Atlas Tree Modifiers /92
Arbiter has 20% chance to drop an additional Unique item
Arbiter drops an additional Corrupted Rare Precusor Tablet
Map Boss has +25% chance to drop a Waystone
Arbiter has 10% chance to drop a valuable Socket Currency
Arbiter has 10% chance to drop a valuable Gem
Areas with Map Bosses have 30% chance to contain Corruption when entered
Areas with Map Bosses contain an additional Essence
Areas with Map Bosses are Irradiated
Areas with Map Bosses contain an additional Shrine
Areas with Map Bosses contain an additional Strongbox
25% increased Rarity of Items dropped by the Arbiter
Arbiter drops 3 additional tier 15 Waystones
15% increased Quantity of Items dropped by Map Bosses
25% increased Rarity of Items dropped by Map Bosses
Map Bosses grant 50% increased Experience
Skills from Ritual Altars in your Maps deal 25% increased Damage
Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Ritual Altars in your Maps spawn a Wildwood Wisp
Ritual Altars in your Maps spawn Monsters 25% faster
Ritual Favours in your Maps have 50% increased chance to contain Omens
Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Magic
Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Rare
Ritual Favours in your Maps have 50% increased chance to contain an Audience with the King
Ritual Altars in your Maps allow rerolling Favours an additional time
Rerolling Favours at Ritual Altars in your Maps costs 25% reduced Tribute
map ritual additional daemon [1]
Your Maps with Ritual Altars always have four Ritual Altars
Revived monsters from Rituals in your Maps have 20% increased Toughness
and 10% increased Damage for each time they have been Revived
and 10% increased Damage for each time they have been Revived
Revived monsters from Rituals in your Maps have no penalty to Tribute granted
Rituals in your Maps contain 2 additional packs of Wildwood Monsters
Delirium Encounters in your Maps have 30% chance to generate an additional Reward type
Manifested Delirium Demons in your Maps deal 30% increased Damage
Delirious Monsters Killed in your Maps provide 50% increased Reward Progress
Delirium Fog in your Maps dissipates 50% faster
Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Delirium Fog in your Maps dissipates 30% slower
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
100% increased Stack size of Simulacrum Splinters found from non-Unique Monsters in your Maps
Waystones found in your Maps have 20% chance to have random Instilled Emotions applied
35% increased Effect of Remnants in your Maps
Number of Explosives is one
150% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
100% increased Explosive Placement Range in your Maps
150% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
100% increased Explosive Placement Range in your Maps
50% increased number of Rare Expedition Monsters in your Maps
50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
Expedition encounters in your Maps contain 3 additional Chest Markers
Expedition Chests in your Maps despawn after 5 seconds
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Expedition Logbooks found in your Maps always have 3 Implicit Modifiers
Your Maps contain 50% increased number of Runic Monster Markers
Remnants in your Maps have an additional Prefix Modifier
Remnants in your Maps have an additional Suffix Modifier
75% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Players take 20% increased Damage from Breach Monsters in your Maps
Your Maps which contain Breaches have 15% chance to contain an additional Breach
Your Maps which contain Breaches have 5% chance to contain three additional Breaches
Your Maps which contain Breaches have 2% chance to contain ten additional Breaches
Catalysts dropped from Rare Breach Monsters in your Maps have 10% chance to be a full stack
Rare Breach Monsters in your Maps have the Soul Eater Modifier
Breaches in your Maps have 40% increased Monster density
Breaches in your Maps have 15% increased Monster density
Breaches in your Maps open and close 30% faster
Breaches in your Maps open and close 30% slower
Clasped Hands in your Maps drop double Breach Splinters
Clasped Hands in your Maps inflict Waking Nightmare on you when opened
Clasped Hands in your Maps have 25% chance to be guarded by a pack of Magic monsters
Breaches in your Maps have 50% more Clasped Hands
Rare and Unique Monsters in your Maps have 1 to 2 additional Modifiers
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps
Corrupted Waystones are Corrupted an additional time when used to traverse a Map
3% increased effect of Explicit Modifiers on your Waystones for each Precursor Tower affecting Map area
Imprisoned Monsters in your Maps have 15% chance to have 2 additional Essences
20% chance for double Effect of Precursor Tablets on your Maps
10% increased number of Monster Packs in your Maps
30% increased Quantity of Precursor Tablets found in your Maps
Your Maps have +10% chance to contain an Essence
Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency
Mountain Biome Maps have 40% increased chance to drop Gold
Forest Biome Maps have 40% increased chance to drop Jewels
Desert Biome Maps have 40% increased chance to drop Baryas and Inscribed Ultimatums
Grass Biome Maps have 40% increased chance to drop Socket Currency
20% increased Quantity of Waystones found in your Maps
2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier
30% increased amount of Magic Chests in your Maps
20% increased amount of Rare Chests in your Maps
Waystones found have 20% chance to be a tier higher
100% increased Rarity of Waystones found in your Maps
5% increased Quantity of Items found in your Maps
8% increased Rarity of Items found in your Maps
Your Maps have +10% chance to contain a Strongbox
25% increased Magic Monsters in your Maps
1 Rare Monster in your Maps is Duplicated
50% increased Effect of Shrine Buffs on Players in your Maps
50% increased Duration of Shrine Effects on Players in your Maps
Explicit Modifiers on Strongboxes in your Maps have 50% increased Effect
20% increased Magic Pack Size in your Maps
15% increased Rare Monsters in your Maps
Your Maps have +5% chance to contain a Shrine
Your Maps have +3% chance to contain a Strongbox
10% increased Magic Monsters in your Maps
5% increased Rare Monsters in your Maps
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Atlas Passive
"Atlas Passive Points" are rewarded by completing a specified quest. There are currently 7 Atlas Passive regions.
"Core" passive tree: (30 points)
- Complete T1-T5 10 times, per grants 2 points
- Complete T6-T10 8 times, per grants 2 points
- Complete T11-T15 6 times, per grants 2 points
"Map Boss" passive tree: (10 points)
- Complete T15 grants 2 points
- T16/T17/T18 per grants 2 points
- Allocate Map Boss Difficulty +1/+2/+3
- Atlas Corrupted Map +1
- Tablet Map +1
- Use Vaal Orb on T15 may become T16
- Defeat The Arbiter of Ash grants 2 points
"Breach" passive tree: (8 points)
- Put Breachstone into Realm Gate and defeat Xesht, We That Are One grants 2 points
- Allocate Twisted Domain Difficulty +1/+2/+3 grants 4/6/8 points
"Ritual" passive tree: (8 points)
- Put An Audience with the King into Realm Gate and defeat The King in the Mists grants 2 points
- Allocate Crux of Nothingness Difficulty +1/+2/+3 grants 4/6/8 points
"Delirium" passive tree: (8 points)
- Put Simulacrum into Realm Gate and defeat Kosis, The Revelation grants 2 points
- Allocate Simulacrum Difficulty +1/+2/+3 grants 4/6/8 points
"Expedition" passive tree: (8 points)
- Give Expedition Logbook to Dannig and defeat Olroth, Origin of the Fall grants 2 points
- Allocate Logbook Difficulty +1/+2/+3 grants 4/6/8 points
"Pinnacle Boss" passive tree: (8 points)
- defeat The Arbiter of Ash grants 2 points
- Allocate Arbiter Difficulty +1/+2/+3 grants 4/6/8 points
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.