Skeletal Storm Mage
Tier: 11
Level: (1—20)
Reservation: (120—39) Spirit
Requires: Level (1—90), 6 Int
Minion Info
Additional Effects From Quality:
Command
Cost: (15—155) Mana
Death Storm
Cooldown Time: 5.00 s
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds
Skills can be managed in the Skills Panel.
From /1
Uncut Skill Gem Tier 11
Level Effect /40
| Level | Requires Level | Int | Mana | Base Damage | Minion Level |
|---|---|---|---|---|---|
| 1 | 1 | 6 | 120 | 100%, 100%, 100%, 100% | 2 |
| 2 | 1 | 6 | 87 | 100%, 100%, 100%, 100% | 4 |
| 3 | 1 | 6 | 66 | 100%, 100%, 100%, 100% | 6 |
| 4 | 1 | 6 | 54 | 100%, 100%, 100%, 100% | 8 |
| 5 | 1 | 6 | 49 | 100%, 100%, 100%, 100% | 10 |
| 6 | 1 | 6 | 49 | 100%, 100%, 100%, 100% | 12 |
| 7 | 1 | 6 | 45 | 100%, 100%, 100%, 100% | 14 |
| 8 | 1 | 6 | 45 | 100%, 100%, 100%, 100% | 16 |
| 9 | 1 | 6 | 45 | 100%, 100%, 100%, 100% | 18 |
| 10 | 1 | 6 | 42 | 100%, 100%, 100%, 100% | 20 |
| 11 | 1 | 6 | 42 | 100%, 100%, 100%, 100% | 22 |
| 12 | 1 | 6 | 42 | 100%, 100%, 100%, 100% | 24 |
| 13 | 1 | 6 | 40 | 100%, 100%, 100%, 100% | 26 |
| 14 | 1 | 6 | 40 | 100%, 100%, 100%, 100% | 28 |
| 15 | 1 | 6 | 40 | 100%, 100%, 100%, 100% | 30 |
| 16 | 1 | 6 | 40 | 100%, 100%, 100%, 100% | 32 |
| 17 | 1 | 6 | 39 | 100%, 100%, 100%, 100% | 34 |
| 18 | 1 | 6 | 39 | 100%, 100%, 100%, 100% | 36 |
| 19 | 1 | 6 | 39 | 100%, 100%, 100%, 100% | 38 |
| 20 | 1 | 6 | 39 | 100%, 100%, 100%, 100% | 40 |
| 21 | 1 | 38 | 100%, 100%, 100%, 100% | 42 | |
| 22 | 1 | 38 | 100%, 100%, 100%, 100% | 44 | |
| 23 | 1 | 38 | 100%, 100%, 100%, 100% | 46 | |
| 24 | 1 | 38 | 100%, 100%, 100%, 100% | 48 | |
| 25 | 1 | 38 | 100%, 100%, 100%, 100% | 50 | |
| 26 | 1 | 37 | 100%, 100%, 100%, 100% | 52 | |
| 27 | 1 | 37 | 100%, 100%, 100%, 100% | 54 | |
| 28 | 1 | 37 | 100%, 100%, 100%, 100% | 56 | |
| 29 | 1 | 37 | 100%, 100%, 100%, 100% | 58 | |
| 30 | 1 | 37 | 100%, 100%, 100%, 100% | 60 | |
| 31 | 1 | 36 | 100%, 100%, 100%, 100% | 62 | |
| 32 | 1 | 36 | 100%, 100%, 100%, 100% | 64 | |
| 33 | 1 | 36 | 100%, 100%, 100%, 100% | 66 | |
| 34 | 1 | 36 | 100%, 100%, 100%, 100% | 68 | |
| 35 | 1 | 36 | 100%, 100%, 100%, 100% | 70 | |
| 36 | 1 | 35 | 100%, 100%, 100%, 100% | 72 | |
| 37 | 1 | 35 | 100%, 100%, 100%, 100% | 74 | |
| 38 | 1 | 35 | 100%, 100%, 100%, 100% | 76 | |
| 39 | 1 | 35 | 100%, 100%, 100%, 100% | 78 | |
| 40 | 1 | 35 | 100%, 100%, 100%, 100% | 80 |
Attribute /7
Skeletal Storm Mage
| Name | Show Full Descriptions |
|---|---|
| Id | SkeletalStormMage |
| BaseType | Skeletal Storm Mage |
| Class | Skill Gems |
| TargetTypes | Any |
| Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Lightning, CommandableMinion |
| ItemType | Metadata/Items/Gems/SkillGemSkeletalStormMage |
| ActiveSkillsCode | summon_skeleton_storm_mage |
Version history /2
| Version | Changes |
|---|---|
| 0.3.0 | |
| 0.2.0 |
Skeletal Storm Mage
Tier: 11
Level: (1—20)
Reservation: (120—39) Spirit
Requires: Level (1—90), 6 Int
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [25]
Additional Effects From Quality:
Command
Cost: (15—155) Mana
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Death Storm
Cooldown Time: 5.00 s
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds
ground lightning art variation [1003]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Skills can be managed in the Skills Panel.
Supported By /207
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Meat Shield II
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Expand
Supports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Tecrod's Revenge
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Bidding I
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Bidding II
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Bidding III
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Profanity I
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Profanity II
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Kurgal's Leash
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Skeletal Storm Mage
Undeadmonster no drops or experience [1]
| Spectre | N |
|---|---|
| Tags | bone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Life
53%
Energy Shield From Life
15%
Resistance
Damage
65%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
8 ~ 80
Attack Time
1 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonStormMagePlayerSummoned
Metadata
SkeletonStormMagePlayerSummoned_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
4,111
Armour
2,413
Evasion Rating
708
Energy Shield
617
Damage
152
Spell Damage
152
Accuracy
2,502
Attack Time
1
Experience
28,634
Minion Life
3,673
Minion Energy Shield
551
Minion Damage
630
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ArcSkeletonMageMinion
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving, Area, AreaSpell
Arc
Critical Hit Chance: 9%
Cast Time: 1.25 sec
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.
Chains 2 times
100% more chance to Shock
arc chain distance [35]
disable visual hit effect [1]
DeathStormSkeletonStormMageMinion
Spell, Lightning, Area, Cooldown, CreatesGroundEffect
Death Storm
Critical Hit Chance: 10%
Cast Time: 2 sec
Cooldown Time: 5 sec
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds
ground lightning art variation [1003]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
BaseEvents
{
set_minion_formation_frontline = false
set_minion_formation_order = 3
}Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonStormMagePlayerSummoned_"] = {
name = "Skeletal Storm Mage",
life = 0.53,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.65,
damageSpread = 0.3,
attackTime = 1,
attackRange = 80,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"ArcSkeletonMageMinion",
"DeathStormSkeletonStormMageMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ArcSkeletonMageMinion"] = {
name = "Arc",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies. [Shock|Shocked] enemies [HitDamage|Hit] release damaging pulses.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.Invokable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_chains",
"arc_chain_distance",
"active_skill_shock_chance_+%_final",
"disable_visual_hit_effect",
},
levels = {
[1] = {0.10000000149012, 1.8999999761581, 2, 35, 100, critChance = 9, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathStormSkeletonStormMageMinion"] = {
name = "Death Storm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Lightning bolts strike all fallen Skeletons in the area, creating [ShockedGround|Shocked Ground] around them.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Lightning] = true,
[SkillType.Area] = true,
[SkillType.Cooldown] = true,
[SkillType.CreatesGroundEffect] = true,
},
statDescriptionScope = "death_storm",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"ground_lightning_art_variation",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"base_skill_effect_duration",
"is_commandable_skill",
"skill_cannot_be_frozen",
"skill_cannot_be_electrocuted",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.30000001192093, 1.7000000476837, 1003, 20, 20, 6000, critChance = 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.