Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
payoff GemTags /38
bruteleapslam
strength, grants_active_skill, Attack, AoE, Melee, Slam, Travel, Payoff
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
heraldoficeskill
Buff, dexterity, intelligence, grants_active_skill, Attack, Persistent, AoE, Cold, Herald, Payoff
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
heraldofthunderskill
Buff, dexterity, grants_active_skill, Attack, Persistent, AoE, Lightning, Herald, Payoff
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.
brutesunder
strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration, Payoff
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
witchbruteskeleton
intelligence, grants_active_skill, Minion, Warcry, Persistent, Physical, Payoff
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
immolationsupport
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
witchhexblast
intelligence, grants_active_skill, Spell, AoE, Chaos, Payoff, Repeatable
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
huntressbloodhuntskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical, Payoff
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
monkglacialcascade
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Cold, Payoff
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
exploitweaknesssupport
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
monksiphoningstrike
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Lightning, Payoff
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
rangersnipeshotarrow
dexterity, grants_active_skill, Attack, AoE, Projectile, Cold, Channelling, Payoff, Repeatable
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
sorceresscoldsnap
intelligence, grants_active_skill, Spell, AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
frostfiresupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.
bitingfrostsupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
bitingfrostsupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
elementaldischargesupport
Support, grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
powershotphysical
strength, dexterity, grants_active_skill, Attack, Ammunition, Projectile, Physical, Duration, Payoff
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
burstshotphysical
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Payoff, Merging
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
rapidshotstormblast
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Lightning, Payoff
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
armourexplosionsupport
Support, grants_active_skill, Attack, Warcry, AoE, Trigger, Fire, Payoff
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
rangershockchainskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
monkvaultingimpact
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
heraldofbloodskill
Buff, strength, dexterity, grants_active_skill, Attack, Persistent, AoE, Physical, Herald, Payoff
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
battershoutsupport
Support, grants_active_skill, Warcry, AoE, Trigger, Physical, Payoff
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
heraldoficeskill
Buff, grants_active_skill, Attack, Persistent, AoE, Cold, Herald, Payoff
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
heraldofthunderskill
Buff, grants_active_skill, Attack, Persistent, AoE, Lightning, Herald, Payoff
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.
primalstrikesskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Lightning, Payoff
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
markofthebloodhoundskillicon
Mark, dexterity, grants_active_skill, Attack, AoE, Trigger, Physical, Duration, Payoff
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
huntressextraelements
dexterity, grants_active_skill, Attack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
druidfrozenclaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
icestormskillstaff
intelligence, grants_active_skill, Spell, AoE, Sustained, Cold, Duration, Payoff, Repeatable, Storm
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
shockingriftsupport
Support, grants_active_skill, Spell, AoE, Trigger, Sustained, Lightning, Payoff
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
winnowingflame
intelligence, grants_active_skill, Spell, AoE, Trigger, Fire, Payoff
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
frostdartsskillicon
intelligence, grants_active_skill, Spell, AoE, Projectile, Cold, Payoff, Repeatable
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
MorrigansRefuge
Support, grants_active_skill, Lineage, Trigger, Cold, Duration, Payoff
Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
Dropped by: The Bodach
blankwhitesupport
Support, grants_active_skill, Attack, Projectile, Trigger, Payoff
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
atziriheraldofblood
Buff, grants_active_skill, Attack, Persistent, AoE, Physical, Herald, Payoff
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Payoff Ref /6
Payoff Skills
Payoff Skills have powerful extra affects when Hitting enemies inflicted with specific Debuffs, often Consuming the Debuff in the process. Payoff Skills cannot inflict the Debuff they interact with.
ConcussiveTrap
Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
Haemorrhage
Level: 20 (Max)
Cost: 30 Mana
Attack Speed: 125% of base
Attack Damage: 103%
Requires: Level 90, 86 Str, 86 Dex
Perform a series of three extended slashes that open wounds in your target. Bleeding targets Hit have their Bleeding [Rupture|Ruptured], causing the Bleeding damage to be dealt more quickly. The Final Strike has a longer range, [Rupture|Ruptures] more Bleeding, and is performed immediately if you use this Skill from [ReadyStance|Ready Stance]. Hitting a Bleeding target causes its blood to erupt in an explosion of gore.
Attack
AoE, Projectile, Chaos, Duration, Payoff
Level: 13
Cost: 38 Mana
Attack Speed: 75% of base
Attack Damage: 44%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Jump back and throw multiple knives, which stick into their target or terrain and explode after a short delay. Knives lodged in a Poisoned enemy create a Gas Cloud in the same area, Spreading the largest active Poison affecting the enemy the knife lodged in. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
Attack
AoE, Melee, Physical, Travel, Payoff
Level: 13
Cost: 44 Mana
Cooldown Time: 4.5s
Attack Speed: 90% of base
Attack Damage: 141%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Dash through an enemy or target location, dealing damage as you travel. Wind Blades on enemies Hit activate immediately and deal extra damage, and enemies suffering from Blood Loss lose extra life. Can be used in Ready Stance without breaking the stance.
Wind Blades on targets Hit immediately Activate, dealing 50% more damage
Consumes the target's Blood Loss to cause it to Lose Life equal to 70% of consumed Blood Loss at a rate of 10% of maximum Life per second
Dash width is 1.2 metres

Additional Effects From Quality:
+(0-0.4) metres to dash width
Riptide
Riptide Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Requires: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's Charge
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
BlankGem
Level: 19
[AddedAttackTime|Added Attack Time]: +0.15s
Attack Damage: 255%
Requires: Level 84
Requires: Spear
Lunge towards an enemy to lance them. Hitting an enemy that is Frozen causes an implosion that pulls nearby enemies followed by a secondary Cold damage explosion. This skill cannot be Ancestrally Boosted.
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