Voltaic Mark
Tier: 7
Level: (1—20)
Cost: (18—79) Mana
Cooldown Time: 0.50 s
Requires: Level (1—90), (4—157) Dex
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Limit 1 Marked target
Mark duration is 8 seconds
Buff duration is 10 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25—35)% increased Electrocute buildup

Additional Effects From Quality:
Hits against Marked enemy cause (0—20)% increased Electrocute buildup
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
CooldownTime: 500
Mark duration is 8 seconds
Limit 1 Marked target
Buff duration is 10 seconds
Buff grants 30% of damage Gained as Lightning damage
Marked enemy becomes Electrocuted when\nHit while Primed for Electrocution
LevelRequires LevelDexManaBase DamageHits against Marked enemy cause 25% increased Electrocute buildup
10418100%, 100%25
23920100%, 100%26
361423100%, 100%26
4102125100%, 100%27
5142828100%, 100%27
6183531100%, 100%28
7224133100%, 100%28
8264836100%, 100%29
9315739100%, 100%29
10366542100%, 100%30
11417446100%, 100%30
12468249100%, 100%31
13529252100%, 100%31
145810356100%, 100%32
156411359100%, 100%32
166611663100%, 100%33
177212667100%, 100%33
187813771100%, 100%34
198414775100%, 100%34
209015779100%, 100%35
2183100%, 100%35
2288100%, 100%36
2392100%, 100%36
2497100%, 100%37
25102100%, 100%37
26107100%, 100%38
27112100%, 100%38
28117100%, 100%39
29123100%, 100%39
30128100%, 100%40
31134100%, 100%40
32140100%, 100%41
33146100%, 100%41
34152100%, 100%42
35159100%, 100%42
36166100%, 100%43
37172100%, 100%43
38179100%, 100%44
39187100%, 100%44
40194100%, 100%45
Attribute /8

Voltaic Mark

NameShow Full Descriptions
AcronymHit, Buff, Mark, Gain, Hits, Limit, Electrocution
BaseType Voltaic Mark
Class Skill Gems
TargetTypesGround, , , Enemy
TypeTrappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, Mark, Lightning, Limit, UsableWhileMounted, Cooldown, Buff
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemVoltaicMark
ActiveSkillsCodevoltaic_mark
Version history /2
VersionChanges
Version_0.4.0
  • Voltaic Mark: No longer makes the target susceptible to Shock or causes an explosion. Instead, makes the target more susceptible to being Electrocuted, and on Electrocuting a marked target, grants you a Buff with which you Gain extra damage as Lightning damage, for a duration, or until you mark another target.
  • Version_0.3.0c
    * Fixed a bug where the following skills were not scaling with modifiers to area damage: Toxic Growth, Magma Barrier, Whirlwind Lance (whirlwind only), Freezing Mark, Voltaic Mark, and Bloodhound's Mark.
    Voltaic Mark
    Tier: 7
    Level: (1—20)
    Cost: (18—79) Mana
    Cooldown Time: 0.50 s
    Requires: Level (1—90), (4—157) Dex
    Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
    Limit 1 Marked target
    Mark duration is 8 seconds
    Buff duration is 10 seconds
    Buff grants 30% of damage Gained as Lightning damage
    Hits against Marked enemy cause (25—35)% increased Electrocute buildup
    base deal no damage [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]

    Additional Effects From Quality:
    Hits against Marked enemy cause (0—20)% increased Electrocute buildup
    Skills can be managed in the Skills Panel.
    Microtransactions /1
    Faridun Voltaic Mark Effect
    Your Voltaic Mark becomes a Faridun Effect
    Supported By /22
  • Active Type: Trappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, Mark, Lightning, Limit, UsableWhileMounted, Cooldown, Buff
  • Second Wind I
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind II
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind III
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Mark for Death
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Mark for Death II
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Atziri's Impatience
    Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
    Mark of Siphoning
    Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
    Mark of Siphoning II
    Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
    Eternal Mark
    Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
    Charged Mark
    Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
    Voltaic Mark
    voltaic_mark
    shocked_effect_on_self_+%
    hit_damage_electrocute_multiplier_+%_on_self
    shock_chance_on_self_+%_final_from_thaumaturgist_mark
    Attribute /4

    voltaic_mark

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID14
    Buff Related /1
    tblcodemod
    MarkTypesVoltaicMark
    Codeshocked effect on self +%
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codeshock chance on self +% final from thaumaturgist mark
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codehit damage electrocute multiplier +% on self
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Voltaic Mark
    Gaining extra damage as [Lightning] damage.
    non_skill_base_all_damage_%_to_gain_as_lightning
    Attribute /3

    voltaic_mark_damage_buff

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID3
    Codenon skill base all damage % to gain as lightning
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Edit

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