[DNT-UNUSED] RingOfBlades
Level: 1
Cast Time: 1.00 sec
Projectile Speed: 160 Units per Second
Requires: Level 1, 4 Dex, 4 Int
Requires: Daggers
Deals 3 to 5 Physical Damage
Skills can be managed in the Skills Panel.
Version 0.2.0
[DNT] RingOfBlades
Level: 1
Cast Time: 1.00 sec
Projectile Speed: 160 Units per Second
Requires: Level 1, 3 Dex, 3 Int
Requires: Daggers
Deals 3 to 5 Physical Damage
Skills can be managed in the Skills Panel.
Level Effect /1
Implicit
Deals 3 to 5 Physical Damage
LevelRequires LevelIntDex
10440
Attribute /6

[DNT-UNUSED] RingOfBlades

NameShow Full Descriptions
BaseType [DNT-UNUSED] RingOfBlades
Class Skill Gems
TargetTypesAny
TypeProjectile, Totemable, Spell, TotemCastsAlone, Unleashable, Multicastable
ItemTypeMetadata/Items/Gems/SkillGemRingOfBlades
ActiveSkillsCodering_of_blades
[DNT-UNUSED] RingOfBlades
Level: 1
Cast Time: 1.00 sec
Projectile Speed: 160 Units per Second
Requires: Level 1, 4 Dex, 4 Int
Requires: Daggers
Deals 3 to 5 Physical Damage
base skill effect duration [10000]
ring of blades create X blades per action [5]
ring of blades maximum number of blades [20]
Skills can be managed in the Skills Panel.
Supported By /41
  • Active Type: Projectile, Totemable, Spell, TotemCastsAlone, Unleashable, Multicastable
  • Multishot I
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Multishot II
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    Nova Projectiles
    Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
    Projectile Acceleration I
    Supports Projectile skills, making those Projectiles travel faster.
    Projectile Acceleration II
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    Projectile Acceleration III
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    Pierce I
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    Pierce II
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    Pierce III
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Chain I
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    Chain II
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    Chain III
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    Fork
    Supports Projectile skills, making their Projectiles Fork.
    Projectile Deceleration I
    Supports Projectile skills, making those Projectiles travel more slowly.
    Projectile Deceleration II
    Supports Projectile skills, making those Projectiles travel more slowly.
    Vilenta's Propulsion
    Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Ricochet I
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Ricochet II
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    Ricochet III
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Wildshards I
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    Wildshards II
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    Sione's Temper
    Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
    Flamepierce
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    Freezefork
    Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
    Stormchain
    Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
    Retreat I
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Retreat II
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    Retreat III
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    Gambleshot
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
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