IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Empowered Sparks II
Category: Empowered Sparks
Tier: 4
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support
Support
Generating a Power Charge with supported Skills Empowers 3 Attacks
Base
Level: (120)
This Skill will copy the Level of the Gem it is Socketed in
Critical Hit Chance: 9.00%
Projectile Speed: 10 metres per Second
Deals (18) to (7144) Lightning Damage
Fires (611) Projectiles
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
Cold-Infused
Supported Skills fire Projectiles in a circle
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
Deals (5122) to (7182) Cold Damage
Deals (18) to (7144) Lightning Damage
Fires (1418) Projectiles in a circle
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skill Gems /1
TierGems
5Devour
From /1
Level Effect /40
LevelRequires LevelIntManaCooldownTimeBase DamageGenerating a Power Charge with supported Skills Empowers 3 AttacksDeals 1 to 7 Lightning DamageFires 6 ProjectilesProjectile duration is 2 secondsProjectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
Deals 5 to 7 Cold DamageFires 14 Projectiles
100100%0100%, 100%, 100%, 100%, 100%, 100%31, 7620.665, 714
20100%, 100%, 100%1, 90.662
30100%, 100%, 100%1, 110.662
40100%, 100%, 100%1, 140.662
50100%, 100%, 100%1, 170.662
60100%, 100%, 100%1, 210.662
70100%, 100%, 100%1, 250.662
80100%, 100%, 100%2, 300.662
90100%, 100%, 100%2, 350.662
100100%, 100%, 100%2, 410.662
110100%, 100%, 100%2, 470.662
120100%, 100%, 100%3, 540.662
130100%, 100%, 100%3, 620.662
140100%, 100%, 100%4, 700.662
150100%, 100%, 100%4, 800.662
160100%, 100%, 100%5, 900.662
170100%, 100%, 100%5, 1020.662
180100%, 100%, 100%6, 1150.662
190100%, 100%, 100%7, 1290.662
200100%, 100%, 100%8, 1440.662
21100%, 100%, 100%9, 1620.662
22100%, 100%, 100%10, 1810.662
23100%, 100%, 100%11, 2020.662
24100%, 100%, 100%12, 2260.662
25100%, 100%, 100%13, 2520.662
26100%, 100%, 100%15, 2810.662
27100%, 100%, 100%16, 3130.662
28100%, 100%, 100%18, 3490.662
29100%, 100%, 100%20, 3890.662
30100%, 100%, 100%23, 4340.662
31100%, 100%, 100%25, 4840.662
32100%, 100%, 100%28, 5390.662
33100%, 100%, 100%32, 6010.662
34100%, 100%, 100%35, 6710.662
35100%, 100%, 100%39, 7480.662
36100%, 100%, 100%44, 8350.662
37100%, 100%, 100%49, 9320.662
38100%, 100%, 100%55, 10410.662
39100%, 100%, 100%61, 11630.662
40100%, 100%, 100%68, 13000.662
Attribute /4

Empowered Sparks II

NameShow Full Descriptions
IdEmpoweredSparksSupportTwo
BaseType Empowered Sparks II
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemEmpoweredSparksTwo
Empowered Sparks II
Category: Empowered Sparks
Tier: 4
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support
skill has empowered spark support [1]
Support
Generating a Power Charge with supported Skills Empowers 3 Attacks
Base
Level: (120)
This Skill will copy the Level of the Gem it is Socketed in
Critical Hit Chance: 9.00%
Projectile Speed: 10 metres per Second
Deals (18) to (7144) Lightning Damage
Fires (611) Projectiles
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
active skill consumes a cold infusion [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
damage hit effect index [1009]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
skill triggered manually by other skill [1]
spark pathing width bounds [20]
triggerable in any set [1]
Cold-Infused
Supported Skills fire Projectiles in a circle
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
active skill consumes a cold infusion [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
damage hit effect index [1009]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
skill triggered manually by other skill [1]
spark pathing width bounds [20]
triggerable in any set [1]
Deals (5122) to (7182) Cold Damage
Deals (18) to (7144) Lightning Damage
Fires (1418) Projectiles in a circle
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /12
  • Allow Type: GeneratesCharges
  • BruteMagmaBarrier
    Magma Barrier
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
    projectileweakness
    Sniper's Mark
    Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
    ImpaleSkillIcon
    Disengage
    Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
    RangerCombatFrenzySkill
    Combat Frenzy
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
    FrenziedLungeSkillIcon
    Cull The Weak
    Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    PowerSiphonWeaponSkill
    Power Siphon
    Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
    WitchProfaneRitual
    Profane Ritual
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    MonkKillingPalm
    Killing Palm
    Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    MonkLingeringIllusion
    Lingering Illusion
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
    MonkSiphoningStrike
    Siphoning Strike
    Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
    DruidWingBlast
    Wing Blast
    Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
    DruidDevourShock
    Devour
    Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
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