扎洛卡,时空之灵 传奇 /15
local jewel effect base radius [1000]
[2 Random Jewel Modifiers]
+(60–100) 点闪避值
+(30–50) 最大能量护盾
每击败一名敌人获得 (25–35) 点魔力
点燃敌人时施加冰霜曝露
使敌人感电时施加火焰曝露
暴击时施加闪电曝露
每块聚光之石使最大生命增加2%
number of stackable unique jewels [1]
每个镶嵌的聚光之石使精神提高 2%
number of stackable unique jewels [1]
所有元素抗性都按照每个聚光之石 +4%
number of stackable unique jewels [1]
+(80–120) 最大能量护盾
+(20–30) 敏捷
在场的敌人被致盲
每秒对在场的敌人施加暴击弱点,持续 15
物品稀有度提高 (10–20)%
+(10–20)属性
闪电抗性不受区域惩罚影响
你只能在该物品中镶嵌翡翠珠宝
物品稀有度提高 (10–20)%
+(10–20)属性
冰霜抗性不受区域惩罚影响
你只能在该物品中镶嵌蓝宝石珠宝
物品稀有度提高 (10–20)%
+(10–20)属性
火焰抗性不受区域惩罚影响
你只能在该物品中镶嵌红玉珠宝
+(100–150) 最大能量护盾
所有元素抗性 +(10–20)%
将所受伤害的(5–30)%吸纳为生命
将所受伤害的(5–30)%吸纳为魔力
技能的冷却时间 (-2–-1)
扎洛卡,时空之灵会掉落丝克玛的决心
试炼地图上的房间变为未知
对试炼使用时摧毁该物品
扎洛卡,时空之灵会掉落禁域面容
无法恢复荣誉
对试炼使用时摧毁该物品
扎洛卡,时空之灵会掉落抗衡黑暗
扎洛卡,时空之灵造成的伤害总增 100%
扎洛卡,时空之灵受到的伤害总降 75%
对试炼使用时摧毁该物品
扎洛卡,时空之灵会掉落时空之肌
受到的伤害无法被吸收
最大荣誉为 1
无法在等级低于 80 的试炼中使用
对试炼使用时摧毁该物品
扎洛卡,时空之灵额外掉落一个巴雅
你的防御属性为零
对试炼使用时摧毁该物品
扎洛卡,时空之灵
构造体
无法被冰冻
免疫晕眩
base cannot be electrocuted [1]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Zarokh, the Temporal
SpectreN
Area丝克玛试炼
Tagsconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
生命
750%
Energy Shield From Life
7%
抗性
30 30 30 0
伤害
150%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 12
攻击间隔
1.5 Second
Damage Spread
±10%
经验值
400%
Model Size
140%
Type
ApparitionBoss
Metadata
SilentSpiresApparition
等级
22
生命
2,127
伤害
62
法术伤害
62
命中
340
攻击间隔
1.5
经验值
3,184
召唤物生命
7,024
Minion Energy Shield
529
召唤物伤害
89
召唤物护甲
106
SilentSpiresApparitionThrowLightning
攻击, 范围攻击, 投射物, 可触发
Base Damage: 56–68
暴击率: 5%
攻击间隔: 1.5 秒
造成 15.6 - 19.07 物理伤害
action attack or cast time uses animation length [1]
animation effect variation [11]
attack maximum action distance + [65]
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [1000]
lunaris glaive angle [5]
projectile uses contact position [1]
SilentSpiresApparitionThrowLightningLeft
攻击, 范围攻击, 投射物, 可触发
Base Damage: 56–68
暴击率: 5%
攻击间隔: 1.5 秒
造成 15.6 - 19.07 物理伤害
action attack or cast time uses animation length [1]
animation effect variation [11]
attack maximum action distance + [65]
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [1000]
lunaris glaive angle [5]
projectile uses contact position [1]
MPSSilentSpiresApparitionPortalBallLightningLeft
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 7%
施放间隔: 1 秒
冷却时间: 15 秒
造成 70.22 - 85.82 物理伤害
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MPSSilentSpiresApparitionPortalBallLightningRight
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 15 秒
造成 70.22 - 85.82 物理伤害
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MPSSilentSpiresApparitionPortalBallLightningCentre
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 15 秒
造成 70.22 - 85.82 物理伤害
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EASSilentSpiresApparitionTeleport
冷却时间: 10 秒
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionTeleportCentre
冷却时间: 40 秒
action attack or cast time uses animation length [1]
MPSSilentSpiresApparitionTemporalChainsLightning
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 16 秒
造成 15.6 - 19.07 物理伤害
base deal no damage [1]
base is projectile [1]
monster projectile variation [1353]
projectile uses contact position [1]
use scaled contact offset [1]
SOSilentSpiresApparitionElipticalOrbitBall
可触发
冷却时间: 10 秒
EASSilentSpiresApparitionInvertProjectiles
冷却时间: 30 秒
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionRewindPlayerSequence
冷却时间: 12.5 秒
action attack or cast time uses animation length [1]
EASSilentSpiresApparitionBeamPhaseStart
EASSilentSpiresApparitionTimeTrialStart
EASSilentSpiresApparitionTimeTrialEndSuccess
EASSilentSpiresApparitionTimeTrialEndFail
GTSilentSpiresApparitionSummonTraps
可触发
action attack or cast time uses animation length [1]
GTSilentSpiresApparitionSummonTrapsLesser
可触发
action attack or cast time uses animation length [1]
SOSilentSpiresApparitionSummonTrap
可触发
action attack or cast time uses animation length [1]
GSSilentSpiresApparitionTimeTrapExplode
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 70.22 - 85.82 物理伤害
is area damage [1]
GTSilentSpiresApparitionLightningTendrils
可触发
action attack or cast time uses animation length [1]
is area damage [1]
TBSilentSpiresApparitionLightningTendrilSingle
法术, 可触发, 攻击, 伤害
Base Damage: 56–68
暴击率: 5%
施放间隔: 1 秒
攻击间隔: 1.5 秒
造成 15.6 - 19.07 物理伤害
generic skill trigger skills with id [1]
MPSSilentSpiresApparitionPortalBallLightningSingle
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 7%
施放间隔: 1 秒
造成 70.22 - 85.82 物理伤害
base is projectile [1]
monster projectile variation [1352]
projectile maximum range override [300]
projectile speed variation +% [35]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
GSSilentSpiresApparitionSummonElipticalOrbitImpact
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 70.22 - 85.82 物理伤害
is area damage [1]
GSSilentSpiresApparitionRewindPlayerBlastMarker
可触发, 法术, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSSilentSpiresApparitionRewindPlayerBlast
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 249.7 - 305.1 物理伤害
被辅助技能粉碎护甲,相当于造成物理伤害30%
action attack or cast time uses animation length [1]
is area damage [1]
SOSilentSpiresApparitionTimeTrialCollectable
可触发
GASilentSpiresApparitionDeathTouch
可触发, 攻击
Base Damage: 56–68
暴击率: 5%
攻击伤害: 525%
攻击间隔: 1.5 秒
攻击伤害总增 425%
无法被闪避
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSSilentSpiresApparitionTemporalChainsLightningImpact
可触发, 法术, 伤害
暴击率: 7%
施放间隔: 1 秒
造成 140.4 - 171.6 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSSilentSpiresApparitionTemporalChainsLightningSlow
可触发

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

StateMachine
{
	define_shared_state =
	"
		timetrialprogress;
		collidable;
		audio_param;
	"

	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance4"
	leveled_starting_effects = "CTS1Generic"
}

Animated
{
	always_interpolate_bearing = true
}

Stats
{
	is_sanctum_floor_boss = 1
	is_sanctum_final_boss = 1
	set_monster_delay_item_drops_millis = 3300
}

Functions {}

Preload
{
	preload_skill_art_variation = "chronomancer:1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

Positioned
{
	on_initial_position_set = "SetLightState( OFF, 1 );"
}

Animated
{
	on_event_hourglass = "SetLightState( ON, 0.5 );"
	on_event_arena = "globals.arenacentre.PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/SilentSpiresApparition/Opening_seq_highlightCue.ao', orientation:270, height:-374 );"

	on_event_deathtouch =
	"
		this.sandify = GetTarget();
		this.sandify.IfAlive( (){}, ()
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/SilentSpiresApparition/epk/death_touch_01/disintegrate_player.epk' );
		} );
	"
}

StateMachine
{
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( SekhemaTrialsTimeBoss, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( SekhemaTrialsTimeBoss, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( SekhemaTrialsTimeBoss, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( SekhemaTrialsTimeBoss, 3 ); }
	on_or_create_state_audio_param_4 = { SetGlobalAudioParam( SekhemaTrialsTimeBoss, 4 ); }
}

Functions
{
	underground =
	"
		DisableRendering();
		SetLightState( OFF, 1 );
	"

	aboveground =
	"
		EnableRendering();
		SetLightState( ON, 1 );
	"
}

Render
{
	use_ao_lights = true
	selection_size_override = "152,    152,    240"
}

ProximityTrigger
{
	condition = "players"
	radius = 28
	on_triggered = "PlayCharacterAudioEvent( AscendancyA2TimeDjinnBossSeen );"
}

Life
{
	on_death =
	"
		SetLightState( OFF, 3 );
		PlayCharacterAudioEvent( AscendancyA2TimeDjinnBossDefeat );
		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
	"

	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Time Freeze */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	time_freeze =
	{
		local timestop_effect = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/SilentSpiresApparition/TimeFreezeSS.ao' );
		timestop_effect.SetTickWhileSimulationFrozen();
		timestop_effect.SetDynamicFloat( 'SS_TimeFreeze', 1.0, duration:0.5 );
		timestop_effect.Delay( 0.1,
		{
			SetDynamicFloat( 'SS_TimeFreeze', 0.0, duration:0.5 );
		} );
		timestop_effect.Delay( 0.6, { Delete(); } );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	// encounter begin
	on_effect_start_CTS1BossFightStart =
	{
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( player_ascendancy == 'Sorceress2',
		{
			PlayTextAudio( ZarokhBoss_Emerge_Chronomancer, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss', 750 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( ZarokhBoss_Emerge_Sorceress, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss', 750 );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( ZarokhBoss_Emerge_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss', 750 );
		} );
	}

	// sweep proj
	on_effect_start_MPSSilentSpiresApparitionPortalBallLightningLeft =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_ProjectileSweep_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	on_effect_start_MPSSilentSpiresApparitionPortalBallLightningRight =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_ProjectileSweep_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	on_effect_start_MPSSilentSpiresApparitionPortalBallLightningCentre =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_ProjectileSweep_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	// rotating laser beams
	on_effect_start_EASSilentSpiresApparitionBeamPhaseStart =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_LaserChannel_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	// temp chains ball
	on_effect_start_MPSSilentSpiresApparitionTemporalChainsLightning =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_SummonTempOrb_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	// reverse projectiles
	on_effect_start_EASSilentSpiresApparitionInvertProjectiles =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_ReverseProjectiles_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	// temporal rift
	on_effect_start_EASSilentSpiresApparitionRewindPlayerSequence =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_TemporalRift_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	// time trial start
	on_effect_event_contact_for_EASSilentSpiresApparitionTimeTrialStart =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_TimeTrialStart_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	// time trial success
	on_effect_start_EASSilentSpiresApparitionTimeTrialEndSuccess =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_TimeTrialSuccess_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}

	// time trial fail
	on_effect_event_fail_dialogue_for_EASSilentSpiresApparitionTimeTrialEndFail =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_TimeTrialFail_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}
}

StateMachine
{
	// time trial - collecting a speed up thing
	on_increase_state_timetrialprogress =
	{
		Roll( 1, 5, ()
		{
			PlayTextAudio( ZarokhBoss_TimeTrialSpeedUp_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}
}

Functions
{
	// needs a taunt line to play here when a temp chains curse gets removed, will need some sorta cooldown
	temp_chains_taunt = {}

	// timetrial
	timetrial_times_running_out =
	{
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_TimeTrialRunningOut_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	}
}

Animated
{
	on_heavy_stun_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( ZarokhBoss_Knockdown_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
		} );
	"
}

Life
{
	on_death =
	{
		local player = GetLocalPlayer();
		local succeeded;
		local player_ascendancy = player.GetAscendancyName();
		Roll( 1, 1, ()
		{
			// sorceress
			If( player_ascendancy == 'Sorceress', ()
			{
				DoWeightedRandom( 1, ()
				{
					PlayTextAudio( ZarokhBoss_Death_Sorc, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
					succeeded = true;
				}, 1, ()
				{
					PlayTextAudio( ZarokhBoss_Death_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
					succeeded = true;
				} );
			} );
			// everyone else
			If( !VariableExists( succeeded ), ()
			{
				PlayTextAudio( ZarokhBoss_Death_Random, 'Metadata/Monsters/MarakethSanctumTrial/Boss/ApparitionBoss/ApparitionBoss' );
			} );
		} );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ApparitionBoss/SilentSpiresApparition"] = {
    name = "Zarokh, the Temporal",
    life = 7.5,
    energyShield = 0.07,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SilentSpiresApparitionThrowLightning",
        "SilentSpiresApparitionThrowLightningLeft",
        "MPSSilentSpiresApparitionPortalBallLightningLeft",
        "MPSSilentSpiresApparitionPortalBallLightningRight",
        "MPSSilentSpiresApparitionPortalBallLightningCentre",
        "MPSSilentSpiresApparitionTemporalChainsLightning",
        "MPSSilentSpiresApparitionPortalBallLightningSingle",
        "SOSilentSpiresApparitionElipticalOrbitBall",
        "GSSilentSpiresApparitionTemporalChainsLightningImpact",
        "GTSilentSpiresApparitionLightningTendrils",
        "GSSilentSpiresApparitionTimeTrapExplode",
        "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
        "GSSilentSpiresApparitionRewindPlayerBlastMarker",
        "GASilentSpiresApparitionDeathTouch",
        "GSSilentSpiresApparitionTemporalChainsLightningSlow",
        "EASSilentSpiresApparitionBeamPhaseStart",
        "EASSilentSpiresApparitionTeleport",
        "EASSilentSpiresApparitionTeleportCentre",
        "EASSilentSpiresApparitionInvertProjectiles",
        "EASSilentSpiresApparitionRewindPlayerSequence",
        "EASSilentSpiresApparitionTimeTrialStart",
        "EASSilentSpiresApparitionTimeTrialEndSuccess",
        "EASSilentSpiresApparitionTimeTrialEndFail",
        "TBSilentSpiresApparitionLightningTendrilSingle",
        "SOSilentSpiresApparitionSummonTrap",
        "SOSilentSpiresApparitionTimeTrialCollectable",
        "GTSilentSpiresApparitionSummonTraps",
        "GSSilentSpiresApparitionRewindPlayerBlast",
        "GTSilentSpiresApparitionSummonTrapsLesser",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SilentSpiresApparitionThrowLightning"] = {
    name = "SilentSpiresApparitionThrowLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "lunaris_glaive_angle",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SilentSpiresApparitionThrowLightningLeft"] = {
    name = "SilentSpiresApparitionThrowLightningLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "attack_maximum_action_distance_+",
        "animation_effect_variation",
        "lunaris_glaive_angle",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 250, 1000, 65, 11, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningLeft"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningRight"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningCentre"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningCentre",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionTemporalChainsLightning"] = {
    name = "MPSSilentSpiresApparitionTemporalChainsLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1353, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSilentSpiresApparitionPortalBallLightningSingle"] = {
    name = "MPSSilentSpiresApparitionPortalBallLightningSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1352, 300, 35, 3, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionElipticalOrbitBall"] = {
    name = "SOSilentSpiresApparitionElipticalOrbitBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTemporalChainsLightningImpact"] = {
    name = "GSSilentSpiresApparitionTemporalChainsLightningImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionLightningTendrils"] = {
    name = "GTSilentSpiresApparitionLightningTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTimeTrapExplode"] = {
    name = "GSSilentSpiresApparitionTimeTrapExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionSummonElipticalOrbitImpact"] = {
    name = "GSSilentSpiresApparitionSummonElipticalOrbitImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionRewindPlayerBlastMarker"] = {
    name = "GSSilentSpiresApparitionRewindPlayerBlastMarker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASilentSpiresApparitionDeathTouch"] = {
    name = "GASilentSpiresApparitionDeathTouch",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        "global_always_hit",
    },
    levels = {
        [1] = {baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionTemporalChainsLightningSlow"] = {
    name = "GSSilentSpiresApparitionTemporalChainsLightningSlow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionBeamPhaseStart"] = {
    name = "EASSilentSpiresApparitionBeamPhaseStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTeleport"] = {
    name = "EASSilentSpiresApparitionTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTeleportCentre"] = {
    name = "EASSilentSpiresApparitionTeleportCentre",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionInvertProjectiles"] = {
    name = "EASSilentSpiresApparitionInvertProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionRewindPlayerSequence"] = {
    name = "EASSilentSpiresApparitionRewindPlayerSequence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialStart"] = {
    name = "EASSilentSpiresApparitionTimeTrialStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialEndSuccess"] = {
    name = "EASSilentSpiresApparitionTimeTrialEndSuccess",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSilentSpiresApparitionTimeTrialEndFail"] = {
    name = "EASSilentSpiresApparitionTimeTrialEndFail",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSilentSpiresApparitionLightningTendrilSingle"] = {
    name = "TBSilentSpiresApparitionLightningTendrilSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionSummonTrap"] = {
    name = "SOSilentSpiresApparitionSummonTrap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSilentSpiresApparitionTimeTrialCollectable"] = {
    name = "SOSilentSpiresApparitionTimeTrialCollectable",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionSummonTraps"] = {
    name = "GTSilentSpiresApparitionSummonTraps",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSilentSpiresApparitionRewindPlayerBlast"] = {
    name = "GSSilentSpiresApparitionRewindPlayerBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "armour_break_physical_damage_%_dealt_as_armour_break",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSilentSpiresApparitionSummonTrapsLesser"] = {
    name = "GTSilentSpiresApparitionSummonTrapsLesser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
无法被冰冻
免疫晕眩
base cannot be electrocuted [1]
FamilyMonsterCannotBeStunnedFrozenElectrocuted
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cannot be frozen Min: 1 Max: 1 Global
  • base cannot be stunned Min: 0 Max: 0 Global
  • base cannot be electrocuted Min: 1 Max: 1 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 扎洛卡,时空之灵 Text Audio /150
    名字
    啊……你怎么能违逆得了命运?
    ZarokhBoss_Death_Random
    呃,这不是我所预见的未来!
    ZarokhBoss_Death_2
    这不可能……我的末日还未至……
    ZarokhBoss_Death_3
    我的沙子……流尽了……
    ZarokhBoss_Death_4
    沙子变了,塔雅里……
    ZarokhBoss_Death_5
    你本来可以成为够格的丝克玛……
    ZarokhBoss_Death_Sorc
    结局我早已预见,塔雅里,你的时间所剩无几。
    ZarokhBoss_Emerge_Random
    来吧,塔雅里,我将实现你的命运。
    ZarokhBoss_Emerge_2
    我已经目睹了结果,而结果必将成真。
    ZarokhBoss_Emerge_3
    你的失败早已注定,它已经刻入了沙海。
    ZarokhBoss_Emerge_4
    如果你想得话,就来挣脱命运的枷锁吧。
    ZarokhBoss_Emerge_5
    来吧,塑时术师……见识一下主宰时间的权能。
    ZarokhBoss_Emerge_Chronomancer
    你将和那“伟大”的瓦拉煞一个下场。
    ZarokhBoss_Emerge_Sorceress
    你打算扭转时间之手吗?这不是你能成就的丰功伟绩。
    ZarokhBoss_Emerge_ReturnAfterWin
    你的顽强虽令我钦佩……你的命运却无从改写。
    ZarokhBoss_Emerge_ReturnAfterLoss
    啊……不过是暂时的挫折!
    ZarokhBoss_Knockdown_Random
    啊……不过是暂时的挫折!
    ZarokhBoss_Knockdown_2
    呃……这无关痛痒!
    ZarokhBoss_Knockdown_3
    呃……这无关痛痒!
    ZarokhBoss_Knockdown_4
    啊……你什么也没有改变……
    ZarokhBoss_Knockdown_5
    啊……你什么也没有改变……
    ZarokhBoss_Knockdown_6
    时日渐短。
    ZarokhBoss_LaserChannel_Random
    时日渐短。
    ZarokhBoss_LaserChannel_2
    时日渐短。
    ZarokhBoss_LaserChannel_3
    当心脚下。
    ZarokhBoss_LaserChannel_4
    当心脚下。
    ZarokhBoss_LaserChannel_5
    命运已经将你束缚。
    ZarokhBoss_LaserChannel_6
    命运已经将你束缚。
    ZarokhBoss_LaserChannel_7
    命运已经将你束缚。
    ZarokhBoss_LaserChannel_8
    命运……在劫难逃。
    ZarokhBoss_ProjectileSpell_Random
    命运……在劫难逃。
    ZarokhBoss_ProjectileSpell_2
    命运……在劫难逃。
    ZarokhBoss_ProjectileSpell_3
    命运……包罗万象……
    ZarokhBoss_ProjectileSpell_4
    命运……包罗万象……
    ZarokhBoss_ProjectileSpell_5
    命运……包罗万象……
    ZarokhBoss_ProjectileSpell_6
    接受……你的宿命。
    ZarokhBoss_ProjectileSpell_7
    接受……你的宿命。
    ZarokhBoss_ProjectileSpell_8
    接受……你的宿命。
    ZarokhBoss_ProjectileSpell_9
    你已经无路可逃了!
    ZarokhBoss_ProjectileSweep_Random
    你已经无路可逃了!
    ZarokhBoss_ProjectileSweep_2
    你已经无路可逃了!
    ZarokhBoss_ProjectileSweep_3
    结局是必然的!
    ZarokhBoss_ProjectileSweep_4
    结局是必然的!
    ZarokhBoss_ProjectileSweep_5
    结局是必然的!
    ZarokhBoss_ProjectileSweep_6
    放弃你的妄想吧!
    ZarokhBoss_ProjectileSweep_7
    放弃你的妄想吧!
    ZarokhBoss_ProjectileSweep_8
    放弃你的妄想吧!
    ZarokhBoss_ProjectileSweep_9
    逆转时光的流动……
    ZarokhBoss_ReverseProjectiles_Random
    逆转时光的流动……
    ZarokhBoss_ReverseProjectiles_2
    逆转时光的流动……
    ZarokhBoss_ReverseProjectiles_3
    时间之潮流向八方。
    ZarokhBoss_ReverseProjectiles_4
    时间之潮流向八方。
    ZarokhBoss_ReverseProjectiles_5
    时间之潮流向八方。
    ZarokhBoss_ReverseProjectiles_6
    时空扭曲了。
    ZarokhBoss_ReverseProjectiles_7
    时空扭曲了。
    ZarokhBoss_ReverseProjectiles_8
    时空扭曲了。
    ZarokhBoss_ReverseProjectiles_9
    化作虚无!
    ZarokhBoss_SummonTempOrb_Random
    化作虚无!
    ZarokhBoss_SummonTempOrb_2
    化作虚无!
    ZarokhBoss_SummonTempOrb_3
    你什么也掌控不了……
    ZarokhBoss_SummonTempOrb_4
    你什么也掌控不了……
    ZarokhBoss_SummonTempOrb_5
    你什么也掌控不了……
    ZarokhBoss_SummonTempOrb_6
    回忆成真……
    ZarokhBoss_TemporalRift_Random
    回忆成真……
    ZarokhBoss_TemporalRift_2
    回忆成真……
    ZarokhBoss_TemporalRift_3
    归于虚无吧。
    ZarokhBoss_TemporalRift_4
    归于虚无吧。
    ZarokhBoss_TemporalRift_5
    归于虚无吧。
    ZarokhBoss_TemporalRift_6
    逆转流向。
    ZarokhBoss_TemporalRift_7
    逆转流向。
    ZarokhBoss_TemporalRift_8
    逆转流向。
    ZarokhBoss_TemporalRift_9
    回溯!
    ZarokhBoss_TemporalRift_10
    回溯!
    ZarokhBoss_TemporalRift_11
    回溯!
    ZarokhBoss_TemporalRift_12
    永恒等待着你。
    ZarokhBoss_TemporalRift_13
    永恒等待着你。
    ZarokhBoss_TemporalRift_14
    永恒等待着你。
    ZarokhBoss_TemporalRift_15
    时间的丝缕松开了。
    ZarokhBoss_TemporalRift_16
    时间的丝缕松开了。
    ZarokhBoss_TemporalRift_17
    正如预言所示。
    ZarokhBoss_TimeTrialFail_Random
    我早就……预见了。
    ZarokhBoss_TimeTrialFail_2
    归于尘土。
    ZarokhBoss_TimeTrialFail_3
    你……毫无意义。
    ZarokhBoss_TimeTrialFail_4
    时间……耗尽了。
    ZarokhBoss_TimeTrialFail_5
    时辰已到。
    ZarokhBoss_TimeTrialFail_6
    你不及迪虚瑞特半分……
    ZarokhBoss_TimeTrialFail_7
    瓦拉煞等待着你。
    ZarokhBoss_TimeTrialFail_8
    如我所料。
    ZarokhBoss_TimeTrialFail_9
    你不是第一个失败者,也不会是最后一个。
    ZarokhBoss_TimeTrialFail_10
    你的时间即将耗尽……
    ZarokhBoss_TimeTrialRunningOut_Random
    你的时间即将耗尽……
    ZarokhBoss_TimeTrialRunningOut_2
    你的时间即将耗尽……
    ZarokhBoss_TimeTrialRunningOut_3
    沙子所剩无几了……
    ZarokhBoss_TimeTrialRunningOut_4
    沙子所剩无几了……
    ZarokhBoss_TimeTrialRunningOut_5
    沙子所剩无几了……
    ZarokhBoss_TimeTrialRunningOut_6
    结局即将到来……
    ZarokhBoss_TimeTrialRunningOut_7
    结局即将到来……
    ZarokhBoss_TimeTrialRunningOut_8
    结局即将到来……
    ZarokhBoss_TimeTrialRunningOut_9
    我已经开始厌倦了……
    ZarokhBoss_TimeTrialRunningOut_10
    我已经开始厌倦了……
    ZarokhBoss_TimeTrialRunningOut_11
    我已经开始厌倦了……
    ZarokhBoss_TimeTrialRunningOut_12
    侥幸地逃出生天。
    ZarokhBoss_TimeTrialSpeedUp_Random
    侥幸地逃出生天。
    ZarokhBoss_TimeTrialSpeedUp_2
    侥幸地逃出生天。
    ZarokhBoss_TimeTrialSpeedUp_3
    命运眷顾了你……但只有这一刻。
    ZarokhBoss_TimeTrialSpeedUp_4
    命运眷顾了你……但只有这一刻。
    ZarokhBoss_TimeTrialSpeedUp_5
    命运眷顾了你……但只有这一刻。
    ZarokhBoss_TimeTrialSpeedUp_6
    这也改变不了什么。
    ZarokhBoss_TimeTrialSpeedUp_7
    这也改变不了什么。
    ZarokhBoss_TimeTrialSpeedUp_8
    这也改变不了什么。
    ZarokhBoss_TimeTrialSpeedUp_9
    你的命运还是老样子。
    ZarokhBoss_TimeTrialSpeedUp_10
    你的命运还是老样子。
    ZarokhBoss_TimeTrialSpeedUp_11
    你的命运还是老样子。
    ZarokhBoss_TimeTrialSpeedUp_12
    时间之沙不等人……
    ZarokhBoss_TimeTrialStart_Random
    时间之沙不等人……
    ZarokhBoss_TimeTrialStart_2
    时间之沙不等人……
    ZarokhBoss_TimeTrialStart_3
    你让我感到意外,塔雅里。但你还是没有挣脱命运的枷锁。
    ZarokhBoss_TimeTrialSuccess_Random
    微不足道的胜利……你还没能赢下整场战争呢。
    ZarokhBoss_TimeTrialSuccess_2
    你确实小有本事……但这样就够了吗……
    ZarokhBoss_TimeTrialSuccess_3
    你延缓了命运的到来……但逆转不了它的降临。
    ZarokhBoss_TimeTrialSuccess_4
    贝尔巴拉自以为能得到宽恕,可谁能真正宽恕一个叛徒?
    ZarokhBoss_Godvoice_Balbala_Random
    完成试炼也只是个开始……而不是结束……那愚蠢的巨灵早就该知道了。
    ZarokhBoss_Godvoice_Balbala_2
    贝尔巴拉是在利用你,{塔雅里}。
    ZarokhBoss_Godvoice_Balbala_3
    你真的理解时间吗,塑时术师?
    ZarokhBoss_Godvoice_Chronomancer_Random
    时间不会为任何人停步……你也不行。
    ZarokhBoss_Godvoice_Chronomancer_2
    你早晚会耗尽时间的,塑时术师……
    ZarokhBoss_Godvoice_Chronomancer_3
    对你而言,时间至关重要……在我眼里,时间无足轻重。
    ZarokhBoss_Godvoice_General_Random
    一个叛徒,一个{外来人……}多么般配的一伙……
    ZarokhBoss_Godvoice_General_2
    时间会和你作对,而我是它的主人。
    ZarokhBoss_Godvoice_General_3
    你想在这里追寻什么?你将和凛冬丝克玛一个下场。
    ZarokhBoss_Godvoice_General_4
    你真的知道自己追逐的是什么吗?你将和瓦拉煞一样受苦。
    ZarokhBoss_Godvoice_General_5
    效仿迪虚瑞特,刚而不折。
    ZarokhBoss_Godvoice_Sekhema_Random
    效仿奥库娜,无所畏惧。
    ZarokhBoss_Godvoice_Sekhema_2
    效仿艾萨拉,心怀大志。
    ZarokhBoss_Godvoice_Sekhema_3
    效仿欧优恩,贤明睿智。
    ZarokhBoss_Godvoice_Sekhema_4
    效仿索瑞,璀璨夺目。
    ZarokhBoss_Godvoice_Sekhema_5
    效仿兰拉,启迪在心。
    ZarokhBoss_Godvoice_Sekhema_6
    效仿瓦拉煞,坚毅果决。
    ZarokhBoss_Godvoice_Sekhema_7
    一个叛徒,一个被放逐的说书人……真是般配……
    ZarokhBoss_Godvoice_Sorc_Random
    一个叛徒,一个傲慢的失败者……真是般配……
    ZarokhBoss_Godvoice_Sorc_2
    你抛弃了自己的族人,却又连滚带爬地回到了沙漠里?太可悲了。
    ZarokhBoss_Godvoice_Sorc_3
    看来……你找到她了。瓦拉煞……凛冬丝克玛。她和我有着独特的……牵绊。被时光、被痛苦联系在一起。我们联手本可统治瓦斯提里,甚至能够主宰整个瓦尔克拉斯。坚守职责的马拉克斯人虽然守住了荣耀……但我发现她缺乏野心……实在可笑。



    如果你打算将她带走……只要离开这里,她还没呼出第一缕气息就会灰飞烟灭……她和我的命运都已经注定了。


    ZarokhBoss_Godvoice_VarashtaGossip_Random
    我已经目睹了结果,而结果必将成真。
    ZarokhHourglassHideout_Random
    如果你想的话,就来挣脱命运的枷锁吧。
    ZarokhHourglassHideout_2
    你打算扭转时间之手吗?这不是你能成就的丰功伟绩。
    ZarokhHourglassHideout_3
    时日渐短。
    ZarokhHourglassHideout_4
    命运已经将你束缚。
    ZarokhHourglassHideout_5
    时空扭曲了。
    ZarokhHourglassHideout_6
    时间之潮流向八方。
    ZarokhHourglassHideout_7
    永恒等待着你。
    ZarokhHourglassHideout_8

    Community Wiki

    Edit

    Zarokh, the Temporal

    Zarokh, the Temporal is the final boss of the Trial of the Sekhemas, found on the fourth floor.

    He can drop unique relics. Defeating him with a unique relic applied to a Trial provides various rewards, including several exclusive unique items.

    Drops

    Unique items from challenge runs

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.