IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Xesht, Somos Um único /7
BreachQuiver
Requer: Nível 65
Chance de golpe crítico com ataques aumentada em (2030)%
Velocidade de ataque reduzida em (1015)%
Ataques ganham (1020)% do dano físico como dano de caos adicional
Dano de caos de ataques também contribui para o acúmulo de congelamento
Dano de caos de ataques também contribui para o acúmulo de eletrocussão
ChoirOfTheStorm
Requer: Nível 52
Concede Habilidade: Nível 13 Relâmpago
+(1015) à Destreza
Ativa a habilidade Relâmpago ao causar golpe crítico
BreachJewel
Requer: Nível 20
Afeta apenas as passivas no círculo mediano a grande
Passivas ao alcance podem ser atribuídas sem estarem conectadas à sua árvore
(-20-5)% a todas as resistências elementais
HandOfWisdomAndAction
Requer: Nível 33, 24 Des, 24 Int
+(1525) à Destreza
+(1525) à Inteligência
Velocidade de ataque aumentada em 1% por 20 de Destreza
Adiciona de 1 a 10 de dano elétrico aos Ataques por 20 de Inteligência
XophsBlood
Requer: Nível 52
+(1015) à Força
Vida máxima aumentada em (1020)%
Inimigos em sua presença têm -25% à resistência a dano de fogo
Xesht, Somos Um
CategoryDemonDemônio
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Xesht, We That Are One
Spectre
AreaDomínio Distorcido, Área do Confronto de Chefe 3
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
Vida
1440%
Energy Shield From Life
5%
Resistência
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
300%
Precisão
100%
Attack Distance
6 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
Nível
79
Vida
357,869
Damage
973
Dano Mágico
973
Precisão
3,786
Tempo de Ataque
1.5
Experiência
326,656
Minion Life
140,875
Minion Energy Shield
7,044
Minion Damage
5,071
Minion Armour
4,540
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 7781167
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASBreachBossHandSlam
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 16.44 a 24.66 de dano físico
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
EASBreachBossSummonEsh
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 1588 a 2382 de dano físico
base is projectile [1]
base modifiers to projectile count do not apply [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
MaceNotable2
GSBreachBossMultiFlickImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 1588 a 2382 de dano físico
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
MPSBreachBossHeadFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 8 s
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSBreachBossHeadFireballImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 2540 a 3810 de dano de fogo
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 7781167
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
GTBreachBossFlickCascade
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
Triggerable, Attack, AttackInPlace
Base Damage: 7781167
Chance de Golpe Crítico: 5%
Dano de Ataque: 300%
Tempo de Ataque: 1.5 s
Causa +200% de dano de ataque
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSBreachBossPistolFlickSonicWave
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Recarga: 12 s
Causa de 2540 a 3810 de dano físico
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 2540 a 3810 de dano físico
is area damage [1]
EDABreachBossHandSlamRight
Triggerable, Attack, AttackInPlace
Base Damage: 7781167
Chance de Golpe Crítico: 5%
Dano de Ataque: 300%
Tempo de Ataque: 1.5 s
Causa +200% de dano de ataque
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASBreachBossMultiFlick
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Causa 367.5 de dano de fogo por segundo
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]
CTS1Generic
Causa -5% de dano de ataque
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
		invis_handle;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Stats
{
	set_monster_delay_item_drops_millis = 10000
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Xesht, We That Are One",
    life = 14.4,
    energyShield = 0.05,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "CTS1Generic",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • keyval
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.strafe_movement1;
    StateMachine.collidable1;
    StateMachine.invis_handle;
    StateMachine.on_or_create_state_strafe_movement_1{ SetUsesDirectionalRunAnimations( true ); }
    StateMachine.on_or_create_state_strafe_movement_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_or_create_state_collidable_0RemoveCollidability();
    StateMachine.on_or_create_state_collidable_1MakeCollidable();
    Actor.basic_actionChangeToStance3
    Stats.monster_delay_item_drops_millis10000
    Xesht, Somos Um Topic /1
    NPCNome
    ZolinParabéns pelo feito. Esse novo Lorde da Fenda, Xesht... Você mostrou que Wraeclast não se deixa manipular tão fácil. Talvez agora tenhamos tempo... para estudar o problema e selar os pontos fracos nas muralhas da nossa realidade. Até lá, continue lutando contra os soldados do Lorde da Fenda.
    Xesht Topic /2
    NPCNome
    Wraeclast SitiadaEm sua loucura absoluta, Xesht espalha
    as hordas para causar dor e ruína.
    Chave do Relicário de XeshtEles sabiam da verdade, mas não tinham escolha.
    Talvez, em gerações futuras,
    houvesse uma chance.
    Xesht, Somos Um Text Audio /97
    Nome
    Busca infinita...
    XeshtBoss_Burrow_Random
    Busca infinita...
    XeshtBoss_Burrow_2
    Busca infinita...
    XeshtBoss_Burrow_3
    Corre...
    XeshtBoss_Burrow_4
    Corre...
    XeshtBoss_Burrow_5
    Corre...
    XeshtBoss_Burrow_6
    Ao nosso alcance...
    XeshtBoss_Burrow_7
    Ao nosso alcance...
    XeshtBoss_Burrow_8
    Ao nosso alcance...
    XeshtBoss_Burrow_9
    Antecipação...
    XeshtBoss_Burrow_10
    Antecipação...
    XeshtBoss_Burrow_11
    Ugh...! Nós Que Falhamos...
    XeshtBoss_Death_Random
    Nós que sonhamos... No pesadelo... Somos Um!
    XeshtBoss_Emerge_Random
    Nós... Somos Um!
    XeshtBoss_EmergeShort_Random
    Ela é Esh...
    XeshtBoss_EshPuppet_Random
    Ela é Esh...
    XeshtBoss_EshPuppet_2
    Ela, a Sábia e a Ação...
    XeshtBoss_EshPuppet_3
    Ela, a Sábia e a Ação...
    XeshtBoss_EshPuppet_4
    Ela, a Ideia e o Movimento...
    XeshtBoss_EshPuppet_5
    Ela, a Ideia e o Movimento...
    XeshtBoss_EshPuppet_6
    Ela, a Ideia e o Movimento...
    XeshtBoss_EshPuppet_7
    Ela, a Crueldade Tempestuosa...
    XeshtBoss_EshPuppet_8
    Ela, a Crueldade Tempestuosa...
    XeshtBoss_EshPuppet_9
    Ela, a Crueldade Tempestuosa...
    XeshtBoss_EshPuppet_10
    A luta... mais uma vez...
    XeshtBoss_EshTulPuppet_Random
    A luta... mais uma vez...
    XeshtBoss_EshTulPuppet_2
    A luta... mais uma vez...
    XeshtBoss_EshTulPuppet_3
    Nós controlamos... os passos!
    XeshtBoss_EshTulPuppet_4
    Nós controlamos... os passos!
    XeshtBoss_EshTulPuppet_5
    Nós chamamos... Nós comandamos...
    XeshtBoss_EshTulPuppet_6
    Nós chamamos... Nós comandamos...
    XeshtBoss_EshTulPuppet_7
    Nós chamamos... Nós comandamos...
    XeshtBoss_EshTulPuppet_8
    Nós assistimos... Nós esperamos... Nós sonhamos!
    XeshtBoss_HandSlam_Random
    Nós assistimos... Nós esperamos... Nós sonhamos!
    XeshtBoss_HandSlam_2
    Nós assistimos... Nós esperamos... Nós sonhamos!
    XeshtBoss_HandSlam_3
    Vamos romper... o útero da existência!
    XeshtBoss_HandSlam_4
    Vamos romper... o útero da existência!
    XeshtBoss_HandSlam_5
    Vamos romper... o útero da existência!
    XeshtBoss_HandSlam_6
    Pensamento por pensamento... o destino se desenrola!
    XeshtBoss_HandSlam_7
    Pensamento por pensamento... o destino se desenrola!
    XeshtBoss_HandSlam_8
    Pensamento por pensamento... o destino se desenrola!
    XeshtBoss_HandSlam_9
    A pira vermelha esquenta...
    XeshtBoss_HeadFireball_Random
    A pira vermelha esquenta...
    XeshtBoss_HeadFireball_2
    A pira vermelha esquenta...
    XeshtBoss_HeadFireball_3
    Ouça os Ventos Cinzentos...
    XeshtBoss_HeadFireball_4
    Ouça os Ventos Cinzentos...
    XeshtBoss_HeadFireball_5
    Ouça os Ventos Cinzentos...
    XeshtBoss_HeadFireball_6
    A mensagem dele queima...
    XeshtBoss_HeadFireball_7
    A mensagem dele queima...
    XeshtBoss_HeadFireball_8
    Ugh... a colmeia vai se derramar... como o sangue de uma mãe!
    XeshtBoss_Knockdown_Random
    Ugh... a colmeia vai se derramar... como o sangue de uma mãe!
    XeshtBoss_Knockdown_2
    Ugh... a colmeia vai se derramar... como o sangue de uma mãe!
    XeshtBoss_Knockdown_3
    Nossa carne... não nos pertence... mas a sua nos chama!
    XeshtBoss_Knockdown_4
    Nossa carne... não nos pertence... mas a sua nos chama!
    XeshtBoss_Knockdown_5
    Maldição do Sol Quebrado!
    XeshtBoss_MultiFlick_Random
    A Maldição do Sol Quebrado!
    XeshtBoss_MultiFlick_2
    Maldição do Sol Quebrado!
    XeshtBoss_MultiFlick_3
    O furor da colmeia!
    XeshtBoss_MultiFlick_4
    O furor da colmeia!
    XeshtBoss_MultiFlick_5
    O furor da colmeia!
    XeshtBoss_MultiFlick_6
    A escuridão insidiosa do pensamento livre!
    XeshtBoss_MultiFlick_7
    A escuridão insidiosa do pensamento livre!
    XeshtBoss_MultiFlick_8
    A escuridão insidiosa do pensamento livre!
    XeshtBoss_MultiFlick_9
    Cansamos...
    XeshtBoss_PistolFlick_Random
    Cansamos...
    XeshtBoss_PistolFlick_2
    Cansamos...
    XeshtBoss_PistolFlick_3
    Somos furor...
    XeshtBoss_PistolFlick_4
    Somos furor...
    XeshtBoss_PistolFlick_5
    Somos furor...
    XeshtBoss_PistolFlick_6
    O destino contradiz a verdade...
    XeshtBoss_PistolFlick_7
    O destino contradiz a verdade...
    XeshtBoss_PistolFlick_8
    O destino contradiz a verdade...
    XeshtBoss_PistolFlick_9
    Ficamos ainda mais fortes...
    XeshtBoss_PlayerKill_Random
    Ficamos ainda mais fortes...
    XeshtBoss_PlayerKill_2
    Ficamos ainda mais fortes...
    XeshtBoss_PlayerKill_3
    Te acolhemos... em nosso abraço...
    XeshtBoss_PlayerKill_4
    Te acolhemos... em nosso abraço...
    XeshtBoss_PlayerKill_5
    Nosso sonho... se tornará realidade...
    XeshtBoss_PlayerKill_6
    Nosso sonho... se tornará realidade...
    XeshtBoss_PlayerKill_7
    Consumiremos o Sonhador...
    XeshtBoss_PlayerKillAcolyte_Random
    Consumiremos o Sonhador...
    XeshtBoss_PlayerKillAcolyte_2
    Partimos o fio das mentiras entrelaçadas da realidade!
    XeshtBoss_TalismanOpen_Random
    Rasgamos o véu da existência!
    XeshtBoss_TalismanOpen_2
    O abismo bate uma vez... e é atendido por quatro...
    XeshtBoss_TalismanOpen_3
    Ela é Tul...
    XeshtBoss_TulPuppet_Random
    Ela é Tul...
    XeshtBoss_TulPuppet_2
    Ela é Tul...
    XeshtBoss_TulPuppet_3
    Ela, a Tristeza Arrefecedora...
    XeshtBoss_TulPuppet_4
    Ela, a Tristeza Arrefecedora...
    XeshtBoss_TulPuppet_5
    Ela, a Tristeza Arrefecedora...
    XeshtBoss_TulPuppet_6
    Ela, a Inveja do Inverno...
    XeshtBoss_TulPuppet_7
    Ela, a Inveja do Inverno...
    XeshtBoss_TulPuppet_8
    Ela, a Inveja do Inverno...
    XeshtBoss_TulPuppet_9
    Pandemônio...
    XeshtBoss_TulPuppet_10
    Pandemônio...
    XeshtBoss_TulPuppet_11
    Pandemônio...
    XeshtBoss_TulPuppet_12
    Durma... Aquela que Sofreu por Muito Tempo.
    Xesht_AfterAilithKilled_wild

    Community Wiki

    Edit

    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops

    Guaranteed Unique

    Additional drops

    Who?

    • Xesht-Ula, the Open Hand = Xoph + Esh + Tul, Uul-Netol + Chayula
    • Xesht, We Who Are One = Xoph + Esh + Tul

    HinekoraProphecy2: Five brothers vie for kingship in a distant land, yet yearn to be a family once again. Two peoples, seemingly unalike, meet on common ground. The seasons are harsh, and the fruit grows purple and rotted, but a single healthy seed sprouts in a dark place.


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