Charge Regulation
Tier: 14
Level: (1—20)
Reservation: 30 Spirit
Requires: Level (1—90), (4—86) Dex, (4—86) Int
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
(20—26)% more Critical Hit Chance while
you have a Power Charge
(15—20)% more Defences while you have an Endurance Charge
(20—25)% increased Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds

Additional Effects From Quality:
Consumes one of each Charge every (0—2.4) seconds
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 30
Consumes one of each Charge every 10 seconds
LevelRequires LevelIntDexBase Damage20% increased Skill Speed while you have a Frenzy Charge20% more Critical Hit Chance while
you have a Power Charge
15% more Defences while you have an Endurance Charge
1044100%, 100%202015
2377100%, 100%212015
3699100%, 100%212016
4101313100%, 100%212116
5141717100%, 100%212116
6182020100%, 100%222116
7222424100%, 100%222217
8262828100%, 100%222217
9313232100%, 100%222217
10363737100%, 100%232317
11414141100%, 100%232318
12464646100%, 100%232318
13525151100%, 100%232418
14585757100%, 100%242418
15646262100%, 100%242419
16666464100%, 100%242519
17727070100%, 100%242519
18787575100%, 100%252519
19848080100%, 100%252620
20908686100%, 100%252620
21100%, 100%252620
22100%, 100%262720
23100%, 100%262721
24100%, 100%262721
25100%, 100%262821
26100%, 100%272821
27100%, 100%272822
28100%, 100%272922
29100%, 100%272922
30100%, 100%282922
31100%, 100%283023
32100%, 100%283023
33100%, 100%283023
34100%, 100%293123
35100%, 100%293124
36100%, 100%293124
37100%, 100%293224
38100%, 100%303224
39100%, 100%303225
40100%, 100%303325
Attribute /7

Charge Regulation

NameShow Full Descriptions
AcronymHit, Defences, Consume, Hits
BaseType Charge Regulation
Class Skill Gems
TargetTypesAny
TypeOngoingSkill, HasReservation, Buff, Persistent, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemChargeInfusion
ActiveSkillsCodecharge_regulation
Version history /2
VersionChanges
Version_0.4.0
  • Charge Regulation: No longer grants more Skill Speed while you have a Frenzy Charge. Now grants 24-25% increased Skill Speed while you have a Frenzy Charge at Gem levels 14-20.
  • Version_0.3.0
  • The Charge Infusion Skill has been renamed to Charge Regulation.
  • Charge Regulation
    Tier: 14
    Level: (1—20)
    Reservation: 30 Spirit
    Requires: Level (1—90), (4—86) Dex, (4—86) Int
    While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
    (20—26)% more Critical Hit Chance while
    you have a Power Charge
    (15—20)% more Defences while you have an Endurance Charge
    (20—25)% increased Skill Speed while you have a Frenzy Charge
    Consumes one of each Charge every 10 seconds
    base deal no damage [1]

    Additional Effects From Quality:
    Consumes one of each Charge every (0—2.4) seconds
    Skills can be managed in the Skills Panel.
    Supported By /22
  • Active Type: OngoingSkill, HasReservation, Buff, Persistent, AttackInPlace
  • Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Edit

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