Atlas Tree Modifiers /121
Areas with Map Bosses contain an additional Azmeri Spirit
Arbiter has 20% chance to drop an additional Unique item
Arbiter drops an additional Corrupted Rare Precusor Tablet
10% increased Quantity of Waystones dropped by Map Bosses
Arbiter has 10% chance to drop a valuable Socket Currency
Arbiter has 10% chance to drop a valuable Gem
Areas with Map Bosses have 30% chance to contain Corruption when entered
Areas with Map Bosses contain an additional Essence
Areas with Map Bosses contain an additional Shrine
Areas with Map Bosses contain an additional Strongbox
25% increased Rarity of Items dropped by the Arbiter
Arbiter drops 3 additional tier 15 Waystones
15% increased Quantity of Items dropped by Map Bosses
25% increased Rarity of Items dropped by Map Bosses
Map Bosses grant 50% increased Experience
Quantity: 6
+1 to Arbiter Difficulty
Reduced number of Respawn Attempts
Quantity: 2
4% increased Quantity of Waystones dropped by Map Bosses
Skills from Ritual Altars in your Maps deal 25% increased Damage
Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Ritual Altars in your Maps spawn Monsters 25% faster
Ritual Favours in your Maps have 100% increased chance to be Omens
Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Magic
Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Rare
Ritual Favours in your Maps have 30% increased chance to contain an Audience with the King
Ritual Altars in your Maps allow rerolling Favours an additional time
Rerolling Favours at Ritual Altars in your Maps costs 25% reduced Tribute
map ritual additional daemon [1]
Your Maps with Ritual Altars always have four Ritual Altars
Revived monsters from Rituals in your Maps have 20% increased Toughness
and 10% increased Damage for each time they have been Revived
Revived monsters from Rituals in your Maps have no penalty to Tribute granted
Rituals in your Maps contain 2 additional packs of Wildwood Monsters
Quantity: 8
+1 to Crux of Nothingness Difficulty
Reduced number of Respawn Attempts
Delirium Encounters in your Maps have 30% chance to generate an additional Reward type
Manifested Delirium Demons in your Maps deal 30% increased Damage
Delirious Monsters Killed in your Maps provide 50% increased Reward Progress
Delirium Fog in your Maps dissipates 50% faster
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
Delirium Fog in your Maps dissipates 30% slower
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
50% increased Stack size of Simulacrum Splinters found from non-Unique Monsters in your Maps
Waystones found in your Maps have 20% chance to have random Instilled Emotions applied
Quantity: 8
+1 to Simulacrum Difficulty
Reduced number of Respawn Attempts
35% increased Effect of Remnants in your Maps
Number of Explosives is one
150% increased Explosive Radius in your Maps
100% increased Explosive Placement Range in your Maps
50% increased number of Rare Expedition Monsters in your Maps
50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
Expedition Chests in your Maps despawn after 5 seconds
Expedition encounters in your Maps contain 3 additional Chest Markers
30% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Expedition Logbooks found in your Maps always have 3 Implicit Modifiers
Your Maps contain 30% increased number of Runic Monster Markers
Remnants in your Maps have an additional Prefix Modifier
Remnants in your Maps have an additional Suffix Modifier
Quantity: 8
+1 to Logbook Difficulty
Reduced number of Respawn Attempts
40% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Players take 20% increased Damage from Breach Monsters in your Maps
Your Maps which contain Breaches have 10% chance to contain an additional Breach
Your Maps which contain Breaches have 3% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Catalysts dropped from Rare Breach Monsters in your Maps have 10% chance to be a full stack
Rare Breach Monsters in your Maps have the Soul Eater Modifier
Breaches in your Maps have 25% increased Monster density
Breaches in your Maps have 10% increased Monster density
Breaches in your Maps open and close 30% faster
Breaches in your Maps open and close 30% slower
Clasped Hands in your Maps have 60% chance to drop double Breach Splinters
Clasped Hands in your Maps inflict Waking Nightmare on you when opened
Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters
Breaches in your Maps have 30% more Clasped Hands
Quantity: 8
+1 to Twisted Domain Difficulty
Reduced number of Respawn Attempts
Your Maps have 40% more chance to contain Random Extra Content
20% less number of Monster Packs in your Maps
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps
Corrupted Waystones are Corrupted an additional time when used to traverse a Map
Items on Rogue Exiles in your Maps have 50% increased chance to be Corrupted
20% chance for items on Rogue Exiles in your Maps to have maximum Sockets
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
25% chance for Shrines in your Maps to have an additional Effect
Strongboxes in your Maps have 15% chance to be openable twice
25% increased Rarity of Items dropped by Possessed Monsters in your Maps
Possessed Monsters in your Maps have 25% chance to release Spirits on death
33% chance for all packs around Shrines in your Maps to be Magic
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Your Maps have 100% increased chance to contain Azmeri Spirits
37% chance when Corrupting Essence Monsters in your Maps
to Corrupt them an additional time
Strongboxes in your Maps have 50% increased chance to spawn Magic Monster Packs
Strongboxes in your Maps have 50% increased chance to spawn Rare Monster Packs
3% increased effect of Explicit Modifiers on your Waystones for each Precursor Tower affecting Map area
Essences found in your Maps have 30% increased chance to be Greater Essences
30% chance for minions of Essence Monsters in your Maps to be Magic
20% chance for double Effect of Precursor Tablets on your Maps
30% increased Quantity of Precursor Tablets found in your Maps
Your Maps have 50% increased chance to contain Rogue Exiles
Your Maps have 100% increased chance to contain Essences
Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency
Mountain Biome Maps have 40% increased chance to drop Gold
Forest Biome Maps have 40% increased chance to drop Jewels
Desert Biome Maps have 40% increased chance to drop Baryas and Inscribed Ultimatums
Grass Biome Maps have 40% increased chance to drop Socket Currency
10% increased Quantity of Waystones found in your Maps
2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier
30% increased amount of Magic Chests in your Maps
20% increased amount of Rare Chests in your Maps
Waystones found have 20% chance to be a tier higher
100% increased Rarity of Waystones found in your Maps
Your Maps have 100% increased chance to contain Strongboxes
25% increased Magic Monsters in your Maps
1 Rare Monster in your Maps is Duplicated
50% increased Duration of Buffs granted by Shrines in your Maps
50% increased Effect of Buffs granted by Shrines in your Maps
Strongboxes in your Maps have 60% increased chance to be Rare
Strongboxes in your Maps have 30% increased chance to be Unique
Mastery: Ultimatum
Your Maps have 100% increased chance to contain Shrines
20% increased Magic Pack Size in your Maps
15% increased Rare Monsters in your Maps
Quantity: 5
Your Maps have 20% increased chance to contain Rogue Exiles
Quantity: 2
Your Maps have 20% increased chance to contain Shrines
Your Maps have 20% increased chance to contain Strongboxes
Quantity: 5
Your Maps have 40% increased chance to contain Shrines
Quantity: 5
Your Maps have 40% increased chance to contain Strongboxes
Rogue Exiles in your Maps cannot have equipped Unique Weapons
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Armour
Rogue Exiles in your Maps cannot have equipped Unique Jewellery
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Weapons
Rogue Exiles in your Maps cannot have equipped Unique Armour
Rogue Exiles in your Maps have 100% increased chance to have equipped Unique Jewellery
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Dexterity
Mastery: Bestiary
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Intelligence
Rogue Exiles in your Maps have 100% increased chance to wear Items requiring Strength
Quantity: 5
Your Maps have 40% increased chance to contain Essences
Quantity: 5
Your Maps have 40% increased chance to contain Azmeri Spirits
100% increased chance for Azmeri Spirits in your Maps to be Vivid Spirits
100% increased chance for Azmeri Spirits in your Maps to be Wild Spirits
100% increased chance for Azmeri Spirits in your Maps to be Primal Spirits
100% increased chance for Essences found in your Maps to add Attack modifiers
100% increased chance for Essences found in your Maps to add Chaos modifiers
100% increased chance for Essences found in your Maps to add Physical modifiers
100% increased chance for Essences found in your Maps to add Speed modifiers
100% increased chance for Essences found in your Maps to add Caster modifiers
100% increased chance for Essences found in your Maps to add Cold modifiers
100% increased chance for Essences found in your Maps to add Fire modifiers
100% increased chance for Essences found in your Maps to add Lightning modifiers
100% increased chance for Essences found in your Maps to add Attribute modifiers
100% increased chance for Essences found in your Maps to add Defence modifiers
100% increased chance for Essences found in your Maps to add Life modifiers
100% increased chance for Essences found in your Maps to add Mana modifiers
100% increased chance for Shrines in your Maps to be Greed Shrines
100% increased effect of Greed Shrines in your Maps
100% increased chance for Shrines in your Maps to be Enlightening Shrines
100% increased effect of Enlightening Shrines in your Maps
100% increased chance for Shrines in your Maps to be Seeking Shrines
100% increased effect of Seeking Shrines in your Maps
Strongboxes in your Maps have 150% increased chance to be Ornate Strongboxes
Strongboxes in your Maps have 150% increased chance to be Researcher's Strongboxes
Strongboxes in your Maps have 150% increased chance to be Cartographer's Strongboxes
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 10
3% increased Pack Size in your Maps
Quantity: 2
2% increased Quantity of Items found in your Maps
Quantity: 5
3% increased Rarity of Items found in your Maps
Quantity: 4
8% increased Effect of Precusor Tablet Explicit Modifiers on your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 2
3% increased number of Monster Packs in your Maps
Your Maps have 20% increased chance to contain Essences
Your Maps have 20% increased chance to contain Azmeri Spirits
10% increased Magic Monsters in your Maps
5% increased Rare Monsters in your Maps

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Atlas Passive

"Atlas Passive Points" are rewarded by completing a specified quest. There are currently 7 Atlas Passive regions.

"Core" passive tree: (40 points)
  • Complete a Nexus of Corruption to earn points in this tree.
  • Additional points are earned for completing Nexus' of Corruption at higher Waystone Tiers.
  • 10 Additional points are also earned for completing different Unique Maps.
  • You must be the Map Owner to earn points.
"Map Boss" passive tree: (10 points)
  • 2: Difficuly 0 + Boss + T15
  • 4: Difficuly 1 + Boss + T15 + Irradiated(+1)
  • 6: Difficuly 2 + Boss + T16 + Irradiated(+1) + Corruption(+0)
  • 8: Difficuly 3 + Boss + T16 + Irradiated(+1) + Cleansed(+1)
  • 10+ Defeat The Arbiter of Ash grants 2 points

Use Vaal Orb on T15 may become T16

"Breach" passive tree: (8 points)
"Ritual" passive tree: (8 points)
"Delirium" passive tree: (8 points)
"Expedition" passive tree: (8 points)
"Pinnacle Boss" passive tree: (8 points)

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