Version 0.2.0
Elemental Conflux
Tier: 14
Level: (1–20)
Reservation: 100 Spirit
需求: Level (1–90), (2–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
8 second duration between Element randomisations
來自品質的額外效果:
Skills can be managed in the Skills Panel.


Level Effect /40
Implicit |
---|
Mana: 100 元素隨機化的間隔時間為 8 秒 |
等級 | 需要等級 | 智慧 | Base Damage |
---|---|---|---|
1 | 0 | 4 | 100%, 100% |
2 | 3 | 9 | 100%, 100% |
3 | 6 | 14 | 100%, 100% |
4 | 10 | 21 | 100%, 100% |
5 | 14 | 28 | 100%, 100% |
6 | 18 | 35 | 100%, 100% |
7 | 22 | 41 | 100%, 100% |
8 | 26 | 48 | 100%, 100% |
9 | 31 | 57 | 100%, 100% |
10 | 36 | 65 | 100%, 100% |
11 | 41 | 74 | 100%, 100% |
12 | 46 | 82 | 100%, 100% |
13 | 52 | 92 | 100%, 100% |
14 | 58 | 103 | 100%, 100% |
15 | 64 | 113 | 100%, 100% |
16 | 66 | 116 | 100%, 100% |
17 | 72 | 126 | 100%, 100% |
18 | 78 | 137 | 100%, 100% |
19 | 84 | 147 | 100%, 100% |
20 | 90 | 157 | 100%, 100% |
21 | 100%, 100% | ||
22 | 100%, 100% | ||
23 | 100%, 100% | ||
24 | 100%, 100% | ||
25 | 100%, 100% | ||
26 | 100%, 100% | ||
27 | 100%, 100% | ||
28 | 100%, 100% | ||
29 | 100%, 100% | ||
30 | 100%, 100% | ||
31 | 100%, 100% | ||
32 | 100%, 100% | ||
33 | 100%, 100% | ||
34 | 100%, 100% | ||
35 | 100%, 100% | ||
36 | 100%, 100% | ||
37 | 100%, 100% | ||
38 | 100%, 100% | ||
39 | 100%, 100% | ||
40 | 100%, 100% |
屬性 /8
元素匯流
商城物品 /1
隱藏特效效果
移除玩家極地裝甲、暴風之盾、鮮血狂怒、熔岩護盾、迷蹤、石化之血、光環、病疫之難、凋零之步、詛咒和捷光環的視覺特效。
元素匯流
你的所有傷害都能冰緩、感電,和點燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
屬性 /3
elemental_conflux
名稱 | 顯示物品素質 |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
元素匯流
你的所有傷害都能冰緩、感電,和點燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
屬性 /3
elementalist_all_damage_chills_shocks_ignites
名稱 | 顯示物品素質 |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.