Skeletal Cleric
Tier: 13
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Minion Info

Additional Effects From Quality:
Minions have (0–30)% more Maximum Life
Cooldown Time: 5.00 s
Cast Time: 1.20 sec
Revive a fallen Skeleton
Heal
Cast Time: 1.00 sec
Life Regeneration granted@12.93
Skills can be managed in the Skills Panel.
Version 0.1.0
Skeletal Cleric
Tier: 13
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.

Additional Effects From Quality:
Minions have (0–30)% more Maximum Life
Cooldown Time: 5.00 s
Cast Time: 1.20 sec
Revive a fallen Skeleton
Cast Time: 1.00 sec
Life Regeneration granted@13
Skills can be managed in the Skills Panel.
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      Level Effect /40
      LevelRequires LevelIntReservationBase DamageMinion Level
      10160100%, 100%2
      23944100%, 100%4
      361633100%, 100%6
      4102527100%, 100%8
      5143425100%, 100%10
      6184325100%, 100%12
      7225223100%, 100%14
      8266123100%, 100%16
      9317223100%, 100%18
      10368322100%, 100%20
      11419522100%, 100%22
      124610622100%, 100%24
      135211921100%, 100%26
      145813321100%, 100%28
      156414621100%, 100%30
      166615121100%, 100%32
      177216420100%, 100%34
      187817820100%, 100%36
      198419120100%, 100%38
      209020520100%, 100%40
      2119100%, 100%42
      2219100%, 100%44
      2319100%, 100%46
      2419100%, 100%48
      2519100%, 100%50
      2618100%, 100%52
      2718100%, 100%54
      2818100%, 100%56
      2918100%, 100%58
      3018100%, 100%60
      3117100%, 100%62
      3217100%, 100%64
      3317100%, 100%66
      3417100%, 100%68
      3517100%, 100%70
      3616100%, 100%72
      3716100%, 100%74
      3816100%, 100%76
      3916100%, 100%78
      4016100%, 100%80
      Attribute /6

      Skeletal Cleric

      KeyValue
      BaseType Skeletal Cleric
      Class Skill Gems
      TargetTypesAny
      TypeMinion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalCleric
      ActiveSkillsCodesummon_skeleton_cleric
      Skeletal Cleric
      Tier: 13
      Level: (1–20)
      Reservation: (60–20) Spirit
      Requires: Level (1–90), (1–205) Int
      Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
      Minion Info
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      Additional Effects From Quality:
      Minions have (0–30)% more Maximum Life
      Cooldown Time: 5.00 s
      Cast Time: 1.20 sec
      Revive a fallen Skeleton
      Heal
      Cast Time: 1.00 sec
      Life Regeneration granted@12.93
      base skill effect duration [4000]
      display minion heal [1]
      Skills can be managed in the Skills Panel.
      Supported By /15
    • Active Type: Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Elemental Army
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      Feeding Frenzy
      Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
      Meat Shield
      Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
      Infernal Legion
      Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      Essence Harvest
      Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
      Minion Instability
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      Last Gasp
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Sacrificial Lamb
      Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
      Crazed Minions
      Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
      Deathmarch
      Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
      Muster
      Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
      Enormity
      Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
      Skeletal Cleric
      Undead
      monster no drops or experience [1]
      SpectreN
      Tagsbone_armour, bones, caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
      Life
      53%
      Energy Shield From Life
      15%
      Resistance
      0 0 0 0
      Damage
      65%
      Accuracy
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 80
      Attack Time
      1 Second
      Damage Spread
      ±30%
      Experience
      100%
      Model Size
      100%
      Type
      SkeletonClericPlayerSummoned
      Metadata
      SkeletonClericPlayerSummoned_
      IsSummoned
      Y
      Level
      68
      Life
      3,495
      Armour
      2,413
      Evasion Rating
      477
      Energy Shield
      617
      Damage
      152
      Spell Damage
      152
      Accuracy
      2,180
      Attack Time
      1
      Experience
      28,634
      Minion Life
      3,122
      Minion Energy Shield
      551
      Minion Damage
      630
      Minion Armour
      2,413
      HealSkeletonClericMinion
      Buff, Duration, Spell
      Cast Time: 1 sec
      Life Regeneration granted@12.93
      base skill effect duration [4000]
      display minion heal [1]
      ResurrectSkeletonClericMinion
      Spell, CanTargetUnusableCorpse, Cooldown
      Revive Skeleton
      Cast Time: 1.2 sec
      Cooldown Time: 5 sec
      Revive a fallen Skeleton
      DoLiterallyNothing
      ???

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = false
      	set_minion_formation_order = 1
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonClericPlayerSummoned_"] = {
          name = "Skeletal Cleric",
          life = 0.53,
          energyShield = 0.15,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.65,
          damageSpread = 0.3,
          attackTime = 1,
          attackRange = 80,
          accuracy = 1,
          weaponType1 = "Sceptre",
          skillList = {
              "DoLiterallyNothing",
              "ResurrectSkeletonClericMinion",
              "HealSkeletonClericMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["DoLiterallyNothing"] = {
          name = "???",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
          },
          levels = {
              [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["ResurrectSkeletonClericMinion"] = {
          name = "Revive Skeleton",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Revive a fallen Skeleton",
          skillTypes = {
              [SkillType.Spell] = true,
              [SkillType.CanTargetUnusableCorpse] = true,
              [SkillType.Cooldown] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1.2,
          baseFlags = {
              spell = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
          },
          levels = {
              [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["HealSkeletonClericMinion"] = {
          name = "HealSkeletonClericMinion",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Buff] = true,
              [SkillType.Duration] = true,
              [SkillType.Spell] = true,
          },
          statDescriptionScope = "add_buff_to_target",
          castTime = 1,
          baseFlags = {
              spell = true,
              duration = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "skeletal_cleric_grants_base_life_regeneration_rate_per_minute",
              "base_skill_effect_duration",
              "display_minion_heal",
          },
          levels = {
              [1] = {776, 4000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      DomainsMonster (3)
      GenerationTypeUnique (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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