Version 0.2.0
Elemental Conflux
Tier: 14
Level: (1–20)
Reservation: 100 Spirit
需求: Level (1–90), (2–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
8 second duration between Element randomisations
來自品質的額外效果:
Skills can be managed in the Skills Panel.
來自 /1
精魂寶石 階級 14
Level Effect /40
| Implicit |
|---|
| Mana: 100 元素隨機化的間隔時間為 8 秒 |
| 等級 | 需要等級 | 智慧 | Base Damage |
|---|---|---|---|
| 1 | 0 | 4 | 100%, 100% |
| 2 | 3 | 9 | 100%, 100% |
| 3 | 6 | 14 | 100%, 100% |
| 4 | 10 | 21 | 100%, 100% |
| 5 | 14 | 28 | 100%, 100% |
| 6 | 18 | 35 | 100%, 100% |
| 7 | 22 | 41 | 100%, 100% |
| 8 | 26 | 48 | 100%, 100% |
| 9 | 31 | 57 | 100%, 100% |
| 10 | 36 | 65 | 100%, 100% |
| 11 | 41 | 74 | 100%, 100% |
| 12 | 46 | 82 | 100%, 100% |
| 13 | 52 | 92 | 100%, 100% |
| 14 | 58 | 103 | 100%, 100% |
| 15 | 64 | 113 | 100%, 100% |
| 16 | 66 | 116 | 100%, 100% |
| 17 | 72 | 126 | 100%, 100% |
| 18 | 78 | 137 | 100%, 100% |
| 19 | 84 | 147 | 100%, 100% |
| 20 | 90 | 157 | 100%, 100% |
| 21 | 100%, 100% | ||
| 22 | 100%, 100% | ||
| 23 | 100%, 100% | ||
| 24 | 100%, 100% | ||
| 25 | 100%, 100% | ||
| 26 | 100%, 100% | ||
| 27 | 100%, 100% | ||
| 28 | 100%, 100% | ||
| 29 | 100%, 100% | ||
| 30 | 100%, 100% | ||
| 31 | 100%, 100% | ||
| 32 | 100%, 100% | ||
| 33 | 100%, 100% | ||
| 34 | 100%, 100% | ||
| 35 | 100%, 100% | ||
| 36 | 100%, 100% | ||
| 37 | 100%, 100% | ||
| 38 | 100%, 100% | ||
| 39 | 100%, 100% | ||
| 40 | 100%, 100% |
屬性 /8
元素匯流
商城物品 /1
隱藏特效效果
移除玩家極地裝甲、暴風之盾、鮮血狂怒、熔岩護盾、迷蹤、石化之血、光環、病疫之難、凋零之步、詛咒和捷光環的視覺特效。
元素匯流
你的所有傷害都能冰緩、感電,和點燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
屬性 /4
elemental_conflux
| Code | all damage can chill ignite shock |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
| Code | base chance to shock % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base chance to ignite % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
元素匯流
你的所有傷害都能冰緩、感電,和點燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
屬性 /4
elementalist_all_damage_chills_shocks_ignites
| Code | all damage can chill ignite shock |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
| Code | base chance to shock % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base chance to ignite % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
