Sorcery Ward
Spell
Trigger, Lightning, Cold, Fire
Level: 7
Cast Time: 1.00 sec
Requires: Level 22
Creates a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier will be restored to its full value after a short delay if you stop taking Elemental Damage from Hits, or if depleted.
Buff recharges after 9.4 seconds
You cannot Cast this Spell directly
Elemental Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Elemental Damage up to 30% of your Armour and Evasion Rating
This Spell is Triggered when gained
This Skill Costs Nothing
Skills can be managed in the Skills Panel.