IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
MarkActivate Ref /10
Activating Marks
Marks all have a condition that makes them Activate.
When a Mark Activates, it will cause an extra effect and then be Consumed.
SoulCoreScience
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: A random Skill that requires Glory generates 15% of its maximum Glory when your Mark Activates
Gloves: Each Runic Inscription from your Curse Skills causes you to Regenerate Mana per second equal to 10% of that Skill's Mana Cost
Body Armours: +50% of Armour also applies to Chaos Damage while on full Energy Shield
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
DruidWolfLeapAttack
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
DruidCrossSlash
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Mark
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.

Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.