Version 0.1.0
Elemental Conflux
Tier: 14
Level: (1–20)
Reservation: 100 Spirit
需求: Level (1–90), (1–205) Int
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
8 second duration between Element randomisations
Buff grants (40–59)% more damage with the affected Element
來自品質的額外效果:
Buff grants (0–10)% more damage with the affected Element
Skills can be managed in the Skills Panel.

Level Effect /40
Implicit |
---|
保留: 100 |
等級 | 需要等級 | 智慧 | Base Damage | |
---|---|---|---|---|
1 | 0 | 1 | 100%, 100% | 40 |
2 | 3 | 9 | 100%, 100% | 41 |
3 | 6 | 16 | 100%, 100% | 42 |
4 | 10 | 25 | 100%, 100% | 43 |
5 | 14 | 34 | 100%, 100% | 44 |
6 | 18 | 43 | 100%, 100% | 45 |
7 | 22 | 52 | 100%, 100% | 46 |
8 | 26 | 61 | 100%, 100% | 47 |
9 | 31 | 72 | 100%, 100% | 48 |
10 | 36 | 83 | 100%, 100% | 49 |
11 | 41 | 95 | 100%, 100% | 50 |
12 | 46 | 106 | 100%, 100% | 51 |
13 | 52 | 119 | 100%, 100% | 52 |
14 | 58 | 133 | 100%, 100% | 53 |
15 | 64 | 146 | 100%, 100% | 54 |
16 | 66 | 151 | 100%, 100% | 55 |
17 | 72 | 164 | 100%, 100% | 56 |
18 | 78 | 178 | 100%, 100% | 57 |
19 | 84 | 191 | 100%, 100% | 58 |
20 | 90 | 205 | 100%, 100% | 59 |
21 | 100%, 100% | 60 | ||
22 | 100%, 100% | 61 | ||
23 | 100%, 100% | 62 | ||
24 | 100%, 100% | 63 | ||
25 | 100%, 100% | 64 | ||
26 | 100%, 100% | 65 | ||
27 | 100%, 100% | 66 | ||
28 | 100%, 100% | 67 | ||
29 | 100%, 100% | 68 | ||
30 | 100%, 100% | 69 | ||
31 | 100%, 100% | 69 | ||
32 | 100%, 100% | 70 | ||
33 | 100%, 100% | 70 | ||
34 | 100%, 100% | 71 | ||
35 | 100%, 100% | 71 | ||
36 | 100%, 100% | 72 | ||
37 | 100%, 100% | 72 | ||
38 | 100%, 100% | 73 | ||
39 | 100%, 100% | 73 | ||
40 | 100%, 100% | 74 |
屬性 /8
元素匯流
商城物品 /1
隱藏特效效果
移除玩家極地裝甲、暴風之盾、鮮血狂怒、熔岩護盾、迷蹤、石化之血、光環、病疫之難、凋零之步、詛咒和捷光環的視覺特效。
元素匯流
你的所有傷害都能冰緩、感電,和點燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
屬性 /3
elemental_conflux
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
元素匯流
你的所有傷害都能冰緩、感電,和點燃
base_chance_to_ignite_%
base_chance_to_shock_%
all_damage_can_chill_ignite_shock
Elemental Conflux
屬性 /3
elementalist_all_damage_chills_shocks_ignites
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | all damage can chill ignite shock |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
Code | base chance to shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base chance to ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.