Herald of Blood
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Any Martial Weapon
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Buff
Enemies with Blood Loss you kill explode

Additional Effects From Quality:
Deals +(0–4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Explosion
Can't be Evaded
Cannot cause Bleeding
Explosion radius is 1.5 metres
(4–107) to (6–160) base Physical Damage
Deals +15% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
(40–59)% chance to Aggravate Bleeding on Hit
Skills can be managed in the Skills Panel.
Version 0.1.0
Metadata/Items/Gem/SkillGemHeraldOfBlood
Level: (1–20)
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Reservation: 30
Deals +15% of exploded enemy's Blood Loss\nas unscalable Physical Attack Damage
LevelRequires LevelStrDexBase Damage4 to 6 base Physical Damage40% chance to Aggravate Bleeding on Hit
1011100%, 100%, 100%4, 640
2311100%, 100%, 100%6, 1041
361010100%, 100%, 100%10, 1542
4101515100%, 100%, 100%14, 2143
5142020100%, 100%, 100%18, 2744
6182525100%, 100%, 100%22, 3345
7223030100%, 100%, 100%27, 4046
8263434100%, 100%, 100%31, 4747
9314040100%, 100%, 100%36, 5448
10364646100%, 100%, 100%41, 6249
11415252100%, 100%, 100%47, 7050
12465959100%, 100%, 100%53, 7951
13526666100%, 100%, 100%58, 8852
14587373100%, 100%, 100%65, 9753
15648080100%, 100%, 100%71, 10754
16668383100%, 100%, 100%78, 11655
17729090100%, 100%, 100%85, 12756
18789797100%, 100%, 100%92, 13857
1984104104100%, 100%, 100%99, 14958
2090109109100%, 100%, 100%107, 16059
21100%, 100%, 100%114, 17260
22100%, 100%, 100%123, 18461
23100%, 100%, 100%131, 19662
24100%, 100%, 100%139, 20963
25100%, 100%, 100%148, 22264
26100%, 100%, 100%157, 23665
27100%, 100%, 100%167, 25066
28100%, 100%, 100%176, 26467
29100%, 100%, 100%186, 27968
30100%, 100%, 100%196, 29469
31100%, 100%, 100%206, 30969
32100%, 100%, 100%217, 32570
33100%, 100%, 100%227, 34170
34100%, 100%, 100%238, 35771
35100%, 100%, 100%250, 37471
36100%, 100%, 100%261, 39172
37100%, 100%, 100%273, 40972
38100%, 100%, 100%285, 42773
39100%, 100%, 100%297, 44573
40100%, 100%, 100%309, 46474
Attribute /7

Herald of Blood

KeyValue
BaseType Herald of Blood
Class Skill Gems
TargetTypesAny
TypeOngoingSkill, HasReservation, Buff, Persistent, Herald, UseGlobalStats, Area, Attack, Physical, SkillConsumesBleeding, NoAttackOrCastTime
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemHeraldOfBlood
ActiveSkillsCodeherald_of_blood
Herald of Blood
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Any Martial Weapon
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Buff
Enemies with Blood Loss you kill explode
base deal no damage [1]

Additional Effects From Quality:
Deals +(0–4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Explosion
Can't be Evaded
Cannot cause Bleeding
Explosion radius is 1.5 metres
attack is not melee override [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
is area damage [1]
replace main hand unarmed attack stats with nothing type [1]
skill can add multiple charges per action [1]
skill override pvp scaling time ms [300]
(4–107) to (6–160) base Physical Damage
Deals +15% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
(40–59)% chance to Aggravate Bleeding on Hit
Skills can be managed in the Skills Panel.
Microtransactions /1
Supported By /126
  • Active Type: OngoingSkill, HasReservation, Buff, Persistent, Herald, UseGlobalStats, Area, Attack, Physical, SkillConsumesBleeding, NoAttackOrCastTime
  • Fire Infusion
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    Cold Infusion
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    Bullseye
    Supports Attacks, causing them to gain Accuracy.
    Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Lightning Infusion
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Life Thief
    Supports Attacks, causing their Physical damage to Leech Life.
    Soul Thief
    Supports Attacks, causing their Physical damage to Leech Mana.
    Chaos Infusion
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Blind
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    Fire Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    Ice Bite
    Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    Glaciation
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    Conduction
    Supports any skill that Hits enemies, making it more likely to Shock.
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    Maim
    Supports Attacks, causing them to Maim enemies.
    Immolate
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    Brutality
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Momentum
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    Close Combat
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    Execute
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Ruthless
    Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    Shock Siphon
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    Ignition
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Searing Flame
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    Eternal Flame
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    Devastate
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    Pinpoint Critical
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    Stormfire
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    Biting Frost
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    Deadly Herald
    Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    Overpower
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    Pin
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    Break Endurance
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Innervate
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Armour Explosion
    Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Fire Exposure when Igniting.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Culling Strike
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Longshot
    Supports Attacks, causing them to deal more damage from farther away.
    Discombobulate
    Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
    Break Posture
    Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
    Primal Armament
    Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    Verglas
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    Concoct
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    Ambrosia
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    Dazzle
    Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
    Overextend
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    Reach
    Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
    Commiserate
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    Hit and Run
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
    Defy
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    Volatility
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    Haemocrystals
    Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
    Arms Length
    Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
    Charm Bounty
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
    Thornskin
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Untouchable
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    Unabating
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    First Blood
    Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
    Retort
    Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
    Blood in the Eyes
    Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    Unerring Power
    Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    See Red
    Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
    Outmaneuver
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
    Tumult
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
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