Elemental Conflux
Tier: 14
Level: (1–20)
Reservation: 100 Spirit
Requires: Level (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
8 second duration between Element randomisations
Buff grants (40–59)% more damage with the affected Element
Additional Effects From Quality:
Buff grants (0–10)% more damage with the affected Element
Skills can be managed in the Skills Panel.
Support Gems /3
Tier | Gems |
---|---|
1 | Fast Forward, Persistence |
2 | Herbalism |
3 | Fire Mastery, Cold Mastery |
From /1
Uncut Spirit Gem Tier 14
Level Effect /40
Implicit |
---|
Reservation: 100 |
Level | Requires Level | Int | Buff grants 40% more damage with the affected Element |
---|---|---|---|
1 | 0 | 1 | 40 |
2 | 3 | 9 | 41 |
3 | 6 | 16 | 42 |
4 | 10 | 25 | 43 |
5 | 14 | 34 | 44 |
6 | 18 | 43 | 45 |
7 | 22 | 52 | 46 |
8 | 26 | 61 | 47 |
9 | 31 | 72 | 48 |
10 | 36 | 83 | 49 |
11 | 41 | 95 | 50 |
12 | 46 | 106 | 51 |
13 | 52 | 119 | 52 |
14 | 58 | 133 | 53 |
15 | 64 | 146 | 54 |
16 | 66 | 151 | 55 |
17 | 72 | 164 | 56 |
18 | 78 | 178 | 57 |
19 | 84 | 191 | 58 |
20 | 90 | 205 | 59 |
21 | 60 | ||
22 | 61 | ||
23 | 62 | ||
24 | 63 | ||
25 | 64 | ||
26 | 65 | ||
27 | 66 | ||
28 | 67 | ||
29 | 68 | ||
30 | 69 | ||
31 | 69 | ||
32 | 70 | ||
33 | 70 | ||
34 | 71 | ||
35 | 71 | ||
36 | 72 | ||
37 | 72 | ||
38 | 73 | ||
39 | 73 | ||
40 | 74 |
Attribute /8
Elemental Conflux
Key | Value |
---|---|
Acronym | Buff |
BaseType | Elemental Conflux |
Class | Skill Gems |
TargetTypes | Any |
Type | OngoingSkill, HasReservation, Buff, Persistent, Duration, Lightning, Cold, Fire |
BuffIcon | |
ItemType | Metadata/Items/Gem/SkillGemElementalConflux |
ActiveSkillsCode | elemental_conflux |
Elemental Conflux
Tier: 14
Level: (1–20)
Reservation: 100 Spirit
Requires: Level (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
8 second duration between Element randomisations
Buff grants (40–59)% more damage with the affected Element
base deal no damage [1]
Additional Effects From Quality:
Buff grants (0–10)% more damage with the affected Element
Skills can be managed in the Skills Panel.
Supported By /10
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Fire Mastery
Supports Fire skills, granting them an additional level.
Cold Mastery
Supports Cold skills, granting them an additional level.
Lightning Mastery
Supports Lightning skills, granting them an additional level.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Elemental Conflux
All of your damage Shocks, Chills, and Ignites.
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Attribute /3
elemental_conflux
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Elemental Conflux
All of your damage Shocks, Chills, and Ignites.
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Attribute /3
elementalist_all_damage_chills_shocks_ignites
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |