하나인 우리, 제쉬트 고유 /7
공격 치명타 확률 (20–30)% 증가
공격 속도 (10–15)% 감소
명중카오스 피해가 동결 축적에도 반영
명중카오스 피해가 전기 처형 축적에도 반영
공격물리 피해의 (10–20)%를 카오스 피해로 획득
민첩 +(10–15)
스킬 부여: 낙뢰
번개 저항 +(20–30)%
치명타 명중 시 적 몬스터 번개 저항을 무시
치명타 명중 시 낙뢰 스킬 발동
중간 반경-넓은 반경의 패시브 스킬에만 영향을 미침
반경 내 패시브 스킬이 트리와 연결되지 않아도 할당 가능
모든 원소 저항 (-20–-5)%
카오스 저항 (-23–-3)%
민첩 +(15–25)
지능 +(15–25)
민첩 25당 공격 속도 3% 증가
지능 10당 공격 시 번개 피해 1~10 추가
모든 원소 저항 +(5–40)%
제한 초과 카오스 저항에 따라 원소 상태 이상 한계치 증가
제한 초과 화염 저항에 따라 방어도 증가
제한 초과 냉기 저항에 따라 에너지 보호막 증가
제한 초과 번개 저항에 따라 회피 증가
지능 +(10–15)
냉기 저항 +(20–30)%
피해가 냉기 저항 75% 관통
냉각된 적 명중 시 실명 유발
+(10–15)
최대 생명력 (10–15)% 증가
화염 저항 +(20–30)%
접근해 있는 적들에게 화염 노출 유발
하나인 우리, 제쉬트
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Xesht, We That Are One
SpectreN
Area뒤틀린 영역
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
생명력
1500%
Energy Shield From Life
5%
Ailment Threshold
%
저항
75 75 75 0
Damage
300%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
레벨
80
생명력
234,135
Minion Life
276,675
방어도
6,867
회피
644
에너지 보호막
0
Damage
1,001
Minion Damage
12,367
주문 피해
1,001
정확도
0
Attack Time
1.5
경험치
400,000
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 801–1202
치명타 명중 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBreachBossHandSlam
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
3.108~4.662 물리 피해
투사체가 모든 대상 관통
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
EASBreachBossSummonEsh
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
183.6~275.4 물리 피해
물리 피해 감소의 30% 압도
base is projectile [1]
modifiers to projectile count do not apply [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSBreachBossMultiFlickImpact
Triggerable, Spell, Damage
시전 속도: 1 초
183.6~275.4 물리 피해
물리 피해 감소의 30% 압도
base is projectile [1]
is area damage [1]
MPSBreachBossHeadFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
재사용 대기시간: 8 초
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHeadFireballImpact
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
293.7~440.6 화염 피해
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
Triggerable, Attack
Base Damage: 801–1202
치명타 명중 확률: 5%
Attack Time: 1.5 초
물리 피해 감소의 30% 압도
is area damage [1]
GTBreachBossFlickCascade
Triggerable
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
Triggerable, Attack
Base Damage: 801–1202
치명타 명중 확률: 5%
공격 피해: 300%
Attack Time: 1.5 초
주는 공격 피해 200% 증폭
is area damage [1]
GSBreachBossPistolFlickSonicWave
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 12 초
293.7~440.6 물리 피해
물리 피해 감소의 30% 압도
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
Triggerable, Damage
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
293.7~440.6 물리 피해
is area damage [1]
EDABreachBossHandSlamRight
Triggerable, Attack
Base Damage: 801–1202
치명타 명중 확률: 5%
공격 피해: 300%
Attack Time: 1.5 초
주는 공격 피해 200% 증폭
is area damage [1]
EASBreachBossMultiFlick
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 42.5의 기본 화염 피해를 줌
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death: Hand comes out of portal and kills boss */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated
{
	on_event_spawn_death_hand =
	"
		this.hand = PlayEffect( 'Metadata/Monsters/Breach/BreachOverseerBoss/Hands/BreachArm.ao', 4 );
		this.hand.SetOrientation( this.GetOrientation(), false, true );
		this.hand.specific_object_position = this.GetPositionValues();
		this.hand.specific_object_facing = this.GetFacingValues();
		this.hand.SetCurrentAnimationPosition( this.GetCurrentAnimationPosition( true ), true );
		this.hand.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/death_bwd_01/breach_arm.epk' );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Specific audio stuff */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "SetGlobalAudioParam( Breach_Boss, 1 );"
	on_death_bwd_01 = "SetGlobalAudioParam( Breach_Boss, 2 );"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "PlayTextAudio( XeshtBoss_Emerge_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"
	on_death_bwd_01 = "PlayTextAudio( XeshtBoss_Death_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"

	on_summon_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshTulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_barrage_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_MultiFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 600 );
		} );
	"

	on_begin_arm_portals_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TalismanOpen_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_charge_start_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Burrow_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_handprint_slam_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HandSlam_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 100 );
		} );
	"

	on_head_fireball_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HeadFireball_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_knockdown_bwd_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Knockdown_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_pistol_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_PistolFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    name = "Xesht, We That Are One",
    life = 15,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 완전체 제쉬트 Text Audio /96
    이름
    무한한 추적...
    XeshtBoss_Burrow_Random
    무한한 추적...
    XeshtBoss_Burrow_2
    무한한 추적...
    XeshtBoss_Burrow_3
    뛰어라...
    XeshtBoss_Burrow_4
    뛰어라...
    XeshtBoss_Burrow_5
    뛰어라...
    XeshtBoss_Burrow_6
    우리 손아귀 안이다...
    XeshtBoss_Burrow_7
    우리 손아귀 안이다...
    XeshtBoss_Burrow_8
    우리 손아귀 안이다...
    XeshtBoss_Burrow_9
    기대감...
    XeshtBoss_Burrow_10
    기대감...
    XeshtBoss_Burrow_11
    으윽...! 실패한 우리...
    XeshtBoss_Death_Random
    꿈꾼 우리... 악몽 속의 우리... 하나인 우리!
    XeshtBoss_Emerge_Random
    하나인... 우리!
    XeshtBoss_EmergeShort_Random
    그녀는 에쉬다...
    XeshtBoss_EshPuppet_Random
    그녀는 에쉬다...
    XeshtBoss_EshPuppet_2
    지혜와 행동의 그녀...
    XeshtBoss_EshPuppet_3
    지혜와 행동의 그녀...
    XeshtBoss_EshPuppet_4
    사고와 움직임의 그녀...
    XeshtBoss_EshPuppet_5
    사고와 움직임의 그녀...
    XeshtBoss_EshPuppet_6
    사고와 움직임의 그녀...
    XeshtBoss_EshPuppet_7
    몰아치는 잔혹성의 그녀...
    XeshtBoss_EshPuppet_8
    몰아치는 잔혹성의 그녀...
    XeshtBoss_EshPuppet_9
    몰아치는 잔혹성의 그녀...
    XeshtBoss_EshPuppet_10
    싸움이다... 한 번 더...
    XeshtBoss_EshTulPuppet_Random
    싸움이다... 한 번 더...
    XeshtBoss_EshTulPuppet_2
    싸움이다... 한 번 더...
    XeshtBoss_EshTulPuppet_3
    우리는 통제하고... 그들은 춤을 춘다!
    XeshtBoss_EshTulPuppet_4
    우리는 통제하고... 그들은 춤을 춘다!
    XeshtBoss_EshTulPuppet_5
    우리는 부른다... 우리는 명령한다...
    XeshtBoss_EshTulPuppet_6
    우리는 부른다... 우리는 명령한다...
    XeshtBoss_EshTulPuppet_7
    우리는 부른다... 우리는 명령한다...
    XeshtBoss_EshTulPuppet_8
    우리는 지켜본다... 우리는 기다린다... 우리는 꿈꾼다!
    XeshtBoss_HandSlam_Random
    우리는 지켜본다... 우리는 기다린다... 우리는 꿈꾼다!
    XeshtBoss_HandSlam_2
    우리는 지켜본다... 우리는 기다린다... 우리는 꿈꾼다!
    XeshtBoss_HandSlam_3
    존재의 자궁을... 우리가 갈라 버리리라!
    XeshtBoss_HandSlam_4
    존재의 자궁을... 우리가 갈라 버리리라!
    XeshtBoss_HandSlam_5
    존재의 자궁을... 우리가 갈라 버리리라!
    XeshtBoss_HandSlam_6
    생각 하나, 또 하나... 운명이 펼쳐진다!
    XeshtBoss_HandSlam_7
    생각 하나, 또 하나... 운명이 펼쳐진다!
    XeshtBoss_HandSlam_8
    생각 하나, 또 하나... 운명이 펼쳐진다!
    XeshtBoss_HandSlam_9
    붉은 장작이 꽃을 피운다...
    XeshtBoss_HeadFireball_Random
    붉은 장작이 꽃을 피운다...
    XeshtBoss_HeadFireball_2
    붉은 장작이 꽃을 피운다...
    XeshtBoss_HeadFireball_3
    회색 바람의 소리를 들어라...
    XeshtBoss_HeadFireball_4
    회색 바람의 소리를 들어라...
    XeshtBoss_HeadFireball_5
    회색 바람의 소리를 들어라...
    XeshtBoss_HeadFireball_6
    그분의 뜻이 불탄다...
    XeshtBoss_HeadFireball_7
    그분의 뜻이 불탄다...
    XeshtBoss_HeadFireball_8
    윽... 벌레집이 쏟아질 것이다... 어머니의 피와 같이!
    XeshtBoss_Knockdown_Random
    윽... 벌레집이 쏟아질 것이다... 어머니의 피와 같이!
    XeshtBoss_Knockdown_2
    윽... 벌레집이 쏟아질 것이다... 어머니의 피와 같이!
    XeshtBoss_Knockdown_3
    우리의 육신은... 우리 것이 아니다... 그러나 네 것이 이곳으로 부르는구나!
    XeshtBoss_Knockdown_4
    우리의 육신은... 우리 것이 아니다... 그러나 네 것이 이곳으로 부르는구나!
    XeshtBoss_Knockdown_5
    부서진 태양의 저주!
    XeshtBoss_MultiFlick_Random
    부서진 태양의 저주!
    XeshtBoss_MultiFlick_2
    부서진 태양의 저주!
    XeshtBoss_MultiFlick_3
    벌레집의 분노!
    XeshtBoss_MultiFlick_4
    벌레집의 분노!
    XeshtBoss_MultiFlick_5
    벌레집의 분노!
    XeshtBoss_MultiFlick_6
    굴레를 벗은 사고의 스멀거리는 어둠!
    XeshtBoss_MultiFlick_7
    굴레를 벗은 사고의 스멀거리는 어둠!
    XeshtBoss_MultiFlick_8
    굴레를 벗은 사고의 스멀거리는 어둠!
    XeshtBoss_MultiFlick_9
    우리는... 지친다...
    XeshtBoss_PistolFlick_Random
    우리는... 지친다...
    XeshtBoss_PistolFlick_2
    우리는... 지친다...
    XeshtBoss_PistolFlick_3
    우리가 곧 분노다...
    XeshtBoss_PistolFlick_4
    우리가 곧 분노다...
    XeshtBoss_PistolFlick_5
    우리가 곧 분노다...
    XeshtBoss_PistolFlick_6
    운명은 진실을 숨긴다...
    XeshtBoss_PistolFlick_7
    운명은 진실을 숨긴다...
    XeshtBoss_PistolFlick_8
    운명은 진실을 숨긴다...
    XeshtBoss_PistolFlick_9
    우리는 더욱 강해진다...
    XeshtBoss_PlayerKill_Random
    우리는 더욱 강해진다...
    XeshtBoss_PlayerKill_2
    우리는 더욱 강해진다...
    XeshtBoss_PlayerKill_3
    우리는 너를... 우리의 품에 받아들인다...
    XeshtBoss_PlayerKill_4
    우리는 너를... 우리의 품에 받아들인다...
    XeshtBoss_PlayerKill_5
    우리의 꿈이... 오리라...
    XeshtBoss_PlayerKill_6
    우리의 꿈이... 오리라...
    XeshtBoss_PlayerKill_7
    우리는 몽상가를 집어삼킬 것이다...
    XeshtBoss_PlayerKillAcolyte_Random
    우리는 몽상가를 집어삼킬 것이다...
    XeshtBoss_PlayerKillAcolyte_2
    우리는 현실의 배배 꼬인 거짓말의 실가닥을 가른다!
    XeshtBoss_TalismanOpen_Random
    우리는 존재의 장막을 찢는다!
    XeshtBoss_TalismanOpen_2
    심연은 한 번 문을 두드리고... 넷의 대답을 듣는다...
    XeshtBoss_TalismanOpen_3
    그녀는 툴이다...
    XeshtBoss_TulPuppet_Random
    그녀는 툴이다...
    XeshtBoss_TulPuppet_2
    그녀는 툴이다...
    XeshtBoss_TulPuppet_3
    오싹한 슬픔의 그녀...
    XeshtBoss_TulPuppet_4
    오싹한 슬픔의 그녀...
    XeshtBoss_TulPuppet_5
    오싹한 슬픔의 그녀...
    XeshtBoss_TulPuppet_6
    겨울의 질투의 그녀...
    XeshtBoss_TulPuppet_7
    겨울의 질투의 그녀...
    XeshtBoss_TulPuppet_8
    겨울의 질투의 그녀...
    XeshtBoss_TulPuppet_9
    대혼란...
    XeshtBoss_TulPuppet_10
    대혼란...
    XeshtBoss_TulPuppet_11
    대혼란...
    XeshtBoss_TulPuppet_12

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    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops


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