Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
時空之靈.澤洛克 傳奇 /14
SanctumJewel
local jewel effect base radius [1000]
[2 Random Jewel Modifiers]
RimeveilSeal
需求: 等級 1
你只能在這件物品上鑲嵌藍寶石珠寶
增加(10—20)%找到的物品稀有度
+(10—20)點全部能力值
每裝備一件帶有閃電抗性詞綴的物品,+(5—10)%火焰與冰冷抗性
Has 1 Jewel Socket (Hidden)
GrandSpectrumRuby
每顆巨光譜增加2%最大生命
number of stackable unique jewels [1]
GrandSpectrumEmerald
每顆巨光譜增加2%精魂
number of stackable unique jewels [1]
GrandSpectrumSapphire
每顆鑲嵌的巨光譜+6%全元素抗性
number of stackable unique jewels [1]
EmberheartSeal
需求: 等級 40
你只能在這件物品上鑲嵌紅寶石珠寶
增加(10—20)%找到的物品稀有度
+(10—20)點全部能力值
每裝備一件帶有火焰抗性詞綴的物品,+(5—10)%冰冷與閃電抗性
Has 1 Jewel Socket (Hidden)
SandstormVisage
需求: 等級 52, 38 智慧
+(80—120)最大能量護盾
+(20—30)點敏捷
你存在範圍內的敵人會受到致盲
每秒對你存在範圍內的敵人造成暴擊弱點,持續(15—20)秒
PilgrimsImage
需求: 等級 64, 37 智慧
+(100—150)最大能量護盾
+(10—20)%全元素抗性
承受的(5—30)%傷害補償為生命
承受的(5—30)%傷害補償為魔力
技能有(-2—-1)秒冷卻時間
RelicUnique3x1
澤洛克,永恆之靈掉落絲克瑪的決意
試煉地圖上的房間為未知
當套用至試煉時,此物品會被摧毀
RelicUnique2x1
澤洛克,永恆之靈掉落沙瀑面紗
不會恢復榮譽
當套用至試煉時,此物品會被摧毀
RelicUnique1x4
澤洛克,永恆之靈掉落力抗黑暗
澤洛克.永恆之靈造成100%更多傷害
澤洛克.永恆之靈承受75%更少傷害
當套用至試煉時,此物品會被摧毀
RelicUnique4x1
澤洛克,永恆之靈掉落時空之物
受到的傷害無法被吸收
最大榮譽為1
不能和等級低於80的試煉一起使用
當套用至試煉時,此物品會被摧毀
RelicUnique1x3
澤洛克,永恆之靈掉落額外1個巨靈之幣
你的護甲、閃避、和能量護盾為0
當套用至試煉時,此物品會被摧毀
StormforgedSeal
需求: 等級 40
你只能在這件物品上鑲嵌綠寶石
增加(10—20)%找到的物品稀有度
+(10—20)點全部能力值
每裝備一件帶有冰冷抗性詞綴的物品,+(5—10)%火焰與閃電抗性
Has 1 Jewel Socket (Hidden)
時空之靈.澤洛克
CategoryConstruct創造物
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
不能被冰凍
無法被暈眩
你無法被觸電
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Zarokh, the Temporal
Spectre
Area絲克瑪試煉
Tagsconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
生命
750%
Energy Shield From Life
7%
抗性
IconEnemyResistanceFire15% IconEnemyResistanceCold15% IconEnemyResistanceLightning15% IconEnemyResistanceChaos0%
傷害
150%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 12
攻擊時間
1.5 Second
Damage Spread
±10%
經驗值
400%
Model Size
140%
Type
ApparitionBoss
Metadata
SilentSpiresApparition
保留
141
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
保留
60%
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
等級
22
生命
2,288
傷害
62
法術傷害
62
命中
316
攻擊時間
1.5
經驗值
3,184
召喚物生命
7,553
Minion Energy Shield
529
召喚物傷害
89
召喚物護甲
106
SilentSpiresApparitionThrowLightning
攻擊, 範圍攻擊, 投射物, 可觸發, AttackInPlace
Base Damage: 56—68
暴擊率: 5%
攻擊時間: 1.5 秒
造成15.6至19.07物理傷害
action attack or cast time uses animation length [1]
animation effect variation [11]
attack maximum action distance + [65]
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [1000]
lunaris glaive angle [5]
projectile uses contact position [1]
ghostlythrow
SilentSpiresApparitionThrowLightningLeft
攻擊, 範圍攻擊, 投射物, 可觸發, AttackInPlace
Base Damage: 56—68
暴擊率: 5%
攻擊時間: 1.5 秒
造成15.6至19.07物理傷害
action attack or cast time uses animation length [1]
animation effect variation [11]
attack maximum action distance + [65]
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [1000]
lunaris glaive angle [5]
projectile uses contact position [1]
ghostlythrow
MPSSilentSpiresApparitionPortalBallLightningLeft
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 15 秒
造成70.22至85.82物理傷害
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSSilentSpiresApparitionPortalBallLightningRight
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 15 秒
造成70.22至85.82物理傷害
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MPSSilentSpiresApparitionPortalBallLightningCentre
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 15 秒
造成70.22至85.82物理傷害
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
EASSilentSpiresApparitionTeleport
法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionTeleportCentre
法術
施放時間: 1 秒
冷卻時間: 40 秒
action attack or cast time uses animation length [1]
MPSSilentSpiresApparitionTemporalChainsLightning
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 16 秒
造成15.6至19.07物理傷害
base deal no damage [1]
base is projectile [1]
monster projectile variation [1353]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
SOSilentSpiresApparitionElipticalOrbitBall
可觸發, AttackInPlace, 法術
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 10 秒
EASSilentSpiresApparitionInvertProjectiles
法術
施放時間: 1 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionRewindPlayerSequence
法術
施放時間: 1 秒
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionBeamPhaseStart
法術
施放時間: 1 秒
EASSilentSpiresApparitionTimeTrialStart
法術
施放時間: 1 秒
EASSilentSpiresApparitionTimeTrialEndSuccess
法術
施放時間: 1 秒
EASSilentSpiresApparitionTimeTrialEndFail
法術
施放時間: 1 秒
GTSilentSpiresApparitionSummonTraps
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
GTSilentSpiresApparitionSummonTrapsLesser
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
SOSilentSpiresApparitionSummonTrap
可觸發, AttackInPlace, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GSSilentSpiresApparitionTimeTrapExplode
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成70.22至85.82物理傷害
is area damage [1]
GTSilentSpiresApparitionLightningTendrils
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
TBSilentSpiresApparitionLightningTendrilSingle
法術, 可觸發, 攻擊, 傷害, AttackInPlace
Base Damage: 56—68
暴擊率: 5%
施放時間: 1 秒
攻擊時間: 1.5 秒
造成15.6至19.07物理傷害
generic skill trigger skills with id [1]
MPSSilentSpiresApparitionPortalBallLightningSingle
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 7%
施放時間: 1 秒
造成70.22至85.82物理傷害
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MaceNotable2
GSSilentSpiresApparitionSummonElipticalOrbitImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成70.22至85.82物理傷害
is area damage [1]
GSSilentSpiresApparitionRewindPlayerBlastMarker
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSSilentSpiresApparitionRewindPlayerBlast
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成249.7至305.1物理傷害
等同於30%造成物理傷害的護甲破壞
action attack or cast time uses animation length [1]
is area damage [1]
SOSilentSpiresApparitionTimeTrialCollectable
可觸發, AttackInPlace, 法術
施放時間: 1 秒
GASilentSpiresApparitionDeathTouch
可觸發, 攻擊, AttackInPlace
Base Damage: 56—68
暴擊率: 5%
攻擊傷害: 525%
攻擊時間: 1.5 秒
造成425%更多攻擊傷害
不能被閃避
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSSilentSpiresApparitionTemporalChainsLightningImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 7%
施放時間: 1 秒
造成140.4至171.6物理傷害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSSilentSpiresApparitionTemporalChainsLightningSlow
可觸發

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

StateMachine
{
	define_shared_state =
	"
		timetrialprogress;
		collidable;
		audio_param;
	"

	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance4"
	leveled_starting_effects = "CTS1Generic"
}

Animated
{
	always_interpolate_bearing = true
}

Stats
{
	is_sanctum_floor_boss = 1
	is_sanctum_final_boss = 1
	set_monster_delay_item_drops_millis = 3300
}

Functions {}

Preload
{
	preload_skill_art_variation = "chronomancer:1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ApparitionBoss/SilentSpiresApparition"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zarokh, the Temporal",
    life = 7.5,
    energyShield = 0.07,
    damage = 1.5,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SilentSpiresApparitionThrowLightning",
        "SilentSpiresApparitionThrowLightningLeft",
        "MPSSilentSpiresApparitionPortalBallLightningLeft",
        "MPSSilentSpiresApparitionPortalBallLightningRight",
        "MPSSilentSpiresApparitionPortalBallLightningCentre",
        "MPSSilentSpiresApparitionTemporalChainsLightning",
        "MPSSilentSpiresApparitionPortalBallLightningSingle",
        "SOSilentSpiresApparitionElipticalOrbitBall",
        "GSSilentSpiresApparitionTemporalChainsLightningImpact",
        "GTSilentSpiresApparitionLightningTendrils",
        "GSSilentSpiresApparitionTimeTrapExplode",
        "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
        "GSSilentSpiresApparitionRewindPlayerBlastMarker",
        "GASilentSpiresApparitionDeathTouch",
        "GSSilentSpiresApparitionTemporalChainsLightningSlow",
        "EASSilentSpiresApparitionBeamPhaseStart",
        "EASSilentSpiresApparitionTeleport",
        "EASSilentSpiresApparitionTeleportCentre",
        "EASSilentSpiresApparitionInvertProjectiles",
        "EASSilentSpiresApparitionRewindPlayerSequence",
        "EASSilentSpiresApparitionTimeTrialStart",
        "EASSilentSpiresApparitionTimeTrialEndSuccess",
        "EASSilentSpiresApparitionTimeTrialEndFail",
        "TBSilentSpiresApparitionLightningTendrilSingle",
        "SOSilentSpiresApparitionSummonTrap",
        "SOSilentSpiresApparitionTimeTrialCollectable",
        "GTSilentSpiresApparitionSummonTraps",
        "GSSilentSpiresApparitionRewindPlayerBlast",
        "GTSilentSpiresApparitionSummonTrapsLesser",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SilentSpiresApparitionThrowLightning"] = {
    name = "SilentSpiresApparitionThrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "lunaris_glaive_angle",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SilentSpiresApparitionThrowLightningLeft"] = {
    name = "SilentSpiresApparitionThrowLightningLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "lunaris_glaive_angle",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningLeft"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningRight"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningCentre"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningCentre",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionTemporalChainsLightning"] = {
    name = "MPSSilentSpiresApparitionTemporalChainsLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1353, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningSingle"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionElipticalOrbitBall"] = {
    name = "SOSilentSpiresApparitionElipticalOrbitBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTemporalChainsLightningImpact"] = {
    name = "GSSilentSpiresApparitionTemporalChainsLightningImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionLightningTendrils"] = {
    name = "GTSilentSpiresApparitionLightningTendrils",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTimeTrapExplode"] = {
    name = "GSSilentSpiresApparitionTimeTrapExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionSummonElipticalOrbitImpact"] = {
    name = "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionRewindPlayerBlastMarker"] = {
    name = "GSSilentSpiresApparitionRewindPlayerBlastMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASilentSpiresApparitionDeathTouch"] = {
    name = "GASilentSpiresApparitionDeathTouch",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        "global_always_hit",
    },
    levels = {
        [1] = {baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTemporalChainsLightningSlow"] = {
    name = "GSSilentSpiresApparitionTemporalChainsLightningSlow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionBeamPhaseStart"] = {
    name = "EASSilentSpiresApparitionBeamPhaseStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTeleport"] = {
    name = "EASSilentSpiresApparitionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTeleportCentre"] = {
    name = "EASSilentSpiresApparitionTeleportCentre",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionInvertProjectiles"] = {
    name = "EASSilentSpiresApparitionInvertProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionRewindPlayerSequence"] = {
    name = "EASSilentSpiresApparitionRewindPlayerSequence",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialStart"] = {
    name = "EASSilentSpiresApparitionTimeTrialStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialEndSuccess"] = {
    name = "EASSilentSpiresApparitionTimeTrialEndSuccess",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialEndFail"] = {
    name = "EASSilentSpiresApparitionTimeTrialEndFail",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSilentSpiresApparitionLightningTendrilSingle"] = {
    name = "TBSilentSpiresApparitionLightningTendrilSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionSummonTrap"] = {
    name = "SOSilentSpiresApparitionSummonTrap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionTimeTrialCollectable"] = {
    name = "SOSilentSpiresApparitionTimeTrialCollectable",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionSummonTraps"] = {
    name = "GTSilentSpiresApparitionSummonTraps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionRewindPlayerBlast"] = {
    name = "GSSilentSpiresApparitionRewindPlayerBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "armour_break_physical_damage_%_dealt_as_armour_break",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionSummonTrapsLesser"] = {
    name = "GTSilentSpiresApparitionSummonTrapsLesser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
不能被冰凍
無法被暈眩
你無法被觸電
FamilyMonsterCannotBeStunnedFrozenElectrocuted
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base cannot be frozen 1 — 1 Global
  • base cannot be stunned 0 — 0 Global — 無法變動的值
  • base cannot be electrocuted 1 — 1 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • 時空之靈.澤洛克
    CategoryConstruct創造物
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    不能被冰凍
    無法被暈眩
    你無法被觸電
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Zarokh, the Temporal
    Spectre
    Tagsconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
    生命
    750%
    Energy Shield From Life
    7%
    抗性
    IconEnemyResistanceFire15% IconEnemyResistanceCold15% IconEnemyResistanceLightning15% IconEnemyResistanceChaos0%
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 12
    攻擊時間
    1.5 Second
    Damage Spread
    ±10%
    經驗值
    400%
    Model Size
    140%
    Type
    ApparitionBossSTANDALONE
    Metadata
    SilentSpiresApparitionSTANDALONE
    保留
    141
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    保留
    60%
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    等級
    68
    生命
    61,928
    傷害
    350
    法術傷害
    350
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    114,536
    召喚物生命
    51,975
    Minion Energy Shield
    3,638
    召喚物傷害
    1,453
    召喚物護甲
    2,413
    SilentSpiresApparitionThrowLightning
    攻擊, 範圍攻擊, 投射物, 可觸發, AttackInPlace
    Base Damage: 315—385
    暴擊率: 5%
    攻擊時間: 1.5 秒
    造成86.09至105.2物理傷害
    action attack or cast time uses animation length [1]
    animation effect variation [11]
    attack maximum action distance + [65]
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [5]
    projectile uses contact position [1]
    ghostlythrow
    SilentSpiresApparitionThrowLightningLeft
    攻擊, 範圍攻擊, 投射物, 可觸發, AttackInPlace
    Base Damage: 315—385
    暴擊率: 5%
    攻擊時間: 1.5 秒
    造成86.09至105.2物理傷害
    action attack or cast time uses animation length [1]
    animation effect variation [11]
    attack maximum action distance + [65]
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [5]
    projectile uses contact position [1]
    ghostlythrow
    MPSSilentSpiresApparitionPortalBallLightningLeft
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    冷卻時間: 15 秒
    造成387.4至473.5物理傷害
    base is projectile [1]
    monster projectile variation [1352]
    projectile maximum range override [300]
    projectile speed variation +% [35]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSSilentSpiresApparitionPortalBallLightningRight
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 15 秒
    造成387.4至473.5物理傷害
    base is projectile [1]
    monster projectile variation [1352]
    projectile maximum range override [300]
    projectile speed variation +% [35]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSSilentSpiresApparitionPortalBallLightningCentre
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 15 秒
    造成387.4至473.5物理傷害
    base is projectile [1]
    monster projectile variation [1352]
    projectile maximum range override [300]
    projectile speed variation +% [35]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    EASSilentSpiresApparitionTeleport
    法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    EASSilentSpiresApparitionTeleportCentre
    法術
    施放時間: 1 秒
    冷卻時間: 40 秒
    action attack or cast time uses animation length [1]
    MPSSilentSpiresApparitionTemporalChainsLightning
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 16 秒
    造成86.09至105.2物理傷害
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1353]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    SOSilentSpiresApparitionElipticalOrbitBall
    可觸發, AttackInPlace, 法術
    暴擊率: 7%
    施放時間: 1 秒
    冷卻時間: 10 秒
    EASSilentSpiresApparitionInvertProjectiles
    法術
    施放時間: 1 秒
    冷卻時間: 30 秒
    action attack or cast time uses animation length [1]
    EASSilentSpiresApparitionRewindPlayerSequence
    法術
    施放時間: 1 秒
    冷卻時間: 12.5 秒
    action attack or cast time uses animation length [1]
    EASSilentSpiresApparitionBeamPhaseStart
    法術
    施放時間: 1 秒
    EASSilentSpiresApparitionTimeTrialStart
    法術
    施放時間: 1 秒
    EASSilentSpiresApparitionTimeTrialEndSuccess
    法術
    施放時間: 1 秒
    EASSilentSpiresApparitionTimeTrialEndFail
    法術
    施放時間: 1 秒
    GTSilentSpiresApparitionSummonTraps
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GTSilentSpiresApparitionSummonTrapsLesser
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    SOSilentSpiresApparitionSummonTrap
    可觸發, AttackInPlace, 法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GSSilentSpiresApparitionTimeTrapExplode
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成387.4至473.5物理傷害
    is area damage [1]
    GTSilentSpiresApparitionLightningTendrils
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    TBSilentSpiresApparitionLightningTendrilSingle
    法術, 可觸發, 攻擊, 傷害, AttackInPlace
    Base Damage: 315—385
    暴擊率: 5%
    施放時間: 1 秒
    攻擊時間: 1.5 秒
    造成86.09至105.2物理傷害
    generic skill trigger skills with id [1]
    MPSSilentSpiresApparitionPortalBallLightningSingle
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成387.4至473.5物理傷害
    base is projectile [1]
    monster projectile variation [1352]
    projectile maximum range override [300]
    projectile speed variation +% [35]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MaceNotable2
    GSSilentSpiresApparitionSummonElipticalOrbitImpact
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成387.4至473.5物理傷害
    is area damage [1]
    GSSilentSpiresApparitionRewindPlayerBlastMarker
    可觸發, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSSilentSpiresApparitionRewindPlayerBlast
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成1377至1684物理傷害
    等同於30%造成物理傷害的護甲破壞
    action attack or cast time uses animation length [1]
    is area damage [1]
    SOSilentSpiresApparitionTimeTrialCollectable
    可觸發, AttackInPlace, 法術
    施放時間: 1 秒
    GASilentSpiresApparitionDeathTouch
    可觸發, 攻擊, AttackInPlace
    Base Damage: 315—385
    暴擊率: 5%
    攻擊傷害: 525%
    攻擊時間: 1.5 秒
    造成425%更多攻擊傷害
    不能被閃避
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSSilentSpiresApparitionTemporalChainsLightningImpact
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成774.8至947物理傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSSilentSpiresApparitionTemporalChainsLightningSlow
    可觸發

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ApparitionBoss/SilentSpiresApparitionSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Zarokh, the Temporal",
        life = 7.5,
        energyShield = 0.07,
        damage = 1.5,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SilentSpiresApparitionThrowLightning",
            "SilentSpiresApparitionThrowLightningLeft",
            "MPSSilentSpiresApparitionPortalBallLightningLeft",
            "MPSSilentSpiresApparitionPortalBallLightningRight",
            "MPSSilentSpiresApparitionPortalBallLightningCentre",
            "MPSSilentSpiresApparitionTemporalChainsLightning",
            "MPSSilentSpiresApparitionPortalBallLightningSingle",
            "SOSilentSpiresApparitionElipticalOrbitBall",
            "GSSilentSpiresApparitionTemporalChainsLightningImpact",
            "GTSilentSpiresApparitionLightningTendrils",
            "GSSilentSpiresApparitionTimeTrapExplode",
            "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
            "GSSilentSpiresApparitionRewindPlayerBlastMarker",
            "GASilentSpiresApparitionDeathTouch",
            "GSSilentSpiresApparitionTemporalChainsLightningSlow",
            "EASSilentSpiresApparitionBeamPhaseStart",
            "EASSilentSpiresApparitionTeleport",
            "EASSilentSpiresApparitionTeleportCentre",
            "EASSilentSpiresApparitionInvertProjectiles",
            "EASSilentSpiresApparitionRewindPlayerSequence",
            "EASSilentSpiresApparitionTimeTrialStart",
            "EASSilentSpiresApparitionTimeTrialEndSuccess",
            "EASSilentSpiresApparitionTimeTrialEndFail",
            "TBSilentSpiresApparitionLightningTendrilSingle",
            "SOSilentSpiresApparitionSummonTrap",
            "SOSilentSpiresApparitionTimeTrialCollectable",
            "GTSilentSpiresApparitionSummonTraps",
            "GSSilentSpiresApparitionRewindPlayerBlast",
            "GTSilentSpiresApparitionSummonTrapsLesser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SilentSpiresApparitionThrowLightning"] = {
        name = "SilentSpiresApparitionThrowLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "attack_maximum_action_distance_+",
            "animation_effect_variation",
            "lunaris_glaive_angle",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SilentSpiresApparitionThrowLightningLeft"] = {
        name = "SilentSpiresApparitionThrowLightningLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "attack_maximum_action_distance_+",
            "animation_effect_variation",
            "lunaris_glaive_angle",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionPortalBallLightningLeft"] = {
        name = "MPSSilentSpiresApparitionPortalBallLightningLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionPortalBallLightningRight"] = {
        name = "MPSSilentSpiresApparitionPortalBallLightningRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionPortalBallLightningCentre"] = {
        name = "MPSSilentSpiresApparitionPortalBallLightningCentre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionTemporalChainsLightning"] = {
        name = "MPSSilentSpiresApparitionTemporalChainsLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1353, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSilentSpiresApparitionPortalBallLightningSingle"] = {
        name = "MPSSilentSpiresApparitionPortalBallLightningSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSilentSpiresApparitionElipticalOrbitBall"] = {
        name = "SOSilentSpiresApparitionElipticalOrbitBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionTemporalChainsLightningImpact"] = {
        name = "GSSilentSpiresApparitionTemporalChainsLightningImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSilentSpiresApparitionLightningTendrils"] = {
        name = "GTSilentSpiresApparitionLightningTendrils",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionTimeTrapExplode"] = {
        name = "GSSilentSpiresApparitionTimeTrapExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionSummonElipticalOrbitImpact"] = {
        name = "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionRewindPlayerBlastMarker"] = {
        name = "GSSilentSpiresApparitionRewindPlayerBlastMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASilentSpiresApparitionDeathTouch"] = {
        name = "GASilentSpiresApparitionDeathTouch",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionTemporalChainsLightningSlow"] = {
        name = "GSSilentSpiresApparitionTemporalChainsLightningSlow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionBeamPhaseStart"] = {
        name = "EASSilentSpiresApparitionBeamPhaseStart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTeleport"] = {
        name = "EASSilentSpiresApparitionTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTeleportCentre"] = {
        name = "EASSilentSpiresApparitionTeleportCentre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionInvertProjectiles"] = {
        name = "EASSilentSpiresApparitionInvertProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionRewindPlayerSequence"] = {
        name = "EASSilentSpiresApparitionRewindPlayerSequence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTimeTrialStart"] = {
        name = "EASSilentSpiresApparitionTimeTrialStart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTimeTrialEndSuccess"] = {
        name = "EASSilentSpiresApparitionTimeTrialEndSuccess",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSilentSpiresApparitionTimeTrialEndFail"] = {
        name = "EASSilentSpiresApparitionTimeTrialEndFail",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBSilentSpiresApparitionLightningTendrilSingle"] = {
        name = "TBSilentSpiresApparitionLightningTendrilSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSilentSpiresApparitionSummonTrap"] = {
        name = "SOSilentSpiresApparitionSummonTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSilentSpiresApparitionTimeTrialCollectable"] = {
        name = "SOSilentSpiresApparitionTimeTrialCollectable",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSilentSpiresApparitionSummonTraps"] = {
        name = "GTSilentSpiresApparitionSummonTraps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSilentSpiresApparitionRewindPlayerBlast"] = {
        name = "GSSilentSpiresApparitionRewindPlayerBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "armour_break_physical_damage_%_dealt_as_armour_break",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSilentSpiresApparitionSummonTrapsLesser"] = {
        name = "GTSilentSpiresApparitionSummonTrapsLesser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不能被冰凍
    無法被暈眩
    你無法被觸電
    FamilyMonsterCannotBeStunnedFrozenElectrocuted
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be frozen 1 — 1 Global
  • base cannot be stunned 0 — 0 Global — 無法變動的值
  • base cannot be electrocuted 1 — 1 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • 時空之靈.澤洛克 Text Audio /143
    名稱
    呃……你有什麼資格推翻你的命運?
    ZarokhBoss_Death_Random — 時空之靈.澤洛克
    呃,這不是我預見的未來!
    ZarokhBoss_Death_2 — 時空之靈.澤洛克
    這不可能……我的時候還未到……
    ZarokhBoss_Death_3 — 時空之靈.澤洛克
    我的沙子……流光了……
    ZarokhBoss_Death_4 — 時空之靈.澤洛克
    塔加里,沙子瞬息萬變……
    ZarokhBoss_Death_5 — 時空之靈.澤洛克
    你會成為一個值得尊敬的{絲克瑪}……
    ZarokhBoss_Death_Sorc — 時空之靈.澤洛克
    {塔加里},我已經看到結局了。你的時候到了。
    ZarokhBoss_Emerge_Random — 時空之靈.澤洛克
    來吧,{塔加里}。我將實現你的命運。
    ZarokhBoss_Emerge_2 — 時空之靈.澤洛克
    我見證了過去,也預知了未來。
    ZarokhBoss_Emerge_3 — 時空之靈.澤洛克
    你的失敗是註定的。這個結果就記載在沙粒之上。
    ZarokhBoss_Emerge_4 — 時空之靈.澤洛克
    若是你如此渴望,那就對命運的枷鎖釋放怒火吧。
    ZarokhBoss_Emerge_5 — 時空之靈.澤洛克
    來吧,時空幻術師……見識真正的時間精通。
    ZarokhBoss_Emerge_Chronomancer — 時空之靈.澤洛克
    你會經歷與「偉大的」瓦拉什塔相同的命運。
    ZarokhBoss_Emerge_Sorceress — 時空之靈.澤洛克
    你想逆轉時間?這樣的壯舉是你無法企及的。
    ZarokhBoss_Emerge_ReturnAfterWin — 時空之靈.澤洛克
    你的堅持不懈令人敬佩……但你的命運依舊不變。
    ZarokhBoss_Emerge_ReturnAfterLoss — 時空之靈.澤洛克
    呃……這只是暫時的挫折!
    ZarokhBoss_Knockdown_Random — 時空之靈.澤洛克
    呃……這只是暫時的挫折!
    ZarokhBoss_Knockdown_2 — 時空之靈.澤洛克
    呃……微不足道!
    ZarokhBoss_Knockdown_3 — 時空之靈.澤洛克
    呃……微不足道!
    ZarokhBoss_Knockdown_4 — 時空之靈.澤洛克
    呃……這不會改變任何事……
    ZarokhBoss_Knockdown_5 — 時空之靈.澤洛克
    呃……這不會改變任何事……
    ZarokhBoss_Knockdown_6 — 時空之靈.澤洛克
    時間不早了。
    ZarokhBoss_LaserChannel_Random — 時空之靈.澤洛克
    時間不早了。
    ZarokhBoss_LaserChannel_2 — 時空之靈.澤洛克
    時間不早了。
    ZarokhBoss_LaserChannel_3 — 時空之靈.澤洛克
    小心腳下。
    ZarokhBoss_LaserChannel_4 — 時空之靈.澤洛克
    小心腳下。
    ZarokhBoss_LaserChannel_5 — 時空之靈.澤洛克
    你的命運束縛了你。
    ZarokhBoss_LaserChannel_6 — 時空之靈.澤洛克
    你的命運束縛了你。
    ZarokhBoss_LaserChannel_7 — 時空之靈.澤洛克
    你的命運束縛了你。
    ZarokhBoss_LaserChannel_8 — 時空之靈.澤洛克
    命運……是無法避免的。
    ZarokhBoss_ProjectileSpell_Random — 時空之靈.澤洛克
    命運……是無法避免的。
    ZarokhBoss_ProjectileSpell_2 — 時空之靈.澤洛克
    命運……是無法避免的。
    ZarokhBoss_ProjectileSpell_3 — 時空之靈.澤洛克
    命運……將我們團團包圍……
    ZarokhBoss_ProjectileSpell_4 — 時空之靈.澤洛克
    命運……將我們團團包圍……
    ZarokhBoss_ProjectileSpell_5 — 時空之靈.澤洛克
    命運……將我們團團包圍……
    ZarokhBoss_ProjectileSpell_6 — 時空之靈.澤洛克
    接納……你的命運。
    ZarokhBoss_ProjectileSpell_7 — 時空之靈.澤洛克
    接納……你的命運。
    ZarokhBoss_ProjectileSpell_8 — 時空之靈.澤洛克
    接納……你的命運。
    ZarokhBoss_ProjectileSpell_9 — 時空之靈.澤洛克
    無處可逃!
    ZarokhBoss_ProjectileSweep_Random — 時空之靈.澤洛克
    無處可逃!
    ZarokhBoss_ProjectileSweep_2 — 時空之靈.澤洛克
    無處可逃!
    ZarokhBoss_ProjectileSweep_3 — 時空之靈.澤洛克
    只有一種解脫方式!
    ZarokhBoss_ProjectileSweep_4 — 時空之靈.澤洛克
    只有一種解脫方式!
    ZarokhBoss_ProjectileSweep_5 — 時空之靈.澤洛克
    只有一種解脫方式!
    ZarokhBoss_ProjectileSweep_6 — 時空之靈.澤洛克
    放棄你的癡心妄想!
    ZarokhBoss_ProjectileSweep_7 — 時空之靈.澤洛克
    放棄你的癡心妄想!
    ZarokhBoss_ProjectileSweep_8 — 時空之靈.澤洛克
    放棄你的癡心妄想!
    ZarokhBoss_ProjectileSweep_9 — 時空之靈.澤洛克
    逆轉時間的流動……
    ZarokhBoss_ReverseProjectiles_Random — 時空之靈.澤洛克
    逆轉時間的流動……
    ZarokhBoss_ReverseProjectiles_2 — 時空之靈.澤洛克
    逆轉時間的流動……
    ZarokhBoss_ReverseProjectiles_3 — 時空之靈.澤洛克
    時間朝四面八方行進。
    ZarokhBoss_ReverseProjectiles_4 — 時空之靈.澤洛克
    時間朝四面八方行進。
    ZarokhBoss_ReverseProjectiles_5 — 時空之靈.澤洛克
    時間朝四面八方行進。
    ZarokhBoss_ReverseProjectiles_6 — 時空之靈.澤洛克
    時間扭曲。
    ZarokhBoss_ReverseProjectiles_7 — 時空之靈.澤洛克
    時間扭曲。
    ZarokhBoss_ReverseProjectiles_8 — 時空之靈.澤洛克
    時間扭曲。
    ZarokhBoss_ReverseProjectiles_9 — 時空之靈.澤洛克
    化為烏有吧!
    ZarokhBoss_SummonTempOrb_Random — 時空之靈.澤洛克
    化為烏有吧!
    ZarokhBoss_SummonTempOrb_2 — 時空之靈.澤洛克
    化為烏有吧!
    ZarokhBoss_SummonTempOrb_3 — 時空之靈.澤洛克
    你不受控制……
    ZarokhBoss_SummonTempOrb_4 — 時空之靈.澤洛克
    你不受控制……
    ZarokhBoss_SummonTempOrb_5 — 時空之靈.澤洛克
    你不受控制……
    ZarokhBoss_SummonTempOrb_6 — 時空之靈.澤洛克
    塑造成真實的記憶……
    ZarokhBoss_TemporalRift_Random — 時空之靈.澤洛克
    塑造成真實的記憶……
    ZarokhBoss_TemporalRift_2 — 時空之靈.澤洛克
    塑造成真實的記憶……
    ZarokhBoss_TemporalRift_3 — 時空之靈.澤洛克
    回歸虛無吧。
    ZarokhBoss_TemporalRift_4 — 時空之靈.澤洛克
    回歸虛無吧。
    ZarokhBoss_TemporalRift_5 — 時空之靈.澤洛克
    回歸虛無吧。
    ZarokhBoss_TemporalRift_6 — 時空之靈.澤洛克
    回歸到洪流之中。
    ZarokhBoss_TemporalRift_7 — 時空之靈.澤洛克
    回歸到洪流之中。
    ZarokhBoss_TemporalRift_8 — 時空之靈.澤洛克
    回歸到洪流之中。
    ZarokhBoss_TemporalRift_9 — 時空之靈.澤洛克
    回歸吧!
    ZarokhBoss_TemporalRift_10 — 時空之靈.澤洛克
    回歸吧!
    ZarokhBoss_TemporalRift_11 — 時空之靈.澤洛克
    回歸吧!
    ZarokhBoss_TemporalRift_12 — 時空之靈.澤洛克
    永恆在等著你。
    ZarokhBoss_TemporalRift_13 — 時空之靈.澤洛克
    永恆在等著你。
    ZarokhBoss_TemporalRift_14 — 時空之靈.澤洛克
    永恆在等著你。
    ZarokhBoss_TemporalRift_15 — 時空之靈.澤洛克
    時間崩解。
    ZarokhBoss_TemporalRift_16 — 時空之靈.澤洛克
    時間崩解。
    ZarokhBoss_TemporalRift_17 — 時空之靈.澤洛克
    如同預言的一樣。
    ZarokhBoss_TimeTrialFail_Random — 時空之靈.澤洛克
    早已……預見。
    ZarokhBoss_TimeTrialFail_2 — 時空之靈.澤洛克
    回歸塵土吧。
    ZarokhBoss_TimeTrialFail_3 — 時空之靈.澤洛克
    你……一無是處。
    ZarokhBoss_TimeTrialFail_4 — 時空之靈.澤洛克
    時間……用盡了。
    ZarokhBoss_TimeTrialFail_5 — 時空之靈.澤洛克
    時間到。
    ZarokhBoss_TimeTrialFail_6 — 時空之靈.澤洛克
    你不是迪虛瑞特……
    ZarokhBoss_TimeTrialFail_7 — 時空之靈.澤洛克
    瓦拉什塔在等著你。
    ZarokhBoss_TimeTrialFail_8 — 時空之靈.澤洛克
    預料之中。
    ZarokhBoss_TimeTrialFail_9 — 時空之靈.澤洛克
    你不是第一個失敗的人,也不會是最後一個。
    ZarokhBoss_TimeTrialFail_10 — 時空之靈.澤洛克
    你的時間快到了……
    ZarokhBoss_TimeTrialRunningOut_Random — 時空之靈.澤洛克
    你的時間快到了……
    ZarokhBoss_TimeTrialRunningOut_2 — 時空之靈.澤洛克
    你的時間快到了……
    ZarokhBoss_TimeTrialRunningOut_3 — 時空之靈.澤洛克
    沙子快流光了……
    ZarokhBoss_TimeTrialRunningOut_4 — 時空之靈.澤洛克
    沙子快流光了……
    ZarokhBoss_TimeTrialRunningOut_5 — 時空之靈.澤洛克
    沙子快流光了……
    ZarokhBoss_TimeTrialRunningOut_6 — 時空之靈.澤洛克
    終局將至……
    ZarokhBoss_TimeTrialRunningOut_7 — 時空之靈.澤洛克
    終局將至……
    ZarokhBoss_TimeTrialRunningOut_8 — 時空之靈.澤洛克
    終局將至……
    ZarokhBoss_TimeTrialRunningOut_9 — 時空之靈.澤洛克
    我感到厭倦了……
    ZarokhBoss_TimeTrialRunningOut_10 — 時空之靈.澤洛克
    我感到厭倦了……
    ZarokhBoss_TimeTrialRunningOut_11 — 時空之靈.澤洛克
    我感到厭倦了……
    ZarokhBoss_TimeTrialRunningOut_12 — 時空之靈.澤洛克
    僥倖的逃脫。
    ZarokhBoss_TimeTrialSpeedUp_Random — 時空之靈.澤洛克
    僥倖的逃脫。
    ZarokhBoss_TimeTrialSpeedUp_2 — 時空之靈.澤洛克
    僥倖的逃脫。
    ZarokhBoss_TimeTrialSpeedUp_3 — 時空之靈.澤洛克
    命運女神對你微笑……只是暫時的。
    ZarokhBoss_TimeTrialSpeedUp_4 — 時空之靈.澤洛克
    命運女神對你微笑……只是暫時的。
    ZarokhBoss_TimeTrialSpeedUp_5 — 時空之靈.澤洛克
    命運女神對你微笑……只是暫時的。
    ZarokhBoss_TimeTrialSpeedUp_6 — 時空之靈.澤洛克
    這樣也不會有太大的改變。
    ZarokhBoss_TimeTrialSpeedUp_7 — 時空之靈.澤洛克
    這樣也不會有太大的改變。
    ZarokhBoss_TimeTrialSpeedUp_8 — 時空之靈.澤洛克
    這樣也不會有太大的改變。
    ZarokhBoss_TimeTrialSpeedUp_9 — 時空之靈.澤洛克
    你的命運依舊保持不變。
    ZarokhBoss_TimeTrialSpeedUp_10 — 時空之靈.澤洛克
    你的命運依舊保持不變。
    ZarokhBoss_TimeTrialSpeedUp_11 — 時空之靈.澤洛克
    你的命運依舊保持不變。
    ZarokhBoss_TimeTrialSpeedUp_12 — 時空之靈.澤洛克
    時間之沙不等任何人……
    ZarokhBoss_TimeTrialStart_Random — 時空之靈.澤洛克
    時間之沙不等任何人……
    ZarokhBoss_TimeTrialStart_2 — 時空之靈.澤洛克
    時間之沙不等任何人……
    ZarokhBoss_TimeTrialStart_3 — 時空之靈.澤洛克
    塔加里,你著實令我驚訝。但你還未掙脫命運的枷鎖。
    ZarokhBoss_TimeTrialSuccess_Random — 時空之靈.澤洛克
    微小的勝利……但你還未贏得戰爭。
    ZarokhBoss_TimeTrialSuccess_2 — 時空之靈.澤洛克
    你掌握的技術甚少……倘若這樣已經足夠就好了……
    ZarokhBoss_TimeTrialSuccess_3 — 時空之靈.澤洛克
    你或許推延了你的命運……但你還沒改變它。
    ZarokhBoss_TimeTrialSuccess_4 — 時空之靈.澤洛克
    芭芭拉以為自己能得到原諒,但你真的能原諒一個叛徒嗎?
    ZarokhBoss_Godvoice_Balbala_Random — 時空之靈.澤洛克
    通過試煉只是個開始……並不是結束……你的愚蠢巨靈應該比你更清楚這點。
    ZarokhBoss_Godvoice_Balbala_2 — 時空之靈.澤洛克
    {塔加里},芭芭拉正在利用你。
    ZarokhBoss_Godvoice_Balbala_3 — 時空之靈.澤洛克
    時空幻術師,你真的能完全理解時間嗎?
    ZarokhBoss_Godvoice_Chronomancer_Random — 時空之靈.澤洛克
    時間不會為任何人停止……即便是你。
    ZarokhBoss_Godvoice_Chronomancer_2 — 時空之靈.澤洛克
    時空幻術師,你的時間終將耗盡。
    ZarokhBoss_Godvoice_Chronomancer_3 — 時空之靈.澤洛克
    對你來說,時間就是精髓……但對我來說無關緊要。
    ZarokhBoss_Godvoice_General_Random — 時空之靈.澤洛克
    叛徒和金格克……真是相配的搭檔……
    ZarokhBoss_Godvoice_General_2 — 時空之靈.澤洛克
    時間與你勢不兩立。但我才是它的主人。
    ZarokhBoss_Godvoice_General_3 — 時空之靈.澤洛克
    你來這裡追尋什麼?你會經歷與寒冬{絲克瑪}相同的命運。
    ZarokhBoss_Godvoice_General_4 — 時空之靈.澤洛克
    你真的知道你來這裡追尋什麼嗎?你會經歷與瓦拉什塔相同的命運。
    ZarokhBoss_Godvoice_General_5 — 時空之靈.澤洛克
    叛徒和被放逐的說書女……真是相配……
    ZarokhBoss_Godvoice_Sorc_Random — 時空之靈.澤洛克
    叛徒和傲慢的失敗者……真是相配……
    ZarokhBoss_Godvoice_Sorc_2 — 時空之靈.澤洛克
    你拋棄了你的人民,就為了爬回沙漠?真可悲。
    ZarokhBoss_Godvoice_Sorc_3 — 時空之靈.澤洛克
    所以……你找到她了。瓦拉什塔……寒冬{絲克瑪}。她和我共享著一段獨特的……羈絆。一段時間的羈絆。一段痛苦的羈絆。齊心協力,我們本可以統治瓦斯提里。或許,我們甚至能統治整個瓦爾克拉斯。這位身負重任的馬拉克斯人也許值得尊敬……但我發現她缺乏野心……真可悲。



    如果你試圖移動她……她就會在吸入那個房間外的第一口空氣時消亡……我和她的命運早已註定。


    ZarokhBoss_Godvoice_VarashtaGossip_Random — 時空之靈.澤洛克
    我見證了過去,也預知了未來。
    ZarokhHourglassHideout_Random — 時空之靈.澤洛克
    若是你如此渴望,那就對命運的枷鎖釋放怒火吧。
    ZarokhHourglassHideout_2 — 時空之靈.澤洛克
    你想逆轉時間?這樣的壯舉是你無法企及的。
    ZarokhHourglassHideout_3 — 時空之靈.澤洛克
    時間不早了。
    ZarokhHourglassHideout_4 — 時空之靈.澤洛克
    你的命運束縛了你。
    ZarokhHourglassHideout_5 — 時空之靈.澤洛克
    時間扭曲。
    ZarokhHourglassHideout_6 — 時空之靈.澤洛克
    時間朝四面八方行進。
    ZarokhHourglassHideout_7 — 時空之靈.澤洛克
    永恆在等著你。
    ZarokhHourglassHideout_8 — 時空之靈.澤洛克

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    Zarokh, the Temporal

    Zarokh, the Temporal is the final boss of the Trial of the Sekhemas, found on the fourth floor.

    He can drop unique relics. Defeating him with a unique relic applied to a Trial provides various rewards, including several exclusive unique items.

    Drops

    Unique items from challenge runs

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.