Skeletal Brute
Tier: 13
Level: (1–20)
Reservation: (165–48) Spirit
Requires: Level (1–90), (1–205) Int
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Minion Info
Additional Effects From Quality:
Minions have (0–20)% more Maximum Life
Initial Strike
Cooldown Time: 4.00 s
Attack Speed: 120% of base
Attack Damage: 50% of base
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
Shockwave
Deals 300% more Damage
+2 to Melee Strike Range
Skills can be managed in the Skills Panel.
Support Gems /3
From /1
Uncut Skill Gem Tier 13
Level Effect /40
Level | Requires Level | Int | Reservation | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 165 | 100%, 100% |
2 | 3 | 9 | 119 | 100%, 100% |
3 | 6 | 16 | 91 | 100%, 100% |
4 | 10 | 25 | 74 | 100%, 100% |
5 | 14 | 34 | 63 | 100%, 100% |
6 | 18 | 43 | 63 | 100%, 100% |
7 | 22 | 52 | 58 | 100%, 100% |
8 | 26 | 61 | 58 | 100%, 100% |
9 | 31 | 72 | 58 | 100%, 100% |
10 | 36 | 83 | 54 | 100%, 100% |
11 | 41 | 95 | 54 | 100%, 100% |
12 | 46 | 106 | 54 | 100%, 100% |
13 | 52 | 119 | 51 | 100%, 100% |
14 | 58 | 133 | 51 | 100%, 100% |
15 | 64 | 146 | 51 | 100%, 100% |
16 | 66 | 151 | 51 | 100%, 100% |
17 | 72 | 164 | 48 | 100%, 100% |
18 | 78 | 178 | 48 | 100%, 100% |
19 | 84 | 191 | 48 | 100%, 100% |
20 | 90 | 205 | 48 | 100%, 100% |
21 | 46 | 100%, 100% | ||
22 | 46 | 100%, 100% | ||
23 | 46 | 100%, 100% | ||
24 | 46 | 100%, 100% | ||
25 | 46 | 100%, 100% | ||
26 | 45 | 100%, 100% | ||
27 | 45 | 100%, 100% | ||
28 | 45 | 100%, 100% | ||
29 | 45 | 100%, 100% | ||
30 | 45 | 100%, 100% | ||
31 | 44 | 100%, 100% | ||
32 | 44 | 100%, 100% | ||
33 | 44 | 100%, 100% | ||
34 | 44 | 100%, 100% | ||
35 | 44 | 100%, 100% | ||
36 | 43 | 100%, 100% | ||
37 | 43 | 100%, 100% | ||
38 | 43 | 100%, 100% | ||
39 | 43 | 100%, 100% | ||
40 | 43 | 100%, 100% |
Attribute /6
Skeletal Brute
Key | Value |
---|---|
BaseType | Skeletal Brute |
Class | Skill Gems |
TargetTypes | Any |
Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical |
ItemType | Metadata/Items/Gems/SkillGemSkeletalBrute |
ActiveSkillsCode | summon_skeleton_brute |
Skeletal Brute
Tier: 13
Level: (1–20)
Reservation: (165–48) Spirit
Requires: Level (1–90), (1–205) Int
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
Additional Effects From Quality:
Minions have (0–20)% more Maximum Life
Initial Strike
Cooldown Time: 4.00 s
Attack Speed: 120% of base
Attack Damage: 50% of base
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
+2 to Melee Strike Range
crushing blow [1]
melee conditional step distance [3]
Shockwave
Deals 300% more Damage
+2 to Melee Strike Range
active skill base area of effect radius [20]
crushing blow [1]
is area damage [1]
melee conditional step distance [3]
Skills can be managed in the Skills Panel.
Supported By /12
Magnified Effect
Supports any skill with an area of effect, making it larger.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage.
Meat Shield
Supports skills which create Minions, granting them more life but making them deal less damage.
Infernal Legion
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Skeletal Brute
monster no drops or experience [1]
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Life
120%
Armour
+70%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
185%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 16
Attack Time
1.75 Second
Damage Spread
±30%
Experience
100%
Model Size
120%
Type
SkeletonBrutePlayerSummoned
Metadata
SkeletonBrutePlayerSummoned_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,308
Armour
3,451
Evasion
477
Energy Shield
0
Damage
431
Spell Damage
431
Accuracy
0
Attack Time
1.75
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 302–561
Critical Hit Chance: 5%
Attack Time: 1.75 sec
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoneshatterBruteMinion
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Cooldown
Bonebreaker
Base Damage: 302–561
Critical Hit Chance: 5%
Attack Damage: 50%
Attack Time: 1.75 sec
Cooldown Time: 4 sec
A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Deals 50% less Attack Damage
+2 to Melee Strike Range
crushing blow [1]
melee conditional step distance [3]
+2 to Melee Strike Range
crushing blow [1]
melee conditional step distance [3]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 3 } Stats { melee_conditional_step_distance = 14 active_skill_hit_damage_stun_multiplier_+%_final = 50 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonBrutePlayerSummoned_"] = { name = "Skeletal Brute", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.3, attackTime = 1.75, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MinionMeleeStep", "BoneshatterBruteMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneshatterBruteMinion"] = { name = "Bonebreaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A [Strike|Strike] that causes a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_conditional_step_distance", "crushing_blow", }, levels = { [1] = {2, 3, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.