Skeletal Storm Mage
Tier: 11
Level: (1–20)
Reservation: (120–39) Spirit
Requires: Level (1–90), (4–157) Int
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Minion Info

Additional Effects From Quality:
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Command
Cost: (15–155) Mana
Death Storm
Cooldown Time: 5.00 s
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 10 to 59 Lightning Damage
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds
Skills can be managed in the Skills Panel.
Version 0.2.0
Skeletal Storm Mage
Tier: 11
Level: (1–20)
Reservation: (120–39) Spirit
Requires: Level (1–90), (2–205) Int
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Minion Info

Additional Effects From Quality:
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Command
Cost: (16–177) Mana
Cooldown Time: 5.00 s
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 9 to 50 Lightning Damage
Bolt explosion radius is 1.8 metres
Shocked Ground radius is 1.8 metres
Shocked Ground duration is 6 seconds
Skills can be managed in the Skills Panel.
Level Effect /40
LevelRequires LevelIntReservationBase DamageMinion Level
104120100%, 100%, 100%2
23987100%, 100%, 100%4
361466100%, 100%, 100%6
4102154100%, 100%, 100%8
5142849100%, 100%, 100%10
6183549100%, 100%, 100%12
7224145100%, 100%, 100%14
8264845100%, 100%, 100%16
9315745100%, 100%, 100%18
10366542100%, 100%, 100%20
11417442100%, 100%, 100%22
12468242100%, 100%, 100%24
13529240100%, 100%, 100%26
145810340100%, 100%, 100%28
156411340100%, 100%, 100%30
166611640100%, 100%, 100%32
177212639100%, 100%, 100%34
187813739100%, 100%, 100%36
198414739100%, 100%, 100%38
209015739100%, 100%, 100%40
2138100%, 100%, 100%42
2238100%, 100%, 100%44
2338100%, 100%, 100%46
2438100%, 100%, 100%48
2538100%, 100%, 100%50
2637100%, 100%, 100%52
2737100%, 100%, 100%54
2837100%, 100%, 100%56
2937100%, 100%, 100%58
3037100%, 100%, 100%60
3136100%, 100%, 100%62
3236100%, 100%, 100%64
3336100%, 100%, 100%66
3436100%, 100%, 100%68
3536100%, 100%, 100%70
3635100%, 100%, 100%72
3735100%, 100%, 100%74
3835100%, 100%, 100%76
3935100%, 100%, 100%78
4035100%, 100%, 100%80
Attribute /6

Skeletal Storm Mage

NameShow Full Descriptions
BaseType Skeletal Storm Mage
Class Skill Gems
TargetTypesAny
TypeMinion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Lightning, CommandableMinion, NoAttackInPlace
ItemTypeMetadata/Items/Gems/SkillGemSkeletalStormMage
ActiveSkillsCodesummon_skeleton_storm_mage
Skeletal Storm Mage
Tier: 11
Level: (1–20)
Reservation: (120–39) Spirit
Requires: Level (1–90), (4–157) Int
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [25]

Additional Effects From Quality:
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Command
Cost: (15–155) Mana
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Death Storm
Cooldown Time: 5.00 s
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 10 to 59 Lightning Damage
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds
ground lightning art variation [1003]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Skills can be managed in the Skills Panel.
Supported By /30
  • Active Type: Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Lightning, CommandableMinion, NoAttackInPlace
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger at the cost of damage.
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Elemental Army
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
    Feeding Frenzy I
    Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
    Meat Shield I
    Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
    Meat Shield II
    Supports skills which create Minions, granting them less damage taken but making them deal less damage.
    Brutus' Brain
    Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
    Infernal Legion I
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Infernal Legion II
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Infernal Legion III
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Essence Harvest
    Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
    Minion Instability
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    Last Gasp
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
    Tecrod's Revenge
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    Minion Mastery
    Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
    Sacrificial Lamb I
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
    Sacrificial Lamb II
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
    Bidding I
    Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
    Bidding II
    Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
    Bidding III
    Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
    Commandment
    Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
    Crazed Minions
    Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
    Deathmarch
    Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
    Muster
    Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
    Hulking Minions
    Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
    Kurgal's Leash
    Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
    Amanamu's Tithe
    Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
    Skeletal Storm Mage
    Undead
    monster no drops or experience [1]
    SpectreN
    Tagsbone_armour, bones, caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
    Life
    53%
    Energy Shield From Life
    15%
    Resistance
    0 0 50 0
    Damage
    65%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    8 ~ 80
    Attack Time
    1 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonStormMagePlayerSummoned
    Metadata
    SkeletonStormMagePlayerSummoned_
    IsSummoned
    Y
    Level
    68
    Life
    3,495
    Armour
    2,413
    Evasion Rating
    708
    Energy Shield
    617
    Damage
    152
    Spell Damage
    152
    Accuracy
    2,464
    Attack Time
    1
    Experience
    28,634
    Minion Life
    3,122
    Minion Energy Shield
    551
    Minion Damage
    630
    Minion Armour
    2,413
    ArcSkeletonMageMinion
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving, Area, AreaSpell, NoAttackInPlace
    Arc
    Critical Hit Chance: 9%
    Cast Time: 1.25 sec
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.
    Deals 100.7 to 1913 Lightning Damage
    Chains 2 times
    100% more chance to Shock
    arc chain distance [35]
    disable visual hit effect [1]
    DeathStormSkeletonStormMageMinion
    Spell, Lightning, Area, Cooldown, CreatesGroundEffect, NoAttackInPlace
    Death Storm
    Critical Hit Chance: 10%
    Cast Time: 2 sec
    Cooldown Time: 5 sec
    Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
    Deals 2839 to 16087 Lightning Damage
    Bolt explosion radius is 2 metres
    Shocked Ground radius is 2 metres
    Shocked Ground duration is 6 seconds
    ground lightning art variation [1003]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    BaseEvents
    {
    	set_minion_formation_frontline = false
    	set_minion_formation_order = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonStormMagePlayerSummoned_"] = {
        name = "Skeletal Storm Mage",
        life = 0.53,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.3,
        attackTime = 1,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ArcSkeletonMageMinion",
            "DeathStormSkeletonStormMageMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArcSkeletonMageMinion"] = {
        name = "Arc",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies. [Shock|Shocked] enemies [HitDamage|Hit] release damaging pulses.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_chains",
            "arc_chain_distance",
            "active_skill_shock_chance_+%_final",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, 2, 35, 100, critChance = 9, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathStormSkeletonStormMageMinion"] = {
        name = "Death Storm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lightning bolts strike all fallen Skeletons in the area, creating [ShockedGround|Shocked Ground] around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Cooldown] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "death_storm",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "ground_lightning_art_variation",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_skill_effect_duration",
            "is_commandable_skill",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.30000001192093, 1.7000000476837, 1003, 20, 20, 6000, critChance = 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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