Skeletal Brute
Tier: 13
Level: (1–20)
Reservation: (165–48) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Minion Info
Additional Effects From Quality:
Minions cause (0–20)% more Stun buildup
Initial Strike
Cooldown Time: 4.00 s
Attack Speed: 120% of base
Attack Damage: 120% of base
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
Shockwave
+2 to Melee Strike Range
Skills can be managed in the Skills Panel.


Version 0.1.0
Skeletal Brute
Tier: 13
Level: (1–20)
Reservation: (165–48) Spirit
Requires: Level (1–90), (1–205) Int
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Additional Effects From Quality:
Minions have (0–20)% more Maximum Life
Cooldown Time: 4.00 s
Attack Speed: 120% of base
Attack Damage: 50% of base
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
Deals 300% more Damage
+2 to Melee Strike Range
Skills can be managed in the Skills Panel.


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Support Gems /3
From /1
Uncut Skill Gem Tier 13
Level Effect /40
Level | Requires Level | Int | Reservation | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 1 | 165 | 100%, 100% | 2 |
2 | 3 | 9 | 119 | 100%, 100% | 4 |
3 | 6 | 16 | 91 | 100%, 100% | 6 |
4 | 10 | 25 | 74 | 100%, 100% | 8 |
5 | 14 | 34 | 63 | 100%, 100% | 10 |
6 | 18 | 43 | 63 | 100%, 100% | 12 |
7 | 22 | 52 | 58 | 100%, 100% | 14 |
8 | 26 | 61 | 58 | 100%, 100% | 16 |
9 | 31 | 72 | 58 | 100%, 100% | 18 |
10 | 36 | 83 | 54 | 100%, 100% | 20 |
11 | 41 | 95 | 54 | 100%, 100% | 22 |
12 | 46 | 106 | 54 | 100%, 100% | 24 |
13 | 52 | 119 | 51 | 100%, 100% | 26 |
14 | 58 | 133 | 51 | 100%, 100% | 28 |
15 | 64 | 146 | 51 | 100%, 100% | 30 |
16 | 66 | 151 | 51 | 100%, 100% | 32 |
17 | 72 | 164 | 48 | 100%, 100% | 34 |
18 | 78 | 178 | 48 | 100%, 100% | 36 |
19 | 84 | 191 | 48 | 100%, 100% | 38 |
20 | 90 | 205 | 48 | 100%, 100% | 40 |
21 | 46 | 100%, 100% | 42 | ||
22 | 46 | 100%, 100% | 44 | ||
23 | 46 | 100%, 100% | 46 | ||
24 | 46 | 100%, 100% | 48 | ||
25 | 46 | 100%, 100% | 50 | ||
26 | 45 | 100%, 100% | 52 | ||
27 | 45 | 100%, 100% | 54 | ||
28 | 45 | 100%, 100% | 56 | ||
29 | 45 | 100%, 100% | 58 | ||
30 | 45 | 100%, 100% | 60 | ||
31 | 44 | 100%, 100% | 62 | ||
32 | 44 | 100%, 100% | 64 | ||
33 | 44 | 100%, 100% | 66 | ||
34 | 44 | 100%, 100% | 68 | ||
35 | 44 | 100%, 100% | 70 | ||
36 | 43 | 100%, 100% | 72 | ||
37 | 43 | 100%, 100% | 74 | ||
38 | 43 | 100%, 100% | 76 | ||
39 | 43 | 100%, 100% | 78 | ||
40 | 43 | 100%, 100% | 80 |
Attribute /6
Skeletal Brute
Key | Value |
---|---|
BaseType | Skeletal Brute |
Class | Skill Gems |
TargetTypes | Any |
Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical |
ItemType | Metadata/Items/Gems/SkillGemSkeletalBrute |
ActiveSkillsCode | summon_skeleton_brute |
Skeletal Brute
Tier: 13
Level: (1–20)
Reservation: (165–48) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
Additional Effects From Quality:
Minions cause (0–20)% more Stun buildup
Initial Strike
Cooldown Time: 4.00 s
Attack Speed: 120% of base
Attack Damage: 120% of base
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
crushing blow [1]
melee conditional step distance [3]
Shockwave
+2 to Melee Strike Range
active skill base area of effect radius [20]
crushing blow [1]
is area damage [1]
melee conditional step distance [3]
Skills can be managed in the Skills Panel.


Supported By /16
Magnified Effect
Supports any skill with an area of effect, making it larger.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Meat Shield
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Infernal Legion
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Sacrificial Lamb
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Deathmarch
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Muster
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
Enormity
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Skeletal Brute


monster no drops or experience [1]
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Life
120%
Armour
+70%
Resistance




Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 16
Attack Time
1.75 Second
Damage Spread
±30%
Experience
100%
Model Size
120%
Type
SkeletonBrutePlayerSummoned
Metadata
SkeletonBrutePlayerSummoned_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,308
Armour
4,102
Evasion Rating
477
Damage
466
Spell Damage
466
Accuracy
2,180
Attack Time
1.75
Experience
28,634
Minion Life
8,316
Minion Damage
1,938
Minion Armour
7,480
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 326–606
Critical Hit Chance: 5%
Attack Time: 1.75 sec
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BoneshatterBruteMinion
Attack, MeleeSingleTarget, Melee, Area, Cooldown
Bonebreaker
Base Damage: 326–606
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.75 sec
Cooldown Time: 4 sec
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Deals 20% more Attack Damage
+2 to Melee Strike Range
crushing blow [1]
melee conditional step distance [3]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 3 } Stats { melee_conditional_step_distance = 14 active_skill_hit_damage_stun_multiplier_+%_final = 50 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonBrutePlayerSummoned_"] = { name = "Skeletal Brute", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.3, attackTime = 1.75, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MinionMeleeStep", "BoneshatterBruteMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneshatterBruteMinion"] = { name = "Bonebreaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A [Strike|Strike] that causes a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_conditional_step_distance", "crushing_blow", }, levels = { [1] = {2, 3, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.