Raging Spirits
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (4–157) Int
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds
Additional Effects From Quality:
Limit (0–1) Summoned Raging Spirit
Skills can be managed in the Skills Panel.


Version 0.2.0
Raging Spirits
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (2–205) Int
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds
Additional Effects From Quality:
Limit (0–1) Summoned Raging Spirit
Skills can be managed in the Skills Panel.


From /1
Uncut Spirit Gem Tier 4
Level Effect /40
Level | Requires Level | Int | Base Damage | Minion Level |
---|---|---|---|---|
1 | 0 | 4 | 100%, 100% | 2 |
2 | 3 | 9 | 100%, 100% | 4 |
3 | 6 | 14 | 100%, 100% | 6 |
4 | 10 | 21 | 100%, 100% | 8 |
5 | 14 | 28 | 100%, 100% | 10 |
6 | 18 | 35 | 100%, 100% | 12 |
7 | 22 | 41 | 100%, 100% | 14 |
8 | 26 | 48 | 100%, 100% | 16 |
9 | 31 | 57 | 100%, 100% | 18 |
10 | 36 | 65 | 100%, 100% | 20 |
11 | 41 | 74 | 100%, 100% | 22 |
12 | 46 | 82 | 100%, 100% | 24 |
13 | 52 | 92 | 100%, 100% | 26 |
14 | 58 | 103 | 100%, 100% | 28 |
15 | 64 | 113 | 100%, 100% | 30 |
16 | 66 | 116 | 100%, 100% | 32 |
17 | 72 | 126 | 100%, 100% | 34 |
18 | 78 | 137 | 100%, 100% | 36 |
19 | 84 | 147 | 100%, 100% | 38 |
20 | 90 | 157 | 100%, 100% | 40 |
21 | 100%, 100% | 42 | ||
22 | 100%, 100% | 44 | ||
23 | 100%, 100% | 46 | ||
24 | 100%, 100% | 48 | ||
25 | 100%, 100% | 50 | ||
26 | 100%, 100% | 52 | ||
27 | 100%, 100% | 54 | ||
28 | 100%, 100% | 56 | ||
29 | 100%, 100% | 58 | ||
30 | 100%, 100% | 60 | ||
31 | 100%, 100% | 62 | ||
32 | 100%, 100% | 64 | ||
33 | 100%, 100% | 66 | ||
34 | 100%, 100% | 68 | ||
35 | 100%, 100% | 70 | ||
36 | 100%, 100% | 72 | ||
37 | 100%, 100% | 74 | ||
38 | 100%, 100% | 76 | ||
39 | 100%, 100% | 78 | ||
40 | 100%, 100% | 80 |
Attribute /7
Raging Spirits
Name | Show Full Descriptions |
---|---|
Acronym | Minion, Projectile, Spirit, Limit |
BaseType | Raging Spirits |
Class | Skill Gems |
TargetTypes | Ground |
Type | Buff, Minion, Fire, CreatesMinion, HasReservation, OngoingSkill, Duration, Persistent, Limit |
ItemType | Metadata/Items/Gem/SkillGemRagingSpirits |
ActiveSkillsCode | raging_spirits |
Raging Spirits
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (4–157) Int
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds
base deal no damage [1]
display minion monster type [20]
Additional Effects From Quality:
Limit (0–1) Summoned Raging Spirit
Skills can be managed in the Skills Panel.


Supported By /48
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Meat Shield II
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Tecrod's Revenge
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Raging Spirits
raging_spirits_buff
Attribute /4
raging_spirits_buff
Name | Show Full Descriptions |
---|---|
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Raging Spirit

40% more Attack Speed
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Life
25%
Resistance




Damage
70%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 12
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
RagingSpiritPlayerSummoned
Metadata
RagingSpiritPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,939
Armour
2,413
Evasion Rating
708
Damage
163
Spell Damage
163
Accuracy
2,464
Attack Time
1
Experience
28,634
Minion Life
1,733
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 131–196
Critical Hit Chance: 5%
Attack Time: 1 sec
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" Positioned { collision_hull_type = "projectile" } Stats { untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RagingSpirit/RagingSpiritPlayerSummoned"] = { name = "Raging Spirit", life = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1, attackRange = 12, accuracy = 1, skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% more Attack Speed
Family | IncreasedAttackSpeed |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Raging Spirits Monster /1
Name | Modifiers | Spectre |
---|---|---|
Nyassa, the Flaming Hand | monster dropped item rarity +% [1500] | Y |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.