Empowered Sparks II
Category: Empowered Sparks
Tier: 4
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support
Support
Generating a Power Charge with supported Skills Empowers 3 Attacks
Base
Critical Hit Chance: 9.00%
Projectile Speed: 100 Units per Second
Deals 1 to 7 Lightning Damage
Fires 6 Projectiles
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
Cold-Infused
Supported Skills fire Projectiles in a circle
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
Deals 5 to 7 Cold Damage
Deals 1 to 7 Lightning Damage
Fires 14 Projectiles in a circle
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skill Gems /1
TierGems
5Devour
From /1
Level Effect /1
Implicit
Mana: 100%
Deals 1 to 7 Lightning Damage
Deals 5 to 7 Cold Damage
Generating a Power Charge with supported Skills Empowers 3 Attacks
LevelRequires LevelInt
100
Attribute /3

Empowered Sparks II

NameShow Full Descriptions
BaseType Empowered Sparks II
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemEmpoweredSparksTwo
Empowered Sparks II
Category: Empowered Sparks
Tier: 4
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support
skill has empowered spark support [1]
Support
Generating a Power Charge with supported Skills Empowers 3 Attacks
Base
Critical Hit Chance: 9.00%
Projectile Speed: 100 Units per Second
Deals 1 to 7 Lightning Damage
Fires 6 Projectiles
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
active skill consumes a cold infusion [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
damage hit effect index [1009]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
skill triggered manually by other skill [1]
spark pathing width bounds [20]
triggerable in any set [1]
Cold-Infused
Supported Skills fire Projectiles in a circle
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
target no more than once every 0.66 seconds
active skill consumes a cold infusion [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
damage hit effect index [1009]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
skill triggered manually by other skill [1]
spark pathing width bounds [20]
triggerable in any set [1]
Deals 5 to 7 Cold Damage
Deals 1 to 7 Lightning Damage
Fires 14 Projectiles in a circle
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /12
  • Allow Type: GeneratesCharges
  • Sniper's Mark
    Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
    Power Siphon
    Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
    Disengage
    Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
    Killing Palm
    Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    Lingering Illusion
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
    Siphoning Strike
    Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
    Magma Barrier
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
    Profane Ritual
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    Combat Frenzy
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
    Cull The Weak
    Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    Wing Blast
    Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
    Devour
    Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
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