Collected Points /8
| Desc |
|---|
Additionally, gain 6 points each time you defeat the Abyss Pinnacle Boss and you are the area owner.} |
- Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers - Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers - Slaying an Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers - Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers - Completing the Pinnacle of Flame quest You must be the Map Owner to earn points.} |
Additionally, gain 6 points each time you defeat the Breach Pinnacle Boss and you are the area owner.} |
Additionally, gain 6 points each time you defeat the Delirium Pinnacle Boss and you are the area owner.} |
Additionally, gain 6 points each time you defeat the Temple Pinnacle Boss and you are the area owner.} |
Additionally, gain 6 points each time you defeat the Ritual Pinnacle Boss and you are the area owner.} |
Atlas Tree Modifiers /332
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Select between Pack Size, Effectiveness or Rarity
- 6% increased Pack Size
- 15% increased Effectiveness of Monsters in your Maps
- map item drop rarity +% [10]
Applies to Level 75+ Areas
Requires defeating the Precursor Fortress Pinnacle Boss
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
100% increased chance of a certain content type
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
33% increased Precursor Tower reveal radius
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Applies to Level 75+ Areas
Applies to Level 75+ Areas
Applies to Level 75+ Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased chance of Shrines
20% increased chance of Strongboxes
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Quantity: 2
20% increased chance of Strongboxes
20% increased chance of Azmeri Spirits
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased chance of Shrines
20% increased chance of Azmeri Spirits
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased chance of Rogue Exiles
20% increased chance of Summoning Circles
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased chance of Essences
20% increased chance of Summoning Circles
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased chance of Essences
20% increased chance of Rogue Exiles
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Body Armour may be found as Exceptional Items
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Weapons, Shields and Focii may be found as Exceptional Items
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Helmets may be found as Exceptional Items
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Gloves may be found as Exceptional Items
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Boots may be found as Exceptional Items
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 11
3% increased Rarity of Items Dropped by Unique Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Rare Monsters have at least 3 Monster Modifiers
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
+1 to maximum Monster Modifiers on Rare Monsters
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 70+ Areas
Requires completing the Western Enigma Chamber
Add additional content to areas with Powerful Map Bosses
- 1 additional Strongboxes
- 1 additional Shrines
- 1 additional Azmeri Spirits
Applies to Level 75+ Areas
Requires completing the Matriarch Halls
Mastery: Maps
15% increased Quantity of Items dropped by Map Bosses
Applies to Level 70+ Areas
Requires completing the Eastern Enigma Chamber
Add additional content to areas with Powerful Map Bosses
- 1 additional Essences
- A Summoning Circle
Reactivation Runes - 1 additional Rogue Exiles
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Essence Monsters in the Silent Cave Unique Maps have 20% Surpassing
chance to have an additional Essence
chance to have an additional Essence
Applies to Level 75+ Areas
Requires completing the Burning Monolith
35% increased Unique item options from the Nameless Seer in the Moment of Zen
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Quantity: 6
2% increased Rarity of Items found
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Quantity: 9
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Select a bonus for Rare Monsters
- 15% increased Effectiveness of Rare Monsters in your Maps
- Rare Monsters have 30% increased chance of Monster Modifiers
- Rare Monster Packs in your Maps have a 50% increased chance to have an Additional Rare Monster
- 10% increased Rarity of Items Dropped by Rare Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
2% increased Rarity of Items Dropped by Monsters per Monster Modifier
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Quantity: 8
5% increased Rare Monsters
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
Applies to Level 75+ Areas
Requires completing the Burning Monolith
2% increased Quantity of Items found in Grass Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
3% increased Pack Size in Grass Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Grass Areas
- 10% chance Basic Currencies are upgraded to Greater Currencies
- 5% chance Greater Currencies are upgraded to Perfect Currencies
- 15% increased Effectiveness of Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
6% increased Pack Size in Grass Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
4% increased Experience gained in Desert Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
2% increased Quantity of Items found in Desert Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Desert Areas
- 15% chance base Regal Orbs drop as Alchemy Orbs
- 15% chance Alchemy Orbs drop as base Regal Orbs
- 15% increased Effectiveness of Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
3% increased Pack Size in Mountain Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Mountain Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased Quantity of Items found in Chests in Mountain Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
5% increased Gold found in Water Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Water Areas
- Chests contain 15% increased Currency
- Chests contain 15% increased Jewellery
- 50% increased Gold found
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
3% increased Pack Size in Swamp Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
4% increased Experience gained in Swamp Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 3
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Vaal Cities are also considered to be another Biome
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Ezomyte Cities are also considered to be another Biome
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Faridun Cities are also considered to be another Biome
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
6% increased Pack Size in City Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
5% increased Gold found in Forest Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Forest Areas
- 50% increased chance to find Uncut Gems
- 50% increased chance to find Lineage Supports
- 15% increased Rare Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 9
40% increased chance of Essences
Applies to Level 70+ Areas
Requires completing the Western Enigma Chamber
25% chance for Shrines to have an additional Effect
Applies to Level 75+ Areas
Requires completing the Patriarch Halls
2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Patriarch Halls
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Overseer Precursor Tablets can drop from Powerful Map Bosses
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Irradiated Precursor Tablets may now be found
Applies to Level 75+ Areas
Requires defeating the Precursor Fortress Pinnacle Boss
8% chance to not consume Tablet uses when opening Maps
Requires defeating the Precursor Fortress Pinnacle Boss
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Requires completing the Burning Monolith
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
8% increased Quantity of Tablets found for each Tablet affecting Map area
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
15% increased Quantity of Tablets found
Applies to Level 75+ Areas
Requires completing the Matriarch Halls
5% increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
100% increased chance to find certain Essence types
- Greater Essence of Battle and Perfect Essence of Battle
- Greater Essence of Sorcery and Perfect Essence of Sorcery
- Greater/Perfect Essence of Haste and Greater/Perfect Essence of Alacrity
- Greater Essence of the Infinite and Perfect Essence of the Infinite
- Greater Essence of Seeking and Perfect Essence of Seeking
- Greater Essence of Opulence and Perfect Essence of Opulence
- Greater Essence of Command and Perfect Essence of Command
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus when Corrupting Essence Monsters
- Corrupting Essence Monsters cannot immediately release them and will always change their Essences
- Corrupted Essence Monsters have 25% chance to be Duplicated when released
- Corrupting Essence Monsters Corrupts them an additional time
- When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed
100% increased chance to find certain Essence types
- Greater Essence of the Body and Perfect Essence of the Body
- Greater Essence of the Mind and Perfect Essence of the Mind
- Greater Essence of Enhancement and Perfect Essence of Enhancement
- Greater Essence of Abrasion and Perfect Essence of Abrasion
- Greater/Perfect Essence of Flames and Greater/Perfect Essence of Insulation
- Greater/Perfect Essence of Ice and Greater/Perfect Essence of Thawing
- Greater/Perfect Essence of Electricity and Greater/Perfect Essence of Grounding
- Greater Essence of Ruin and Perfect Essence of Ruin
Applies to Level 70+ Areas
Requires completing the Eastern Enigma Chamber
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Essence Monsters have 10% Surpassing chance to have an
additional Essence per Explicit Modifier on the Map
additional Essence per Explicit Modifier on the Map
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Essence Monsters have 15% chance to have an additional Essence
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
30% increased chance to find Perfect Essences
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
2% chance for minions of Essence Monsters to drop a random Greater Essence
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Rogue Exiles have 100% increased chance to be using items requiring certain attributes
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Rogue Exiles have 100% increased chance to have certain types of uniques
- Weapons
- Armour
- Jewellery
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
25% increased Rarity of Items Dropped by Rogue Exiles
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
15% chance for Rogue Exiles in City Areas to appear in Pairs
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
10% chance for Rogue Exiles to appear in Pairs
Applies to Level 70+ Areas
Requires completing the Eastern Enigma Chamber
Applies to Level 75+ Areas
Requires completing the Burning Monolith
6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map
Applies to Level 70+ Areas
Requires completing the Eastern Enigma Chamber
Quantity: 9
40% increased chance of Rogue Exiles
Applies to Level 75+ Areas
Requires completing the Burning Monolith
100% increased chance to encounter certain Shrines
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Shrines are Worshipped by 1 additional Packs of Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Gain a Shrine bonus for Map Bosses
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Quantity: 8
40% increased chance of Shrines
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
10% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles
Applies to Level 70+ Areas
Requires completing the Eastern Enigma Chamber
Summoning Circles summon packs or a more powerful Boss
- Summoning Circle Bosses are Powerful
- Summoning Circle Runes are guarded by 2 Packs of Random Monsters
Summoning Circles have 10% chance to summon an additional boss
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Summoning Circles have a 10% chance to be encrusted with Essences, adding multiple Essences to the boss
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select between faster or stable Azmeri Spirits
- Azmeri Spirits have 50% increased Movement Speed
- Azmeri Spirits no longer dematerialise when there are no players nearby
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Select a Sacred or Empowered Azmeri Spirits Bonus
- 25% increased chance for Azmeri Spirits in your Maps to be Sacred Spirits
- When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit
- 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
100% increased chance to encounter certain Azmeri Spirits
Does not impact chance to encounter Sacred Spirits
Does not impact chance to encounter Sacred Spirits
- Primal Spirits
map sacred spirit chance +% hidden [33] - Wild Spirits
map sacred spirit chance +% hidden [33] - Vivid Spirits
map sacred spirit chance +% hidden [33]
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
15% increased Rarity of Items dropped by Spirit-Influenced Monsters
Azmeri Spirits may be the Sacred Cunning Fox
Applies to Level 75+ Areas
Requires completing the Burning Monolith
+50% to minimum empowerment of Azmeri Spirits
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
50% increased maximum empowerment of Azmeri Spirits
Applies to Level 70+ Areas
Requires completing the Western Enigma Chamber
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased Rarity of Items dropped by Possessed Monsters
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 8
40% increased chance of Azmeri Spirits
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 70+ Areas
Requires completing the Western Enigma Chamber
Strongboxes may roll Greater versions of existing Suffix Modifiers
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Strongboxes have 2% increased Item Quantity per Modifier
Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Strongboxes cannot be Basic Strongboxes
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes
- Strength
- Dexterity
- Intelligence
- No additional Prefix Modifiers
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
20% chance for Strongboxes to be Secured Strongboxes
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Strongboxes are guarded by 1 additional monster packs
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Quantity: 13
5% increased Magic Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
10% increased Magic Pack Size
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Cleansed Monsters have a chance to drop Fracturing Orbs
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 4
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 4
Requires defeating Atziri in the Temple
SubTree: Incursion
Zantipi's Medallion can be found from Unique Monsters in the Temple
SubTree: Incursion
SubTree: Incursion
15% increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms
Requires defeating Atziri in the Temple
SubTree: Incursion
Temple Currency found inside the Temple has 15% chance to be duplicated
SubTree: Incursion
SubTree: Incursion
50% increased chance Vaal Beacons summon additional Monsters
Requires defeating Atziri in the Temple
SubTree: Incursion
Atziri's Vault will drop a Sacrificial Regalia
Requires defeating Atziri in the Temple
SubTree: Incursion
Atziri's Vault will contain an additional reward
- Vaal Unique Item
- Medallion
- Temple Currency
- 20% chance of an extra Atziri Unique
SubTree: Incursion
Defeating the Architect allows placement of an additional Restricted Room
Requires defeating the Architect in the Temple
SubTree: Incursion
SubTree: Incursion
Restricted Rooms have 50% chance to contain additional chests or drop additional items
Requires defeating the Architect in the Temple
SubTree: Incursion
Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
SubTree: Incursion
1% increased effect of Room Temple Modifiers for each different Room in the Temple
Requires closing the Southern Abyssal Wounds
SubTree: Abyss
50% chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal
Requires closing the Northern Abyssal Wounds
SubTree: Abyss
SubTree: Abyss
Abyssal Factions now only have different types of chests:
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
SubTree: Abyss
Manipulate Abyss Pits throughout Areas
- Abyss Pits are scattered throughout Areas with Abysses
- Abyssal Monsters have 10% increased Effectiveness for each closed Pit, up to 100%
- Abysses have a 20% chance to contain an additional Abyss
Requires closing the Northern Abyssal Wounds
SubTree: Abyss
SubTree: Abyss
SubTree: Abyss
50% increased chance to find Abyssal Items
Requires closing the Northern Abyssal Wounds
SubTree: Abyss
Requires closing the Northern Abyssal Wounds
SubTree: Abyss
100% increased chance for Abyssal monsters to have Lichborn Modifiers
SubTree: Abyss
Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Lichborn Modifiers
Abyss Tablets also grant Abyssal Depths 4% increased Pack Size
SubTree: Abyss
25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss
25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
map abyss spawn near boss chance + [20]
Requires closing the Southern Abyssal Wounds
SubTree: Abyss
5% chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal
SubTree: Abyss
Quantity: 17
Requires starting the Rite of the Nameless
SubTree: Ritual
The Rite of the Nameless can rarely offer specific valuable Unique Items
Requires defeating the Ritual Pinnacle Boss
SubTree: Ritual
Requires defeating the Ritual Pinnacle Boss
SubTree: Ritual
Requires starting the Rite of the Nameless
SubTree: Ritual
Rite of the Nameless Map options have a 20% chance to have an additional Modifier
Requires starting the Rite of the Nameless
SubTree: Ritual
The Rite of the Nameless lasts 1 additional maps
Requires starting the Rite of the Nameless
SubTree: Ritual
10% of Tribute spent also provides progress towards an Audience With The King
Requires starting the Rite of the Nameless
SubTree: Ritual
15% increased progress towards an Audience With The King when offering Tribute
SubTree: Ritual
Ritual Altars have 15% chance to be built on Summoning Circles, summoning an additional Boss when activated
SubTree: Ritual
Azmeri Spirits prefer to materialise within Ritual Circles
SubTree: Ritual
Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
SubTree: Ritual
100% increased chance to find certain Ritual types
- Contaminated
map ritual type queen chance +% [20] - Infested
map ritual type queen chance +% [20] - Tainted
map ritual type queen chance +% [20] - Smothered
map ritual type queen chance +% [20] - Sapping
map ritual type queen chance +% [20]
SubTree: Ritual
Requires defeating the Ritual Pinnacle Boss
SubTree: Ritual
Unique Items have 50% chance to be specific item types, depending on the type of Ritual:
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
Requires defeating the Ritual Pinnacle Boss
SubTree: Ritual
Alter the difficulty and rewards of Rituals
- Revived monsters from Rituals have 5% reduced penalty to Tribute granted
- Skills from Ritual Altars deal 50% increased Damage
Ritual Altars offer 10% increased number of Favours - Revived monsters from Rituals have 20% increased Toughness
and 10% increased Damage for each time they have been Revived
Revived monsters from Rituals have 50% reduced penalty to Tribute granted
Requires activating a Grand Mirror
SubTree: Delirium
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
SubTree: Delirium
25% increased Liquid Emotions dropped by Monsters
Liquid Emotions found have a 20% chance to be Ancient Liquid Emotions
Requires activating a Grand Mirror
SubTree: Delirium
Areas with Grand Mirrors also have a Delirium Mirror
20% chance Shards within Simulacrums allow multiple selections
SubTree: Delirium
Delirium Fog always spreads to all maps surrounding Simulacrums
Requires completing a Simulacrum
SubTree: Delirium
Requires activating a Grand Mirror
SubTree: Delirium
Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror
Requires completing a Simulacrum
SubTree: Delirium
Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas
Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills
Requires defeating the Delirium Pinnacle Boss
SubTree: Delirium
Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
- Delirium Fog spread to Maps has 50% increased chance to spread to an additional Map
Delirium Fog spread to additional Maps has 25% chance to spread to each connected Map - Delirium Fog spreads to +4 Maps
SubTree: Delirium
SubTree: Delirium
Rare Monsters always Manifest Delirium Demons when within Fog
SubTree: Delirium
SubTree: Delirium
SubTree: Delirium
Delirium Fog dissipates 30% slower
Simulacrums now spawn Shards between Waves, allowing a single selection:
- Escalating Threats
- Apex Predators
- Pure Emotions
- Escalating Threats
- Apex Predators
- Pure Emotions
Requires activating a Grand Mirror
SubTree: Delirium
SubTree: Delirium
SubTree: Delirium
Quantity: 16
5% increased chance for a Grand Mirror to appear on a nearby
Map when Map Bosses are slain within Fog
Map when Map Bosses are slain within Fog
SubTree: Expedition
SubTree: Expedition
SubTree: Expedition
Select additional Verisium Remnant or Expedition chance
- 10% chance for an additional Verisium Remnant Encounter
- 25% increased chance of Expedition Encounters
SubTree: Expedition
Improve Explosives used within Expeditions and Grand Expeditions
- Explosives only wait for 50% of Monsters to be slain before continuing
- Runic Monsters spawn with an additional 20% of Life missing
SubTree: Expedition
Select an additional bonus for Runic Modifiers
- 25% chance Verisium Remnants count as affected by a Power Rune
- 5% increased Experience from Monsters per Runic Modifier
- 1% increased Quantity of Items dropped by Monsters per Runic Modifier
SubTree: Expedition
Adjust how Verisium Remnants within Expeditions and Grand Expeditions add Runic Modifiers to future Remnants
SubTree: Expedition
Quantity: 12
SubTree: Breach
100% increased chance to find selected Wombgifts
SubTree: Breach
Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map
SubTree: Breach
Unstable Breaches take 10 additional seconds to collapse after timer is filled
Requires defeating the Breach Pinnacle Boss
SubTree: Breach
Specialise in skills created by Ailith within Breach Hives
- 100% increased damage of skills created
- 50% increased number of skills created
Requires defeating Vruun
SubTree: Breach
Killing Vruun will allow you to return his Head to The Genesis Tree
to unlock the Grasping Orchid
to unlock the Grasping Orchid
SubTree: Breach
Vruun, Marshal of Xesht has 50% increased chance to drop Lineage Supports
SubTree: Breach
Unstable Breaches have 100% increased chance to contain Vruun, Marshal of Xesht
Requires revealing a Breach Stronghold
SubTree: Breach
Breach Hives have 1 additional waves of Hiveborn Monsters
SubTree: Breach
Select Breach Monster Bonus
- 30% increased Effectiveness of Rare Breach Monsters
- Breaches have 20% reduced Pack Size
20% increased Effectiveness of Breach Monsters - Breaches have 15% increased Pack Size
Requires defeating the Breach Pinnacle Boss
SubTree: Breach
Revealing Breach Strongholds will add Modifiers to revealed Maps
- Consume an additional Breachstone to add Modifiers to all revealed Maps
- Add a Modifier to one revealed Map
SubTree: Breach
Requires revealing a Breach Stronghold
SubTree: Breach
Completing Breaches has a 10% chance to add a Hive to a nearby map
Items on Rogue Exiles have maximum Sockets
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Strongboxes have 15% chance to be openable twice
Applies to Level 75+ Areas
Requires completing the Burning Monolith
37% chance when Corrupting Essence Monsters to Corrupt them an additional time
20% increased Magic Monsters
1 Rare Monsters per Area are Duplicated
10% increased Magic Pack Size
20% increased Rare Monsters
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 3
5% increased effect of Explicit Modifiers on Tablets
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Atlas Passive
"Atlas Passive Points" are rewarded by completing a specified quest. There are currently 7 Atlas Passive regions.
"Core" passive tree: (40 points)
- Complete a Nexus of Corruption to earn points in this tree.
- Additional points are earned for completing Nexus' of Corruption at higher Waystone Tiers.
- 10 Additional points are also earned for completing different Unique Maps.
- You must be the Map Owner to earn points.
"Map Boss" passive tree: (10 points)
- 2: Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers.
- 4: Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers.
- 6: Slaying a Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers.
- 8: Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers.
- 10: Completing the Pinnacle of Flame Quest.
Use
Vaal Orb on T15 may become T16
"Breach" passive tree: (8 points)
- First time complete grants 2 points
- Put 50/100/150
Breach Splinter into Realm Gate and defeat grants 4/6/8 points
"Ritual" passive tree: (8 points)
- First time complete grants 2 points
- Put 50/100/150
Petition Splinter into Realm Gate and defeat grants 4/6/8 points
"Delirium" passive tree: (8 points)
- First time complete grants 2 points
- Put 50/100/150
Simulacrum Splinter into Realm Gate and defeat grants 4/6/8 points
"Expedition" passive tree: (8 points)
- First time complete grants 2 points
- Put 50/100/150
Runic Splinter into Realm Gate and defeat grants 4/6/8 points
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












