Skeletal Cleric
等阶: 13
等级: (1–20)
保留: (60–20) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个[可复活的]魔侍祭司,可以治疗其他召唤生物并复活陨落的魔侍。
Minion Info

品质额外效果:
召唤生物的最大生命总增 (0–30)%
冷却时间: 5.00 秒
施放间隔: 1.20 秒
复活一个陨落的魔侍
Heal
施放间隔: 1.00 秒
Life Regeneration granted@13
Skills can be managed in the Skills Panel.
来自 /1
Level Effect /40
等级需求等级Int保留Base Damage
10160100%, 100%
23944100%, 100%
361633100%, 100%
4102527100%, 100%
5143425100%, 100%
6184325100%, 100%
7225223100%, 100%
8266123100%, 100%
9317223100%, 100%
10368322100%, 100%
11419522100%, 100%
124610622100%, 100%
135211921100%, 100%
145813321100%, 100%
156414621100%, 100%
166615121100%, 100%
177216420100%, 100%
187817820100%, 100%
198419120100%, 100%
209020520100%, 100%
2119100%, 100%
2219100%, 100%
2319100%, 100%
2419100%, 100%
2519100%, 100%
2618100%, 100%
2718100%, 100%
2818100%, 100%
2918100%, 100%
3018100%, 100%
3117100%, 100%
3217100%, 100%
3317100%, 100%
3417100%, 100%
3517100%, 100%
3616100%, 100%
3716100%, 100%
3816100%, 100%
3916100%, 100%
4016100%, 100%
Attribute /6

Skeletal Cleric

KeyValue
BaseType Skeletal Cleric
Class 技能宝石
TargetTypes任何
Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation
ItemTypeMetadata/Items/Gems/SkillGemSkeletalCleric
ActiveSkillsCodesummon_skeleton_cleric
Skeletal Cleric
等阶: 13
等级: (1–20)
保留: (60–20) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个[可复活的]魔侍祭司,可以治疗其他召唤生物并复活陨落的魔侍。
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]

品质额外效果:
召唤生物的最大生命总增 (0–30)%
冷却时间: 5.00 秒
施放间隔: 1.20 秒
复活一个陨落的魔侍
Heal
施放间隔: 1.00 秒
Life Regeneration granted@13
base skill effect duration [4000]
display minion heal [1]
Skills can be managed in the Skills Panel.
Supported By /10
  • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage.
    肉盾
    Supports skills which create Minions, granting them more life but making them deal less damage.
    炎军
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    亡命之息
    Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    异灵魔侍祭司
    monster no drops or experience [1]
    Skeletal Cleric
    SpectreN
    Tagsbone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
    生命
    53%
    Energy Shield From Life
    15%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    65%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    8 ~ 80
    Attack Time
    1 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonClericPlayerSummoned
    Metadata
    SkeletonClericPlayerSummoned_
    IsSummoned
    Y
    等级
    68
    生命
    4,111
    [护甲]
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    152
    法术伤害
    152
    命中
    0
    Attack Time
    1
    经验值
    28,634
    HealSkeletonClericMinion
    增益, 持续时间, 法术
    施放间隔: 1 秒
    Life Regeneration granted@13
    base skill effect duration [4000]
    display minion heal [1]
    ResurrectSkeletonClericMinion
    法术, 可指定不可用尸体, 冷却
    复活魔侍
    施放间隔: 1.2 秒
    冷却时间: 5 秒
    复活一个陨落的魔侍

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    BaseEvents
    {
    	set_minion_formation_frontline = false
    	set_minion_formation_order = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonClericPlayerSummoned_"] = {
        name = "Skeletal Cleric",
        life = 0.53,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.3,
        attackTime = 1,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Sceptre",
        skillList = {
            "ResurrectSkeletonClericMinion",
            "HealSkeletonClericMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ResurrectSkeletonClericMinion"] = {
        name = "Revive Skeleton",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Revive a fallen Skeleton",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.CanTargetUnusableCorpse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HealSkeletonClericMinion"] = {
        name = "HealSkeletonClericMinion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "add_buff_to_target",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_life_regeneration_rate_per_minute",
            "base_skill_effect_duration",
            "display_minion_heal",
        },
        levels = {
            [1] = {780, 4000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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