Atlas Tree Modifiers /121
Areas with Map Bosses contain an additional Azmeri Spirit
Arbiter has 20% chance to drop an additional Unique item
Arbiter drops an additional Corrupted Rare Precusor Tablet
10% increased Quantity of Waystones dropped by Map Bosses
Arbiter has 10% chance to drop a valuable Socket Currency
Arbiter has 10% chance to drop a valuable Gem
Areas with Map Bosses have 30% chance to contain Corruption when entered
Areas with Map Bosses contain an additional Essence
Non-Irradiated Areas with Map Bosses have +1 Level
Areas with Map Bosses contain an additional Shrine
Areas with Map Bosses contain an additional Strongbox
25% increased Rarity of Items dropped by the Arbiter
Arbiter drops 3 additional tier 15 Waystones
15% increased Quantity of Items dropped by Map Bosses
25% increased Rarity of Items dropped by Map Bosses
Map Bosses grant 50% increased Experience
Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Skills from Ritual Altars in your Maps deal 25% increased Damage
Ritual Altars in your Maps spawn a Wildwood Wisp
Ritual Altars in your Maps spawn Monsters 25% faster
Ritual Favours in your Maps have 100% increased chance to be Omens
Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Magic
Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Rare
Ritual Favours in your Maps have 30% increased chance to contain an Audience with the King
Ritual Altars in your Maps allow rerolling Favours an additional time
Rerolling Favours at Ritual Altars in your Maps costs 25% reduced Tribute
map ritual additional daemon [1]
Your Maps with Ritual Altars always have four Ritual Altars
Revived monsters from Rituals in your Maps have 20% increased Toughness
and 10% increased Damage for each time they have been Revived
and 10% increased Damage for each time they have been Revived
Revived monsters from Rituals in your Maps have no penalty to Tribute granted
Rituals in your Maps contain 2 additional packs of Wildwood Monsters
Quantity: 8
+1 to Crux of Nothingness Difficulty
Reduced number of Respawn Attempts
Reduced number of Respawn Attempts
Delirium Encounters in your Maps have 30% chance to generate an additional Reward type
Manifested Delirium Demons in your Maps deal 30% increased Damage
Delirious Monsters Killed in your Maps provide 50% increased Reward Progress
Delirium Fog in your Maps dissipates 50% faster
Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Fog in your Maps dissipates 30% slower
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
50% increased Stack size of Simulacrum Splinters found from non-Unique Monsters in your Maps
Waystones found in your Maps have 20% chance to have random Instilled Emotions applied
35% increased Effect of Remnants in your Maps
Number of Explosives is one
150% increased Explosive Radius in your Maps
100% increased Explosive Placement Range in your Maps
150% increased Explosive Radius in your Maps
100% increased Explosive Placement Range in your Maps
50% increased number of Rare Expedition Monsters in your Maps
50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
Expedition encounters in your Maps contain 3 additional Chest Markers
Expedition Chests in your Maps despawn after 5 seconds
30% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Expedition Logbooks found in your Maps always have 3 Implicit Modifiers
Your Maps contain 30% increased number of Runic Monster Markers
Remnants in your Maps have an additional Prefix Modifier
Remnants in your Maps have an additional Suffix Modifier
40% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Players take 20% increased Damage from Breach Monsters in your Maps
Your Maps which contain Breaches have 10% chance to contain an additional Breach
Your Maps which contain Breaches have 3% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Catalysts dropped from Rare Breach Monsters in your Maps have 10% chance to be a full stack
Rare Breach Monsters in your Maps have the Soul Eater Modifier
Breaches in your Maps have 25% increased Monster density
Breaches in your Maps have 10% increased Monster density
Breaches in your Maps open and close 30% faster
Breaches in your Maps open and close 30% slower
Clasped Hands in your Maps have 60% chance to drop double Breach Splinters
Clasped Hands in your Maps inflict Waking Nightmare on you when opened
Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters
Breaches in your Maps have 30% more Clasped Hands
Quantity: 8
+1 to Twisted Domain Difficulty
Reduced number of Respawn Attempts
Reduced number of Respawn Attempts
Your Maps have 40% more chance to contain Random Extra Content
20% less number of Monster Packs in your Maps
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps
Corrupted Waystones are Corrupted an additional time when used to traverse a Map
Items on Rogue Exiles in your Maps have 50% increased chance to be Corrupted
20% chance for items on Rogue Exiles in your Maps to have maximum Sockets
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
it is also Possessed by another random Spirit
25% chance for Shrines in your Maps to have an additional Effect
Strongboxes in your Maps have 15% chance to be openable twice
25% increased Rarity of Items dropped by Possessed Monsters in your Maps
Possessed Monsters in your Maps have 25% chance to release Spirits on death
33% chance for all packs around Shrines in your Maps to be Magic
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Your Maps have 100% increased chance to contain Azmeri Spirits
37% chance when Corrupting Essence Monsters in your Maps
to Corrupt them an additional time
to Corrupt them an additional time
Strongboxes in your Maps have 50% increased chance to spawn Magic Monster Packs
Strongboxes in your Maps have 50% increased chance to spawn Rare Monster Packs
3% increased effect of Explicit Modifiers on your Waystones for each Precursor Tower affecting Map area
Essences found in your Maps have 30% increased chance to be Greater Essences
30% chance for minions of Essence Monsters in your Maps to be Magic
20% chance for double Effect of Precursor Tablets on your Maps
30% increased Quantity of Precursor Tablets found in your Maps
Your Maps have 50% increased chance to contain Rogue Exiles
Your Maps have 100% increased chance to contain Essences
Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency
Mountain Biome Maps have 40% increased chance to drop Gold
Forest Biome Maps have 40% increased chance to drop Jewels
Desert Biome Maps have 40% increased chance to drop Baryas and Inscribed Ultimatums
Grass Biome Maps have 40% increased chance to drop Socket Currency
10% increased Quantity of Waystones found in your Maps
2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier
30% increased amount of Magic Chests in your Maps
20% increased amount of Rare Chests in your Maps
Waystones found have 20% chance to be a tier higher
100% increased Rarity of Waystones found in your Maps
Your Maps have 100% increased chance to contain Strongboxes
25% increased Magic Monsters in your Maps
1 Rare Monster in your Maps is Duplicated
50% increased Duration of Buffs granted by Shrine in your Maps
50% increased Effect of Buffs granted by Shrine in your Maps
Strongboxes in your Maps have 60% increased chance to be Rare
Strongboxes in your Maps have 30% increased chance to be Unique
20% increased Magic Pack Size in your Maps
15% increased Rare Monsters in your Maps
Quantity: 2
Your Maps have 20% increased chance to contain Shrines
Your Maps have 20% increased chance to contain Strongboxes
Rogue Exiles in your Maps cannot have equipped Unique Weapons
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Armour
Rogue Exiles in your Maps cannot have equipped Unique Jewellery
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Weapons
Rogue Exiles in your Maps cannot have equipped Unique Armour
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Jewellery
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Dexterity
Mastery: Bestiary
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Intelligence
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Strength
100% increased chance for Azmeri Spirits in your Maps to be Vivid Spirits
100% increased chance for Azmeri Spirits in your Maps to be Wild Spirits
100% increased chance for Azmeri Spirits in your Maps to be Primal Spirits
100% increased chance for Essences found in your Maps to add Attack modifiers
100% increased chance for Essences found in your Maps to add Chaos modifiers
100% increased chance for Essences found in your Maps to add Physical modifiers
100% increased chance for Essences found in your Maps to add Speed modifiers
100% increased chance for Essences found in your Maps to add Caster modifiers
100% increased chance for Essences found in your Maps to add Cold modifiers
100% increased chance for Essences found in your Maps to add Fire modifiers
100% increased chance for Essences found in your Maps to add Lightning modifiers
100% increased chance for Essences found in your Maps to add Attribute modifiers
100% increased chance for Essences found in your Maps to add Defence modifiers
100% increased chance for Essences found in your Maps to add Life modifiers
100% increased chance for Essences found in your Maps to add Mana modifiers
100% increased chance for Shrines in your Maps to be Greed Shrines
100% increased effect of Greed Shrines in your Maps
100% increased chance for Shrines in your Maps to be Enlightening Shrines
100% increased effect of Enlightening Shrines in your Maps
100% increased chance for Shrines in your Maps to be Seeking Shrines
100% increased effect of Seeking Shrines in your Maps
Strongboxes in your Maps have 150% increased chance to be Ornate Strongboxes
Strongboxes in your Maps have 150% increased chance to be Researcher's Strongboxes
Strongboxes in your Maps have 150% increased chance to be Cartographer's Strongboxes
Your Maps have 20% increased chance to contain Essences
Your Maps have 20% increased chance to contain Azmeri Spirits
10% increased Magic Monsters in your Maps
5% increased Rare Monsters in your Maps
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Atlas Passive
"Atlas Passive Points" are rewarded by completing a specified quest. There are currently 7 Atlas Passive regions.
"Core" passive tree: (30 points)
- Complete T1-T5 10 times, per grants 2 points
- Complete T6-T10 8 times, per grants 2 points
- Complete T11-T15 6 times, per grants 2 points
"Map Boss" passive tree: (10 points)
- Complete T15 grants 2 points
- T16/T17/T18 per grants 2 points
- Allocate Map Boss Difficulty +1/+2/+3
- Atlas Corrupted Map +1
- Tablet Map +1
- Use
Vaal Orb on T15 may become T16
- Defeat The Arbiter of Ash grants 2 points
"Breach" passive tree: (8 points)
- Put Breachstone into Realm Gate and defeat Xesht, We That Are One grants 2 points
- Allocate Twisted Domain Difficulty +1/+2/+3 grants 4/6/8 points
"Ritual" passive tree: (8 points)
- Put An Audience with the King into Realm Gate and defeat The King in the Mists grants 2 points
- Allocate Crux of Nothingness Difficulty +1/+2/+3 grants 4/6/8 points
"Delirium" passive tree: (8 points)
- Put Simulacrum into Realm Gate and defeat Kosis, The Revelation grants 2 points
- Allocate Simulacrum Difficulty +1/+2/+3 grants 4/6/8 points
"Expedition" passive tree: (8 points)
- Give Expedition Logbook to Dannig and defeat Olroth, Origin of the Fall grants 2 points
- Allocate Logbook Difficulty +1/+2/+3 grants 4/6/8 points
"Pinnacle Boss" passive tree: (8 points)
- defeat The Arbiter of Ash grants 2 points
- Allocate Arbiter Difficulty +1/+2/+3 grants 4/6/8 points
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.