Power Ref /24
Monster Power
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:

Normal: 1
Magic: 2
Rare: 5

Unique monsters always have 20 Power.
附加 1 - (60–80) 闪电伤害
+(300–400) 命中
攻击速度加快 (5–30)%
击中敌人时,获得相当于敌人威力值
额外最大闪电伤害,最多 500,持续 6 秒
获得技能: 架盾
格挡几率提高 (10–15)%
护甲提高 (60–100)%
+(20–30) 力量
+(100–150) 晕眩阈值
在场的敌人视作威力值翻倍
发出一声战吼,嘲讽周围的敌人使其攻击使用者,并强化后续的攻击。消耗所有耐力球强化更多攻击。瓦解战吼范围内的敌人,令其被击败时触发燃尽。
发出一声战吼,嘲讽击退周围的敌人。如果击中一个重度晕眩的敌人,你的下一次[猛击]会被[强化],额外产生一次余震
激活时,当你令敌人感电时会获得能量,达到能量上限后触发镶嵌的法术。
激活时,使敌人冻结会获得能量,达到能量上限时触发镶嵌的法术。
激活时,点燃敌人会获得能量,达到能量上限时触发镶嵌的法术。
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
激活时,当你造成暴击时会获得能量,达到能量上限后触发镶嵌的法术。
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
[DNT-UNUSED] Stun CDR
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
冰箭如雨般洒落在目标区域. 落地时将会爆炸, 对周围敌人造成伤害并冰缓它们, 并造成冰结地面. 技能伤害以智慧数值为基础.
发出一声战吼,嘲讽周围所有敌人,增助随后的打击。它还提供一个增益效果,使你提高护甲值,扩大近战范围。
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
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