Defences
5% increased Defences
Defences Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | pathfinder_alternate_generic_attribute_defences |
| Icon | |
| PassiveSkillsHash | 44242 |
* After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward.
* After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of Unique Weapons and Armours that drop at levels lower than 55. Upgraded Unique Weapons will have higher damage, and Upgraded Armours will have increased base defences as well as Runic Ward. Allowing them to be more competitive at higher levels. Unique Armours above level 55 can still be Runeforged to modify their defences to include Runic Ward at the cost of reducing their other defenses similar to the base types.
* Whether a Map Modifier is a Suffix or a Prefix has been adjusted so that generally Prefixes are Modifiers that affect a monster output towards the player, and Suffixes are Modifiers that affect the player or monster defences.
* The "Defences" keyword is no longer in use. Existing uses of the word "Defences" now explicitly refer to "Armour, Evasion and Energy Shield" to make it more clear that these modifiers do not apply to Runic Ward, Resistances, Block, or other forms of protection. This is purely a description change.
* The Trusted Kinship Keystone Passive Skill now grants 30% more Reservation Efficiency of Companion Skills, and 20% less Reservation Efficiency of non-Companion Skills. It no longer provides You have 30% less Defences, or Companions have +1 to each Defence for every 2 of that Defence you have.
* The Wide Barrier Notable Passive Skill now grants 30% increased Block chance and 20% reduced Armour (previously 25% reduced Defences).
Defences Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyDruid2Small8 |
| Icon | |
| AscendancyID | Shaman |
| PassiveSkillsHash | 33824 |
| Tags | isUsed: true |
Defences Ref /27
Defences
Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.
Requires: Level 64
Zarokh, the Temporal drops an additional Barya
Your Defences are zero
This item is destroyed when applied to a Trial
Quipolatl's Thesis
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Mastery: Heist
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
Ascendancy: Pathfinder
Character: Ranger
Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Your Heavy Stun buildup empties 1% faster per 10 Tribute
5% increased Defences from Equipped Shield per 25 Tribute
Quality
Quality grants small bonuses to an item depending on the type of item, up to a maximum.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Trusted Kinship
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
Obelisk of Cleansing
An Obelisk of Cleansing is an object that activates once a player gets close enough; granting a 10 second Buff that grants 100% Item Rarity, 50% increased Defences and makes players Gain 30% of Damage as extra Lightning Damage.
Item Defences
Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
Defences
Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.
Skill Gem /1
Support Gem /1
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Misc mods /11
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Reinforced | 1 | SanctumRelic | Prefix | (20—29)% increased Defences | small_sanctum_relic 1 default 0 |
| Layered | 50 | SanctumRelic | Prefix | (30—39)% increased Defences | small_sanctum_relic 1 default 0 |
| Thickened | 65 | SanctumRelic | Prefix | (40—49)% increased Defences | small_sanctum_relic 1 default 0 |
| Girded | 75 | SanctumRelic | Prefix | (50—70)% increased Defences | small_sanctum_relic 1 default 0 |
| 1 | SanctumRelic | Unique | Your Defences are zero | ||
| Shielding | 1 | Jewel | Prefix | (18—32)% increased Defences from Equipped Shield Defences | strjewel 1 default 0 |
| Shielding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (8—15)% increased Defences from Equipped Shield Defences | str_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased Global Defences | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Amanamu's | 65 | Abyss | Prefix | (15—25)% increased Global Defences amanamu Defences | amulet 1 default 0 amanamu_mod 1 |
| of Bolstering | 1 | UltimatumMap | Suffix | (40—75)% more Monster Life Monsters have (40—75)% increased Defences | default 1 |
| of Defencelessness | 1 | UltimatumMap | Suffix | Players have (50—75)% less Defences | default 1 |
Unique /2
Zarokh, the Temporal drops an additional Barya
Your Defences are zero
This item is destroyed when applied to a Trial
Passive /19
25% increased Armour
Mastery: Heist
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /3
Ascendancy: Pathfinder
Character: Ranger
Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Ascendancy: Blood Mage
Character: Witch
Timeless Jewel Passive /3
Dreadful Fortitude
Abyss Notable
Your Heavy Stun buildup empties 1% faster per 10 Tribute
5% increased Defences from Equipped Shield per 25 Tribute
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















