骷髏牧師
階級: 13
等級: (1–20)
保留: (60–20) 精魂
需求: 等級 (1–90), (1–205) 智慧
啟動以召喚復甦骷髏牧師,其可治療其他召喚物並復甦陣亡的骷髏。
召喚物資訊

來自品質的額外效果:
召喚物有 (0–30)% 更多最大生命
冷卻時間: 5.00 秒
施放時間: 1.20 秒
復甦一具陣亡的骷髏。
治療
施放時間: 1.00 秒
賦予的生命回復@12.93
可以在技能面板管理技能。
Skeletal Cleric
Version 0.1.0
Skeletal Cleric
Tier: 13
Level: (1–20)
Reservation: (60–20) Spirit
需求: Level (1–90), (1–205) Int
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Minion Info

來自品質的額外效果:
Minions have (0–30)% more Maximum Life
Cooldown Time: 5.00 s
Cast Time: 1.20 sec
Revive a fallen Skeleton
Heal
Cast Time: 1.00 sec
Life Regeneration granted@13
Skills can be managed in the Skills Panel.
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      Level Effect /40
      等級需要等級Int保留Base DamageMinion Level
      10160100%, 100%2
      23944100%, 100%4
      361633100%, 100%6
      4102527100%, 100%8
      5143425100%, 100%10
      6184325100%, 100%12
      7225223100%, 100%14
      8266123100%, 100%16
      9317223100%, 100%18
      10368322100%, 100%20
      11419522100%, 100%22
      124610622100%, 100%24
      135211921100%, 100%26
      145813321100%, 100%28
      156414621100%, 100%30
      166615121100%, 100%32
      177216420100%, 100%34
      187817820100%, 100%36
      198419120100%, 100%38
      209020520100%, 100%40
      2119100%, 100%42
      2219100%, 100%44
      2319100%, 100%46
      2419100%, 100%48
      2519100%, 100%50
      2618100%, 100%52
      2718100%, 100%54
      2818100%, 100%56
      2918100%, 100%58
      3018100%, 100%60
      3117100%, 100%62
      3217100%, 100%64
      3317100%, 100%66
      3417100%, 100%68
      3517100%, 100%70
      3616100%, 100%72
      3716100%, 100%74
      3816100%, 100%76
      3916100%, 100%78
      4016100%, 100%80
      屬性 /6

      骷髏牧師

      KeyValue
      BaseType 骷髏牧師
      Class 技能寶石
      TargetTypes任何
      Type召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalCleric
      ActiveSkillsCodesummon_skeleton_cleric
      骷髏牧師
      階級: 13
      等級: (1–20)
      保留: (60–20) 精魂
      需求: 等級 (1–90), (1–205) 智慧
      啟動以召喚復甦骷髏牧師,其可治療其他召喚物並復甦陣亡的骷髏。
      召喚物資訊
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      來自品質的額外效果:
      召喚物有 (0–30)% 更多最大生命
      冷卻時間: 5.00 秒
      施放時間: 1.20 秒
      復甦一具陣亡的骷髏。
      治療
      施放時間: 1.00 秒
      賦予的生命回復@12.93
      base skill effect duration [4000]
      display minion heal [1]
      可以在技能面板管理技能。
      Skeletal Cleric
      Supported By /15
    • Active Type: 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation
    • 增幅效果
      輔助任何有範圍效果的技能,使其範圍擴大。
      集中效應
      輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
      元素軍隊
      輔助創造召喚物的技能,提高這些召喚物的元素抗性
      豢養狂熱
      輔助創造召喚物的技能,提升其造成及承受的傷害。無法輔助創造出無法被傷害的召喚物的技能。
      肉盾
      輔助創造召喚物的技能,賦予其更少承受傷害,但使其造成更少傷害。無法輔助創造出無法被傷害的召喚物的技能。
      煉獄軍團
      輔助創造可受到傷害之召喚物的技能,使召喚物及其周圍敵人燃燒燃燒造成的傷害依被輔助的召喚物的生命決定。
      精髓收割
      輔助生成復甦持續召喚物的技能。當那些召喚物陣亡時,你會恢復最大魔力一定百分比的魔力。
      復仇之靈
      輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
      臨終恐息
      輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
      召喚物專精
      輔助召喚物技能,使其獲得 1 額外等級。
      獻祭羔羊
      輔助能製造召喚物的技能,讓能夠以召喚物為目標的技能優先以被輔助的技能所產生的召喚物為目標。
      發狂召喚物
      輔助會召喚復甦召喚物Minions技能。被輔助的召喚物近期復甦,造成的傷害則會大幅提高。
      死亡行進
      輔助可生成持續召喚物的技能。被輔助的召喚物在死亡時,會為附近的友方召喚物恢復生命,並為這些召喚物移除異常狀態
      召集
      輔助會召喚召喚物的技能。你召喚越多不同種類的持續召喚物,被輔助的召喚物便會造成更多傷害。
      巨大
      輔助會召喚持續召喚物的技能。被輔助的召喚物更加龐大、具有更多生命,且會造成更多傷害,但消耗的精魂大幅增加。
      骷髏牧師
      不死族
      monster no drops or experience [1]
      Skeletal Cleric
      SpectreN
      Tagsbone_armour, bones, 法術, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
      生命
      53%
      Energy Shield From Life
      15%
      抗性
      0 0 0 0
      傷害
      65%
      命中
      100%
      暴擊 Chance
      5%
      暴擊傷害加成
      +30%
      Attack Distance
      8 ~ 80
      攻擊時間
      1 Second
      Damage Spread
      ±30%
      經驗值
      100%
      Model Size
      100%
      Type
      SkeletonClericPlayerSummoned
      Metadata
      SkeletonClericPlayerSummoned_
      IsSummoned
      Y
      等級
      68
      生命
      3,495
      護甲值
      2,413
      閃避值
      477
      能量護盾
      617
      傷害
      152
      法術傷害
      152
      命中
      2,180
      攻擊時間
      1
      經驗值
      28,634
      Minion Life
      3,122
      Minion Energy Shield
      551
      Minion Damage
      630
      Minion Armour
      2,413
      HealSkeletonClericMinion
      增益, 持續時間, 法術
      施放時間: 1 秒
      賦予的生命回復@12.93
      base skill effect duration [4000]
      display minion heal [1]
      ResurrectSkeletonClericMinion
      法術, 可指定不可用屍體, 冷卻
      復甦骷髏
      施放時間: 1.2 秒
      冷卻時間: 5 秒
      復甦一具陣亡的骷髏。
      DoLiterallyNothing
      ???

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = false
      	set_minion_formation_order = 1
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonClericPlayerSummoned_"] = {
          name = "Skeletal Cleric",
          life = 0.53,
          energyShield = 0.15,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.65,
          damageSpread = 0.3,
          attackTime = 1,
          attackRange = 80,
          accuracy = 1,
          weaponType1 = "Sceptre",
          skillList = {
              "DoLiterallyNothing",
              "ResurrectSkeletonClericMinion",
              "HealSkeletonClericMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["DoLiterallyNothing"] = {
          name = "???",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
          },
          levels = {
              [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["ResurrectSkeletonClericMinion"] = {
          name = "Revive Skeleton",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Revive a fallen Skeleton",
          skillTypes = {
              [SkillType.Spell] = true,
              [SkillType.CanTargetUnusableCorpse] = true,
              [SkillType.Cooldown] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1.2,
          baseFlags = {
              spell = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
          },
          levels = {
              [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["HealSkeletonClericMinion"] = {
          name = "HealSkeletonClericMinion",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Buff] = true,
              [SkillType.Duration] = true,
              [SkillType.Spell] = true,
          },
          statDescriptionScope = "add_buff_to_target",
          castTime = 1,
          baseFlags = {
              spell = true,
              duration = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "skeletal_cleric_grants_base_life_regeneration_rate_per_minute",
              "base_skill_effect_duration",
              "display_minion_heal",
          },
          levels = {
              [1] = {776, 4000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      Domains怪物 (3)
      GenerationType傳奇 (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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