Xesht, Wir die Eins sind Einzigartig /7
(20–30)% erhöhte kritische Trefferchance mit Angriffen
(10–15)% verringerte Angriffsgeschwindigkeit
Chaosschaden von Treffern wird auch auf den Einfrierungsaufbau angerechnet
Chaosschaden von Treffern wird auch auf den Elektrisierungsaufbau angerechnet
Angriffe verursachen (10–20)% des physischen Schadens als extra Chaosschaden
+(10–15) zu Geschick
Gewährt Fertigkeit: Blitzbolzen
+(20–30)% zu Blitzwiderstand
Kritische Treffer ignorieren den gegnerischen Blitzwiderstand
Löst bei kritischem Treffer die Fertigkeit 'Blitzbolzen' aus
Beeinflusst nur Passive in mittlerem-großem Ring
Passive im Radius können ohne Verbindung zum Baum zugewiesen werden
(-20–-5)% zu allen Elementarwiderständen
(-23–-3)% zu Resistanceswiderstand
+(15–25) zu Geschick
+(15–25) zu Intelligenz
3% erhöhte Angriffsgeschwindigkeit pro 25 Geschick
Fügt 1 bis 10 Blitzschaden pro 10 Intelligenz hinzu
+(5–40)% zu allen Elementarwiderständen
Schwelle für elementare Beeinträchtigungen wird erhöht durch übergedeckelten Chaoswiderstand
Rüstung wird erhöht durch übergedeckelten Feuerwiderstand
Energieschild wird erhöht durch übergedeckelten Kältewiderstand
Ausweichwert wird erhöht durch übergedeckelten Blitzwiderstand
+(10–15) zu Intelligenz
+(20–30)% zu Kältewiderstand
Schaden durchdringt 75% Kältewiderstand
Blendet Gegner bei Treffer
+(10–15) zu Stärke
(10–15)% erhöhtes maximales Leben
+(20–30)% zu Feuerwiderstand
Gegner in Eurer Präsenz haben Feuer-Anfälligkeit
Xesht, Wir die Eins sind
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Xesht, We That Are One
SpectreN
AreaVerzerrtes Reich
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
Leben
1500%
Energy Shield From Life
5%
Ailment Threshold
%
Widerstand
75 75 75 0
Damage
300%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
Stufe
80
Leben
234,135
Rüstung
6,867
Ausweichen
644
Energieschild
0
Damage
1,001
Zauberschaden
1,001
Genauigkeit
0
Attack Time
1.5
Erfahrung
400,000
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 801–1202
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBreachBossHandSlam
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
Verursacht 3.108 bis 4.662 physischen Schaden
Projektile durchbohren alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
EASBreachBossSummonEsh
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
Verursacht 183.6 bis 275.4 physischen Schaden
Überwältigt 30% physische Schadensminderung
base is projectile [1]
modifiers to projectile count do not apply [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSBreachBossMultiFlickImpact
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 183.6 bis 275.4 physischen Schaden
Überwältigt 30% physische Schadensminderung
base is projectile [1]
is area damage [1]
MPSBreachBossHeadFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHeadFireballImpact
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 293.7 bis 440.6 Feuerschaden
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
Triggerable, Attack
Base Damage: 801–1202
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Überwältigt 30% physische Schadensminderung
is area damage [1]
GTBreachBossFlickCascade
Triggerable
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
Triggerable, Attack
Base Damage: 801–1202
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Attack Time: 1.5 Sek.
Verursacht 200% mehr Angriffsschaden
is area damage [1]
GSBreachBossPistolFlickSonicWave
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Verursacht 293.7 bis 440.6 physischen Schaden
Überwältigt 30% physische Schadensminderung
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
Triggerable, Damage
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 293.7 bis 440.6 physischen Schaden
is area damage [1]
EDABreachBossHandSlamRight
Triggerable, Attack
Base Damage: 801–1202
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Attack Time: 1.5 Sek.
Verursacht 200% mehr Angriffsschaden
is area damage [1]
EASBreachBossMultiFlick
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 42.5 Basis-Feuerschaden pro Sekunde
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death: Hand comes out of portal and kills boss */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated
{
	on_event_spawn_death_hand =
	"
		this.hand = PlayEffect( 'Metadata/Monsters/Breach/BreachOverseerBoss/Hands/BreachArm.ao', 4 );
		this.hand.SetOrientation( this.GetOrientation(), false, true );
		this.hand.specific_object_position = this.GetPositionValues();
		this.hand.specific_object_facing = this.GetFacingValues();
		this.hand.SetCurrentAnimationPosition( this.GetCurrentAnimationPosition( true ), true );
		this.hand.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/death_bwd_01/breach_arm.epk' );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Specific audio stuff */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "SetGlobalAudioParam( Breach_Boss, 1 );"
	on_death_bwd_01 = "SetGlobalAudioParam( Breach_Boss, 2 );"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "PlayTextAudio( XeshtBoss_Emerge_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"
	on_death_bwd_01 = "PlayTextAudio( XeshtBoss_Death_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"

	on_summon_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshTulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_barrage_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_MultiFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 600 );
		} );
	"

	on_begin_arm_portals_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TalismanOpen_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_charge_start_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Burrow_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_handprint_slam_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HandSlam_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 100 );
		} );
	"

	on_head_fireball_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HeadFireball_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_knockdown_bwd_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Knockdown_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_pistol_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_PistolFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    name = "Xesht, We That Are One",
    life = 15,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Xesht, Wir sind eins Text Audio /96
    Name
    Ewige Verfolgung …
    XeshtBoss_Burrow_Random
    Ewige Verfolgung …
    XeshtBoss_Burrow_2
    Ewige Verfolgung …
    XeshtBoss_Burrow_3
    Lauft …
    XeshtBoss_Burrow_4
    Lauft …
    XeshtBoss_Burrow_5
    Lauft …
    XeshtBoss_Burrow_6
    In unserer Reichweite …
    XeshtBoss_Burrow_7
    In unserer Reichweite …
    XeshtBoss_Burrow_8
    In unserer Reichweite …
    XeshtBoss_Burrow_9
    Vorahnung …
    XeshtBoss_Burrow_10
    Vorahnung …
    XeshtBoss_Burrow_11
    Ugh …! Wir, die Versagenden …
    XeshtBoss_Death_Random
    Wir, die Träumenden … Wir sind in Alptraum … Wir, die wir Eins sind!
    XeshtBoss_Emerge_Random
    Wir … die Eins sind!
    XeshtBoss_EmergeShort_Random
    Sie ist Esh …
    XeshtBoss_EshPuppet_Random
    Sie ist Esh …
    XeshtBoss_EshPuppet_2
    Sie, von Weisheit und Tatkraft …
    XeshtBoss_EshPuppet_3
    Sie, von Weisheit und Tatkraft …
    XeshtBoss_EshPuppet_4
    Sie, von Gedanken und Bewegung …
    XeshtBoss_EshPuppet_5
    Sie, von Gedanken und Bewegung …
    XeshtBoss_EshPuppet_6
    Sie, von Gedanken und Bewegung …
    XeshtBoss_EshPuppet_7
    Sie, von stürmischer Grausamkeit …
    XeshtBoss_EshPuppet_8
    Sie, von stürmischer Grausamkeit …
    XeshtBoss_EshPuppet_9
    Sie, von stürmischer Grausamkeit …
    XeshtBoss_EshPuppet_10
    Der Kampf … erneut …
    XeshtBoss_EshTulPuppet_Random
    Der Kampf … erneut …
    XeshtBoss_EshTulPuppet_2
    Der Kampf … erneut …
    XeshtBoss_EshTulPuppet_3
    Wir haben die Kontrolle … sie tanzen!
    XeshtBoss_EshTulPuppet_4
    Wir haben die Kontrolle … sie tanzen!
    XeshtBoss_EshTulPuppet_5
    Wir rufen … Wir befehlen …
    XeshtBoss_EshTulPuppet_6
    Wir rufen … Wir befehlen …
    XeshtBoss_EshTulPuppet_7
    Wir rufen … Wir befehlen …
    XeshtBoss_EshTulPuppet_8
    Wir sehen … wir warten … wir träumen!
    XeshtBoss_HandSlam_Random
    Wir sehen … wir warten … wir träumen!
    XeshtBoss_HandSlam_2
    Wir sehen … wir warten … wir träumen!
    XeshtBoss_HandSlam_3
    Den Leib der Existenz … werden wir zerreißen!
    XeshtBoss_HandSlam_4
    Den Leib der Existenz … werden wir zerreißen!
    XeshtBoss_HandSlam_5
    Den Leib der Existenz … werden wir zerreißen!
    XeshtBoss_HandSlam_6
    Gedanke für Gedanke … entrollt sich das Schicksal!
    XeshtBoss_HandSlam_7
    Gedanke für Gedanke … entrollt sich das Schicksal!
    XeshtBoss_HandSlam_8
    Gedanke für Gedanke … entrollt sich das Schicksal!
    XeshtBoss_HandSlam_9
    Der rote Scheiterhaufen loht …
    XeshtBoss_HeadFireball_Random
    Der rote Scheiterhaufen loht …
    XeshtBoss_HeadFireball_2
    Der rote Scheiterhaufen loht …
    XeshtBoss_HeadFireball_3
    Hört die Grauen Winde …
    XeshtBoss_HeadFireball_4
    Hört die Grauen Winde …
    XeshtBoss_HeadFireball_5
    Hört die Grauen Winde …
    XeshtBoss_HeadFireball_6
    Seine Botschaft brennt …
    XeshtBoss_HeadFireball_7
    Seine Botschaft brennt …
    XeshtBoss_HeadFireball_8
    Ugh … Der Schwarm soll sich ergießen … wie das Blut einer Mutter!
    XeshtBoss_Knockdown_Random
    Ugh … Der Schwarm soll sich ergießen … wie das Blut einer Mutter!
    XeshtBoss_Knockdown_2
    Ugh … Der Schwarm soll sich ergießen … wie das Blut einer Mutter!
    XeshtBoss_Knockdown_3
    Unser Fleisch … ist nicht das unsere … aber Eures ist verlockend!
    XeshtBoss_Knockdown_4
    Unser Fleisch … ist nicht das unsere … aber Eures ist verlockend!
    XeshtBoss_Knockdown_5
    Fluch einer Gebrochenen Sonne!
    XeshtBoss_MultiFlick_Random
    Der Fluch einer Gebrochenen Sonne!
    XeshtBoss_MultiFlick_2
    Fluch einer Gebrochenen Sonne!
    XeshtBoss_MultiFlick_3
    Der Zorn des Schwarms!
    XeshtBoss_MultiFlick_4
    Der Zorn des Schwarms!
    XeshtBoss_MultiFlick_5
    Der Zorn des Schwarms!
    XeshtBoss_MultiFlick_6
    Die schleichende Dunkelheit ungehinderter Gedanken!
    XeshtBoss_MultiFlick_7
    Die schleichende Dunkelheit ungehinderter Gedanken!
    XeshtBoss_MultiFlick_8
    Die schleichende Dunkelheit ungehinderter Gedanken!
    XeshtBoss_MultiFlick_9
    Wir ermüden …
    XeshtBoss_PistolFlick_Random
    Wir ermüden …
    XeshtBoss_PistolFlick_2
    Wir ermüden …
    XeshtBoss_PistolFlick_3
    Wir sind Zorn …
    XeshtBoss_PistolFlick_4
    Wir sind Zorn …
    XeshtBoss_PistolFlick_5
    Wir sind Zorn …
    XeshtBoss_PistolFlick_6
    Das Schicksal straft die Wahrheit Lügen …
    XeshtBoss_PistolFlick_7
    Das Schicksal straft die Wahrheit Lügen …
    XeshtBoss_PistolFlick_8
    Das Schicksal straft die Wahrheit Lügen …
    XeshtBoss_PistolFlick_9
    Wir werden immer stärker …
    XeshtBoss_PlayerKill_Random
    Wir werden immer stärker …
    XeshtBoss_PlayerKill_2
    Wir werden immer stärker …
    XeshtBoss_PlayerKill_3
    Wir heißen Euch willkommen … in unserer Umarmung …
    XeshtBoss_PlayerKill_4
    Wir heißen Euch willkommen … in unserer Umarmung …
    XeshtBoss_PlayerKill_5
    Unser Traum … seine Zeit wird kommen …
    XeshtBoss_PlayerKill_6
    Unser Traum … seine Zeit wird kommen …
    XeshtBoss_PlayerKill_7
    Wir werden den Träumer verzehren …
    XeshtBoss_PlayerKillAcolyte_Random
    Wir werden den Träumer verzehren …
    XeshtBoss_PlayerKillAcolyte_2
    Wir werden die verwickelten Lügen der Realität zerreißen!
    XeshtBoss_TalismanOpen_Random
    Wir werden die verwickelten Lügen der Realität zerreißen!
    XeshtBoss_TalismanOpen_2
    Der Abgrund klopft einmal an … und es sind vier, die antworten …
    XeshtBoss_TalismanOpen_3
    Sie ist Tul …
    XeshtBoss_TulPuppet_Random
    Sie ist Tul …
    XeshtBoss_TulPuppet_2
    Sie ist Tul …
    XeshtBoss_TulPuppet_3
    Sie, von Kalter Trauer …
    XeshtBoss_TulPuppet_4
    Sie, von Kalter Trauer …
    XeshtBoss_TulPuppet_5
    Sie, von Kalter Trauer …
    XeshtBoss_TulPuppet_6
    Sie, der Neid des Winters …
    XeshtBoss_TulPuppet_7
    Sie, der Neid des Winters …
    XeshtBoss_TulPuppet_8
    Sie, der Neid des Winters …
    XeshtBoss_TulPuppet_9
    Pandämonium …
    XeshtBoss_TulPuppet_10
    Pandämonium …
    XeshtBoss_TulPuppet_11
    Pandämonium …
    XeshtBoss_TulPuppet_12

    Community Wiki

    Edit

    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.