Rage
Demon
SpectreY
TagsClaw_onhit_audio, demon, fast_movement
Packs
  • Rage, Turmoil
  • Life
    130%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 12
    Attack Time
    1.665 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinion1
    Level
    68
    Life
    10,084
    Armour
    2,413
    Evasion Rating
    708
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,502
    Attack Time
    1.665
    Experience
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 242—364
    Critical Hit Chance: 5%
    Attack Time: 1.665 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Leap Slam
    Base Damage: 242—364
    Critical Hit Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.665 sec
    Cooldown Time: 15 sec
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Deals 25% more Attack damage
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rage
    Demon
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement
    Life
    130%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 12
    Attack Time
    1.665 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinionEssence1
    Level
    68
    Life
    10,084
    Armour
    2,413
    Evasion Rating
    708
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,502
    Attack Time
    1.665
    Experience
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 242—364
    Critical Hit Chance: 5%
    Attack Time: 1.665 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Leap Slam
    Base Damage: 242—364
    Critical Hit Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.665 sec
    Cooldown Time: 15 sec
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Deals 25% more Attack damage
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rage Ref /60
    Rage
    Rage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. By default, you lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.

    Only one Hit every 0.5 seconds can cause you to gain Rage.
    50% reduced Evasion Rating
    +(40—60) to maximum Life
    (3—5) Life Regeneration per second
    Gain 5 Rage when Hit by an Enemy
    Gain 10 Rage when Critically Hit by an Enemy
    +20 to Armour
    (5—15)% increased Rarity of Items found
    +(20—30) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    (300—400)% increased Armour
    Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
    Lose all Rage on reaching Maximum Rage
    (-10—10) to Maximum Rage
    +20 to Armour
    (5—15)% increased Rarity of Items found
    +(20—30) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    (100—150)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(17—23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    Used when you take Fire damage from a Hit
    (30—40)% increased Charges
    Grants up to your maximum Rage on use
    90% less Life Recovered
    Effect is not removed when Unreserved Life is Filled
    (15—30)% of Damage taken during effect Recouped as Life
    Gain (3—5) Rage when Hit by an Enemy during effect
    No Inherent loss of Rage during effect
    (25—50)% increased Duration
    Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
    Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
    Supports Melee Attacks, causing them to grant Rage on Hit.
    Supports Melee Attacks, causing them to grant Rage on Hit.
    Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
    Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
    Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
    Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
    Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
    Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
    Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
    While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
    Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
    Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
    Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    While active, you constantly regenerate Rage.
    Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
    Saqawal's Rune of Erosion
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Helmets: 25% increased Exposure Effect
    Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflict
    Estazunti's Soul Core of Convalescence
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Boots: 12% increased speed of Recoup Effects
    Helmets: 8% of Damage taken Recouped as Life
    Place into an empty Augment Socket in a pair of Boots or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Hook Axe
    Physical Damage: 5-14
    Critical Hit Chance: 5%
    Attacks per Second: 1.45
    Weapon Range: 1.1
    Requires: Level 4, 9 Str
    Grants 1 Rage on Hit
    Rabid Talisman
    Physical Damage: 31-58
    Critical Hit Chance: 8%
    Attacks per Second: 1.25
    Weapon Range: 1.2
    Requires: Level 34, 40 Str, 29 Int
    +(8—12) to Maximum Rage
    Roaring Talisman
    Physical Damage: 57-96
    Critical Hit Chance: 8%
    Attacks per Second: 1.25
    Weapon Range: 1.2
    Requires: Level 58, 66 Str, 47 Int
    +(8—12) to Maximum Rage
    Fury Talisman
    Physical Damage: 49-91
    Critical Hit Chance: 8%
    Attacks per Second: 1.25
    Weapon Range: 1.2
    Requires: Level 59, 67 Str, 48 Int
    +(8—12) to Maximum Rage
    Maji Talisman
    Physical Damage: 61-114
    Critical Hit Chance: 8%
    Attacks per Second: 1.25
    Weapon Range: 1.2
    Requires: Level 79, 100 Str, 67 Int
    +(8—12) to Maximum Rage
    +10 to Maximum Rage while wielding an Axe
    Gain 3 Rage when Hit by an Enemy
    Every Rage also grants 2% increased Stun Threshold
    Inherent loss of Rage is 25% slower
    +4 to Maximum Rage
    Inherent loss of Rage is 20% slower
    Every Rage also grants 1% increased Armour
    Gain 5 Rage when Hit by an Enemy
    4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
    Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed
    Every Rage also grants 2% increased Spell Damage
    Every Rage also grants 1% increased Fire Damage
    40% reduced Presence Area of Effect
    Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
    Gain 1 Rage on Melee Hit
    Every 10 Rage also grants 12% increased Physical Damage
    Every Rage also grants you 1% increased Minion Attack Speed
    Every Rage also grants you 1% increased Minion Damage
    +8 maximum Rage for each time you've used a Skill that Requires Glory in the past 6 seconds
    +15 to Maximum Rage
    200% faster start of inherent Rage loss
    100% more Maximum Rage
    Regenerate 1 Rage per second per 4 Rage spent Recently
    No Rage effect
    Ascendancy: Shaman
    Character: Druid
    Every 2 Rage also grants 1% more Spell damage
    Ascendancy: Shaman
    Character: Druid
    No Inherent loss of Rage
    Regenerate 6% of your maximum Rage per second
    Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
    Skills have +5 to Rage cost
    +7 to Maximum Rage
    Rage Leech
    When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
    Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
    Leeched Rage is recovered over one second. Multiple Leeches can occur simultaneously.
    Druidic Prowess
    Druidic Prowess is a stacking Buff which grants 10% increased Skill Speed and causes Hits with Spell Damage to grant 3 Rage per stack for 10 seconds. Each stack has an independent duration. Maximum 3 stacks.
    Bear Form
    Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.

    While in Bear form, you gain:
    • +10 to Armour per level
    • 30% of Armour also applies to Elemental Damage
    • an Endurance Charge for every 15 Rage you spend
    Primal Hunger
    100% more Maximum Rage
    Regenerate 1 Rage per second per 4 Rage spent Recently]
    No Rage effect
    Rage
    Rage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. By default, you lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.

    Only one Hit every 0.5 seconds can cause you to gain Rage.
    Skill Gem /10
    Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
    Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
    Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
    Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
    While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
    Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
    Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
    While active, you constantly regenerate Rage.
    Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
    Skill Gem Quality /7
    Minions have (0—20)% increased effect of Rage
    Grants (0—10)% increased Rage effect
    Regenerate (0—0.5) Rage per second
    Gain (0—2) Rage on Hit
    Rage cost is ignored for first second of Channelling
    Rage cost is ignored for first second of Channelling
    Support Gem /11
    Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
    Supports Melee Attacks, causing them to grant Rage on Hit.
    Supports Melee Attacks, causing them to grant Rage on Hit.
    Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
    Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
    Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
    Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
    Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    Item mods /1
    NameLevelPre/SufDescriptionWeight
    1CorruptedGrants 1 Rage on Hitmace 1
    sword 1
    axe 1
    flail 1
    warstaff 1
    dagger 1
    spear 1
    default 0
    Misc mods /8
    NameLevelDomainPre/SufDescriptionWeight
    Angry1JewelPrefix+1 to Maximum Ragestrjewel 1
    default 0
    of Raging1JewelSuffixGain 1 Rage on Melee Hitstrjewel 1
    default 0
    of Retribution1JewelSuffixGain (1—3) Rage when Hit by an Enemystrjewel 1
    default 0
    Angry1JewelPrefixNotable Passive Skills in Radius also grant +1 to Maximum Ragestr_radius_jewel 1
    default 0
    of Raging1JewelSuffixNotable Passive Skills in Radius also grant Gain 1 Rage on Melee Hitstr_radius_jewel 1
    default 0
    of Retribution1JewelSuffixNotable Passive Skills in Radius also grant Gain (1—2) Rage when Hit by an Enemystr_radius_jewel 1
    default 0
    1AbyssUniqueGain 1 Rage on Melee Hitheart_unique_jewel_suffix 1
    default 0
    1AbyssUniqueGain (1—2) Rage when Hit by an Enemyheart_unique_jewel_suffix 1
    default 0
    Item /7
    Hook Axe
    Physical Damage: 5-14
    Critical Hit Chance: 5%
    Attacks per Second: 1.45
    Weapon Range: 1.1
    Requires: Level 4, 9 Str
    Grants 1 Rage on Hit
    Maji Talisman
    Physical Damage: 61-114
    Critical Hit Chance: 8%
    Attacks per Second: 1.25
    Weapon Range: 1.2
    Requires: Level 79, 100 Str, 67 Int
    +(8—12) to Maximum Rage
    Fury Talisman
    Physical Damage: 49-91
    Critical Hit Chance: 8%
    Attacks per Second: 1.25
    Weapon Range: 1.2
    Requires: Level 59, 67 Str, 48 Int
    +(8—12) to Maximum Rage
    Roaring Talisman
    Physical Damage: 57-96
    Critical Hit Chance: 8%
    Attacks per Second: 1.25
    Weapon Range: 1.2
    Requires: Level 58, 66 Str, 47 Int
    +(8—12) to Maximum Rage
    Rabid Talisman
    Physical Damage: 31-58
    Critical Hit Chance: 8%
    Attacks per Second: 1.25
    Weapon Range: 1.2
    Requires: Level 34, 40 Str, 29 Int
    +(8—12) to Maximum Rage
    Saqawal's Rune of Erosion
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Helmets: 25% increased Exposure Effect
    Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflict
    Estazunti's Soul Core of Convalescence
    Stack Size: 1 / 10
    Limited to: GenericLimit1
    Requires: Level 50
    Boots: 12% increased speed of Recoup Effects
    Helmets: 8% of Damage taken Recouped as Life
    Place into an empty Augment Socket in a pair of Boots or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    Unique /7
    50% reduced Evasion Rating
    +(40—60) to maximum Life
    (3—5) Life Regeneration per second
    Gain 5 Rage when Hit by an Enemy
    Gain 10 Rage when Critically Hit by an Enemy
    +20 to Armour
    (5—15)% increased Rarity of Items found
    +(20—30) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    (300—400)% increased Armour
    Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
    Lose all Rage on reaching Maximum Rage
    (-10—10) to Maximum Rage
    +20 to Armour
    (5—15)% increased Rarity of Items found
    +(20—30) to Strength
    Every Rage also grants 1% increased Armour
    Gain 1 Rage on Melee Hit
    (100—150)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(17—23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    Used when you take Fire damage from a Hit
    (30—40)% increased Charges
    Grants up to your maximum Rage on use
    90% less Life Recovered
    Effect is not removed when Unreserved Life is Filled
    (15—30)% of Damage taken during effect Recouped as Life
    Gain (3—5) Rage when Hit by an Enemy during effect
    No Inherent loss of Rage during effect
    (25—50)% increased Duration
    Passive /18
    +10 to Maximum Rage while wielding an Axe
    Gain 3 Rage when Hit by an Enemy
    Every Rage also grants 2% increased Stun Threshold
    Inherent loss of Rage is 25% slower
    +4 to Maximum Rage
    Inherent loss of Rage is 20% slower
    Every Rage also grants 1% increased Armour
    Gain 5 Rage when Hit by an Enemy
    4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
    Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed
    Every Rage also grants 2% increased Spell Damage
    Every Rage also grants 1% increased Fire Damage
    40% reduced Presence Area of Effect
    Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
    Gain 1 Rage on Melee Hit
    Every 10 Rage also grants 12% increased Physical Damage
    Every Rage also grants you 1% increased Minion Attack Speed
    Every Rage also grants you 1% increased Minion Damage
    +8 maximum Rage for each time you've used a Skill that Requires Glory in the past 6 seconds
    +15 to Maximum Rage
    200% faster start of inherent Rage loss
    100% more Maximum Rage
    Regenerate 1 Rage per second per 4 Rage spent Recently
    No Rage effect
    Ascendancy Passive /2
    Ascendancy: Shaman
    Character: Druid
    Every 2 Rage also grants 1% more Spell damage
    Ascendancy: Shaman
    Character: Druid
    No Inherent loss of Rage
    Regenerate 6% of your maximum Rage per second
    Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
    Skills have +5 to Rage cost
    +7 to Maximum Rage
    Timeless Jewel Passive /2
    Chainbreaker
    Karui Keystone
    Mana Recovery from Regeneration is not applied
    1 Rage Regenerated for every 25 Mana Regeneration per Second
    Skills Cost +3 Rage
    No man may enslave you, for you have a secret: you're always angry.
    Lethal Pride: Akoya
    Vorana's Fury
    Kalguuran Notable
    40% increased Projectile Damage
    Gain 1 Rage on Melee Hit
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