Trinity
Tier: 14
Level: (1—20)
Reservation: 100 Spirit
Requires: Level (1—90), (4—86) Dex, (4—86) Int
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
On dealing Elemental Damage with a Hit, gain (5—13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types
Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Recommended Support Gems /5
From /2
Absent Amulet · Uncut Spirit Gem Tier 14
Level Effect /40
| Implicit |
|---|
| Mana: 100 |
| Level | Requires Level | Int | Dex | Base Damage | 1% more Elemental Damage per 30 Affinity of any type | On dealing Elemental Damage with a Hit, gain 5 Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types |
|---|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 100%, 100%, 100% | 1, 1 | 5, 3 |
| 2 | 3 | 7 | 7 | 100%, 100%, 100% | 1, 1 | 5, 3 |
| 3 | 6 | 9 | 9 | 100%, 100%, 100% | 1, 1 | 6, 3 |
| 4 | 10 | 13 | 13 | 100%, 100%, 100% | 1, 1 | 6, 3 |
| 5 | 14 | 17 | 17 | 100%, 100%, 100% | 1, 1 | 7, 3 |
| 6 | 18 | 20 | 20 | 100%, 100%, 100% | 1, 1 | 7, 3 |
| 7 | 22 | 24 | 24 | 100%, 100%, 100% | 2, 1 | 8, 3 |
| 8 | 26 | 28 | 28 | 100%, 100%, 100% | 2, 1 | 8, 3 |
| 9 | 31 | 32 | 32 | 100%, 100%, 100% | 2, 1 | 9, 3 |
| 10 | 36 | 37 | 37 | 100%, 100%, 100% | 3, 1 | 9, 3 |
| 11 | 41 | 41 | 41 | 100%, 100%, 100% | 3, 1 | 10, 3 |
| 12 | 46 | 46 | 46 | 100%, 100%, 100% | 3, 1 | 10, 3 |
| 13 | 52 | 51 | 51 | 100%, 100%, 100% | 3, 1 | 10, 3 |
| 14 | 58 | 57 | 57 | 100%, 100%, 100% | 3, 1 | 10, 3 |
| 15 | 64 | 62 | 62 | 100%, 100%, 100% | 3, 1 | 11, 3 |
| 16 | 66 | 64 | 64 | 100%, 100%, 100% | 4, 1 | 11, 3 |
| 17 | 72 | 70 | 70 | 100%, 100%, 100% | 4, 1 | 12, 3 |
| 18 | 78 | 75 | 75 | 100%, 100%, 100% | 5, 1 | 12, 3 |
| 19 | 84 | 80 | 80 | 100%, 100%, 100% | 5, 1 | 13, 3 |
| 20 | 90 | 86 | 86 | 100%, 100%, 100% | 6, 1 | 13, 3 |
| 21 | 100%, 100%, 100% | 6, 1 | 14, 3 | |||
| 22 | 100%, 100%, 100% | 6, 1 | 14, 3 | |||
| 23 | 100%, 100%, 100% | 7, 1 | 14, 3 | |||
| 24 | 100%, 100%, 100% | 7, 1 | 14, 3 | |||
| 25 | 100%, 100%, 100% | 7, 1 | 15, 3 | |||
| 26 | 100%, 100%, 100% | 7, 1 | 15, 3 | |||
| 27 | 100%, 100%, 100% | 8, 1 | 15, 3 | |||
| 28 | 100%, 100%, 100% | 8, 1 | 15, 3 | |||
| 29 | 100%, 100%, 100% | 8, 1 | 16, 3 | |||
| 30 | 100%, 100%, 100% | 8, 1 | 16, 3 | |||
| 31 | 100%, 100%, 100% | 8, 1 | 16, 3 | |||
| 32 | 100%, 100%, 100% | 8, 1 | 16, 3 | |||
| 33 | 100%, 100%, 100% | 9, 1 | 16, 3 | |||
| 34 | 100%, 100%, 100% | 9, 1 | 16, 3 | |||
| 35 | 100%, 100%, 100% | 9, 1 | 16, 3 | |||
| 36 | 100%, 100%, 100% | 9, 1 | 17, 3 | |||
| 37 | 100%, 100%, 100% | 9, 1 | 17, 3 | |||
| 38 | 100%, 100%, 100% | 9, 1 | 17, 3 | |||
| 39 | 100%, 100%, 100% | 10, 1 | 17, 3 | |||
| 40 | 100%, 100%, 100% | 10, 1 | 17, 3 |
Attribute /8
Trinity
| Name | Show Full Descriptions |
|---|---|
| Acronym | Hit, Hits |
| Id | Trinity |
| BaseType | Trinity |
| Class | Skill Gems |
| TargetTypes | Any |
| Type | OngoingSkill, HasReservation, Buff, Persistent, Lightning, Cold, Fire, AttackInPlace |
| ItemType | Metadata/Items/Gem/SkillGemTrinity |
| ActiveSkillsCode | trinity |
Version history /4
| Version | Changes |
|---|---|
| 0.5.0 | * Updated the name of the buff that Trinity grants to Affinity (as Resonance is the name of a Keystone passive skill). This is purely a description update. |
| 0.3.0 | |
| 0.2.0g | * Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up. |
| 0.2.0b | * Fixed an instance crash related to using the Trinity Skill. |
Trinity
Tier: 14
Level: (1—20)
Reservation: 100 Spirit
Requires: Level (1—90), (4—86) Dex, (4—86) Int
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
On dealing Elemental Damage with a Hit, gain (5—13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types
trinity resonance decay delay ms [8000]
trinity resonance loss per second [10]
Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Supported By /32
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Her Declaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
Seraph's Heart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
Arbiter's Reach
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
Esh's Prowess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Healing Runes
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















