Xesht, Nous qui ne sommes qu'Un Unique /7
Vos Attaques ont (20–30)% d'Augmentation des Chances de coup critique
(10–15)% de Réduction de la Vitesse d'attaque
Les Dégâts de Chaos au Toucher Contribuent aussi à l'Accumulation du Gel
Les Dégâts de Chaos au Toucher Contribuent aussi à l'Accumuation du Foudroiement
Les Attaques Rajoutent (10–20)% de leurs Dégâts Physiques sous forme de Dégâts de Chaos
+(10–15) de Dextérité
Octroie l'Aptitude: Éclair
+(20–30)% à la Résistance à la foudre
Les Touches critiques ignorent la Résistance à la Foudre des Ennemis
Déclenche l'Aptitude Éclair lorsque vous infligez une Touche critique
Affecte uniquement les Talents situés dans un anneau grandement moyen
Les Talents passifs dans le Rayon peuvent être attribués sans être connectés à votre arbre
(-20–-5)% à toutes les Résistances élémentaires
(-23–-3)% à la Résistance au Resistances
+(15–25) de Dextérité
+(15–25) d'Intelligence
3% d'Augmentation de la Vitesse d'attaque tous les 25 de Dextérité
Ajoutez 1 à 10 Dégâts de foudre aux Attaques tous les 10 d'Intelligence
+(5–40)% à toutes les Résistances élémentaires
Le Seuil des Altérations élémentaires est augmenté par la Résistance au Chaos excédentaire
L'Armure est Augmentée par le montant de Résistance au feu excédentaire
Le Bouclier d'énergie est Augmenté par la Résistance au Froid excédentaire
Le Score d'Évasion est Augmenté par la Résistance à la Foudre excédentaire
+(10–15) d'Intelligence
+(20–30)% à la Résistance au froid
Vos Dégâts ont 75% de Pénétration de Résistance au froid
Aveugle les Ennemis Frigorifiés au Toucher
+(10–15) de Force
(10–15)% d'Augmentation de la Vie maximale
+(20–30)% à la Résistance au feu
Les Ennemis en votre Présence subissent l'Exposition au feu
Xesht, Nous qui ne sommes qu'Un
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Xesht, We That Are One
SpectreN
AreaDomaine distordu
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
Vie
1500%
Energy Shield From Life
5%
Ailment Threshold
%
Résistance
75 75 75 0
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
Niveau
80
Vie
234,135
Armure
6,867
Évasion
644
Bouclier d'énergie
0
Damage
1,001
Dégâts des sorts
1,001
Précision
0
Attack Time
1.5
Expérience
400,000
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 801–1202
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBreachBossHandSlam
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 3.108 à 4.662 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
EASBreachBossSummonEsh
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Inflige 183.6 à 275.4 Dégâts physiques
Submerge 30% de la Réduction des Dégâts physiques
base is projectile [1]
modifiers to projectile count do not apply [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSBreachBossMultiFlickImpact
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 183.6 à 275.4 Dégâts physiques
Submerge 30% de la Réduction des Dégâts physiques
base is projectile [1]
is area damage [1]
MPSBreachBossHeadFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHeadFireballImpact
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 293.7 à 440.6 Dégâts de feu
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
Triggerable, Attack
Base Damage: 801–1202
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
Submerge 30% de la Réduction des Dégâts physiques
is area damage [1]
GTBreachBossFlickCascade
Triggerable
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
Triggerable, Attack
Base Damage: 801–1202
Chances de Touche critique: 5%
Dégâts d'Attaque: 300%
Attack Time: 1.5 sec.
200% Davantage de Dégâts d'Attaque
is area damage [1]
GSBreachBossPistolFlickSonicWave
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
Inflige 293.7 à 440.6 Dégâts physiques
Submerge 30% de la Réduction des Dégâts physiques
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
Triggerable, Damage
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 293.7 à 440.6 Dégâts physiques
is area damage [1]
EDABreachBossHandSlamRight
Triggerable, Attack
Base Damage: 801–1202
Chances de Touche critique: 5%
Dégâts d'Attaque: 300%
Attack Time: 1.5 sec.
200% Davantage de Dégâts d'Attaque
is area damage [1]
EASBreachBossMultiFlick
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 42.5 Dégâts de feu de base par seconde
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death: Hand comes out of portal and kills boss */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated
{
	on_event_spawn_death_hand =
	"
		this.hand = PlayEffect( 'Metadata/Monsters/Breach/BreachOverseerBoss/Hands/BreachArm.ao', 4 );
		this.hand.SetOrientation( this.GetOrientation(), false, true );
		this.hand.specific_object_position = this.GetPositionValues();
		this.hand.specific_object_facing = this.GetFacingValues();
		this.hand.SetCurrentAnimationPosition( this.GetCurrentAnimationPosition( true ), true );
		this.hand.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/death_bwd_01/breach_arm.epk' );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Specific audio stuff */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "SetGlobalAudioParam( Breach_Boss, 1 );"
	on_death_bwd_01 = "SetGlobalAudioParam( Breach_Boss, 2 );"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "PlayTextAudio( XeshtBoss_Emerge_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"
	on_death_bwd_01 = "PlayTextAudio( XeshtBoss_Death_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"

	on_summon_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshTulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_barrage_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_MultiFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 600 );
		} );
	"

	on_begin_arm_portals_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TalismanOpen_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_charge_start_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Burrow_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_handprint_slam_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HandSlam_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 100 );
		} );
	"

	on_head_fireball_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HeadFireball_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_knockdown_bwd_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Knockdown_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_pistol_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_PistolFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    name = "Xesht, We That Are One",
    life = 15,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Xesht, Ceux qui ne font qu'un Text Audio /96
    Nom
    Poursuite infinie…
    XeshtBoss_Burrow_Random
    Poursuite infinie…
    XeshtBoss_Burrow_2
    Poursuite infinie…
    XeshtBoss_Burrow_3
    Courez…
    XeshtBoss_Burrow_4
    Courez…
    XeshtBoss_Burrow_5
    Courez…
    XeshtBoss_Burrow_6
    À notre portée…
    XeshtBoss_Burrow_7
    À notre portée…
    XeshtBoss_Burrow_8
    À notre portée…
    XeshtBoss_Burrow_9
    Anticipation…
    XeshtBoss_Burrow_10
    Anticipation…
    XeshtBoss_Burrow_11
    Argh ! Nous avons échoué…
    XeshtBoss_Death_Random
    Nous qui rêvions… Nous le cauchemar… Nous qui ne formons qu'un !
    XeshtBoss_Emerge_Random
    Nous… qui ne formons qu'un !
    XeshtBoss_EmergeShort_Random
    Voici Esh…
    XeshtBoss_EshPuppet_Random
    Voici Esh…
    XeshtBoss_EshPuppet_2
    Elle est la sagesse et l'action…
    XeshtBoss_EshPuppet_3
    Elle est la sagesse et l'action…
    XeshtBoss_EshPuppet_4
    Elle est la pensée et le mouvement…
    XeshtBoss_EshPuppet_5
    Elle est la pensée et le mouvement…
    XeshtBoss_EshPuppet_6
    Elle est la pensée et le mouvement…
    XeshtBoss_EshPuppet_7
    Elle est la cruauté furieuse…
    XeshtBoss_EshPuppet_8
    Elle est la cruauté furieuse…
    XeshtBoss_EshPuppet_9
    Elle est la cruauté furieuse…
    XeshtBoss_EshPuppet_10
    Le combat… à nouveau…
    XeshtBoss_EshTulPuppet_Random
    Le combat… à nouveau…
    XeshtBoss_EshTulPuppet_2
    Le combat… à nouveau…
    XeshtBoss_EshTulPuppet_3
    Nous contrôlons… ils dansent !
    XeshtBoss_EshTulPuppet_4
    Nous contrôlons… ils dansent !
    XeshtBoss_EshTulPuppet_5
    Nous appelons… nous commandons…
    XeshtBoss_EshTulPuppet_6
    Nous appelons… nous commandons…
    XeshtBoss_EshTulPuppet_7
    Nous appelons… nous commandons…
    XeshtBoss_EshTulPuppet_8
    Nous regardons… nous attendons… nous rêvons !
    XeshtBoss_HandSlam_Random
    Nous regardons… nous attendons… nous rêvons !
    XeshtBoss_HandSlam_2
    Nous regardons… nous attendons… nous rêvons !
    XeshtBoss_HandSlam_3
    Le berceau de l'existence… nous romprons !
    XeshtBoss_HandSlam_4
    Le berceau de l'existence… nous romprons !
    XeshtBoss_HandSlam_5
    Le berceau de l'existence… nous romprons !
    XeshtBoss_HandSlam_6
    Pensée par pensée… le destin se trace !
    XeshtBoss_HandSlam_7
    Pensée par pensée… le destin se trace !
    XeshtBoss_HandSlam_8
    Pensée par pensée… le destin se trace !
    XeshtBoss_HandSlam_9
    Le bûcher rouge fleurit…
    XeshtBoss_HeadFireball_Random
    Le bûcher rouge fleurit…
    XeshtBoss_HeadFireball_2
    Le bûcher rouge fleurit…
    XeshtBoss_HeadFireball_3
    Entendez le vent grisâtre…
    XeshtBoss_HeadFireball_4
    Entendez le vent grisâtre…
    XeshtBoss_HeadFireball_5
    Entendez le vent grisâtre…
    XeshtBoss_HeadFireball_6
    Son message brûle…
    XeshtBoss_HeadFireball_7
    Son message brûle…
    XeshtBoss_HeadFireball_8
    Argh… La ruche se déversera… comme le sang d'une mère !
    XeshtBoss_Knockdown_Random
    Argh… La ruche se déversera… comme le sang d'une mère !
    XeshtBoss_Knockdown_2
    Argh… La ruche se déversera… comme le sang d'une mère !
    XeshtBoss_Knockdown_3
    Notre chair… n'est pas nôtre… mais la vôtre vous attire ici !
    XeshtBoss_Knockdown_4
    Notre chair… n'est pas nôtre… mais la vôtre vous attire ici !
    XeshtBoss_Knockdown_5
    Malédiction d'un soleil brisé !
    XeshtBoss_MultiFlick_Random
    La malédiction d'un soleil brisé !
    XeshtBoss_MultiFlick_2
    Malédiction d'un soleil brisé !
    XeshtBoss_MultiFlick_3
    La fureur de la ruche !
    XeshtBoss_MultiFlick_4
    La fureur de la ruche !
    XeshtBoss_MultiFlick_5
    La fureur de la ruche !
    XeshtBoss_MultiFlick_6
    Les ténèbres insidieuses de la libre-pensée !
    XeshtBoss_MultiFlick_7
    Les ténèbres insidieuses de la libre-pensée !
    XeshtBoss_MultiFlick_8
    Les ténèbres insidieuses de la libre-pensée !
    XeshtBoss_MultiFlick_9
    Nous fatiguons…
    XeshtBoss_PistolFlick_Random
    Nous fatiguons…
    XeshtBoss_PistolFlick_2
    Nous fatiguons…
    XeshtBoss_PistolFlick_3
    Nous sommes la fureur…
    XeshtBoss_PistolFlick_4
    Nous sommes la fureur…
    XeshtBoss_PistolFlick_5
    Nous sommes la fureur…
    XeshtBoss_PistolFlick_6
    Le destin contredit la vérité…
    XeshtBoss_PistolFlick_7
    Le destin contredit la vérité…
    XeshtBoss_PistolFlick_8
    Le destin contredit la vérité…
    XeshtBoss_PistolFlick_9
    Notre force ne cesse de grandir…
    XeshtBoss_PlayerKill_Random
    Notre force ne cesse de grandir…
    XeshtBoss_PlayerKill_2
    Notre force ne cesse de grandir…
    XeshtBoss_PlayerKill_3
    Nous vous invitons… à nous rejoindre…
    XeshtBoss_PlayerKill_4
    Nous vous invitons… à nous rejoindre…
    XeshtBoss_PlayerKill_5
    Notre rêve… se réalisera…
    XeshtBoss_PlayerKill_6
    Notre rêve… se réalisera…
    XeshtBoss_PlayerKill_7
    Nous nous repaîtrons du Rêveur…
    XeshtBoss_PlayerKillAcolyte_Random
    Nous nous repaîtrons du Rêveur…
    XeshtBoss_PlayerKillAcolyte_2
    Nous démêlons le fil du tissu de mensonges de la réalité !
    XeshtBoss_TalismanOpen_Random
    Nous déchirons le voile de l'existence !
    XeshtBoss_TalismanOpen_2
    L'abîme frappe une fois… et quatre coups lui répondent…
    XeshtBoss_TalismanOpen_3
    Voici Tul…
    XeshtBoss_TulPuppet_Random
    Voici Tul…
    XeshtBoss_TulPuppet_2
    Voici Tul…
    XeshtBoss_TulPuppet_3
    Elle est la peine qui glace le sang…
    XeshtBoss_TulPuppet_4
    Elle est la peine qui glace le sang…
    XeshtBoss_TulPuppet_5
    Elle est la peine qui glace le sang…
    XeshtBoss_TulPuppet_6
    Elle est la jalousie de l'hiver…
    XeshtBoss_TulPuppet_7
    Elle est la jalousie de l'hiver…
    XeshtBoss_TulPuppet_8
    Elle est la jalousie de l'hiver…
    XeshtBoss_TulPuppet_9
    Le chaos…
    XeshtBoss_TulPuppet_10
    Le chaos…
    XeshtBoss_TulPuppet_11
    Le chaos…
    XeshtBoss_TulPuppet_12

    Community Wiki

    Edit

    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.