闪电之捷
等阶: 4
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (1–205) Dex
需求: 任何攻击武器
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
攻击伤害击败感电的敌人后
你的下 (2–3)攻击击中会以闪电打击目标

品质额外效果:
攻击伤害击败感电的敌人后
你的下 (0–2)攻击击中会以闪电打击目标
弩箭
攻击伤害: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage
Converted to Lightning Damage
Skills can be managed in the Skills Panel.
Herald of Thunder
Level Effect /40
Implicit
保留: 30
等级需求等级Dex攻击伤害击败感电的敌人后
你的下 2攻击击中会以闪电打击目标
1012
2392
36162
410252
514342
618432
722522
826612
931722
1036832
1141953
12461063
13521193
14581333
15641463
16661513
17721643
18781783
19841913
20902053
214
224
234
244
254
264
274
284
294
304
315
325
335
345
355
365
375
385
395
405
Attribute /9

闪电之捷

KeyValue
关键字Hit, Kill, Shock, Hits
BaseType 闪电之捷
Class 技能宝石
武器, 匕首, 单手剑, 单手斧, 单手锤, , 双手剑, 双手斧, 双手锤, 节杖, 战矛, 战弩, 连枷
TargetTypes任何
Type增益, 消耗保留, 范围, 闪电, 捷光环, 攻击, OngoingSkill, Persistent
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemHeraldOfThunder
ActiveSkillsCodeherald_of_thunder
闪电之捷
等阶: 4
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (1–205) Dex
需求: 任何攻击武器
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
攻击伤害击败感电的敌人后
你的下 (2–3)攻击击中会以闪电打击目标
base deal no damage [1]

品质额外效果:
攻击伤害击败感电的敌人后
你的下 (0–2)攻击击中会以闪电打击目标
弩箭
攻击伤害: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage
Converted to Lightning Damage
attack is not melee override [1]
base skill show average damage instead of dps [1]
Skills can be managed in the Skills Panel.
Herald of Thunder
商城 /20
Yaksha Shield
Changes the appearance of any equipped shield to the Yaksha Shield.
Legacy Gloves
Changes the appearance of any equipped gloves to the Legacy gloves.
Legacy Body Armour
Changes the appearance of any equipped body armour to the Legacy body armour.
Harbinger Challenge Eyes
Adds a pair of Harbinger Eyes to any equipped headdress.
Sin Portal Effect
This character's portals use the Sin Portal Effect.
Arcane Portal
This character's portals use the Arcane Portal.
Conquest Helmet
Changes the appearance of any equipped helmet to the Conquest Helmet.
Wasteland Portal Effect
This character's portals use the Wasteland Portal Effect.
Madman Boots
Changes the appearance of any equipped boots to the Madman Boots.
Oriath Body Armour
Changes the appearance of any equipped body armour to the Oriath Body Armour.
Blood Guard Wings
Adds the Blood Guard Wings Back Attachment to any equipped body armour.
Celestial Soulrend Effect
Your Soulrend becomes a Celestial Effect.
Wrangler Character Effect
Attaches the Wrangler Character Effect to your belt.
Black Aura Effect
Your Aura becomes a Black Effect.
Coldsnap Quiver
Changes the appearance of any equipped Quiver to the Coldsnap Quiver.
Stygian Weapon Effect
Adds the Stygian Weapon Effect to any equipped weapon.
Harvest Footprints Effect
Adds Harvest Footprints to any equipped pair of boots.
Temple Portal Effect
This character's portals use the Temple Portal Effect.
Misery Weapon
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, One Hand Mace, One Hand Axe, Bow or Quiver to the Misery Weapon.
Supported By /88
  • Active Type: 增益, 消耗保留, 范围, 闪电, 捷光环, 攻击, OngoingSkill, Persistent
  • Fire Infusion
    Supports Attacks, causing them to gain Fire Damage but deal less Cold and Lightning Damage.
    Cold Infusion
    Supports Attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
    Bullseye
    Supports Attacks, causing them to gain Accuracy.
    Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Lightning Infusion
    Supports Attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Life Thief
    Supports Attacks, causing their Physical damage to Leech Life.
    Soul Thief
    Supports Attacks, causing their Physical damage to Leech Mana.
    Chaos Infusion
    Supports Attacks, causing them to gain Chaos Damage but deal less Damage of other types.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    致盲
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    火焰穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    冰霜穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    闪电穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    霜咬
    Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    急冻
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    传导
    Supports any skill that Hits enemies, making it more likely to Shock.
    元素集中
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    瘫痪
    Supports Attacks, causing them to Maim enemies.
    献祭
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    持久感电
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    残暴
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
    动量
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    凋零之触
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    近战
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    处决
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    过载
    Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    无情
    Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    感电虹吸
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    深度冻结
    Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
    点燃
    Supports any skill that Hits enemies, making it more likely to Ignite.
    焚躯烈焰
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    长明烈焰
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    开发要害
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    摧残
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    神经超载
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    腐蚀
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    迸发之疫
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    霜火
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    风暴之炎
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    电殛
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
    刺骨寒意
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    炽灭
    Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
    封锁
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    碾压
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    定身
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    伏击
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    崩解耐力
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    召唤契约
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    亢奋
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Armour Explosion
    Supports Attacks, causing them to trigger a fiery explosion when they Fully Break an enemy's Armour.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Culling Strike
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Longshot
    Supports Attacks, causing them to deal more damage from farther away.
    Discombobulate
    Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
    Break Posture
    Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
    Primal Armament
    Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    闪电之捷
    Your attack hits call down lightning bolts.
    Herald of Thunder
    Attribute /4

    herald_of_thunder_active

    KeyValue
    IsCharged1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID2