Raise Zombie
Tier: 5
Level: (1—20)
Cost: (10—102) Mana
Requires: Level (1—90), (4—157) Int
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal (100—253)% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From Quality:
(0—25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Limit 10 Raised Zombies
Empowered Zombies have 25% more movement speed
Empowered Zombies take 30% less damage
Zombie duration is 20 seconds
LevelRequires LevelIntManaBase DamageEmpowered Zombies deal 100% more damage with HitsMinion Level
10410100%, 100%1002
23911100%, 100%1054
361413100%, 100%1106
4102116100%, 100%1168
5142818100%, 100%12210
6183521100%, 100%12812
7224124100%, 100%13414
8264827100%, 100%14116
9315731100%, 100%14818
10366535100%, 100%15520
11417439100%, 100%16322
12468244100%, 100%17124
13529249100%, 100%18026
145810355100%, 100%18928
156411361100%, 100%19830
166611668100%, 100%20832
177212675100%, 100%21834
187813783100%, 100%22936
198414792100%, 100%24138
2090157102100%, 100%25340
21113100%, 100%26542
22124100%, 100%27944
23137100%, 100%29346
24150100%, 100%30748
25165100%, 100%32350
26181100%, 100%33952
27199100%, 100%35654
28218100%, 100%37356
29238100%, 100%39258
30261100%, 100%41260
31285100%, 100%43262
32311100%, 100%45464
33340100%, 100%47666
34371100%, 100%50068
35404100%, 100%52570
36440100%, 100%55272
37480100%, 100%57974
38522100%, 100%60876
39568100%, 100%63978
40618100%, 100%67080
Attribute /7

Raise Zombie

NameShow Full Descriptions
AcronymHit, Empower, Hits, Limit
BaseType Raise Zombie
Class Skill Gems
TargetTypesGround, , Corpse,
TypeMinion, MinionsCanExplode, Totemable, CreatesMinion, UsableWhileMoving, Duration, TargetsDestructibleCorpses, Physical, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse
ItemTypeMetadata/Items/Gems/SkillGemRaiseZombie
ActiveSkillsCoderaise_zombie
Version history /2
VersionChanges
Version_0.4.0
  • Raise Zombie: Creating a Zombie from a Power Charge now also creates 2 additional non-empowered Zombies. Empowered Zombie now deals 122-253% more damage with Hits at Gem levels 5-20 (previously 100).
  • Raise Zombie: Creating a Zombie from a Power Charge now also creates 2 additional non-empowered Zombies. Empowered Zombie now deals 122-253% more damage with Hits at Gem levels 5-20 (previously 100).
  • Version_0.3.0
  • Raise Zombie: Quality now provides 0-25% increased Effect of Empowerment on Raised Zombies, instead of 0-20% more Minion Movement Speed.
  • Raise Zombie
    Tier: 5
    Level: (1—20)
    Cost: (10—102) Mana
    Requires: Level (1—90), (4—157) Int
    Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
    Limit 10 Raised Zombies
    Zombie duration is 20 seconds
    Empowered Zombies take 30% less damage
    Empowered Zombies deal (100—253)% more damage with Hits
    Empowered Zombies have 25% more movement speed
    can perform skill while moving [1]
    display minion monster type [1]
    display statset no hit damage [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]
    zombie base decay rate permyriad [0]
    zombie decay rate increase +% final [25]

    Additional Effects From Quality:
    (0—25)% increased effect of Empowerment on Raised Zombies
    Skills can be managed in the Skills Panel.
    Microtransactions /6
    Raise Mummy Skin
    Your Raised Zombies become animated mummies
    Celestial Raise Zombie Skin
    Your Raised Zombies become Celestial.
    Project Raise Zombie Skin
    The standard skin on your Raised Zombies are replaced by a Project skin.
    Oblivion Raise Zombie Skin
    The standard skin on your Raised Zombies are replaced by an Oblivion skin.
    Onyx Oblivion Raise Zombie Skin
    The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
    Demonic Raise Zombie Skin
    Your Raised Zombies become Demonic.
    Supported By /32
  • Active Type: Minion, MinionsCanExplode, Totemable, CreatesMinion, UsableWhileMoving, Duration, TargetsDestructibleCorpses, Physical, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger.
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Elemental Army
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
    Feeding Frenzy I
    Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
    Meat Shield I
    Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
    Meat Shield II
    Supports skills which create Minions, granting them less damage taken but making them deal less damage.
    Brutus' Brain
    Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
    Infernal Legion I
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Infernal Legion II
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Infernal Legion III
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Perpetual Charge
    Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Minion Instability
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    Corpse Conservation
    Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
    Physical Mastery
    Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    Minion Mastery
    Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
    Sacrificial Lamb I
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
    Sacrificial Lamb II
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Muster
    Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
    Heightened Charges
    Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Gorge
    Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
    Raised Zombie
    Undead
    monster no drops or experience [1]
    SpectreN
    Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Life
    70%
    Resistance
    0 0 0 0
    Damage
    75%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 9
    Attack Time
    1.25 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    115%
    Type
    ZombiePlayerSummoned
    Metadata
    PlayerSummonedZombie_
    IsSummoned
    Y
    Level
    68
    Life
    5,430
    Armour
    2,413
    Evasion Rating
    708
    Damage
    175
    Spell Damage
    175
    Accuracy
    2,502
    Attack Time
    1.25
    Experience
    28,634
    Minion Life
    4,851
    Minion Damage
    727
    Minion Armour
    2,413
    MinionMeleeStep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 122—227
    Critical Hit Chance: 5%
    Attack Time: 1.25 sec
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_sink_delay_ms = 10000
    	corpse_sink_time_ms = 20000
    	corpse_sink_depth = 8
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
        name = "Raised Zombie",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.3,
        attackTime = 1.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MinionMeleeStep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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