Wind Dancer
Tier: 4
Level: (1—20)
Reservation: 30 Spirit
Requires: Level (1—90), (4—157) Dex
Requires: Any Martial Weapon
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Buff
3 maximum stages
Gain a stage every (1.12—1.5) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Gale Force
Cooldown Time: 0.25 s
Attack Damage: (20—82)% of base
Knocks Back Enemies
Explosion radius is 1.6 metres
100% more area of effect per stage
50% more damage per stage
25% more Knockback distance per stage

Additional Effects From Quality:
+(0—0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 30
3 maximum stages
10% more Evasion Rating per stage\nOn being Hit by an Enemy, consume all\nstages to trigger Gale Force
Knocks Back Enemies
LevelRequires LevelDexBase DamageGain a stage every 1.5 seconds
104100%, 100%, 20%1.5
239100%, 100%, 22%1.48
3614100%, 100%, 24%1.46
41021100%, 100%, 27%1.44
51428100%, 100%, 29%1.42
61835100%, 100%, 31%1.4
72241100%, 100%, 34%1.38
82648100%, 100%, 36%1.36
93157100%, 100%, 39%1.34
103665100%, 100%, 41%1.32
114174100%, 100%, 44%1.3
124682100%, 100%, 47%1.28
135292100%, 100%, 50%1.26
1458103100%, 100%, 53%1.24
1564113100%, 100%, 57%1.22
1666116100%, 100%, 61%1.2
1772126100%, 100%, 66%1.18
1878137100%, 100%, 70%1.16
1984147100%, 100%, 76%1.14
2090157100%, 100%, 82%1.12
21100%, 100%, 88%1.1
22100%, 100%, 95%1.08
23100%, 100%, 102%1.06
24100%, 100%, 110%1.04
25100%, 100%, 118%1.02
26100%, 100%, 128%1
27100%, 100%, 138%0.98
28100%, 100%, 148%0.96
29100%, 100%, 160%0.94
30100%, 100%, 172%0.92
31100%, 100%, 185%0.91
32100%, 100%, 200%0.9
33100%, 100%, 215%0.89
34100%, 100%, 232%0.88
35100%, 100%, 249%0.87
36100%, 100%, 269%0.86
37100%, 100%, 290%0.85
38100%, 100%, 312%0.84
39100%, 100%, 336%0.83
40100%, 100%, 362%0.82
Attribute /7

Wind Dancer

NameShow Full Descriptions
AcronymHit, Evasion, Gain
BaseType Wind Dancer
Class Skill Gems
TargetTypesGround
TypeBuff, HasReservation, OngoingSkill, Persistent, GainsStages, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemWindDancer
ActiveSkillsCodewind_dancer
Version history /3
VersionChanges
Version_0.4.0
  • Wind Dancer: Gale Force now deals 27%-82% of Attack Damage at Gem Levels 4-20 (previously 53%-163%).
  • Fixed a bug where Wind Dancer's nova did not scale with modifiers to area damage.
  • Version_0.2.0
  • Wind Dancer now grants 10% more Evasion Rating per stage at all Gem levels (previously 15-19% at Gem levels 4-20), and gains a Stage every 1.44 to 1.12 seconds at Gem levels 4-20 (previously 1.5 to 1.3 seconds). Gale Force now deals 53-163% of Attack Damage at Gem levels 4-20 (previously 40-125%), and now uses the Critical Hit chance of your main-hand weapon instead of having a baseline 5% Critical Hit chance. Wind Dancer stages are now consumed on being Hit by an Enemy, instead of from a Melee Attack. Wind Dancer's stage gain timer is no longer interrupted when you are hit. Quality now provides +0 to 0.4 metres to Explosion Radius (previously +0-1 to Maximum Stages).
  • Wind Dancer's Gale Force has had the Knockback distance reduced.
  • Fixed a bug where Wind Dancer stages could be kept after weapon swapping to a weapon set that did not have Wind Dancer activated.
  • Fixed a bug where some of the stats on the Gale Force Skill triggered by Wind Dancer were not being displayed.
  • Wind Dancer's Gale Force has had the Knockback distance reduced.
  • Version_0.1.0e
    * Fixed an instance crash with Wind Dancer.
    Wind Dancer
    Tier: 4
    Level: (1—20)
    Reservation: 30 Spirit
    Requires: Level (1—90), (4—157) Dex
    Requires: Any Martial Weapon
    While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
    Buff
    3 maximum stages
    Gain a stage every (1.12—1.5) seconds
    10% more Evasion Rating per stage
    On being Hit by an Enemy, consume all
    stages to trigger Gale Force
    base deal no damage [1]
    Gale Force
    Cooldown Time: 0.25 s
    Attack Damage: (20—82)% of base
    Knocks Back Enemies
    Explosion radius is 1.6 metres
    100% more area of effect per stage
    50% more damage per stage
    25% more Knockback distance per stage
    chance to trigger wind dancer on taken hit % [100]
    is area damage [1]
    triggerable in any set [1]
    visual hit effect physical is wind [1]

    Additional Effects From Quality:
    +(0—0.4) metres to explosion radius
    Skills can be managed in the Skills Panel.
    Microtransactions /1
    Invisible Buff Effect
    Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
    Supported By /22
  • Active Type: Buff, HasReservation, OngoingSkill, Persistent, GainsStages, AttackInPlace
  • Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Wind Dancer
    wind_dancer_tracker
    Attribute /5

    wind_dancer_tracker

    NameShow Full Descriptions
    IsInvisible1
    IsCharged1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID2
    Wind Dancer
    You have more [Evasion] until hit
    wind_dancer_total_evasion_rating_+%_final
    Attribute /4

    wind_dancer_stage

    NameShow Full Descriptions
    IsCharged1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID1
    Codewind dancer total evasion rating +% final
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Wind Dancer
    wind_dancer_reservation
    Attribute /6

    wind_dancer_reservation

    NameShow Full Descriptions
    IsInvisible1
    IsSkillBuff1
    IsCharged1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID2
    Wind Dancer
    Invite the enemy when you are strong, evade them when you are weak;
    strike with the coming of the storm.
    Wind Dancer Attr /8
    NameValue
    SourceTimeless Jewel
    SourceBrutal Restraint
    Codemaraketh_keystone_1
    IconArt/2DArt/SkillIcons/passives/WindDancer.png
    NameWind Dancer
    TypeKeystone
    Weight100
    Stats
  • dummy_stat_display_nothing Min: 0 Max: 0
  • Edit

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