Doran, el ágil
Humanoide
monster dropped item rarity +% [1500]
Doran, the Deft
SpectreN
Tags2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
Vida
100%
Energy Shield From Life
45%
Evasión
+30%
Resistencia
0 0 0 0
Damage
175%
Precisión
100%
Attack Distance
4 ~ 12
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ExileMonk2
Metadata
ExileMonk2
Nivel
68
Vida
7,757
Damage
408
Daño de hechizos
408
Precisión
2,502
Tiempo de ataque
1.005
Experiencia
71,585
Minion Life
6,930
Minion Energy Shield
3,119
Minion Damage
1,695
Minion Armour
2,413
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill, AttackInPlace
Bastonazo
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 115%
Tiempo de ataque: 1.005 seg
Golpea con tu bastón.
Inflige un 15% más de daño de ataques
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
CometRogueExileMonk2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Unleashable, AreaSpell, Invokable
Cometa
Probabilidad de impacto crítico: 13%
Tiempo de lanzamiento: 1 seg
Invoca una masa de hielo que cae del cielo para infligir una gran cantidad de daño en la ubicación objetivo. Si apuntas cerca de ti, saltarás hacia atrás al lanzar el hechizo. Consume una infusión de fuego si es posible para provocar una explosión devastadora de hielo y fuego.
Inflige de 707.9 a 1062 de daño de hielo
+1 segundo al tiempo de lanzamiento total
Activa todos los hechizos engarzados y pierde toda la energía al alcanzar el máximo de energía
Se activa al alcanzar el máximo de energía
El radio del choque es de 2.8 metros
base skill show average damage instead of dps [1]
comet explosion delay ms [1470]
generic ongoing trigger 1 maximum energy per Xms total cast time [35]
is area damage [1]
range backflip conditional distance [30]
MetaCastOnDodgeRogueExileMonk2
HasReservation, OngoingSkill, Meta, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers
Lanzar al esquivar
Mientras está activa, ganas energía cuando esquivas rodando y, cuando alcanzas el máximo de energía, se activan los hechizos engarzados.
Gana 20 de energía por metro recorrido mientras esquivas rodando
Activa todos los hechizos engarzados y pierde toda la energía al alcanzar el máximo de energía
base deal no damage [1]
generic ongoing trigger maximum energy is total of socketed skills [1]
skill desired amount override [1]
LingeringIllusionRogueExileMonk2
HasReservation, OngoingSkill, Persistent, Buff, GeneratesCharges, Duration, GeneratesRemnants
Ilusión persistente
Mientras está activa, crea una copia ilusoria de corta duración de tu personaje cada vez que esquivas rodando. La copia puede recibir daño de los enemigos, y las copias destruidas por los enemigos arrojan un remanente que te otorga una carga de poder cuando lo recoges.
base deal no damage [1]
skill desired amount override [1]
LingeringIllusionSpawnRogueExileMonk2
OngoingSkill, Buff, Duration, AttackInPlace, GeneratesRemnants, GeneratesCharges
Las ilusiones tienen el 1% de tu vida máxima
Los remanentes duran 5 segundos
La duración de la ilusión es de 3 segundos
base deal no damage [1]
hide minion frame [1]
triggered by lingering illusion [1]
FrostBombExileMonk2
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb, Invokable, UsableWhileMoving, GeneratesInfusion, GeneratesRemnants, DetonatesAfterTime, Limit
Bomba de escarcha
Probabilidad de impacto crítico: 13%
Tiempo de lanzamiento: 2 seg
Creas un orbe pulsante de escarcha. Cada pulso aplica exposición elemental a los enemigos cercanos. Cuando termina la duración del orbe, este detona para infligir daño de hielo a los enemigos circundantes y deja tras de sí una infusión de hielo.
Inflige de 394.1 a 591.2 de daño de hielo
El tiempo de detonación es de 3 segundos
Las habilidades asistidas tienen un 30% menos de tiempo de detonación
Las habilidades asistidas tienen un 30% menos de duración del efecto de la habilidad
Activa todos los hechizos engarzados y pierde toda la energía al alcanzar el máximo de energía
Se activa al alcanzar el máximo de energía
El radio de los pulsos y la explosión es de 1.7 metros
La duración de la exposición es de 5 segundos
No puedes aplicar exposición a los enemigos de nivel mayor a 20
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
generic ongoing trigger 1 maximum energy per Xms total cast time [35]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill cold exposure magnitude [20]
spell maximum action distance +% [400]
ShatteringPalmRogueExileMonk2
Attack, Melee, Area, Cold, MeleeSingleTarget, QuarterstaffSkill
Palma fragmentadora
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 35%
Tiempo de ataque: 1.005 seg
Te abalanzas sobre un enemigo y lo golpeas con un ataque que manifiesta una ola de frío que cubre a los enemigos cercanos con esquirlas de hielo. Si infliges el daño suficiente a estos enemigos, las esquirlas se harán añicos, lo que provocará una explosión helada que infligirá daño de ataques.
Inflige un 65% menos de daño de ataques
Convierte el 60% del daño físico en daño de hielo
No se puede evadir
Adhiere esquirlas a los enemigos dentro de un radio de 3.8 m
base melee dash range [65]
base skill show average damage instead of dps [1]
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
shattering palm debuff damage threshold [30]
ShatteringPalmExplosionRogueExileMonk2
Attack, Area, Triggerable, Cold, QuarterstaffSkill, Triggered, InbuiltTrigger, AttackInPlace
Explosión congelante
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 120%
Tiempo de ataque: 1.005 seg
Inflige un 20% más de daño de ataques
Convierte el 100% del daño físico en daño de hielo
El radio de la explosión es de 1.6 metros
attack is not melee override [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
is area damage [1]
triggerable in any set [1]
triggered by freezing word bomb [1]
TemporalChainsRogueExileMonk2
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
Cadenas temporales
Tiempo de lanzamiento: 0.7 seg
Maldice a todos los enemigos en un área para ralentizarlos y hacer que los otros efectos que tengan expiren más despacio.
Las habilidades asistidas crean suelo maldito
Los enemigos que estén en el suelo maldito de una habilidad asistida estarán malditos mientras se encuentren sobre él
Las habilidades asistidas tienen el área de efecto aumentada un 50%
Máximo de áreas de suelo maldito permitidas: 2
Las habilidades asistidas tienen un 40% más de área de efecto
La zona maldita erupciona después de una demora aumentada un 30%
La maldición se aplica tras una demora de 1.5 segundos
La maldición no se aplica a los enemigos de nivel mayor a 20
Más duración al consumir una carga de poder@80%
El radio de la maldición es de 2.1 metros
La maldición ralentiza a los objetivos en un 28%
La duración de la maldición es de 7.4 segundos
La maldición hace que los otros efectos de los objetivos expiren un 25% más despacio
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 metros a la distancia de esquivar rodando
Inflige un 10% menos de daño de ataques
La velocidad de lanzamiento de hechizos de esta habilidad no se puede modificar
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Monk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	"
		Roll( 1, 2,
		{
			PlayTextAudio( RogueExile_Doran_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );
		} );
	"

	// this will have a chance to fire instead of the class specific lines when combat first starts
	player_engaged_random = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	dodge_dialogue = { Roll( 1, 1, (){ PlayTextAudio( RogueExile_Doran_CombatDodge_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' ); } ); }
	taken_big_hit = { PlayTextAudio( RogueExile_Doran_GetHitHeavy_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' ); }
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Doran_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Doran_EngageRanger, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Doran_EngageMerc, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Doran_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Doran_KillPlayerRanger, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerMerc, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Doran_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk2' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk2"] = {
    name = "Doran, the Deft",
    life = 1,
    energyShield = 0.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeQuarterstaffRogueExile",
        "TemporalChainsRogueExileMonk2",
        "DodgeRollRogueExileGeneric",
        "FrostBombExileMonk2",
        "CometRogueExileMonk2",
        "MetaCastOnDodgeRogueExileMonk2",
        "LingeringIllusionRogueExileMonk2",
        "LingeringIllusionSpawnRogueExileMonk2",
        "ShatteringPalmRogueExileMonk2",
        "ShatteringPalmExplosionRogueExileMonk2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeQuarterstaffRogueExile"] = {
    name = "Quarterstaff Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Quarterstaff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsRogueExileMonk2"] = {
    name = "Temporal Chains",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "temporal_chains",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_debuff_action_speed_+%_final_to_inflict",
        "base_temporal_chains_other_buff_time_passed_+%_to_apply",
        "skill_curses_cannot_apply_to_targets_above_level",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_curse_delay_+%",
        "curse_area_of_effect_+%",
        "support_area_of_effect_+%_final",
        "support_consume_power_charge_to_gain_curse_duration_+%_final",
        "maximum_curse_zones_allowed",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "curse_apply_as_curse_zone",
    },
    levels = {
        [1] = {7400, 21, -28, -25, 20, 1500, -70, 160, 50, 30, 50, 40, 80, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostBombExileMonk2"] = {
    name = "Frost Bomb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Create a pulsing [Orb] of frost. Each pulse inflicts [ElementalDamage|Elemental] [Exposure|Exposure] on nearby enemies. When the [Orb]'s duration ends, it [DetonationTime|Detonates], dealing [Cold|Cold] damage to surrounding enemies and leaving behind a [Cold] [ElementalInfusion|Infusion].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.GeneratesInfusion] = true,
        [SkillType.GeneratesRemnants] = true,
        [SkillType.DetonatesAfterTime] = true,
        [SkillType.Limit] = true,
    },
    statDescriptionScope = "frost_bomb",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "frost_bomb_exposure_does_not_apply_to_enemies_of_level_higher_than_X",
        "active_skill_base_area_of_effect_radius",
        "base_skill_detonation_time",
        "base_secondary_skill_effect_duration",
        "skill_cold_exposure_magnitude",
        "spell_maximum_action_distance_+%",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "generic_ongoing_trigger_1_maximum_energy_per_Xms_total_cast_time",
        "support_reduced_duration_skill_effect_duration_+%_final",
        "support_fast_forward_detonation_time_+%_final",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "cannot_cancel_skill_before_contact_point",
        "can_perform_skill_while_moving",
        "triggered_by_generic_ongoing_trigger",
        "generic_ongoing_trigger_triggers_at_maximum_energy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 20, 17, 3000, 5000, 20, 400, -70, 160, 50, 35, -30, -30, critChance = 13, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CometRogueExileMonk2"] = {
    name = "Comet",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to cause a devastating blast of ice and fire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Invokable] = true,
    },
    statDescriptionScope = "comet",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "range_backflip_conditional_distance",
        "total_cast_time_+_ms",
        "comet_explosion_delay_ms",
        "active_skill_base_area_of_effect_radius",
        "generic_ongoing_trigger_1_maximum_energy_per_Xms_total_cast_time",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "triggered_by_generic_ongoing_trigger",
        "generic_ongoing_trigger_triggers_at_maximum_energy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 1000, 1470, 28, 35, critChance = 13, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MetaCastOnDodgeRogueExileMonk2"] = {
    name = "Cast on Dodge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, gains [Energy|Energy] when you dodge roll and triggers socketed spells on reaching maximum [Energy|Energy].",
    skillTypes = {
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Meta] = true,
        [SkillType.Persistent] = true,
        [SkillType.Buff] = true,
        [SkillType.CanHaveMultipleOngoingSkillInstances] = true,
        [SkillType.GeneratesEnergy] = true,
        [SkillType.Triggers] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "energy_generated_+%",
        "cast_on_dodge_roll_gain_X_centienergy_per_unit_travelled_while_dodge_rolling",
        "skill_desired_amount_override",
        "generic_ongoing_trigger_triggers_at_maximum_energy",
        "generic_ongoing_trigger_maximum_energy_is_total_of_socketed_skills",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0, 2000, 1, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LingeringIllusionRogueExileMonk2"] = {
    name = "Lingering Illusion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a [Remnant] that grants you a [Charges|Power Charge] on pickup.",
    skillTypes = {
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.Buff] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.Duration] = true,
        [SkillType.GeneratesRemnants] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_desired_amount_override",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LingeringIllusionSpawnRogueExileMonk2"] = {
    name = "LingeringIllusionSpawnRogueExileMonk2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.OngoingSkill] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.GeneratesRemnants] = true,
        [SkillType.GeneratesCharges] = true,
    },
    statDescriptionScope = "create_illusion",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_%_to_create_additional_remnant",
        "base_skill_effect_duration",
        "lingering_illusion_clone_base_maximum_life_%_of_owner_maximum_life",
        "base_remnant_duration_ms",
        "triggered_by_lingering_illusion",
        "hide_minion_frame",
        "quality_display_lingering_illusion_is_gem",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0, 3000, 1, 5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShatteringPalmRogueExileMonk2"] = {
    name = "Shattering Palm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dash to an enemy and [Strike] them with an [Attack|Attack] that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals [Attack] damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "shattering_palm",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shattering_palm_debuff_damage_threshold",
        "melee_conditional_step_distance",
        "base_melee_dash_range",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "global_always_hit",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {30, 10, 65, 38, 60, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShatteringPalmExplosionRogueExileMonk2"] = {
    name = "Freezing Explosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "triggered_freezing_word_explosion",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "attack_is_not_melee_override",
        "triggered_by_freezing_word_bomb",
        "display_statset_hide_usage_stats",
        "triggerable_in_any_set",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {16, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classMonk
    Edit

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