Doran, der Geschickte
Humanoid
monster dropped item rarity +% [15000]
monster slain experience +% [250]
Doran, the Deft
SpectreN
Tags2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
Leben
100%
Energy Shield From Life
45%
Ausweichen
+30%
Widerstand
0 0 0 0
Damage
175%
Genauigkeit
100%
Attack Distance
4 ~ 12
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileMonk2
Metadata
ExileMonk2
Stufe
68
Leben
4,266
Damage
408
Zauberschaden
408
Genauigkeit
2,502
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
3,812
Minion Energy Shield
3,119
Minion Damage
1,695
Minion Armour
2,413
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
Kampfstabschlag
Base Damage: 326–490
Angriffsschaden: 115%
Angriffszeit: 1.005 Sek.
Schlagt mit Eurem Kampfstab zu.
Verursacht 15% mehr Angriffsschaden
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
CometRogueExileMonk2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Unleashable, AreaSpell, Invokable, NoAttackInPlace
Komet
Zauberzeit: 1 Sek.
Beschwört eine Masse aus Eis vom Himmel herab, die am Zielort hohen Schaden verursacht. Wenn ihr in der Nähe von Euch selbst zielt, springt Ihr beim Zaubern zurück. Verbraucht wenn möglich eine Feuerinfusion, um eine verheerende Explosion aus Feuer und Eis zu verursachen.
Verursacht 707.9 bis 1062 Kälteschaden
+1 Sekunde zur gesamten Zauberzeit
Löst alle eingefassten Zauber aus und verliert sämtliche Energie, wenn Ihr maximale Energie erreicht
Wird ausgelöst beim Erreichen maximaler Energie
Wirkungsradius beträgt 2.8 Meter
base skill show average damage instead of dps [1]
comet explosion delay ms [1470]
generic ongoing trigger 1 maximum energy per Xms total cast time [35]
is area damage [1]
range backflip conditional distance [30]
MetaCastOnDodgeRogueExileMonk2
HasReservation, OngoingSkill, Meta, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers, NoAttackInPlace
Zaubern bei Ausweichrolle
Während die Fertigkeit aktiv ist, erhält sie Energie, wenn Ihr die Ausweichrolle benutzt, und löst eingefasste Zauber aus, sobald sie maximale Energie erreicht.
Erhaltet 20 Energie pro zurückgelegtem Meter während des Benutzens der Ausweichrolle
Löst alle eingefassten Zauber aus und verliert sämtliche Energie, wenn Ihr maximale Energie erreicht
base deal no damage [1]
generic ongoing trigger maximum energy is total of socketed skills [1]
skill desired amount override [1]
LingeringIllusionRogueExileMonk2
HasReservation, OngoingSkill, Persistent, Buff, GeneratesCharges, Duration, NoAttackInPlace
Verweilende Illusion
Erzeugt eine kurzlebige, illusorische Kopie von Euch, wenn Ihr die Ausweichrolle benutzt. Die Kopie kann von Gegnern beschädigt werden, und Kopien, die von Gegnern zerstört werden, gewähren Euch eine Energie-Ladung.
base deal no damage [1]
skill desired amount override [1]
LingeringIllusionSpawnRogueExileMonk2
OngoingSkill, Buff, GeneratesCharges, Duration
Illusionen haben 15% Eures maximalen Lebens
base deal no damage [1]
base skill effect duration [1200]
hide minion frame [1]
triggered by lingering illusion [1]
FrostBombExileMonk2
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb, Invokable, UsableWhileMoving, NoAttackInPlace, GeneratesInfusion, GeneratesRemnants, DetonatesAfterTime, Limit
Frostbombe
Zauberzeit: 2 Sek.
Erzeugt eine pulsierende Sphäre aus Frost. Jeder Impuls verursacht bei Gegnern im Umkreis Elementar-Anfälligkeit. Wenn die Dauer der Sphäre endet, detoniert diese, fügt Gegnern im Umkreis Kälteschaden zu und hinterlässt eine Kälteinfusion.
Verursacht 394.1 bis 591.2 Kälteschaden
Detonationszeit beträgt 3 Sekunden
Unterstützte Fertigkeiten haben 30% weniger Detonationszeit
Unterstützte Fertigkeiten haben 30% weniger Fertigkeitseffektdauer
Löst alle eingefassten Zauber aus und verliert sämtliche Energie, wenn Ihr maximale Energie erreicht
Wird ausgelöst beim Erreichen maximaler Energie
Impuls- und Explosionsradius beträgt 1.7 Meter
Dauer von Anfälligkeit beträgt 5 Sekunden
Kann keine Anfälligkeit bei Gegnern mit einer Stufe höher als 20 verursachen
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
generic ongoing trigger 1 maximum energy per Xms total cast time [35]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill cold exposure magnitude [20]
spell maximum action distance +% [400]
ShatteringPalmRogueExileMonk2
Attack, Melee, Area, Cold, MeleeSingleTarget, NoAttackInPlace, QuarterstaffSkill
Zerschmetternde Hand
Base Damage: 326–490
Angriffsschaden: 35%
Angriffszeit: 1.005 Sek.
Spurtet auf einen Gegner zu und schlagt diesen mit einem Angriff, der eine eisige Welle erzeugt, die Gegner im Umkreis mit Eissplittern bedeckt. Wenn diese Gegner ausreichend Schaden erleiden, zerschmettern die Eissplitter, was eine eisige Explosion erzeugt, die Angriffsschaden verursacht.
Verursacht 65% weniger Angriffsschaden
Wandelt 60% des physischen Schadens in Kälteschaden um
Kann nicht ausgewichen werden
Heftet Splitter an Gegner innerhalb eines Radius von 3.8 Meter
base melee dash range [65]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
shattering palm debuff damage threshold [30]
ShatteringPalmExplosionRogueExileMonk2
Attack, Area, Triggerable, Cold, QuarterstaffSkill, Triggered
Einfrierende Explosion
Base Damage: 326–490
Angriffsschaden: 120%
Angriffszeit: 1.005 Sek.
Verursacht 20% mehr Angriffsschaden
Wandelt 100% des physischen Schadens in Kälteschaden um
Explosionsradius beträgt 1.6 Meter
attack is not melee override [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
is area damage [1]
triggerable in any set [1]
triggered by freezing word bomb [1]
TemporalChainsRogueExileMonk2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace
Fesseln der Zeit
Zauberzeit: 0.7 Sek.
Verflucht alle Ziele in einem Bereich, verlangsamt diese und bewirkt, dass Effekte auf ihnen langsamer abklingen.
Unterstützte Fertigkeiten erzeugen verfluchten Boden
Gegner auf dem verfluchten Boden einer unterstützten Fertigkeit werden verflucht, während sie sich darauf befinden
Unterstützte Fertigkeiten haben 50% vergrößerten Wirkungsbereich
Maximal 2 Flächen von verfluchtem Boden
Unterstützte Fertigkeiten haben 40% mehr Wirkungsbereich
Fluchbereich tritt nach 30% erhöhter Verzögerung auf
Fluch wird nach Verzögerung von 1.5 Sekunden angewendet
Fluch wird nicht auf Gegner über Stufe 20 angewendet
Mehr Dauer beim Verbrauch einer Energie-Ladung@80%
Fluchradius beträgt 2.1 Meter
Fluch verlangsamt Ziele um 28%
Fluchdauer beträgt 7.4 Sekunden
Fluch lässt andere Effekte auf Zielen 25% langsamer ablaufen
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Monk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	"
		Roll( 1, 2,
		{
			PlayTextAudio( RogueExile_Doran_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );
		} );
	"

	// this will have a chance to fire instead of the class specific lines when combat first starts
	player_engaged_random = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	dodge_dialogue = { Roll( 1, 1, (){ PlayTextAudio( RogueExile_Doran_CombatDodge_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' ); } ); }
	taken_big_hit = { PlayTextAudio( RogueExile_Doran_GetHitHeavy_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' ); }
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Doran_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Doran_EngageRanger, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Doran_EngageMerc, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Doran_KillPlayerRanger, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerMerc, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk2"] = {
    name = "Doran, the Deft",
    life = 1,
    energyShield = 0.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeQuarterstaffRogueExile",
        "TemporalChainsRogueExileMonk2",
        "DodgeRollRogueExileGeneric",
        "FrostBombExileMonk2",
        "CometRogueExileMonk2",
        "MetaCastOnDodgeRogueExileMonk2",
        "LingeringIllusionRogueExileMonk2",
        "LingeringIllusionSpawnRogueExileMonk2",
        "ShatteringPalmRogueExileMonk2",
        "ShatteringPalmExplosionRogueExileMonk2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeQuarterstaffRogueExile"] = {
    name = "Quarterstaff Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Quarterstaff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsRogueExileMonk2"] = {
    name = "Temporal Chains",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "temporal_chains",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_debuff_action_speed_+%_final_to_inflict",
        "base_temporal_chains_other_buff_time_passed_+%_to_apply",
        "skill_curses_cannot_apply_to_targets_above_level",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_curse_delay_+%",
        "curse_area_of_effect_+%",
        "support_area_of_effect_+%_final",
        "support_consume_power_charge_to_gain_curse_duration_+%_final",
        "maximum_curse_zones_allowed",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "curse_apply_as_curse_zone",
    },
    levels = {
        [1] = {7400, 21, -28, -25, 20, 1500, -70, 160, 50, 30, 50, 40, 80, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostBombExileMonk2"] = {
    name = "Frost Bomb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Create a pulsing [Orb] of frost. Each pulse inflicts [ElementalDamage|Elemental] [Exposure|Exposure] on nearby enemies. When the [Orb]'s duration ends, it [DetonationTime|Detonates], dealing [Cold|Cold] damage to surrounding enemies and leaving behind a [Cold] [ElementalInfusion|Infusion].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.GeneratesInfusion] = true,
        [SkillType.GeneratesRemnants] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.Limit] = true,
    },
    statDescriptionScope = "frost_bomb",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "frost_bomb_exposure_does_not_apply_to_enemies_of_level_higher_than_X",
        "active_skill_base_area_of_effect_radius",
        "base_skill_detonation_time",
        "base_secondary_skill_effect_duration",
        "skill_cold_exposure_magnitude",
        "spell_maximum_action_distance_+%",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "generic_ongoing_trigger_1_maximum_energy_per_Xms_total_cast_time",
        "support_reduced_duration_skill_effect_duration_+%_final",
        "support_fast_forward_detonation_time_+%_final",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "cannot_cancel_skill_before_contact_point",
        "can_perform_skill_while_moving",
        "triggered_by_generic_ongoing_trigger",
        "generic_ongoing_trigger_triggers_at_maximum_energy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 20, 17, 3000, 5000, 20, 400, -70, 160, 50, 35, -30, -30, critChance = 13, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CometRogueExileMonk2"] = {
    name = "Comet",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to cause a devastating blast of ice and fire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Invokable] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "comet",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "range_backflip_conditional_distance",
        "total_cast_time_+_ms",
        "comet_explosion_delay_ms",
        "active_skill_base_area_of_effect_radius",
        "generic_ongoing_trigger_1_maximum_energy_per_Xms_total_cast_time",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "triggered_by_generic_ongoing_trigger",
        "generic_ongoing_trigger_triggers_at_maximum_energy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 1000, 1470, 28, 35, critChance = 13, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MetaCastOnDodgeRogueExileMonk2"] = {
    name = "Cast on Dodge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, gains [Energy|Energy] when you dodge roll and triggers socketed spells on reaching maximum [Energy|Energy].",
    skillTypes = {
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Meta] = true,
        [SkillType.Persistent] = true,
        [SkillType.Buff] = true,
        [SkillType.CanHaveMultipleOngoingSkillInstances] = true,
        [SkillType.GeneratesEnergy] = true,
        [SkillType.Triggers] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "energy_generated_+%",
        "cast_on_dodge_roll_gain_X_centienergy_per_unit_travelled_while_dodge_rolling",
        "skill_desired_amount_override",
        "generic_ongoing_trigger_triggers_at_maximum_energy",
        "generic_ongoing_trigger_maximum_energy_is_total_of_socketed_skills",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0, 2000, 1, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LingeringIllusionRogueExileMonk2"] = {
    name = "Lingering Illusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a [Charges|Power Charge].",
    skillTypes = {
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.Buff] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.Duration] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_desired_amount_override",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LingeringIllusionSpawnRogueExileMonk2"] = {
    name = "LingeringIllusionSpawnRogueExileMonk2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.OngoingSkill] = true,
        [SkillType.Buff] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "create_illusion",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_gain_1_more_charge_%",
        "base_skill_effect_duration",
        "lingering_illusion_clone_base_maximum_life_%_of_owner_maximum_life",
        "triggered_by_lingering_illusion",
        "hide_minion_frame",
        "quality_display_lingering_illusion_is_gem",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0, 1200, 15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShatteringPalmRogueExileMonk2"] = {
    name = "Shattering Palm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dash to an enemy and [Strike] them with an [Attack|Attack] that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals [Attack] damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "shattering_palm",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shattering_palm_debuff_damage_threshold",
        "melee_conditional_step_distance",
        "base_melee_dash_range",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "global_always_hit",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {30, 10, 65, 38, 60, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShatteringPalmExplosionRogueExileMonk2"] = {
    name = "Freezing Explosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.Triggered] = true,
    },
    statDescriptionScope = "triggered_freezing_word_explosion",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "attack_is_not_melee_override",
        "triggered_by_freezing_word_bomb",
        "display_statset_hide_usage_stats",
        "triggerable_in_any_set",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {16, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classMonk
    Edit

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