Trinity
Tier: 14
Level: (1—20)
Reservation: 100 Spirit
Requires: Level (1—90), (4—86) Dex, (4—86) Int
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
(1—6)% more Elemental Damage per 30 Resonance of any type
On dealing Elemental Damage with a Hit, gain (5—13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

Additional Effects From Quality:
(0—15)% increased Skill Speed while total Resonance is over 250
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 100
LevelRequires LevelIntDexBase Damage1% more Elemental Damage per 30 Resonance of any typeOn dealing Elemental Damage with a Hit, gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
1044100%, 100%1, 15, 3
2377100%, 100%1, 15, 3
3699100%, 100%1, 16, 3
4101313100%, 100%1, 16, 3
5141717100%, 100%1, 17, 3
6182020100%, 100%1, 17, 3
7222424100%, 100%2, 18, 3
8262828100%, 100%2, 18, 3
9313232100%, 100%2, 19, 3
10363737100%, 100%3, 19, 3
11414141100%, 100%3, 110, 3
12464646100%, 100%3, 110, 3
13525151100%, 100%3, 110, 3
14585757100%, 100%3, 110, 3
15646262100%, 100%3, 111, 3
16666464100%, 100%4, 111, 3
17727070100%, 100%4, 112, 3
18787575100%, 100%5, 112, 3
19848080100%, 100%5, 113, 3
20908686100%, 100%6, 113, 3
21100%, 100%6, 114, 3
22100%, 100%6, 114, 3
23100%, 100%7, 114, 3
24100%, 100%7, 114, 3
25100%, 100%7, 115, 3
26100%, 100%7, 115, 3
27100%, 100%8, 115, 3
28100%, 100%8, 115, 3
29100%, 100%8, 116, 3
30100%, 100%8, 116, 3
31100%, 100%8, 116, 3
32100%, 100%8, 116, 3
33100%, 100%9, 116, 3
34100%, 100%9, 116, 3
35100%, 100%9, 116, 3
36100%, 100%9, 117, 3
37100%, 100%9, 117, 3
38100%, 100%9, 117, 3
39100%, 100%10, 117, 3
40100%, 100%10, 117, 3
Attribute /7

Trinity

NameShow Full Descriptions
AcronymHit
BaseType Trinity
Class Skill Gems
TargetTypesAny
TypeOngoingSkill, HasReservation, Buff, Persistent, Lightning, Cold, Fire, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemTrinity
ActiveSkillsCodetrinity
Version history /3
VersionChanges
Version_0.3.0
  • Trinity: Now applies to all elemental damage instead of elemental attack damage. Quality now grants Skill Speed instead of Attack Speed. It is now a Dexterity/Intelligence Skill instead of pure Dexterity.
  • Fixed some bugs with Trinity Buff visuals for controller and Couch Co-Op.
  • Version_0.2.0g
    * Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
    Version_0.2.0b
    * Fixed an instance crash related to using the Trinity Skill.
    Trinity
    Tier: 14
    Level: (1—20)
    Reservation: 100 Spirit
    Requires: Level (1—90), (4—86) Dex, (4—86) Int
    Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
    (1—6)% more Elemental Damage per 30 Resonance of any type
    On dealing Elemental Damage with a Hit, gain (5—13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
    trinity resonance decay delay ms [8000]
    trinity resonance loss per second [10]

    Additional Effects From Quality:
    (0—15)% increased Skill Speed while total Resonance is over 250
    Skills can be managed in the Skills Panel.
    Supported By /25
  • Active Type: OngoingSkill, HasReservation, Buff, Persistent, Lightning, Cold, Fire, AttackInPlace
  • Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    Cold Mastery
    Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Edit

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