Nyassa, a Mão Flamejante
Humanoidemonster dropped item rarity +% [1500]
Nyassa, the Flaming Hand
| Spectre | |
|---|---|
| Tags | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Vida
225%
Energy Shield From Life
55%
Resistência
Damage
175%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 12
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileSorceress1
Metadata
ExileSorceress1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,578
2,413
708
10,218
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
15,593
Minion Energy Shield
8,576
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlazingClusterRogueExileSorceress1
Spell, Damage, Fire, Projectile, Duration, Unleashable, UsableWhileMoving, Area, AreaSpell, Triggerable, Totemable
Fuzilamento Abrasador
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 0.4 s
Conjura uma brasa flamejante que paira sobre você. Após um breve período, ela avança contra um inimigo, causando dano de fogo em uma área e priorizando o último alvo selecionado. Ao relançar a magia, a duração de todas as brasas ativas é reiniciada. Várias brasas lançadas no mesmo fuzilamento tentam atingir inimigos diferentes. Se possível, consome uma Infusão Elétrica para fazer a habilidade criar feixes que se propagam nos inimigos.
Velocidade de projétil reduzida em 33%
Flutuação dura 1.3 segundos
Pode acumular até 6 Brasas
Modificadores de quantidade de projéteis passam
a afetar a quantidade de Brasas acumuladas
Modificadores de quantidade de projéteis passam
a afetar a quantidade de Brasas acumuladas
ember fusillade damage +% final per ember fired [0]
spell minimum base fire damage [99.48]
active skill consumes a lightning infusion [1]
base is projectile [1]
blazing cluster delay between projectiles ms [200]
blazing cluster subsequent targeting radius [50]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact position [1]
IncinerateRogueExileSorceress1
Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Duration, UsableWhileMoving, Sustained, CreatesGroundEffect, DamageOverTime
Incineração
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 0.25 s
Você ganha combustível ao gastar mana com qualquer habilidade e usa esse combustível acumulado para conjurar um jato de fogo da sua mão e incendeia os inimigos à sua frente. Quanto mais tempo você canalizar, mais fortes ficam as chamas. Se possível, consome uma Infusão Quente para também criar um chão incendiado. Não é possível ganhar combustível ao usar esta habilidade.
Extensão do cone: 5.8 metros
Incêndios infligidos por um único uso desta habilidade são combinados,
se não forem de chão incendiado
se não forem de chão incendiado
Causa 42.5 de dano de fogo por segundo
Recebe 7 milissegundos de combustível por mana gasto
Pode guardar até 5 segundos de combustível
incinerate gain stage every x ms [250]
incinerate maximum stages [1]
active skill consumes a fire infusion [1]
active skill energy generated +% final [-98]
active skill override turn duration ms [360]
base minimum channel time ms [600]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
incinerate cone angle [20]
incinerate damage +% final per stage [0]
incinerate minimum fuel to use [1000]
incinerate sustains every % of cast time [500]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
no mana cost [1]
precise cursor targeting uses contact point height offset [1]
FirestormRogueExileSorceress1
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, Unleashable, AreaSpell, UsableWhileMoving, Limit, Sustained, Storm
Tempestade de Fogo
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1.4 s
Você invoca uma chuva de projéteis flamejantes na área selecionada. É possível consumir todos os tipos de Infusão Elemental: com a Infusão Quente, cria uma tempestade muito maior; com a Infusão Elétrica, dispara relâmpagos; e com a Infusão Fria, invoca uma chuva de projéteis de gelo.
Pode atingir cada inimigo apenas uma vez a cada 0.15 segundos
Raio de alcance de impacto: 1 metro
Raio de alcance da tempestade: 3 metros
Tempestade dura 6 segundos
Um impacto a cada 0.2 segundos
Infusão Quente concede frequência de disparo de setas aumentada em 100%
Infusão Quente concede dano aumentado em 100%
Infusão Quente concede +1.5 metros de raio de alcance adicional de tempestade
Limite de 1 Tempestade de Fogo
active skill consumes a cold infusion [1]
active skill consumes a fire infusion [1]
active skill consumes a lightning infusion [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
firestorm fall time ms [500]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
EASFlammabilityRogueExileSorceress1
Spell
Tempo de Conjuração: 0.7 s
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
FlammabilityRogueExileSorceress1
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
Inflamabilidade
Tempo de Conjuração: 0.7 s
Você amaldiçoa os alvos na área afetada após um breve período, reduzindo a resistência a dano de fogo.
Habilidades reforçadas ativam Inscrição Ardente após as Inscrições Rúnicas expirarem
Zona de maldição demora 30% menos para irromper
Aplica a maldição após uma espera de 1.5 segundos
Raio de alcance da maldição: 1.5 metros
Maldição dura 6 segundos
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
RagingSpiritsRogueExileSorceress1
Buff, Minion, Fire, CreatesMinion, HasReservation, OngoingSkill, Duration, Persistent, Limit, AttackInPlace
Espíritos Furiosos
Durante o uso da habilidade, as magias de fogo que você lançar também invocarão Espíritos Furiosos, crânios flamejantes de curta duração que avançam contra inimigos próximos e os atacam rapidamente de forma autônoma. Os inimigos não enfrentam esses lacaios diretamente e podem atravessá-los.
Limite de 10 Espíritos Furiosos invocados
Magias de fogo de área invocam um Espírito por 1.5 metros de raio
Projéteis das magias de fogo invocam um Espírito ao atingir
Projéteis das magias de fogo invocam um Espírito ao atingir
Máximo de 2 Espíritos invocados por magia conjurada
Espírito dura 5 segundos
base deal no damage [1]
display minion monster type [20]
skill desired amount override [1]
TriggeredBurningRunesRogueExileSorceress1
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Causa 332.1 de dano de fogo por segundo
active skill base area of effect radius [20]
base skill effect duration [4000]
ground fire art variation [0]
triggered by burning runes support % [0]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
+4.6 metros de alcance da cambalhota evasiva
Causa -10% de dano de ataque
Velocidade de conjuração desta habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Sorceress"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileSorceress1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Nyassa, the Flaming Hand",
life = 2.25,
energyShield = 0.55,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 12,
accuracy = 1,
skillList = {
"DodgeRollRogueExileGeneric",
"IncinerateRogueExileSorceress1",
"FirestormRogueExileSorceress1",
"EASFlammabilityRogueExileSorceress1",
"FlammabilityRogueExileSorceress1",
"RagingSpiritsRogueExileSorceress1",
"BlazingClusterRogueExileSorceress1",
"TriggeredBurningRunesRogueExileSorceress1",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncinerateRogueExileSorceress1"] = {
name = "Incinerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of [Fire] from your hand, [Ignite|Igniting] enemies in front of you. The flames grow stronger the longer you [Channelling|Channel]. [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to also create [IgnitedGround|Ignited Ground]. Cannot gain fuel while using this skill.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.Channel] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Sustained] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "incinerate_player/statset_0",
castTime = 0.25,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"incinerate_fuel_gain_per_mana_spent",
"incinerate_cone_angle",
"active_skill_base_area_of_effect_radius",
"incinerate_maximum_stages",
"base_minimum_channel_time_ms",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"active_skill_override_turn_duration_ms",
"incinerate_damage_+%_final_per_stage",
"active_skill_energy_generated_+%_final",
"incinerate_minimum_fuel_to_use",
"incinerate_gain_stage_every_x_ms",
"incinerate_maximum_fuel",
"active_skill_ignite_effect_+%_final",
"incinerate_sustains_every_%_of_cast_time",
"is_area_damage",
"can_perform_skill_while_moving",
"base_skill_show_average_damage_instead_of_dps",
"precise_cursor_targeting_uses_contact_point_height_offset",
"active_skill_consumes_a_fire_infusion",
"no_mana_cost",
"active_skill_compounding_ignites",
},
levels = {
[1] = {0.15999999642372, 0.23999999463558, 0.40000000596046, 7, 20, 58, 1, 600, -70, 160, 360, 0, -98, 1000, 250, 5000, 0, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FirestormRogueExileSorceress1"] = {
name = "Firestorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Rain a storm of flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], creating a much larger storm when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Limit] = true,
[SkillType.Sustained] = true,
[SkillType.Storm] = true,
},
statDescriptionScope = "firestorm/statset_0",
castTime = 1.4,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"fire_storm_fireball_delay_ms",
"firestorm_max_number_of_storms",
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"rain_hit_delay_ms",
"firestorm_secondary_radius_+_if_consumed_fire_infusion",
"firestorm_bolt_frequency_+%_if_consumed_fire_infusion",
"firestorm_fall_time_ms",
"firestorm_damage_+%_if_consumed_fire_infusion",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
"can_perform_skill_while_moving",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
"active_skill_consumes_a_cold_infusion",
"active_skill_consumes_a_fire_infusion",
"active_skill_consumes_a_lightning_infusion",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 1, 6000, 10, 30, -70, 160, 50, 150, 15, 100, 500, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASFlammabilityRogueExileSorceress1"] = {
name = "EASFlammabilityRogueExileSorceress1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_deal_no_damage",
"can_perform_skill_while_moving",
},
levels = {
[1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlammabilityRogueExileSorceress1"] = {
name = "Flammability",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, lowering their [Fire] [Resistances|Resistance].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "flammability",
castTime = 0.7,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"base_skill_buff_fire_damage_resistance_%_to_apply",
"curse_delay_duration_ms",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_curse_delay_+%",
"base_deal_no_damage",
"can_perform_skill_while_moving",
"triggers_burning_runes_on_placing_ground_rune",
},
levels = {
[1] = {6000, 15, -23, 1500, -70, 160, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritsRogueExileSorceress1"] = {
name = "Raging Spirits",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "While active, [Fire|Fire] [Spell|Spells] you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly [Attack|Attack] them, ignoring commands. Enemies will not directly engage these [Minion|Minions], and can pass through them.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Minion] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
[SkillType.HasReservation] = true,
[SkillType.OngoingSkill] = true,
[SkillType.Duration] = true,
[SkillType.Persistent] = true,
[SkillType.Limit] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "raging_spirits",
castTime = 1,
baseFlags = {
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_raging_spirits_allowed",
"display_minion_monster_type",
"base_skill_effect_duration",
"skill_raging_spirit_per_x_radius",
"minion_skill_physical_damage_%_to_convert_to_fire",
"skill_raging_spirits_max_per_action",
"skill_desired_amount_override",
"base_deal_no_damage",
},
levels = {
[1] = {10, 20, 5000, 15, 70, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BlazingClusterRogueExileSorceress1"] = {
name = "Ember Fusillade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing [Fire] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. [Consume|Consumes] a [Lightning] [ElementalInfusion|Infusion] if possible to cause the entire Fusillade to create beams that [Chain] to enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Duration] = true,
[SkillType.Unleashable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "ember_fusillade/statset_0",
castTime = 0.4,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"blazing_cluster_maximum_number_of_projectiles_allowed",
"base_skill_effect_duration",
"blazing_cluster_delay_between_projectiles_ms",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"blazing_cluster_subsequent_targeting_radius",
"ember_fusillade_damage_+%_final_per_ember_fired",
"base_projectile_speed_+%",
"base_is_projectile",
"can_perform_skill_while_moving",
"projectile_uses_contact_position",
"quality_display_ember_fusilade_is_gem",
"precise_cursor_targeting_uses_contact_point_height_offset",
"active_skill_consumes_a_lightning_infusion",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 1300, 200, -70, 160, 50, 50, 0, -33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggeredBurningRunesRogueExileSorceress1"] = {
name = "TriggeredBurningRunesRogueExileSorceress1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"triggered_by_burning_runes_support_%",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"ground_fire_art_variation",
},
levels = {
[1] = {1, 0, 20, 4000, 0, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Sorceress |
Nyassa, a Mão Flamejante Text Audio /37
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












