Poison Ref /35
Poison
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.
Physical and Chaos damage from Hits Contribute to Poison Magnitude.
Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Physical and Chaos damage from Hits Contribute to Poison Magnitude.
Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.

(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
(4–6)% increased Attack Speed
+(20–30) to Dexterity
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy

Any number of Poisons from this Weapon can affect a target at the same time
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Recover 2% of maximum Life on Killing a Poisoned Enemy
60% increased Effect of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Poison
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.
Physical and Chaos damage from Hits Contribute to Poison Magnitude.
Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Physical and Chaos damage from Hits Contribute to Poison Magnitude.
Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Skill Gem /13
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
[DNT-UNUSED] Loud noise
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Skill Gem Quality /6
Support Gem /11
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Supports any skill, causing inflicted Slows to be more powerful.
Item mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Antitoxin | 21 | Suffix | (36–40)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
of the Remedy | 37 | Suffix | (41–45)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
of the Cure | 50 | Suffix | (46–50)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
of the Panacea | 64 | Suffix | (51–55)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
of the Antidote | 76 | Suffix | (56–60)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
1 | Corrupted | (10–15)% chance to Poison on Hit with this weapon poison chaos attack ailment | warstaff 1 |
Monsters mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Venom | 10 | Suffix | Poison on Hit | |
of Venom | 1 | Suffix | Poison on Hit | |
1 | Unique | 33% chance to Poison on Hit poison chaos ailment | ||
Vile Touch | 4 | Nemesis | base attacks poison [1] poison chaos ailment | |
Vile Touch | 1 | Unique | base attacks poison [1] poison chaos ailment | |
1 | Unique | Cannot be Poisoned poison chaos ailment | ||
Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit poison chaos resistance ailment | |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | |
Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] poison defences chaos ailment | |
1 | Unique | 200% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | 100% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | Poison on Hit poison chaos ailment | ||
1 | Unique | Melee Attacks Poison on Hit poison chaos attack ailment | ||
1 | Unique | self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] bleed poison physical elemental fire chaos attack ailment | ||
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Gain 25% of Non-Chaos Damage as Extra Chaos Damage Poison on Hit monster dropped item rarity +% [0] poison life damage chaos ailment | |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
1 | Unique | Always Poison on Hit poison chaos ailment | ||
Serpent-Touched | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
Hunted by the Ancient Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude dropped items are converted to int items [1] | |
Spirit Of The Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude |
Delve Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | ||
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | ||
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | ||
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment | |
Impervious | 73 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment | |
Impervious | 78 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment | |
of Venom | 1 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] poison chaos ailment |
Misc mods /15
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you become Poisoned | ||
of the Antitoxin | 16 | Flask | Suffix | Grants Immunity to Poison for (6–8) seconds if used while Poisoned | |
of the Skunk | 16 | Flask | Suffix | (45–49)% less Duration Immunity to Poison during Effect | |
of Poisoning | 1 | Jewel | Suffix | (5–10)% chance to Poison on Hit | dexjewel 1 default 0 |
Venomous | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Poison you inflict damage ailment | dexjewel 1 default 0 |
of Infection | 1 | Jewel | Suffix | (5–10)% increased Poison Duration poison chaos ailment | dexjewel 1 default 0 |
of Poisoning | 1 | Jewel | Suffix | 1% chance to Poison on Hit | dex_radius_jewel 1 default 0 |
Venomous | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Poison you inflict damage ailment | dex_radius_jewel 1 default 0 |
of Infection | 1 | Jewel | Suffix | (3–7)% increased Poison Duration poison chaos ailment | dex_radius_jewel 1 default 0 |
of Neutralisation | 1 | Jewel | Unique | (30–35)% reduced Poison Duration on you poison chaos ailment | |
of Poisoning | 1 | Jewel | Unique | (3–5)% chance to Poison on Hit (6–8)% increased Poison Duration poison chaos ailment | |
1 | Jewel | Unique | Traps and Mines have a 25% chance to Poison on Hit poison chaos ailment | ||
1 | Jewel | Unique | Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you poison chaos ailment | ||
1 | Jewel | Unique | +1% to Chaos Resistance per Poison on you chaos resistance | ||
1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit |
Item /2
Toxic Quiver
Requires: Level 39
(10–15)% chance to Poison on Hit with Attacks
Unique /10

(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
(4–6)% increased Attack Speed
+(20–30) to Dexterity
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy

Any number of Poisons from this Weapon can affect a target at the same time
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned

(10–15)% chance to Poison on Hit with Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
Passive /8
Ascendancy Passive /2
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Timeless Jewel Passive /1

Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | Poisons you inflict deal Damage 10% faster | maraketh_notable_add_faster_poison |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.