Guard
All damage from [HitDamage|Hits] is taken from this buff before your Life or [EnergyShield|Energy Shield].
Attribute /5

guard_flask_damage_absorption

NameShow Full Descriptions
AcronymHit, Glory, Projectile, Hits, Banner
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID16
Guard Ref /7
Guard
Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted.

You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration.
Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
20% increased Life Recovery from Flasks
Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
Damage Absorption
Absorption effects include Guard, Encased in Jade and Sorcery Ward.
Guard
Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted.

You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration.
Skill Gem /8
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
[DNT] An Edict, but flawed.
Skill Gem Quality /1
Gain Guard equal to (0–1)% of your maximum life per Jade consumed
Support Gem /1
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Heist Area mods /12
NameLevelPre/SufDescriptionWeight
Indifferent1PrefixGuards deal (13–15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
Indifferent46PrefixGuards deal (16–18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
Indifferent68PrefixGuards deal (19–22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
Indifferent73PrefixGuards deal (23–26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
Indifferent78PrefixGuards deal (27–30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
Stoic1PrefixGuards take (13–15)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Stoic46PrefixGuards take (16–18)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Stoic68PrefixGuards take (19–22)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Stoic73PrefixGuards take (23–26)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Stoic78PrefixGuards take (27–30)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Professional68PrefixGuards have 5% chance to be Rare
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
of Silencing46SuffixGuards remove Alert Level on Death
heist contract alert level +% final [0]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [0]
map item drop quantity +% [0]
map item drop rarity +% [0]
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of Quelling1Suffix(3–5)% reduced Alert Level from killing Guards
of Subduing45Suffix(6–8)% reduced Alert Level from killing Guards
of Subjugating75Suffix(9–10)% reduced Alert Level from killing Guards
of Suppressing82Suffix(11–12)% reduced Alert Level from killing Guards
Crafting Bench /1
ModRequireItemClassesUnlock
Area is inhabited by Blackguards
10% increased Quantity of Items found in this Area
5% increased Rarity of Items found in this Area
6x Chaos OrbMapLevel 34
Misc mods /41
NameLevelDomainPre/SufDescriptionWeight
Sunny10FlaskPrefixAlso grants (44–66) Guard
Dawnlit21FlaskPrefixAlso grants (85–128) Guard
Bright36FlaskPrefixAlso grants (148–200) Guard
Vibrant48FlaskPrefixAlso grants (205–260) Guard
Lustrous60FlaskPrefixAlso grants (265–350) Guard
Sunburst75FlaskPrefixAlso grants (355–500) Guard
1ChestUniqueGuarded by aberrations of chaos
1ChestUniqueGuarded by 3 Rare Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by 5 Rare Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by 3 packs of Monsters
Guarded by a Vaal Side Area Boss
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by 3 Rogue Exiles
1ChestUniqueGuarded by a Unique Boss
1ChestUniqueGuarded by a stream of Tormented Spirits
1ChestUniqueGuarded by a stream of Monsters
1ChestUniqueGuarded by a Redblade Warband
1ChestUniqueGuarded by a Mutewind Warband
1ChestUniqueGuarded by a Brinerot Warband
1ChestUniqueGuarded by a Renegade Warband
1ChestUniqueGuarded by the Ancestors' Power
1ChestUniqueGuarded by 3 packs of Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by 3 packs of Magic Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by 3 Rare Monsters
chest delay drops until daemons finish [0]
1ChestUniqueGuarded by Dario, the Living Void
Guarded by waves of Void Constructs
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by a stream of Ghost Pirates
Guarded by the Maiden of the Black Crest
1ChestUniqueGuarded by Ixtolatl, Artisan of Sacrifice
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by Mahuatzi, Artisan of Desire
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by 3 packs of Magic Monsters
chest delay drops until daemons finish [1]
chest drop additional special harvest items [1]
Menacing35StrongboxPrefixGuarded by a pack of Rare Monsters
chest delay drops until daemons finish [1]
Intimidating10StrongboxPrefixGuarded by (2–4) packs of Magic Monsters
chest delay drops until daemons finish [1]
Crowded1StrongboxPrefixGuarded by (4–8) packs of Monsters
chest delay drops until daemons finish [1]
1StrongboxUniqueGuarded by (5–10) packs of Monsters
chest delay drops until daemons finish [1]
1StrongboxUniqueGuarded by (3–6) packs of Monsters
chest delay drops until daemons finish [1]
1StrongboxUniqueGuarded by (6–12) packs of Monsters
chest delay drops until daemons finish [1]
1StrongboxUniqueGuarded by (30–40) packs of Monsters
chest delay drops until daemons finish [1]
1StrongboxUniqueGuarded by (10–20) packs of Monsters
chest delay drops until daemons finish [1]
Contested12StrongboxPrefixGuarded by a Rogue Exile
Rallying35StrongboxPrefixGuarded by a stream of Monsters
Predator's1StrongboxPrefixGuarded by camoflaged Monsters
1AtlasPrefixMap Bosses are accompanied by Bodyguards
An additional Map drops on Completing your Maps
3 uses remaining
1AtlasPrefixMap Bosses are accompanied by Bodyguards
2 additional Maps drop on Completing your Maps
15 uses remaining
of the Pantheon1MemoryLinesSuffixAreas contain additional Shrines
Area contains Shrines guarded by Pantheon Monsters
memory line type hash [-30276]
Unique /1
Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds
Passive /2
20% increased Life Recovery from Flasks
Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
SubTree: Breach
Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters
Breaches in your Maps have 30% more Clasped Hands
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