Version 0.1.0 Unique /275
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
(5–10)% increased Attack Speed
+(20–30) to Intelligence
local jewel effect base radius [1000]
[2 Random Jewel Modifiers]
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled

+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
+(5–7) to all Attributes
+(50–100) to all Attributes
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
(20–30)% increased Movement Speed
100% increased Thorns damage
(10–15)% reduced Attack Speed
20% increased Movement Speed
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(50–100)% increased Energy Shield
+(50–100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]
(3–6) Life Regeneration per second
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
+(40–60) to maximum Mana
+(30–40)% to Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Chance to Ignite is doubled
+(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
100% increased amount of Life Leeched
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
+100 Intelligence Requirement
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you

+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+(5–10)% to Critical Hit Chance
+(2–4) to Level of all Elemental Skills
Only affects Passives in Medium-Large Ring
Passives in Radius can be Allocated without being connected to your tree
(-23–-3)% to Chaos Resistance
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
+(20–25)% to Fire Resistance
25% increased Light Radius
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Bow Attacks fire an additional Arrow
+(30–40)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
+(20–30) to maximum Energy Shield
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence

80% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance
+(60–80) to maximum Life
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken


(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second


(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate

(80–100)% increased Spell Damage
Gain (10–15) Mana per Enemy Killed
+100 to Spirit
Gain no inherent bonus from Intelligence
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect

+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
+(10–15) to Spirit
(10–15)% increased Rarity of Items found
(15–30)% increased Mana Regeneration Rate
+(1–4) to Level of all Fire Skills
(60–100)% increased Energy Shield
+(3–5)% to Maximum Cold Resistance
+(30–50)% to Cold Resistance
25% reduced Light Radius
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Passives in Radius of Passive Skill can be Allocated
without being connected to your tree
without being connected to your tree
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
+100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
Can be modified while Corrupted
+(50–150) to maximum Life
+(50–150) to maximum Mana
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
Chaos Resistance is zero
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
+(30–50) to Evasion Rating
10% increased Rarity of Items found
2% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1]
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
+4% to all Elemental Resistances per socketed Grand Spectrum
number of stackable unique jewels [1]
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance

+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
+(15–25) to Dexterity
+(15–25) to Intelligence
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
Remembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
-10% to Fire Resistance
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges used
50% chance for Flasks you use to not consume Charges
(40–60)% increased Evasion Rating
+(60–100) to Accuracy Rating
+(5–10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
Has (1–3) Charm Slot
+(100–140) to Armour
+(100–150) to Armour
+(10–20) to Strength
+(3–5)% to Maximum Fire Resistance
+(30–50)% to Fire Resistance
+(20–30) to Evasion Rating
25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
+(20–30) to Strength
+(100–150) to Stun Threshold
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Reflects opposite Ring
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
+(60–80) to maximum Life
+(40–60) to maximum Mana
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
+(20–30)% to Lightning Resistance
+(40–60) to maximum Mana
(10–20)% increased chance to Shock
+1 to Level of all Lightning Skills

+(10–20) to maximum Mana
+(1–3) to Level of all Spell Skills
(5–10)% increased Cast Speed
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
(10–15)% increased Skill Speed
+(15–25) to Armour
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
10% increased Movement Speed
+(20–30) to maximum Energy Shield
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate

(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled

100% increased effect of Socketed Soul Cores
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 300%
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
(40–60)% increased Evasion Rating
+(100–150) to Accuracy Rating
+(40–60) to maximum Mana
100% increased Culling Strike Threshold
+(40–60) to maximum Life
+(30–50) to maximum Mana
+(15–25) to Evasion Rating
(10–15)% increased Critical Damage Bonus

(40–60)% increased Block chance
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds
+(7–13)% to Chaos Resistance
+(17–23)% to Chaos Resistance
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
(6–15)% increased Rarity of Items found
+(30–50) to maximum Mana
+(5–10) to all Attributes
(10–15)% increased Quantity of Gold Dropped by Slain Enemies
Enemies in your Presence are Intimidated
10% increased Weapon Damage per 10 Strength
(4–6)% increased Attack Speed
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
-17% to Chaos Resistance
Charms use no Charges
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
+(1–3) to Level of all Specific Skill Skills
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(100–150)% increased Evasion Rating
(-15–-10)% to Fire Resistance
+(25–30)% to Cold Resistance
+(10–15)% to Lightning Resistance
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges

+5% to Maximum Fire Resistance
+(20–25)% to Fire Resistance
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
+(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
(30–50)% increased Damage


+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
You cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
+(20–30) to maximum Mana
(30–50)% increased Critical Spell Damage Bonus
+(13–17)% to Chaos Resistance
10% increased Mana Cost of Skills
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Curses you inflict are reflected back to you
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(10–15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
+(60–100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can use each type of Support Gem an additional time in different Skills
Has (1–3) Charm Slot
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets


(100–150)% increased Armour
(-20–-10)% to maximum Block chance

(80–120)% increased Cold Damage
(10–20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
+(100–150) to maximum Energy Shield
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Life Recharges
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
(60–100)% increased Energy Shield
+(10–30) to Intelligence
+(10–20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
Zarokh, the Temporal drops Sekhema's Resolve
Rooms are unknown on the Trial Map
This item is destroyed when applied to a Trial

(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
+(20–30)% to Lightning Resistance
-10% to Cold Resistance
+(20–30)% to Lightning Resistance
(30–50)% increased Mana Regeneration Rate
Zarokh, the Temporal drops Sandstorm Visage
Cannot restore Honour
This item is destroyed when applied to a Trial
(50–100)% increased Energy Shield
+(100–150) to maximum Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
+(10–20)% to Lightning Resistance

+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
(50–70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20–30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
+(10–15) to Intelligence
+(20–30)% to Cold Resistance
Zarokh, the Temporal drops an additional Barya
Your Defences are zero
This item is destroyed when applied to a Trial
Zarokh, the Temporal drops Blessed Bonds
Cannot have Boons
This item is destroyed when applied to a Trial
+(10–15) to all Attributes
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
(10–15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage

(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased chance to Ignite
No Physical Damage
+(30–50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
(10–20)% increased Movement Speed
(40–60)% increased Evasion Rating
+(3–5)% to Maximum Lightning Resistance
+(30–50)% to Lightning Resistance
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
50% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-25–25)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
(150–250)% increased bonuses gained from Equipped Quiver
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(10–15) to Strength
(10–15)% increased maximum Life
+(20–30)% to Fire Resistance
Enemies in your Presence have Fire Exposure
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
(10–30)% increased Charm Charges used
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.