Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
Requires: Level (1–90), (1–205) Int
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Minion Info
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From Quality:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.
Version 0.1.0
Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
Requires: Level (1–90), (1–205) Int
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Minion Info
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From Quality:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.
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      Level Effect /40
      Level
      Requires Level
      Int
      Cost
      Base Damage
      Minion Level
      10111100%, 100%2
      23912100%, 100%4
      361614100%, 100%6
      4102516100%, 100%8
      5143418100%, 100%10
      6184320100%, 100%12
      7225223100%, 100%14
      8266126100%, 100%16
      9317229100%, 100%18
      10368333100%, 100%20
      11419538100%, 100%22
      124610643100%, 100%24
      135211949100%, 100%26
      145813355100%, 100%28
      156414662100%, 100%30
      166615171100%, 100%32
      177216480100%, 100%34
      187817891100%, 100%36
      1984191103100%, 100%38
      2090205116100%, 100%40
      21132100%, 100%42
      22149100%, 100%44
      23169100%, 100%46
      24191100%, 100%48
      25216100%, 100%50
      26245100%, 100%52
      27277100%, 100%54
      28314100%, 100%56
      29355100%, 100%58
      30402100%, 100%60
      31455100%, 100%62
      32515100%, 100%64
      33583100%, 100%66
      34660100%, 100%68
      35747100%, 100%70
      36846100%, 100%72
      37957100%, 100%74
      381083100%, 100%76
      391226100%, 100%78
      401388100%, 100%80
      Attribute /7

      Raise Zombie

      Key
      Value
      AcronymHit, Empower, Hits, Limit
      BaseType Raise Zombie
      Class Skill Gems
      TargetTypesGround, , Corpse,
      TypeMinion, MinionsCanExplode, Totemable, CreatesMinion, UsableWhileMoving, Duration, TargetsDestructibleCorpses, Physical, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse
      ItemTypeMetadata/Items/Gems/SkillGemRaiseZombie
      ActiveSkillsCoderaise_zombie
      Raise Zombie
      Tier: 5
      Level: (1–20)
      Cost: (11–116) Mana
      Requires: Level (1–90), (1–205) Int
      Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
      Minion Info
      Limit 10 Raised Zombies
      Zombie duration is 20 seconds
      Empowered Zombies take 30% less damage
      Empowered Zombies deal 100% more damage with Hits
      Empowered Zombies have 25% more movement speed
      can perform skill while moving [1]
      display minion monster type [1]
      display statset no hit damage [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [80]
      zombie base decay rate permyriad [0]
      zombie decay rate increase +% final [25]

      Additional Effects From Quality:
      (0–20)% more Minion Movement Speed
      Skills can be managed in the Skills Panel.
      Microtransactions /6
      Raise Mummy Skin
      Your Raised Zombies become animated mummies
      Celestial Raise Zombie Skin
      Your Raised Zombies become Celestial.
      Project Raise Zombie Skin
      The standard skin on your Raised Zombies are replaced by a Project skin.
      Oblivion Raise Zombie Skin
      The standard skin on your Raised Zombies are replaced by an Oblivion skin.
      Onyx Oblivion Raise Zombie Skin
      The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
      Demonic Raise Zombie Skin
      Your Raised Zombies become Demonic.
      Supported By /20
    • Active Type: Minion, MinionsCanExplode, Totemable, CreatesMinion, UsableWhileMoving, Duration, TargetsDestructibleCorpses, Physical, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Elemental Army
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      Feeding Frenzy
      Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
      Meat Shield
      Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
      Infernal Legion
      Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      Fast Forward
      Supports any skill that has a duration making that duration shorter.
      Persistence
      Supports any skill that has a duration, making that duration longer.
      Perpetual Charge
      Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
      Overabundance
      Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
      Mobility
      Supports skills that can be used while moving, allowing you to move faster while using them.
      Minion Instability
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      Corpse Conservation
      Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
      Physical Mastery
      Supports Physical skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Sacrificial Lamb
      Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
      Expanse
      Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Muster
      Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
      Twofold
      Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
      Deliberation
      Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
      Raised Zombie
      Undead
      monster no drops or experience [1]
      SpectreN
      Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
      Life
      70%
      Resistance
      0 0 0 0
      Damage
      75%
      Accuracy
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      4 ~ 9
      Attack Time
      1.25 Second
      Damage Spread
      ±30%
      Experience
      100%
      Model Size
      115%
      Type
      ZombiePlayerSummoned
      Metadata
      PlayerSummonedZombie_
      IsSummoned
      Y
      Level
      68
      Life
      5,430
      Armour
      2,413
      Evasion Rating
      477
      Damage
      175
      Spell Damage
      175
      Accuracy
      2,180
      Attack Time
      1.25
      Experience
      28,634
      Minion Life
      4,851
      Minion Damage
      727
      Minion Armour
      2,413
      MinionMeleeStep
      Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
      Basic Attack
      Base Damage: 122–227
      Critical Hit Chance: 5%
      Attack Time: 1.25 sec
      melee conditional step distance [10]
      projectile uses contact position [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]

      Object Type

      version 2
      extends "Metadata/Monsters/PlayerSummonedMinionBase"
      
      Actor
      {
      	basic_action = "Emerge2"
      }
      
      Life
      {
      	corpse_sink_delay_ms = 10000
      	corpse_sink_time_ms = 20000
      	corpse_sink_depth = 8
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/PlayerSummonedMinionBase"
      
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
          name = "Raised Zombie",
          life = 0.7,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.75,
          damageSpread = 0.3,
          attackTime = 1.25,
          attackRange = 9,
          accuracy = 1,
          weaponType1 = "One Hand Axe",
          skillList = {
              "MinionMeleeStep",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MinionMeleeStep"] = {
          name = "Basic Attack",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_conditional_step_distance",
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
          },
          levels = {
              [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      DomainsMonster (3)
      GenerationTypeUnique (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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