Nyassa, a Mão Flamejante
Humanóide
monster dropped item rarity +% [1500]
Nyassa, the Flaming Hand
SpectreN
TagsElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Vida
130%
Energy Shield From Life
55%
Resistência
0 0 0 0
Damage
175%
Precisão
100%
Attack Distance
4 ~ 12
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileSorceress1
Metadata
ExileSorceress1
Nível
68
Vida
10,084
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
9,009
Minion Energy Shield
4,955
Minion Damage
1,695
Minion Armour
2,413
BlazingClusterRogueExileSorceress1
Spell, Damage, Fire, Projectile, Duration, Unleashable, UsableWhileMoving, Area, AreaSpell, Triggerable
Fuzilamento Abrasador
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 0.4 seg
Conjura uma brasa flamejante que paira sobre você. Após um breve período, ela avança contra um inimigo, causando dano de fogo em uma área e priorizando o último alvo selecionado. Ao relançar a magia, a duração de todas as brasas ativas é reiniciada. Várias brasas lançadas no mesmo fuzilamento tentam atingir inimigos diferentes. Se possível, consome uma Infusão Elétrica para fazer a habilidade criar feixes que se propagam nos inimigos.
Causa 99.48 a 149.2 de Dano de Fogo
Velocidade do Projétil reduzida em 33%
Suspensão dura 1.3 segundos
Pode acumular até 6 Brasas
active skill consumes a lightning infusion [1]
base is projectile [1]
blazing cluster delay between projectiles ms [200]
blazing cluster subsequent targeting radius [50]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact position [1]
IncinerateRogueExileSorceress1
Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Duration, UsableWhileMoving, Sustained, CreatesGroundEffect, DamageOverTime, DegenOnlySpellDamage
Incinerar
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 0.25 seg
Você ganha combustível ao gastar mana com qualquer habilidade e usa esse combustível acumulado para conjurar um jato de fogo da sua mão e incendeia os inimigos à sua frente. Quanto mais tempo você canalizar, mais fortes ficam as chamas. Se possível, consome uma Infusão Quente para também criar um chão incendiado.
Cone se extende por 5.8 metros
Incêndios infligidos por um único uso desta habilidade são combinados,
se não forem de chão incendiado
Causa 42.5 de dano de fogo por segundo
Causa % mais dano por estágio
Recebe 7 milissegundos de combustível por mana gasto
Ganho 1 estágio por 0.25 segundos
Pode guardar até 5 segundos de combustível
1 ao máximo de estágios
Incendeia como se causasse 61.22 a 91.83 de dano de Fogo
active skill consumes a fire infusion [1]
active skill energy generated +% final [-98]
active skill override turn duration ms [360]
base minimum channel time ms [600]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
incinerate cone angle [20]
incinerate minimum fuel to use [1000]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
no mana cost [1]
precise cursor targeting uses contact point height offset [1]
FirestormRogueExileSorceress1
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, Unleashable, AreaSpell, UsableWhileMoving, Limit, Sustained, Storm
Tormenta Flamejante
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1.4 seg
Você invoca uma chuva de projéteis flamejantes na área selecionada. É possível consumir todos os tipos de Infusão Elemental: com a Infusão Quente, ela fica muito maior; com a Infusão Elétrica, dispara relâmpagos; e com a Infusão Fria, invoca uma chuva de projéteis de gelo.
Causa 179.8 a 269.7 de Dano de Fogo
Pode Acertar cada inimigo apenas uma vez a cada 0.15 segundos
Impacto tem 1 metro de raio
Tempestade tem 3 metros de raio
Tempestade dura 6 segundos
Um impacto a cada 0.2 segundos
Infusão Quente aumenta em 100% a frequência de disparo de setas
Infusão Quente concede dano aumentado em 100%
Infusão Quente concede +1.5 metros de raio adicional de tempestade
Limite de 1 Tempestade de Fogo
active skill consumes a cold infusion [1]
active skill consumes a fire infusion [1]
active skill consumes a lightning infusion [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
firestorm fall time ms [500]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
EASFlammabilityRogueExileSorceress1
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
FlammabilityRogueExileSorceress1
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
Flamabilidade
Tempo de Conjuração: 0.7 seg
Amaldiçoa todos os alvos em uma área após um curto atraso, reduzindo sua Resistência a Fogo.
Habilidades Suportadas ativam Inscrição Ardente após Inscrições Rúnicas expirarem
Zona de maldição demora 30% menos para irromper
Maldição é aplicada após um atraso de 1.5 segundos
Maldições têm 1.5 metros de raio
Maldição inflige -23% de Resistência a Fogo
Maldições duram 6 segundos
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
RagingSpiritsRogueExileSorceress1
Buff, Minion, Fire, CreatesMinion, HasReservation, OngoingSkill, Duration, Persistent, Limit, AttackInPlace
Espíritos Furiosos
Durante o uso da habilidade, as magias de fogo que você lançar também invocarão Espíritos Furiosos, crânios flamejantes de curta duração que avançam contra inimigos próximos e os atacam rapidamente de forma autônoma. Os inimigos não enfrentam esses lacaios diretamente e podem atravessá-los.
Lacaios desta habilidade convertem 70% do Dano Físico para Dano Dano de Fogo
Limite de 10 Espíritos Furiosos Convocados
Magias de Fogo em Área convocam um Espírito por cada 1.5 metros de raio
Projéteis das Magias de Fogo convocam um Espírito ao acertar
Máximo de 2 Espíritos convocado por Magia conjurada
Espírito dura 5 segundos
base deal no damage [1]
display minion monster type [20]
skill desired amount override [1]
TriggeredBurningRunesRogueExileSorceress1
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 seg
Causa 332.1 de dano de fogo por segundo
active skill base area of effect radius [20]
base skill effect duration [4000]
ground fire art variation [0]
triggered by burning runes support % [0]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 metros à distância do Rolamento
Causa 10% menos Dano com Ataque
Velocidade de Conjuração desta Habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Sorceress"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Nyassa_Combat_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Nyassa_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Nyassa_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress1' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileSorceress1"] = {
    name = "Nyassa, the Flaming Hand",
    life = 1.3,
    energyShield = 0.55,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DodgeRollRogueExileGeneric",
        "IncinerateRogueExileSorceress1",
        "FirestormRogueExileSorceress1",
        "EASFlammabilityRogueExileSorceress1",
        "FlammabilityRogueExileSorceress1",
        "RagingSpiritsRogueExileSorceress1",
        "BlazingClusterRogueExileSorceress1",
        "TriggeredBurningRunesRogueExileSorceress1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncinerateRogueExileSorceress1"] = {
    name = "Incinerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of [Fire] from your hand, [Ignite|Igniting] enemies in front of you. The flames grow stronger the longer you [Channelling|Channel]. [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to also create [IgnitedGround|Ignited Ground]. Cannot gain fuel while using this skill.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Sustained] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "incinerate_player/statset_0",
    castTime = 0.25,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "incinerate_fuel_gain_per_mana_spent",
        "incinerate_cone_angle",
        "active_skill_base_area_of_effect_radius",
        "incinerate_maximum_stages",
        "base_minimum_channel_time_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_override_turn_duration_ms",
        "incinerate_damage_+%_final_per_stage",
        "active_skill_energy_generated_+%_final",
        "incinerate_minimum_fuel_to_use",
        "incinerate_gain_stage_every_x_ms",
        "incinerate_maximum_fuel",
        "active_skill_ignite_effect_+%_final",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "base_skill_show_average_damage_instead_of_dps",
        "precise_cursor_targeting_uses_contact_point_height_offset",
        "active_skill_consumes_a_fire_infusion",
        "no_mana_cost",
        "active_skill_compounding_ignites",
    },
    levels = {
        [1] = {0.15999999642372, 0.23999999463558, 0.40000000596046, 7, 20, 58, 1, 600, -70, 160, 50, 360, 0, -98, 1000, 250, 5000, 0, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FirestormRogueExileSorceress1"] = {
    name = "Firestorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Rain a storm of flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], creating a much larger storm when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Sustained] = true,
        [SkillType.Storm] = true,
    },
    statDescriptionScope = "firestorm/statset_0",
    castTime = 1.4,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_storm_fireball_delay_ms",
        "firestorm_max_number_of_storms",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "rain_hit_delay_ms",
        "firestorm_secondary_radius_+_if_consumed_fire_infusion",
        "firestorm_bolt_frequency_+%_if_consumed_fire_infusion",
        "firestorm_fall_time_ms",
        "firestorm_damage_+%_if_consumed_fire_infusion",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
        "active_skill_consumes_a_cold_infusion",
        "active_skill_consumes_a_fire_infusion",
        "active_skill_consumes_a_lightning_infusion",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 1, 6000, 10, 30, -70, 160, 50, 150, 15, 100, 500, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFlammabilityRogueExileSorceress1"] = {
    name = "EASFlammabilityRogueExileSorceress1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlammabilityRogueExileSorceress1"] = {
    name = "Flammability",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse] all targets in an area after a short delay, lowering their [Fire] [Resistances|Resistance].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "flammability",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "base_skill_buff_fire_damage_resistance_%_to_apply",
        "curse_delay_duration_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_curse_delay_+%",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "triggers_burning_runes_on_placing_ground_rune",
    },
    levels = {
        [1] = {6000, 15, -23, 1500, -70, 160, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritsRogueExileSorceress1"] = {
    name = "Raging Spirits",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, [Fire|Fire] [Spell|Spells] you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly [Attack|Attack] them, ignoring commands. Enemies will not directly engage these [Minion|Minions], and can pass through them.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Minion] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Persistent] = true,
        [SkillType.Limit] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "raging_spirits",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_raging_spirits_allowed",
        "display_minion_monster_type",
        "base_skill_effect_duration",
        "skill_raging_spirit_per_x_radius",
        "minion_skill_physical_damage_%_to_convert_to_fire",
        "skill_raging_spirits_max_per_action",
        "skill_desired_amount_override",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {10, 20, 5000, 15, 70, 2, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlazingClusterRogueExileSorceress1"] = {
    name = "Ember Fusillade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing [Fire] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. [Consume|Consumes] a [Lightning] [ElementalInfusion|Infusion] if possible to cause the entire Fusillade to create beams that [Chain] to enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Duration] = true,
        [SkillType.Unleashable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "ember_fusillade/statset_0",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "blazing_cluster_maximum_number_of_projectiles_allowed",
        "base_skill_effect_duration",
        "blazing_cluster_delay_between_projectiles_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "blazing_cluster_subsequent_targeting_radius",
        "ember_fusillade_damage_+%_final_per_ember_fired",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "can_perform_skill_while_moving",
        "projectile_uses_contact_position",
        "quality_display_ember_fusilade_is_gem",
        "precise_cursor_targeting_uses_contact_point_height_offset",
        "active_skill_consumes_a_lightning_infusion",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 1300, 200, -70, 160, 50, 50, 0, -33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredBurningRunesRogueExileSorceress1"] = {
    name = "TriggeredBurningRunesRogueExileSorceress1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "triggered_by_burning_runes_support_%",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {1, 0, 20, 4000, 0, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classSorceress
    Nyassa, a Mão Flamejante Text Audio /37
    Nome
    Queime! Hahaha!
    RogueExile_Nyassa_Combat_Random
    Queime!
    RogueExile_Nyassa_Combat_2
    Queime!
    RogueExile_Nyassa_Combat_3
    Fúria das chamas!
    RogueExile_Nyassa_Combat_4
    Fúria das chamas!
    RogueExile_Nyassa_Combat_5
    Cinzas escaldantes!
    RogueExile_Nyassa_Combat_6
    Cinzas escaldantes!
    RogueExile_Nyassa_Combat_7
    Morra! Haha!
    RogueExile_Nyassa_Combat_8
    Morra! Haha!
    RogueExile_Nyassa_Combat_9
    Morra!
    RogueExile_Nyassa_Combat_10
    Brasas de ódio!
    RogueExile_Nyassa_Combat_11
    Brasas de ódio!
    RogueExile_Nyassa_Combat_12
    Brasas de ódio!
    RogueExile_Nyassa_Combat_13
    Vire cinzas!
    RogueExile_Nyassa_Combat_14
    Vire cinzas!
    RogueExile_Nyassa_Combat_15
    Da carne às cinzas!
    RogueExile_Nyassa_Combat_16
    Da carne às cinzas!
    RogueExile_Nyassa_Combat_17
    Da carne às cinzas!
    RogueExile_Nyassa_Combat_18
    As chamas engolem!
    RogueExile_Nyassa_Combat_19
    As chamas engolem!
    RogueExile_Nyassa_Combat_20
    Chama da glória!
    RogueExile_Nyassa_Combat_21
    Chama da glória!
    RogueExile_Nyassa_Combat_22
    Chama da glória!
    RogueExile_Nyassa_Combat_23
    Brasas do inferno!
    RogueExile_Nyassa_Combat_24
    Brasas do inferno!
    RogueExile_Nyassa_Combat_25
    Brasas do inferno!
    RogueExile_Nyassa_Combat_26
    Testemunhe! O desafio de Kopec!
    RogueExile_Nyassa_Engage_Random
    Vamos ver se você consegue suportar o calor...
    RogueExile_Nyassa_Engage_2
    As chamas estão famintas...
    RogueExile_Nyassa_Engage_3
    Kopec atende ao meu chamado!
    RogueExile_Nyassa_Engage_4
    O fogo queima forte!
    RogueExile_Nyassa_Engage_5
    Haha! Outro tolo no meu caminho para a glória ardente...
    RogueExile_Nyassa_KillPlayer_Random
    O fogo deixa apenas cinzas...
    RogueExile_Nyassa_KillPlayer_2
    Outra cinza apagada.
    RogueExile_Nyassa_KillPlayer_3
    Hah. Só restam brasas.
    RogueExile_Nyassa_KillPlayer_4
    Uma vida, reduzida a fumaça...
    RogueExile_Nyassa_KillPlayer_5
    Agora só restam as cinzas.
    RogueExile_Nyassa_KillPlayer_6
    Edit

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