5 Dex, 5 Int
    Requires: Any Martial Weapon
    While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
    Buff
    Enemies you Shatter explode
    base deal no damage [1]
    display statset no hit damage [1]
    skill desired amount override [1]
    Explosion
    Attack Damage: (70—286)%
    Can't be Evaded
    Cannot Freeze
    Explosion radius is 1.6 metres
    100% of Explosion Physical Damage
    Converted to Cold Damage
    attack is not melee override [1]
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill can add multiple charges per action [1]
    skill desired amount override [1]
    Skills can be managed in the Skills Panel.
    Supported By /166
  • Active Type: Buff, HasReservation, Area, Cold, Attack, Herald, OngoingSkill, Persistent, NoAttackOrCastTime, AttackInPlace
  • addedfiredamagesupport
    Fire Attunement
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    knockbacksupport
    Knockback
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    lifeleechsupport
    Life Leech I
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech II
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech III
    Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
    firepenetrationsupport
    Fire Penetration I
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    firepenetrationsupport
    Fire Penetration II
    Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
    chancetobleedsupport
    Bleed I
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed II
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed III
    Supports any skill that Hits enemies, causing it to inflict Bleeding.
    chancetobleedsupport
    Bleed IV
    Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
    immolationsupport
    Immolate
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    brutalitysupport
    Brutality I
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    executesupport
    Execute I
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute II
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute III
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    ignitionsupport
    Ignite I
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite II
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite III
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    searingflamesupport
    Searing Flame I
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    searingflamesupport
    Searing Flame II
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    eternalflamesupport
    Eternal Flame I
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    eternalflamesupport
    Eternal Flame II
    Supports any skill that Hits enemies, causing its Ignites to last longer.
    eternalflamesupport
    Eternal Flame III
    Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
    exploitweaknesssupport
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    overpowersupport
    Stun I
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun II
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun III
    Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    armourexplosionsupport
    Armour Explosion
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    fireexposuresupport
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
    deepcutssupport
    Deep Cuts I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    deepcutssupport
    Deep Cuts II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    vitalitysupport
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    vitalitysupport
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    herbalismsupport
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    herbalismsupport
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    cannibalismsupport
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    cannibalismsupport
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    rupturesupport
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    armourbreaksupport
    Armour Break I
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    armourbreaksupport
    Armour Break II
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    armourbreaksupport
    Armour Break III
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    weaponelementaldamagesupport
    Elemental Armament I
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament II
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament III
    Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
    heftsupport
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    rustedspikessupport
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    thornskinsupport
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    thornskinsupport
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    direstrikesupport
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    direstrikesupport
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    coolheadedsupport
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    incisionsupport
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    enduranceonheavystunsupport
    Enduring Impact I
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    enduranceonheavystunsupport
    Enduring Impact II
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    blankbluesupport
    Xoph's Pyre
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    blankbluesupport
    Uul-Netol's Embrace
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    blankredsupport
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Omen
    Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Augury
    Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    additionalaccuracy
    Heightened Accuracy I
    Supports Attacks, causing them to gain Accuracy.
    additionalaccuracy
    Heightened Accuracy II
    Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
    addedlightningdamagesupport
    Lightning Attunement
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    blindsupport
    Blind I
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    blindsupport
    Blind II
    Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
    lightningpenetrationsupport
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    conductionsupport
    Shock
    Supports any skill that Hits enemies, making it more likely to Shock.
    chancetopoisonsupport
    Poison I
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison II
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison III
    Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
    maimsupport
    Maim
    Supports Attacks, causing them to Maim enemies.
    lastingshocksupport
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    closecombatsupport
    Close Combat I
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    closecombatsupport
    Close Combat II
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    overchargesupport
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    neuraloverloadsupport
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    corrosionsupport
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    burstingplaguesupport
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    electrocutesupport
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    blankgreensupport
    Eonyr's Thunder
    [DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
    deadlyheraldssupport
    Deadly Herald
    Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
    lockdownsupport
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    pinsupport
    Pin I
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    pinsupport
    Pin II
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
    pinsupport
    Pin III
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
    lifeflasksupport
    Bounty I
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    lifeflasksupport
    Bounty II
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    manaflasksupport
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    lifeflasksupport
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    lifeoncull
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    manaoncull
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    multiplepoisonsupport
    Escalating Poison
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    lightningexposuresupport
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
    deadlypoisonsupport
    Deadly Poison I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    deadlypoisonsupport
    Deadly Poison II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    swiftafflictionsupport
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    encumberancesupport
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    precisionsupport
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    precisionsupport
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    cullingstrikesupport
    Culling Strike I
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    cullingstrikesupport
    Culling Strike II
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    farcombatsupport
    Longshot I
    Supports Attacks, causing them to deal more damage from farther away.
    farcombatsupport
    Longshot II
    Supports Attacks, causing them to deal more damage from farther away.
    maladysupport
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    reachsupport
    Overreach
    Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
    blindsidesupport
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    warmbloodedsupport
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    impalesupport
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    mixedmaladiessupport
    Admixture
    Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
    frozenspitesupport
    Frozen Spite
    Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
    blankbluesupport
    Tul's Stillness
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    blankgreensupport
    Rakiata's Flow
    Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
    blankgreensupport
    Tacati's Ire
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    blankgreensupport
    Arakaali's Lust
    Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
    addedcolddamagesupport
    Cold Attunement
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    increasedareaofeffectsupport
    Magnified Area I
    Supports any skill with an area of effect, making it larger.
    increasedareaofeffectsupport
    Magnified Area II
    Supports any skill with an area of effect, making it larger.
    increasedcritdamagesupport
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    manaleechsupport
    Mana Leech
    Supports Attacks, causing their Physical damage to Leech Mana.
    WalkeroftheWilds
    Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    addedchaosdamagesupport
    Chaos Attunement
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    concentratedeffectsupport
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    coldpenetrationsupport
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    hypothermiasupport
    Freeze
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    elementalfocussupport
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    igniteproliferationsupport
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    witheringtouchsupport
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    frozennexussupport
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    shocksiphonsupport
    Shock Siphon
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    shockingproliferationsupport
    Shock Conduction I
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    shockingproliferationsupport
    Shock Conduction II
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
    deepfreezesupport
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    pinpointcriticalsupport
    Pinpoint Critical
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    frostfiresupport
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    stormfiresupport
    Stormfire
    Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
    bitingfrostsupport
    Biting Frost I
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    bitingfrostsupport
    Biting Frost II
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
    fierydeathsupport
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    ambushsupport
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    coldexposuresupport
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
    coldmasterysupport
    Cold Mastery
    Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
    claritysupport
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    claritysupport
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    stripawaysupport
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    boneshrapnelsupport
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    embittersupport
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    mysticismsupport
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    mysticismsupport
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    upwellingsupport
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    upwellingsupport
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    strongheartedsupport
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    GroundingShocksSupport
    Static Shocks
    Supports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
    livinglightningsupport
    Living Lightning
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    livinglightningsupport
    Living Lightning II
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    shockingriftsupport
    Electromagnetism
    Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
    blankbluesupport
    Esh's Radiance
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
    blankbluesupport
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    blankbluesupport
    Varashta's Blessing
    Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
    Coursing Current
    Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
    Brittle Armour
    Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
    Practical Magic I
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Practical Magic II
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Microtransactions /21
    AuraVanishingDye
    Invisible Buff Effect
    Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
    GloomHerald
    Gloom Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a dark effect.
    DivineHerald
    Divine Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a divine effect.
    PurpleHerald
    Purple Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a purple effect.
    GoreHerald
    Gore Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a gory effect.
    InnocenceHerald
    Innocence Herald Effect
    Your Herald of Ash, Thunder or Ice becomes an innocence effect.
    SinHerald
    Sin Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a sin effect.
    WastelandHerald
    Wasteland Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a Wasteland Effect.
    AutomatonHerald
    Automaton Herald Effect
    Your Herald of Ash, Thunder or Ice becomes an Automaton Effect.
    CelestialHerald
    Celestial Herald Effect
    Your Herald becomes a Celestial Effect.
    BloodGuardHerald
    Blood Guard Herald Effect
    Your Herald becomes a Blood Guard Effect.
    FaithGuardHerald
    Faith Guard Herald Effect
    Your Herald becomes a Faith Guard Effect.
    DemonicHerald
    Demonic Herald Effect
    Your Herald becomes a Demonic Effect.
    SunprismHerald
    Sunprism Herald Effect
    Your Herald becomes a Sunprism Effect.
    WhiteHeraldEffect
    White Herald Effect
    Your Herald becomes a White Effect.
    StygianHeraldEffect
    Stygian Herald Effect
    Your Herald becomes a Stygian Effect.
    DragonHunterHeraldEffect
    Dragon Hunter Herald Effect
    Your Herald becomes a Dragon Hunter Effect.
    TranscendenceHeraldEffect
    Transcendence Herald Effect
    Your Herald becomes a Transcendence Effect.
    DarkwoodHeraldEffect
    Darkwood Herald Effect
    Your Herald becomes a Darkwood Effect.
    DespairHeraldEffect
    Despair Herald Effect
    Your Herald becomes a Despair Effect.
    Edit

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