Doran, o Hábil
Humanoidemonster dropped item rarity +% [1500]
Doran, the Deft
| Spectre | |
|---|---|
| Tags | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Vida
200%
Energy Shield From Life
45%
Evasão
+30%
Resistência
Damage
175%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 12
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileMonk2
Metadata
ExileMonk2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
16,514
2,413
920
7,431
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
13,860
Minion Energy Shield
6,237
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, AttackInPlace
Golpe com Bastão
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.005 s
Você golpeia com seu bastão.
Causa +15% de dano de ataque
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
CometRogueExileMonk2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Unleashable, AreaSpell, Invokable
Cometa
Chance de Golpe Crítico: 13%
Tempo de Conjuração: 1 s
Você invoca uma grande quantidade de gelo do céu, causando muito dano no local escolhido. Lançar a habilidade próximo a você te fará recuar. Se possível, consome uma Infusão Quente para causar uma explosão devastadora de fogo e gelo.
+1 segundo ao tempo de conjuração total
Ativada ao atingir Energia máxima
Raio de alcance de impacto: 2.8 metros
base skill show average damage instead of dps [1]
comet fall time ms [1550]
generic ongoing trigger 1 maximum energy per Xms total cast time [35]
is area damage [1]
range backflip conditional distance [30]
MetaCastOnDodgeRogueExileMonk2
HasReservation, OngoingSkill, Meta, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers
Conjurar ao Rolar
Durante o uso da habilidade, você ganha energia ao executar uma cambalhota evasiva e ativa magias encaixadas ao atingir a energia máxima.
Ganha 20 de Energia por metro percorrido durante a cambalhota evasiva
base deal no damage [1]
generic ongoing trigger maximum energy is total of socketed skills [1]
skill desired amount override [1]
LingeringIllusionRogueExileMonk2
HasReservation, OngoingSkill, Persistent, Buff, GeneratesCharges, Duration, GeneratesRemnants
Ilusão Persistente
Durante o uso da habilidade, suas cambalhotas evasivas criam uma cópia ilusória sua por um breve período. A cópia pode ser ferida e, se destruída por um inimigo, larga um vestígio que lhe concede uma carga de poder ao ser coletada.
base deal no damage [1]
skill desired amount override [1]
LingeringIllusionSpawnRogueExileMonk2
OngoingSkill, Buff, Duration, AttackInPlace, GeneratesRemnants, GeneratesCharges
Ilusões têm 1% da sua vida máxima
Vestígios duram 5 segundos
Ilusão dura 3 segundos
base deal no damage [1]
hide minion frame [1]
triggered by lingering illusion [1]
FrostBombExileMonk2
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb, Invokable, UsableWhileMoving, GeneratesInfusion, GeneratesRemnants, DetonatesAfterTime, Limit
Bomba Congelante
Chance de Golpe Crítico: 13%
Tempo de Conjuração: 2 s
Você cria um orbe de gelo pulsante. A cada pulso, ele inflige Exposição Elemental aos inimigos próximos. Ao término do efeito, o orbe detona e causa dano de frio aos inimigos ao redor, deixando para trás uma Infusão Fria.
Tempo de detonação de 3 segundos
Habilidades reforçadas têm -30% de tempo de detonação
Habilidades reforçadas têm -30% de duração do efeito de habilidades
Ativada ao atingir Energia máxima
Raio do pulso e da explosão: 1.7 metros
Exposição dura 5 segundos
Não pode aplicar Exposição a inimigos de nível superior a 20
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
generic ongoing trigger 1 maximum energy per Xms total cast time [35]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill cold exposure magnitude [20]
spell maximum action distance +% [400]
ShatteringPalmRogueExileMonk2
Attack, Melee, Area, Cold, MeleeSingleTarget
Palma Estilhaçante
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 35%
Tempo de Ataque: 1.005 s
Você avança contra um inimigo e o golpeia com um ataque, criando uma onda de frio que cobre os inimigos próximos com estilhaços de gelo. Se sofrerem dano suficiente, os estilhaços explodem e causam dano de ataque aos alvos.
Causa -65% de dano de ataque
Não pode ser evadido
Fixa fragmentos em inimigos em um raio de 3.8 metro
base melee dash range [65]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
shattering palm debuff damage threshold [30]
ShatteringPalmExplosionRogueExileMonk2
Attack, Area, Triggerable, Cold, Triggered, InbuiltTrigger, AttackInPlace
Explosão Congelante
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.005 s
Causa +20% de dano de ataque
Raio da explosão: 1.6 metros
attack is not melee override [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
is area damage [1]
triggerable in any set [1]
triggered by freezing word bomb [1]
TemporalChainsRogueExileMonk2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
Grilhões Temporais
Tempo de Conjuração: 0.7 s
Você amaldiçoa os inimigos na área afetada, desacelerando-os e aumentando a duração de outros efeitos que tiverem.
Habilidades reforçadas criam um chão amaldiçoado
Inimigos que permanecerem nesse chão serão amaldiçoados
Inimigos que permanecerem nesse chão serão amaldiçoados
Habilidades reforçadas têm a área de efeito aumentada em 50%
Habilidades reforçadas têm +40% de área de efeito
Zona de maldição demora 30% mais para irromper
Aplica a maldição após uma espera de 1.5 segundos
A maldição não é aplicada a inimigos acima de nível 20
Mais duração ao consumir uma carga de poder@80%
Raio de alcance da maldição: 2.1 metros
Maldição dura 7.4 segundos
Maldição faz com que outros efeitos nos alvos expirem 25% mais devagar
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
+4.6 metros de alcance da cambalhota evasiva
Causa -10% de dano de ataque
Velocidade de conjuração desta habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Monk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Doran, the Deft",
life = 2,
energyShield = 0.45,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeQuarterstaffRogueExile",
"TemporalChainsRogueExileMonk2",
"DodgeRollRogueExileGeneric",
"FrostBombExileMonk2",
"CometRogueExileMonk2",
"MetaCastOnDodgeRogueExileMonk2",
"LingeringIllusionRogueExileMonk2",
"LingeringIllusionSpawnRogueExileMonk2",
"ShatteringPalmRogueExileMonk2",
"ShatteringPalmExplosionRogueExileMonk2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeQuarterstaffRogueExile"] = {
name = "Quarterstaff Strike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with your Quarterstaff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsRogueExileMonk2"] = {
name = "Temporal Chains",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "temporal_chains",
castTime = 0.7,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"base_skill_debuff_action_speed_+%_final_to_inflict",
"base_temporal_chains_other_buff_time_passed_+%_to_apply",
"skill_curses_cannot_apply_to_targets_above_level",
"curse_delay_duration_ms",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_curse_delay_+%",
"curse_area_of_effect_+%",
"support_area_of_effect_+%_final",
"support_consume_power_charge_to_gain_curse_duration_+%_final",
"maximum_curse_zones_allowed",
"base_deal_no_damage",
"can_perform_skill_while_moving",
"curse_apply_as_curse_zone",
},
levels = {
[1] = {7400, 21, -28, -25, 20, 1500, -70, 160, 50, 30, 50, 40, 80, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FrostBombExileMonk2"] = {
name = "Frost Bomb",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Create a pulsing [Orb] of frost. Each pulse inflicts [ElementalDamage|Elemental] [Exposure|Exposure] on nearby enemies. When the [Orb]'s duration ends, it [DetonationTime|Detonates], dealing [Cold|Cold] damage to surrounding enemies and leaving behind a [Cold] [ElementalInfusion|Infusion].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Cold] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
[SkillType.Orb] = true,
[SkillType.Invokable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.GeneratesInfusion] = true,
[SkillType.GeneratesRemnants] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Limit] = true,
},
statDescriptionScope = "frost_bomb",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"frost_bomb_exposure_does_not_apply_to_enemies_of_level_higher_than_X",
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"skill_cold_exposure_magnitude",
"spell_maximum_action_distance_+%",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"generic_ongoing_trigger_1_maximum_energy_per_Xms_total_cast_time",
"support_reduced_duration_skill_effect_duration_+%_final",
"support_fast_forward_detonation_time_+%_final",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"cannot_cancel_skill_before_contact_point",
"can_perform_skill_while_moving",
"triggered_by_generic_ongoing_trigger",
"generic_ongoing_trigger_triggers_at_maximum_energy",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 20, 17, 3000, 5000, 20, 400, -70, 160, 50, 35, -30, -30, critChance = 13, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CometRogueExileMonk2"] = {
name = "Comet",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to cause a devastating blast of ice and fire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Invokable] = true,
},
statDescriptionScope = "comet",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"range_backflip_conditional_distance",
"total_cast_time_+_ms",
"comet_fall_time_ms",
"active_skill_base_area_of_effect_radius",
"generic_ongoing_trigger_1_maximum_energy_per_Xms_total_cast_time",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"triggered_by_generic_ongoing_trigger",
"generic_ongoing_trigger_triggers_at_maximum_energy",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 1000, 1550, 28, 35, critChance = 13, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MetaCastOnDodgeRogueExileMonk2"] = {
name = "Cast on Dodge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "While active, gains [Energy|Energy] when you dodge roll and triggers socketed spells on reaching maximum [Energy|Energy].",
skillTypes = {
[SkillType.HasReservation] = true,
[SkillType.OngoingSkill] = true,
[SkillType.Meta] = true,
[SkillType.Persistent] = true,
[SkillType.Buff] = true,
[SkillType.CanHaveMultipleOngoingSkillInstances] = true,
[SkillType.GeneratesEnergy] = true,
[SkillType.Triggers] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"energy_generated_+%",
"cast_on_dodge_roll_gain_X_centienergy_per_unit_travelled_while_dodge_rolling",
"skill_desired_amount_override",
"generic_ongoing_trigger_triggers_at_maximum_energy",
"generic_ongoing_trigger_maximum_energy_is_total_of_socketed_skills",
"base_deal_no_damage",
},
levels = {
[1] = {0, 2000, 1, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LingeringIllusionRogueExileMonk2"] = {
name = "Lingering Illusion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a [Remnant] that grants you a [Charges|Power Charge] on pickup.",
skillTypes = {
[SkillType.HasReservation] = true,
[SkillType.OngoingSkill] = true,
[SkillType.Persistent] = true,
[SkillType.Buff] = true,
[SkillType.GeneratesCharges] = true,
[SkillType.Duration] = true,
[SkillType.GeneratesRemnants] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_desired_amount_override",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LingeringIllusionSpawnRogueExileMonk2"] = {
name = "LingeringIllusionSpawnRogueExileMonk2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.OngoingSkill] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.AttackInPlace] = true,
[SkillType.GeneratesRemnants] = true,
[SkillType.GeneratesCharges] = true,
},
statDescriptionScope = "create_illusion",
castTime = 1,
baseFlags = {
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_%_to_create_additional_remnant",
"base_skill_effect_duration",
"lingering_illusion_clone_base_maximum_life_%_of_owner_maximum_life",
"base_remnant_duration_ms",
"triggered_by_lingering_illusion",
"hide_minion_frame",
"quality_display_lingering_illusion_is_gem",
"base_deal_no_damage",
},
levels = {
[1] = {0, 3000, 1, 5000, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ShatteringPalmRogueExileMonk2"] = {
name = "Shattering Palm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dash to an enemy and [Strike] them with an [Attack|Attack] that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals [Attack] damage.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.MeleeSingleTarget] = true,
},
statDescriptionScope = "shattering_palm",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shattering_palm_debuff_damage_threshold",
"melee_conditional_step_distance",
"base_melee_dash_range",
"active_skill_base_area_of_effect_radius",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"global_always_hit",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {30, 10, 65, 38, 60, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ShatteringPalmExplosionRogueExileMonk2"] = {
name = "Freezing Explosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "triggered_freezing_word_explosion",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"attack_is_not_melee_override",
"triggered_by_freezing_word_bomb",
"display_statset_hide_usage_stats",
"triggerable_in_any_set",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {16, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Monk |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












