IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Xesht, Wir die Eins sind Einzigartig /7
BreachQuiver
Erfordert: Stufe 65
(2030)% erhöhte kritische Trefferchance mit Angriffen
(1015)% verringerte Angriffsgeschwindigkeit
Angriffe verursachen (1020)% des physischen Schadens als extra Chaosschaden
Chaosschaden von Treffern wird auch auf den Einfrierungsaufbau angerechnet
Chaosschaden von Treffern wird auch auf den Elektrisierungsaufbau angerechnet
ChoirOfTheStorm
Erfordert: Stufe 52
Gewährt Fertigkeit: Stufe 13 Schleuderblitz
+(1015) zu Geschick
+(50100)% zu Blitzwiderstand
Kritische Treffer ignorieren den gegnerischen Blitzwiderstand
Löst die Fertigkeit 'Schleuderblitz' bei kritischem Treffer aus
BreachJewel
Erfordert: Stufe 20
Beeinflusst nur Passive in mittlerem-großem Ring
Passive im Radius können ohne Verbindung zum Baum zugewiesen werden
(-20-5)% zu allen Elementarwiderständen
HandOfWisdomAndAction
Erfordert: Stufe 33, 24 Ges, 24 Int
+(1525) zu Geschick
+(1525) zu Intelligenz
1% erhöhte Angriffsgeschwindigkeit pro 20 Geschick
Fügt Angriffen 1 bis 10 Blitzschaden pro 20 Intelligenz hinzu
ThePandemonius
Erfordert: Stufe 52
+(1015) zu Intelligenz
+(50100)% zu Kältewiderstand
Schaden durchdringt 75% Kältewiderstand
XophsBlood
Erfordert: Stufe 52
+(1015) zu Stärke
(1020)% erhöhtes maximales Leben
+(50100)% zu Feuerwiderstand
Gegner in Eurer Präsenz haben -25% zu Feuerwiderstand
Xesht, Wir die Eins sind
CategoryDemonDämon
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Xesht, We That Are One
Spectre
AreaVerzerrtes Reich, Boss Rush Area 3
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
Leben
1440%
Energy Shield From Life
5%
Widerstand
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
300%
Genauigkeit
100%
Attack Distance
6 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
Stufe
79
Leben
357,869
Damage
973
Zauberschaden
973
Genauigkeit
3,786
Angriffszeit
1.5
Erfahrung
326,656
Minion Life
140,875
Minion Energy Shield
7,044
Minion Damage
5,071
Minion Armour
4,540
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 7781167
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASBreachBossHandSlam
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 16.44 bis 24.66 physischen Schaden
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
EASBreachBossSummonEsh
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 1588 bis 2382 physischen Schaden
base is projectile [1]
base modifiers to projectile count do not apply [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
MaceNotable2
GSBreachBossMultiFlickImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 1588 bis 2382 physischen Schaden
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
MPSBreachBossHeadFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSBreachBossHeadFireballImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 2540 bis 3810 Feuerschaden
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 7781167
Angriffszeit: 1.5 Sek.
is area damage [1]
GTBreachBossFlickCascade
Spell, Triggerable, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
Triggerable, Attack, AttackInPlace
Base Damage: 7781167
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Verursacht 200% mehr Angriffsschaden
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSBreachBossPistolFlickSonicWave
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Verursacht 2540 bis 3810 physischen Schaden
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 2540 bis 3810 physischen Schaden
is area damage [1]
EDABreachBossHandSlamRight
Triggerable, Attack, AttackInPlace
Base Damage: 7781167
Angriffsschaden: 300%
Angriffszeit: 1.5 Sek.
Verursacht 200% mehr Angriffsschaden
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASBreachBossMultiFlick
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 367.5 Feuerschaden pro Sekunde
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]
CTS1Generic
Verursacht 5% weniger Angriffsschaden
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
		invis_handle;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Stats
{
	set_monster_delay_item_drops_millis = 10000
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Xesht, We That Are One",
    life = 14.4,
    energyShield = 0.05,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "CTS1Generic",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • keyval
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.strafe_movement1;
    StateMachine.collidable1;
    StateMachine.invis_handle;
    StateMachine.on_or_create_state_strafe_movement_1{ SetUsesDirectionalRunAnimations( true ); }
    StateMachine.on_or_create_state_strafe_movement_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_or_create_state_collidable_0RemoveCollidability();
    StateMachine.on_or_create_state_collidable_1MakeCollidable();
    Actor.basic_actionChangeToStance3
    Stats.monster_delay_item_drops_millis10000
    Xesht, Wir die Eins sind Topic /1
    NPCName
    ZolinIch beglückwünsche Euch zu Eurem Erfolg. Dieser neue Rissfürst, Xesht … Ihr habt ihm gezeigt, dass Wraeclast keine leichte Beute ist. Vielleicht haben wir jetzt genug Zeit … Zeit, um das Problem zu untersuchen und die Schwachpunkte in den Mauern unserer Realität zu versiegeln. Kämpft weiter gegen die Drohnen dieses Rissfürsten, bis ich in der Lage bin, dies zu bewerkstelligen.
    Xesht Topic /2
    NPCName
    Wraeclast unter BelagerungIn seinem zerstörten Wahn entlädt Xesht die Horden und streckt seine Hand aus, um Schmerz und Verderben anzurichten.
    Schlüssel zur Reliquienkammer von XeshtSie kannten die Wahrheit, hatten aber keine andere Wahl.
    Generationen später, vielleicht, eines Tages,
    würde sich eine Chance ergeben.
    Xesht, Wir sind eins Text Audio /97
    Name
    Ewige Verfolgung …
    XeshtBoss_Burrow_Random
    Ewige Verfolgung …
    XeshtBoss_Burrow_2
    Ewige Verfolgung …
    XeshtBoss_Burrow_3
    Lauft …
    XeshtBoss_Burrow_4
    Lauft …
    XeshtBoss_Burrow_5
    Lauft …
    XeshtBoss_Burrow_6
    In unserer Reichweite …
    XeshtBoss_Burrow_7
    In unserer Reichweite …
    XeshtBoss_Burrow_8
    In unserer Reichweite …
    XeshtBoss_Burrow_9
    Vorahnung …
    XeshtBoss_Burrow_10
    Vorahnung …
    XeshtBoss_Burrow_11
    Ugh …! Wir, die Versagenden …
    XeshtBoss_Death_Random
    Wir, die Träumenden … Wir sind in Alptraum … Wir, die wir Eins sind!
    XeshtBoss_Emerge_Random
    Wir … die Eins sind!
    XeshtBoss_EmergeShort_Random
    Sie ist Esh …
    XeshtBoss_EshPuppet_Random
    Sie ist Esh …
    XeshtBoss_EshPuppet_2
    Sie, von Weisheit und Tatkraft …
    XeshtBoss_EshPuppet_3
    Sie, von Weisheit und Tatkraft …
    XeshtBoss_EshPuppet_4
    Sie, von Gedanken und Bewegung …
    XeshtBoss_EshPuppet_5
    Sie, von Gedanken und Bewegung …
    XeshtBoss_EshPuppet_6
    Sie, von Gedanken und Bewegung …
    XeshtBoss_EshPuppet_7
    Sie, von stürmischer Grausamkeit …
    XeshtBoss_EshPuppet_8
    Sie, von stürmischer Grausamkeit …
    XeshtBoss_EshPuppet_9
    Sie, von stürmischer Grausamkeit …
    XeshtBoss_EshPuppet_10
    Der Kampf … erneut …
    XeshtBoss_EshTulPuppet_Random
    Der Kampf … erneut …
    XeshtBoss_EshTulPuppet_2
    Der Kampf … erneut …
    XeshtBoss_EshTulPuppet_3
    Wir haben die Kontrolle … sie tanzen!
    XeshtBoss_EshTulPuppet_4
    Wir haben die Kontrolle … sie tanzen!
    XeshtBoss_EshTulPuppet_5
    Wir rufen … Wir befehlen …
    XeshtBoss_EshTulPuppet_6
    Wir rufen … Wir befehlen …
    XeshtBoss_EshTulPuppet_7
    Wir rufen … Wir befehlen …
    XeshtBoss_EshTulPuppet_8
    Wir sehen … wir warten … wir träumen!
    XeshtBoss_HandSlam_Random
    Wir sehen … wir warten … wir träumen!
    XeshtBoss_HandSlam_2
    Wir sehen … wir warten … wir träumen!
    XeshtBoss_HandSlam_3
    Den Leib der Existenz … werden wir zerreißen!
    XeshtBoss_HandSlam_4
    Den Leib der Existenz … werden wir zerreißen!
    XeshtBoss_HandSlam_5
    Den Leib der Existenz … werden wir zerreißen!
    XeshtBoss_HandSlam_6
    Gedanke für Gedanke … entrollt sich das Schicksal!
    XeshtBoss_HandSlam_7
    Gedanke für Gedanke … entrollt sich das Schicksal!
    XeshtBoss_HandSlam_8
    Gedanke für Gedanke … entrollt sich das Schicksal!
    XeshtBoss_HandSlam_9
    Der rote Scheiterhaufen loht …
    XeshtBoss_HeadFireball_Random
    Der rote Scheiterhaufen loht …
    XeshtBoss_HeadFireball_2
    Der rote Scheiterhaufen loht …
    XeshtBoss_HeadFireball_3
    Hört die Grauen Winde …
    XeshtBoss_HeadFireball_4
    Hört die Grauen Winde …
    XeshtBoss_HeadFireball_5
    Hört die Grauen Winde …
    XeshtBoss_HeadFireball_6
    Seine Botschaft brennt …
    XeshtBoss_HeadFireball_7
    Seine Botschaft brennt …
    XeshtBoss_HeadFireball_8
    Ugh … Der Schwarm soll sich ergießen … wie das Blut einer Mutter!
    XeshtBoss_Knockdown_Random
    Ugh … Der Schwarm soll sich ergießen … wie das Blut einer Mutter!
    XeshtBoss_Knockdown_2
    Ugh … Der Schwarm soll sich ergießen … wie das Blut einer Mutter!
    XeshtBoss_Knockdown_3
    Unser Fleisch … ist nicht das unsere … aber Eures ist verlockend!
    XeshtBoss_Knockdown_4
    Unser Fleisch … ist nicht das unsere … aber Eures ist verlockend!
    XeshtBoss_Knockdown_5
    Fluch einer Gebrochenen Sonne!
    XeshtBoss_MultiFlick_Random
    Der Fluch einer Gebrochenen Sonne!
    XeshtBoss_MultiFlick_2
    Fluch einer Gebrochenen Sonne!
    XeshtBoss_MultiFlick_3
    Der Zorn des Schwarms!
    XeshtBoss_MultiFlick_4
    Der Zorn des Schwarms!
    XeshtBoss_MultiFlick_5
    Der Zorn des Schwarms!
    XeshtBoss_MultiFlick_6
    Die schleichende Dunkelheit ungehinderter Gedanken!
    XeshtBoss_MultiFlick_7
    Die schleichende Dunkelheit ungehinderter Gedanken!
    XeshtBoss_MultiFlick_8
    Die schleichende Dunkelheit ungehinderter Gedanken!
    XeshtBoss_MultiFlick_9
    Wir ermüden …
    XeshtBoss_PistolFlick_Random
    Wir ermüden …
    XeshtBoss_PistolFlick_2
    Wir ermüden …
    XeshtBoss_PistolFlick_3
    Wir sind Zorn …
    XeshtBoss_PistolFlick_4
    Wir sind Zorn …
    XeshtBoss_PistolFlick_5
    Wir sind Zorn …
    XeshtBoss_PistolFlick_6
    Das Schicksal straft die Wahrheit Lügen …
    XeshtBoss_PistolFlick_7
    Das Schicksal straft die Wahrheit Lügen …
    XeshtBoss_PistolFlick_8
    Das Schicksal straft die Wahrheit Lügen …
    XeshtBoss_PistolFlick_9
    Wir werden immer stärker …
    XeshtBoss_PlayerKill_Random
    Wir werden immer stärker …
    XeshtBoss_PlayerKill_2
    Wir werden immer stärker …
    XeshtBoss_PlayerKill_3
    Wir heißen Euch willkommen … in unserer Umarmung …
    XeshtBoss_PlayerKill_4
    Wir heißen Euch willkommen … in unserer Umarmung …
    XeshtBoss_PlayerKill_5
    Unser Traum … seine Zeit wird kommen …
    XeshtBoss_PlayerKill_6
    Unser Traum … seine Zeit wird kommen …
    XeshtBoss_PlayerKill_7
    Wir werden den Träumer verzehren …
    XeshtBoss_PlayerKillAcolyte_Random
    Wir werden den Träumer verzehren …
    XeshtBoss_PlayerKillAcolyte_2
    Wir werden die verwickelten Lügen der Realität zerreißen!
    XeshtBoss_TalismanOpen_Random
    Wir werden die verwickelten Lügen der Realität zerreißen!
    XeshtBoss_TalismanOpen_2
    Der Abgrund klopft einmal an … und es sind vier, die antworten …
    XeshtBoss_TalismanOpen_3
    Sie ist Tul …
    XeshtBoss_TulPuppet_Random
    Sie ist Tul …
    XeshtBoss_TulPuppet_2
    Sie ist Tul …
    XeshtBoss_TulPuppet_3
    Sie, von Kalter Trauer …
    XeshtBoss_TulPuppet_4
    Sie, von Kalter Trauer …
    XeshtBoss_TulPuppet_5
    Sie, von Kalter Trauer …
    XeshtBoss_TulPuppet_6
    Sie, der Neid des Winters …
    XeshtBoss_TulPuppet_7
    Sie, der Neid des Winters …
    XeshtBoss_TulPuppet_8
    Sie, der Neid des Winters …
    XeshtBoss_TulPuppet_9
    Pandämonium …
    XeshtBoss_TulPuppet_10
    Pandämonium …
    XeshtBoss_TulPuppet_11
    Pandämonium …
    XeshtBoss_TulPuppet_12
    Schlaft... Sie, die lange gelitten hat.
    Xesht_AfterAilithKilled_wild

    Community Wiki

    Edit

    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops

    Guaranteed Unique

    Additional drops

    Who?

    • Xesht-Ula, the Open Hand = Xoph + Esh + Tul, Uul-Netol + Chayula
    • Xesht, We Who Are One = Xoph + Esh + Tul

    HinekoraProphecy2: Five brothers vie for kingship in a distant land, yet yearn to be a family once again. Two peoples, seemingly unalike, meet on common ground. The seasons are harsh, and the fruit grows purple and rotted, but a single healthy seed sprouts in a dark place.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.