Skeletal Brute
Tier: 13
Level: (1–20)
Reservation: (165–48) Spirit
Requires: Level (1–90), (1–205) Int
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Minion Info

Additional Effects From Quality:
Minions have (0–20)% more Maximum Life
Initial Strike
Cooldown Time: 4.00 s
Attack Speed: 120% of base
Attack Damage: 50% of base
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
Shockwave
Deals 300% more Damage
+2 to Melee Strike Range
Skills can be managed in the Skills Panel.
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      Level Effect /40
      Level
      Requires Level
      Int
      Reservation
      Base Damage
      Minion Level
      101165100%, 100%2
      239119100%, 100%4
      361691100%, 100%6
      4102574100%, 100%8
      5143463100%, 100%10
      6184363100%, 100%12
      7225258100%, 100%14
      8266158100%, 100%16
      9317258100%, 100%18
      10368354100%, 100%20
      11419554100%, 100%22
      124610654100%, 100%24
      135211951100%, 100%26
      145813351100%, 100%28
      156414651100%, 100%30
      166615151100%, 100%32
      177216448100%, 100%34
      187817848100%, 100%36
      198419148100%, 100%38
      209020548100%, 100%40
      2146100%, 100%42
      2246100%, 100%44
      2346100%, 100%46
      2446100%, 100%48
      2546100%, 100%50
      2645100%, 100%52
      2745100%, 100%54
      2845100%, 100%56
      2945100%, 100%58
      3045100%, 100%60
      3144100%, 100%62
      3244100%, 100%64
      3344100%, 100%66
      3444100%, 100%68
      3544100%, 100%70
      3643100%, 100%72
      3743100%, 100%74
      3843100%, 100%76
      3943100%, 100%78
      4043100%, 100%80
      Attribute /6

      Skeletal Brute

      Key
      Value
      BaseType Skeletal Brute
      Class Skill Gems
      TargetTypesAny
      TypeMinion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalBrute
      ActiveSkillsCodesummon_skeleton_brute
      Skeletal Brute
      Tier: 13
      Level: (1–20)
      Reservation: (165–48) Spirit
      Requires: Level (1–90), (1–205) Int
      Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
      Minion Info
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      Additional Effects From Quality:
      Minions have (0–20)% more Maximum Life
      Initial Strike
      Cooldown Time: 4.00 s
      Attack Speed: 120% of base
      Attack Damage: 50% of base
      A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
      +2 to Melee Strike Range
      crushing blow [1]
      melee conditional step distance [3]
      Shockwave
      Deals 300% more Damage
      +2 to Melee Strike Range
      active skill base area of effect radius [20]
      crushing blow [1]
      is area damage [1]
      melee conditional step distance [3]
      Skills can be managed in the Skills Panel.
      Supported By /12
    • Active Type: Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Elemental Army
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      Feeding Frenzy
      Supports skills which create Minions, making them deal and take more damage.
      Meat Shield
      Supports skills which create Minions, granting them more life but making them deal less damage.
      Infernal Legion
      Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      Minion Instability
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      Last Gasp
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Physical Mastery
      Supports Physical skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Skeletal Brute
      monster no drops or experience [1]
      SpectreN
      Tags2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
      Life
      120%
      Armour
      +70%
      Resistance
      0 0 0 0
      Damage
      185%
      Accuracy
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 16
      Attack Time
      1.75 Second
      Damage Spread
      ±30%
      Experience
      100%
      Model Size
      120%
      Type
      SkeletonBrutePlayerSummoned
      Metadata
      SkeletonBrutePlayerSummoned_
      IsSummoned
      Y
      Level
      68
      Life
      9,308
      Armour
      5,867
      Evasion Rating
      477
      Damage
      431
      Spell Damage
      431
      Accuracy
      2,180
      Attack Time
      1.75
      Experience
      28,634
      Minion Life
      13,536
      Minion Damage
      3,508
      Minion Armour
      10,698
      MinionMeleeStep
      Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
      Basic Attack
      Base Damage: 302–561
      Critical Hit Chance: 5%
      Attack Time: 1.75 sec
      melee conditional step distance [10]
      projectile uses contact position [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]
      BoneshatterBruteMinion
      Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Cooldown
      Bonebreaker
      Base Damage: 302–561
      Critical Hit Chance: 5%
      Attack Damage: 50%
      Attack Time: 1.75 sec
      Cooldown Time: 4 sec
      A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
      Deals 50% less Attack Damage
      +2 to Melee Strike Range
      crushing blow [1]
      melee conditional step distance [3]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = true
      	set_minion_formation_order = 3
      }
      
      Stats
      {
      	melee_conditional_step_distance = 14
      	active_skill_hit_damage_stun_multiplier_+%_final = 50
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonBrutePlayerSummoned_"] = {
          name = "Skeletal Brute",
          life = 1.2,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 1.85,
          damageSpread = 0.3,
          attackTime = 1.75,
          attackRange = 16,
          accuracy = 1,
          weaponType1 = "Two Hand Mace",
          skillList = {
              "MinionMeleeStep",
              "BoneshatterBruteMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MinionMeleeStep"] = {
          name = "Basic Attack",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Multistrikeable] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_conditional_step_distance",
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
          },
          levels = {
              [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["BoneshatterBruteMinion"] = {
          name = "Bonebreaker",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "A [Strike|Strike] that causes a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.",
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Multistrikeable] = true,
              [SkillType.Melee] = true,
              [SkillType.Area] = true,
              [SkillType.Cooldown] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              area = true,
              melee = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_range_+",
              "melee_conditional_step_distance",
              "crushing_blow",
          },
          levels = {
              [1] = {2, 3, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      DomainsMonster (3)
      GenerationTypeUnique (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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